forked from OSchip/llvm-project
[WebAssembly] Split CFG-sorting into its own pass. NFC.
CFG sorting was already an independent algorithm from block/loop insertion; this change makes it more convenient to debug. llvm-svn: 296399
This commit is contained in:
parent
2d5841fa73
commit
f52ee17a09
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@ -14,6 +14,7 @@ add_llvm_target(WebAssemblyCodeGen
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WebAssemblyAsmPrinter.cpp
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WebAssemblyCallIndirectFixup.cpp
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WebAssemblyCFGStackify.cpp
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WebAssemblyCFGSort.cpp
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WebAssemblyExplicitLocals.cpp
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WebAssemblyFastISel.cpp
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WebAssemblyFixIrreducibleControlFlow.cpp
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@ -46,6 +46,7 @@ FunctionPass *createWebAssemblyRegStackify();
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FunctionPass *createWebAssemblyRegColoring();
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FunctionPass *createWebAssemblyExplicitLocals();
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FunctionPass *createWebAssemblyFixIrreducibleControlFlow();
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FunctionPass *createWebAssemblyCFGSort();
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FunctionPass *createWebAssemblyCFGStackify();
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FunctionPass *createWebAssemblyLowerBrUnless();
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FunctionPass *createWebAssemblyRegNumbering();
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@ -0,0 +1,277 @@
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//===-- WebAssemblyCFGSort.cpp - CFG Sorting ------------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// \brief This file implements a CFG sorting pass.
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///
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/// This pass reorders the blocks in a function to put them into topological
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/// order, ignoring loop backedges, and without any loop being interrupted
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/// by a block not dominated by the loop header, with special care to keep the
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/// order as similar as possible to the original order.
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///
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////===----------------------------------------------------------------------===//
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#include "WebAssembly.h"
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#include "MCTargetDesc/WebAssemblyMCTargetDesc.h"
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#include "WebAssemblySubtarget.h"
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#include "WebAssemblyUtilities.h"
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#include "llvm/ADT/PriorityQueue.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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#define DEBUG_TYPE "wasm-cfg-sort"
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namespace {
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class WebAssemblyCFGSort final : public MachineFunctionPass {
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StringRef getPassName() const override { return "WebAssembly CFG Sort"; }
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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AU.setPreservesCFG();
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AU.addRequired<MachineDominatorTree>();
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AU.addPreserved<MachineDominatorTree>();
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AU.addRequired<MachineLoopInfo>();
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AU.addPreserved<MachineLoopInfo>();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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bool runOnMachineFunction(MachineFunction &MF) override;
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public:
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static char ID; // Pass identification, replacement for typeid
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WebAssemblyCFGSort() : MachineFunctionPass(ID) {}
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};
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} // end anonymous namespace
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char WebAssemblyCFGSort::ID = 0;
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FunctionPass *llvm::createWebAssemblyCFGSort() {
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return new WebAssemblyCFGSort();
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}
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static void MaybeUpdateTerminator(MachineBasicBlock *MBB) {
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#ifndef NDEBUG
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bool AnyBarrier = false;
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#endif
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bool AllAnalyzable = true;
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for (const MachineInstr &Term : MBB->terminators()) {
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#ifndef NDEBUG
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AnyBarrier |= Term.isBarrier();
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#endif
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AllAnalyzable &= Term.isBranch() && !Term.isIndirectBranch();
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}
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assert((AnyBarrier || AllAnalyzable) &&
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"AnalyzeBranch needs to analyze any block with a fallthrough");
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if (AllAnalyzable)
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MBB->updateTerminator();
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}
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namespace {
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/// Sort blocks by their number.
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struct CompareBlockNumbers {
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bool operator()(const MachineBasicBlock *A,
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const MachineBasicBlock *B) const {
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return A->getNumber() > B->getNumber();
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}
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};
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/// Sort blocks by their number in the opposite order..
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struct CompareBlockNumbersBackwards {
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bool operator()(const MachineBasicBlock *A,
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const MachineBasicBlock *B) const {
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return A->getNumber() < B->getNumber();
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}
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};
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/// Bookkeeping for a loop to help ensure that we don't mix blocks not dominated
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/// by the loop header among the loop's blocks.
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struct Entry {
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const MachineLoop *Loop;
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unsigned NumBlocksLeft;
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/// List of blocks not dominated by Loop's header that are deferred until
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/// after all of Loop's blocks have been seen.
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std::vector<MachineBasicBlock *> Deferred;
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explicit Entry(const MachineLoop *L)
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: Loop(L), NumBlocksLeft(L->getNumBlocks()) {}
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};
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} // end anonymous namespace
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/// Sort the blocks, taking special care to make sure that loops are not
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/// interrupted by blocks not dominated by their header.
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/// TODO: There are many opportunities for improving the heuristics here.
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/// Explore them.
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static void SortBlocks(MachineFunction &MF, const MachineLoopInfo &MLI,
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const MachineDominatorTree &MDT) {
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// Prepare for a topological sort: Record the number of predecessors each
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// block has, ignoring loop backedges.
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MF.RenumberBlocks();
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SmallVector<unsigned, 16> NumPredsLeft(MF.getNumBlockIDs(), 0);
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for (MachineBasicBlock &MBB : MF) {
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unsigned N = MBB.pred_size();
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if (MachineLoop *L = MLI.getLoopFor(&MBB))
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if (L->getHeader() == &MBB)
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for (const MachineBasicBlock *Pred : MBB.predecessors())
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if (L->contains(Pred))
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--N;
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NumPredsLeft[MBB.getNumber()] = N;
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}
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// Topological sort the CFG, with additional constraints:
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// - Between a loop header and the last block in the loop, there can be
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// no blocks not dominated by the loop header.
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// - It's desirable to preserve the original block order when possible.
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// We use two ready lists; Preferred and Ready. Preferred has recently
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// processed sucessors, to help preserve block sequences from the original
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// order. Ready has the remaining ready blocks.
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PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
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CompareBlockNumbers>
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Preferred;
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PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
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CompareBlockNumbersBackwards>
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Ready;
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SmallVector<Entry, 4> Loops;
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for (MachineBasicBlock *MBB = &MF.front();;) {
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const MachineLoop *L = MLI.getLoopFor(MBB);
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if (L) {
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// If MBB is a loop header, add it to the active loop list. We can't put
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// any blocks that it doesn't dominate until we see the end of the loop.
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if (L->getHeader() == MBB)
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Loops.push_back(Entry(L));
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// For each active loop the block is in, decrement the count. If MBB is
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// the last block in an active loop, take it off the list and pick up any
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// blocks deferred because the header didn't dominate them.
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for (Entry &E : Loops)
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if (E.Loop->contains(MBB) && --E.NumBlocksLeft == 0)
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for (auto DeferredBlock : E.Deferred)
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Ready.push(DeferredBlock);
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while (!Loops.empty() && Loops.back().NumBlocksLeft == 0)
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Loops.pop_back();
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}
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// The main topological sort logic.
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for (MachineBasicBlock *Succ : MBB->successors()) {
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// Ignore backedges.
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if (MachineLoop *SuccL = MLI.getLoopFor(Succ))
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if (SuccL->getHeader() == Succ && SuccL->contains(MBB))
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continue;
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// Decrement the predecessor count. If it's now zero, it's ready.
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if (--NumPredsLeft[Succ->getNumber()] == 0)
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Preferred.push(Succ);
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}
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// Determine the block to follow MBB. First try to find a preferred block,
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// to preserve the original block order when possible.
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MachineBasicBlock *Next = nullptr;
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while (!Preferred.empty()) {
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Next = Preferred.top();
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Preferred.pop();
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// If X isn't dominated by the top active loop header, defer it until that
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// loop is done.
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if (!Loops.empty() &&
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!MDT.dominates(Loops.back().Loop->getHeader(), Next)) {
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Loops.back().Deferred.push_back(Next);
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Next = nullptr;
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continue;
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}
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// If Next was originally ordered before MBB, and it isn't because it was
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// loop-rotated above the header, it's not preferred.
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if (Next->getNumber() < MBB->getNumber() &&
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(!L || !L->contains(Next) ||
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L->getHeader()->getNumber() < Next->getNumber())) {
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Ready.push(Next);
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Next = nullptr;
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continue;
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}
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break;
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}
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// If we didn't find a suitable block in the Preferred list, check the
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// general Ready list.
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if (!Next) {
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// If there are no more blocks to process, we're done.
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if (Ready.empty()) {
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MaybeUpdateTerminator(MBB);
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break;
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}
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for (;;) {
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Next = Ready.top();
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Ready.pop();
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// If Next isn't dominated by the top active loop header, defer it until
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// that loop is done.
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if (!Loops.empty() &&
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!MDT.dominates(Loops.back().Loop->getHeader(), Next)) {
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Loops.back().Deferred.push_back(Next);
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continue;
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}
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break;
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}
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}
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// Move the next block into place and iterate.
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Next->moveAfter(MBB);
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MaybeUpdateTerminator(MBB);
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MBB = Next;
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}
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assert(Loops.empty() && "Active loop list not finished");
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MF.RenumberBlocks();
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#ifndef NDEBUG
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SmallSetVector<MachineLoop *, 8> OnStack;
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// Insert a sentinel representing the degenerate loop that starts at the
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// function entry block and includes the entire function as a "loop" that
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// executes once.
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OnStack.insert(nullptr);
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for (auto &MBB : MF) {
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assert(MBB.getNumber() >= 0 && "Renumbered blocks should be non-negative.");
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MachineLoop *Loop = MLI.getLoopFor(&MBB);
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if (Loop && &MBB == Loop->getHeader()) {
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// Loop header. The loop predecessor should be sorted above, and the other
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// predecessors should be backedges below.
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for (auto Pred : MBB.predecessors())
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assert(
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(Pred->getNumber() < MBB.getNumber() || Loop->contains(Pred)) &&
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"Loop header predecessors must be loop predecessors or backedges");
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assert(OnStack.insert(Loop) && "Loops should be declared at most once.");
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} else {
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// Not a loop header. All predecessors should be sorted above.
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for (auto Pred : MBB.predecessors())
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assert(Pred->getNumber() < MBB.getNumber() &&
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"Non-loop-header predecessors should be topologically sorted");
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assert(OnStack.count(MLI.getLoopFor(&MBB)) &&
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"Blocks must be nested in their loops");
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}
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while (OnStack.size() > 1 && &MBB == LoopBottom(OnStack.back()))
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OnStack.pop_back();
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}
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assert(OnStack.pop_back_val() == nullptr &&
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"The function entry block shouldn't actually be a loop header");
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assert(OnStack.empty() &&
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"Control flow stack pushes and pops should be balanced.");
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#endif
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}
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bool WebAssemblyCFGSort::runOnMachineFunction(MachineFunction &MF) {
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DEBUG(dbgs() << "********** CFG Sorting **********\n"
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"********** Function: "
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<< MF.getName() << '\n');
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const auto &MLI = getAnalysis<MachineLoopInfo>();
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auto &MDT = getAnalysis<MachineDominatorTree>();
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// Liveness is not tracked for VALUE_STACK physreg.
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MF.getRegInfo().invalidateLiveness();
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// Sort the blocks, with contiguous loops.
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SortBlocks(MF, MLI, MDT);
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return true;
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}
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@ -10,12 +10,7 @@
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/// \file
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/// \brief This file implements a CFG stacking pass.
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///
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/// This pass reorders the blocks in a function to put them into topological
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/// order, ignoring loop backedges, and without any loop being interrupted
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/// by a block not dominated by the loop header, with special care to keep the
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/// order as similar as possible to the original order.
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///
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/// Then, it inserts BLOCK and LOOP markers to mark the start of scopes, since
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/// This pass inserts BLOCK and LOOP markers to mark the start of scopes, since
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/// scope boundaries serve as the labels for WebAssembly's control transfers.
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///
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/// This is sufficient to convert arbitrary CFGs into a form that works on
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#include "WebAssemblyMachineFunctionInfo.h"
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#include "WebAssemblySubtarget.h"
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#include "WebAssemblyUtilities.h"
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#include "llvm/ADT/PriorityQueue.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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@ -68,217 +61,6 @@ FunctionPass *llvm::createWebAssemblyCFGStackify() {
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return new WebAssemblyCFGStackify();
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}
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/// Return the "bottom" block of a loop. This differs from
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/// MachineLoop::getBottomBlock in that it works even if the loop is
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/// discontiguous.
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static MachineBasicBlock *LoopBottom(const MachineLoop *Loop) {
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MachineBasicBlock *Bottom = Loop->getHeader();
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for (MachineBasicBlock *MBB : Loop->blocks())
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if (MBB->getNumber() > Bottom->getNumber())
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Bottom = MBB;
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return Bottom;
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}
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static void MaybeUpdateTerminator(MachineBasicBlock *MBB) {
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#ifndef NDEBUG
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bool AnyBarrier = false;
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#endif
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bool AllAnalyzable = true;
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for (const MachineInstr &Term : MBB->terminators()) {
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#ifndef NDEBUG
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AnyBarrier |= Term.isBarrier();
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#endif
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AllAnalyzable &= Term.isBranch() && !Term.isIndirectBranch();
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}
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assert((AnyBarrier || AllAnalyzable) &&
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"AnalyzeBranch needs to analyze any block with a fallthrough");
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if (AllAnalyzable)
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MBB->updateTerminator();
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}
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namespace {
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/// Sort blocks by their number.
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struct CompareBlockNumbers {
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bool operator()(const MachineBasicBlock *A,
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const MachineBasicBlock *B) const {
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return A->getNumber() > B->getNumber();
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}
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};
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/// Sort blocks by their number in the opposite order..
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struct CompareBlockNumbersBackwards {
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bool operator()(const MachineBasicBlock *A,
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const MachineBasicBlock *B) const {
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return A->getNumber() < B->getNumber();
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}
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};
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/// Bookkeeping for a loop to help ensure that we don't mix blocks not dominated
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/// by the loop header among the loop's blocks.
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struct Entry {
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const MachineLoop *Loop;
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unsigned NumBlocksLeft;
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/// List of blocks not dominated by Loop's header that are deferred until
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/// after all of Loop's blocks have been seen.
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std::vector<MachineBasicBlock *> Deferred;
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explicit Entry(const MachineLoop *L)
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: Loop(L), NumBlocksLeft(L->getNumBlocks()) {}
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};
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}
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/// Sort the blocks, taking special care to make sure that loops are not
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/// interrupted by blocks not dominated by their header.
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/// TODO: There are many opportunities for improving the heuristics here.
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/// Explore them.
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static void SortBlocks(MachineFunction &MF, const MachineLoopInfo &MLI,
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const MachineDominatorTree &MDT) {
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// Prepare for a topological sort: Record the number of predecessors each
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// block has, ignoring loop backedges.
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MF.RenumberBlocks();
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SmallVector<unsigned, 16> NumPredsLeft(MF.getNumBlockIDs(), 0);
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for (MachineBasicBlock &MBB : MF) {
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unsigned N = MBB.pred_size();
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if (MachineLoop *L = MLI.getLoopFor(&MBB))
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if (L->getHeader() == &MBB)
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for (const MachineBasicBlock *Pred : MBB.predecessors())
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if (L->contains(Pred))
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--N;
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NumPredsLeft[MBB.getNumber()] = N;
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}
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// Topological sort the CFG, with additional constraints:
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// - Between a loop header and the last block in the loop, there can be
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// no blocks not dominated by the loop header.
|
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// - It's desirable to preserve the original block order when possible.
|
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// We use two ready lists; Preferred and Ready. Preferred has recently
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// processed sucessors, to help preserve block sequences from the original
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// order. Ready has the remaining ready blocks.
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PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
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CompareBlockNumbers>
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Preferred;
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PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
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CompareBlockNumbersBackwards>
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Ready;
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SmallVector<Entry, 4> Loops;
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for (MachineBasicBlock *MBB = &MF.front();;) {
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const MachineLoop *L = MLI.getLoopFor(MBB);
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if (L) {
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// If MBB is a loop header, add it to the active loop list. We can't put
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// any blocks that it doesn't dominate until we see the end of the loop.
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if (L->getHeader() == MBB)
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Loops.push_back(Entry(L));
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// For each active loop the block is in, decrement the count. If MBB is
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// the last block in an active loop, take it off the list and pick up any
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// blocks deferred because the header didn't dominate them.
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for (Entry &E : Loops)
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if (E.Loop->contains(MBB) && --E.NumBlocksLeft == 0)
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for (auto DeferredBlock : E.Deferred)
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Ready.push(DeferredBlock);
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while (!Loops.empty() && Loops.back().NumBlocksLeft == 0)
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Loops.pop_back();
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}
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// The main topological sort logic.
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for (MachineBasicBlock *Succ : MBB->successors()) {
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// Ignore backedges.
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if (MachineLoop *SuccL = MLI.getLoopFor(Succ))
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if (SuccL->getHeader() == Succ && SuccL->contains(MBB))
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continue;
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// Decrement the predecessor count. If it's now zero, it's ready.
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if (--NumPredsLeft[Succ->getNumber()] == 0)
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Preferred.push(Succ);
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}
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// Determine the block to follow MBB. First try to find a preferred block,
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// to preserve the original block order when possible.
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MachineBasicBlock *Next = nullptr;
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while (!Preferred.empty()) {
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Next = Preferred.top();
|
||||
Preferred.pop();
|
||||
// If X isn't dominated by the top active loop header, defer it until that
|
||||
// loop is done.
|
||||
if (!Loops.empty() &&
|
||||
!MDT.dominates(Loops.back().Loop->getHeader(), Next)) {
|
||||
Loops.back().Deferred.push_back(Next);
|
||||
Next = nullptr;
|
||||
continue;
|
||||
}
|
||||
// If Next was originally ordered before MBB, and it isn't because it was
|
||||
// loop-rotated above the header, it's not preferred.
|
||||
if (Next->getNumber() < MBB->getNumber() &&
|
||||
(!L || !L->contains(Next) ||
|
||||
L->getHeader()->getNumber() < Next->getNumber())) {
|
||||
Ready.push(Next);
|
||||
Next = nullptr;
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
// If we didn't find a suitable block in the Preferred list, check the
|
||||
// general Ready list.
|
||||
if (!Next) {
|
||||
// If there are no more blocks to process, we're done.
|
||||
if (Ready.empty()) {
|
||||
MaybeUpdateTerminator(MBB);
|
||||
break;
|
||||
}
|
||||
for (;;) {
|
||||
Next = Ready.top();
|
||||
Ready.pop();
|
||||
// If Next isn't dominated by the top active loop header, defer it until
|
||||
// that loop is done.
|
||||
if (!Loops.empty() &&
|
||||
!MDT.dominates(Loops.back().Loop->getHeader(), Next)) {
|
||||
Loops.back().Deferred.push_back(Next);
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Move the next block into place and iterate.
|
||||
Next->moveAfter(MBB);
|
||||
MaybeUpdateTerminator(MBB);
|
||||
MBB = Next;
|
||||
}
|
||||
assert(Loops.empty() && "Active loop list not finished");
|
||||
MF.RenumberBlocks();
|
||||
|
||||
#ifndef NDEBUG
|
||||
SmallSetVector<MachineLoop *, 8> OnStack;
|
||||
|
||||
// Insert a sentinel representing the degenerate loop that starts at the
|
||||
// function entry block and includes the entire function as a "loop" that
|
||||
// executes once.
|
||||
OnStack.insert(nullptr);
|
||||
|
||||
for (auto &MBB : MF) {
|
||||
assert(MBB.getNumber() >= 0 && "Renumbered blocks should be non-negative.");
|
||||
|
||||
MachineLoop *Loop = MLI.getLoopFor(&MBB);
|
||||
if (Loop && &MBB == Loop->getHeader()) {
|
||||
// Loop header. The loop predecessor should be sorted above, and the other
|
||||
// predecessors should be backedges below.
|
||||
for (auto Pred : MBB.predecessors())
|
||||
assert(
|
||||
(Pred->getNumber() < MBB.getNumber() || Loop->contains(Pred)) &&
|
||||
"Loop header predecessors must be loop predecessors or backedges");
|
||||
assert(OnStack.insert(Loop) && "Loops should be declared at most once.");
|
||||
} else {
|
||||
// Not a loop header. All predecessors should be sorted above.
|
||||
for (auto Pred : MBB.predecessors())
|
||||
assert(Pred->getNumber() < MBB.getNumber() &&
|
||||
"Non-loop-header predecessors should be topologically sorted");
|
||||
assert(OnStack.count(MLI.getLoopFor(&MBB)) &&
|
||||
"Blocks must be nested in their loops");
|
||||
}
|
||||
while (OnStack.size() > 1 && &MBB == LoopBottom(OnStack.back()))
|
||||
OnStack.pop_back();
|
||||
}
|
||||
assert(OnStack.pop_back_val() == nullptr &&
|
||||
"The function entry block shouldn't actually be a loop header");
|
||||
assert(OnStack.empty() &&
|
||||
"Control flow stack pushes and pops should be balanced.");
|
||||
#endif
|
||||
}
|
||||
|
||||
/// Test whether Pred has any terminators explicitly branching to MBB, as
|
||||
/// opposed to falling through. Note that it's possible (eg. in unoptimized
|
||||
/// code) for a branch instruction to both branch to a block and fallthrough
|
||||
|
@ -583,9 +365,6 @@ bool WebAssemblyCFGStackify::runOnMachineFunction(MachineFunction &MF) {
|
|||
WebAssemblyFunctionInfo &MFI = *MF.getInfo<WebAssemblyFunctionInfo>();
|
||||
MF.getRegInfo().invalidateLiveness();
|
||||
|
||||
// Sort the blocks, with contiguous loops.
|
||||
SortBlocks(MF, MLI, MDT);
|
||||
|
||||
// Place the BLOCK and LOOP markers to indicate the beginnings of scopes.
|
||||
PlaceMarkers(MF, MLI, TII, MDT, MFI);
|
||||
|
||||
|
|
|
@ -280,7 +280,11 @@ void WebAssemblyPassConfig::addPreEmitPass() {
|
|||
// Insert explicit get_local and set_local operators.
|
||||
addPass(createWebAssemblyExplicitLocals());
|
||||
|
||||
// Put the CFG in structured form; insert BLOCK and LOOP markers.
|
||||
// Sort the blocks of the CFG into topological order, a prerequisite for
|
||||
// BLOCK and LOOP markers.
|
||||
addPass(createWebAssemblyCFGSort());
|
||||
|
||||
// Insert BLOCK and LOOP markers.
|
||||
addPass(createWebAssemblyCFGStackify());
|
||||
|
||||
// Lower br_unless into br_if.
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "WebAssemblyUtilities.h"
|
||||
#include "WebAssemblyMachineFunctionInfo.h"
|
||||
#include "llvm/CodeGen/MachineInstr.h"
|
||||
#include "llvm/CodeGen/MachineLoopInfo.h"
|
||||
using namespace llvm;
|
||||
|
||||
bool WebAssembly::isArgument(const MachineInstr &MI) {
|
||||
|
@ -86,3 +87,11 @@ bool WebAssembly::isCallIndirect(const MachineInstr &MI) {
|
|||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
MachineBasicBlock *llvm::LoopBottom(const MachineLoop *Loop) {
|
||||
MachineBasicBlock *Bottom = Loop->getHeader();
|
||||
for (MachineBasicBlock *MBB : Loop->blocks())
|
||||
if (MBB->getNumber() > Bottom->getNumber())
|
||||
Bottom = MBB;
|
||||
return Bottom;
|
||||
}
|
||||
|
|
|
@ -18,7 +18,9 @@
|
|||
|
||||
namespace llvm {
|
||||
|
||||
class MachineBasicBlock;
|
||||
class MachineInstr;
|
||||
class MachineLoop;
|
||||
class WebAssemblyFunctionInfo;
|
||||
|
||||
namespace WebAssembly {
|
||||
|
@ -30,6 +32,12 @@ bool isChild(const MachineInstr &MI, const WebAssemblyFunctionInfo &MFI);
|
|||
bool isCallIndirect(const MachineInstr &MI);
|
||||
|
||||
} // end namespace WebAssembly
|
||||
|
||||
/// Return the "bottom" block of a loop. This differs from
|
||||
/// MachineLoop::getBottomBlock in that it works even if the loop is
|
||||
/// discontiguous.
|
||||
MachineBasicBlock *LoopBottom(const MachineLoop *Loop);
|
||||
|
||||
} // end namespace llvm
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue