[DTU] Refine the document of mutation APIs [NFC] (PR40528)

Summary:
It was pointed out in [[ https://bugs.llvm.org/show_bug.cgi?id=40528 | Bug 40528 ]] that it is not clear whether insert/deleteEdge can be used to perform multiple updates and [[ https://reviews.llvm.org/D57316#1388344 | a comment in D57316 ]] reveals that the difference between several ways to update the DominatorTree is confusing.

This patch tries to address issues above.

Reviewers: mkazantsev, kuhar, asbirlea, chandlerc, brzycki

Reviewed By: mkazantsev, kuhar, brzycki

Subscribers: llvm-commits

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D57881

llvm-svn: 354437
This commit is contained in:
Chijun Sima 2019-02-20 05:49:01 +00:00
parent e4025c5eb1
commit f3d4166132
1 changed files with 86 additions and 52 deletions

View File

@ -82,60 +82,89 @@ public:
/// Returns false under Eager UpdateStrategy or PDT is nullptr.
bool hasPendingPostDomTreeUpdates() const;
/// Apply updates on all available trees. Under Eager UpdateStrategy with
///@{
/// \name Mutation APIs
///
/// These methods provide APIs for submitting updates to the DominatorTree and
/// the PostDominatorTree.
///
/// Note: There are two strategies to update the DominatorTree and the
/// PostDominatorTree:
/// 1. Eager UpdateStrategy: Updates are submitted and then flushed
/// immediately.
/// 2. Lazy UpdateStrategy: Updates are submitted but only flushed when you
/// explicitly call Flush APIs. It is recommended to use this update strategy
/// when you submit a bunch of updates multiple times which can then
/// add up to a large number of updates between two queries on the
/// DominatorTree. The incremental updater can reschedule the updates or
/// decide to recalculate the dominator tree in order to speedup the updating
/// process depending on the number of updates.
///
/// Although GenericDomTree provides several update primitives,
/// it is not encouraged to use these APIs directly.
/// Submit updates to all available trees. Under Eager UpdateStrategy with
/// ForceRemoveDuplicates enabled or under Lazy UpdateStrategy, it will
/// discard duplicated updates and self-dominance updates. If both DT and PDT
/// are nullptrs, this function discards all updates. The Eager Strategy
/// applies the updates immediately while the Lazy Strategy queues the
/// updates. It is required for the state of the LLVM IR to be updated
/// *before* applying the Updates because the internal update routine will
/// analyze the current state of the relationship between a pair of (From, To)
/// BasicBlocks to determine whether a single update needs to be discarded.
/// 1. discard duplicated updates,
/// 2. remove invalid updates. (Invalid updates means deletion of an edge that
/// still exists or insertion of an edge that does not exist.)
/// The Eager Strategy flushes updates immediately while the Lazy Strategy
/// queues the updates.
///
/// Note: The "existence" of an edge in a CFG refers to the CFG which DTU is
/// in sync with + all updates before that single update.
///
/// CAUTION!
/// 1. It is required for the state of the LLVM IR to be updated
/// *before* submitting the updates because the internal update routine will
/// analyze the current state of the CFG to determine whether an update
/// is valid.
/// 2. It is illegal to submit any update that has already been submitted,
/// i.e., you are supposed not to insert an existent edge or delete a
/// nonexistent edge.
void applyUpdates(ArrayRef<DominatorTree::UpdateType> Updates,
bool ForceRemoveDuplicates = false);
/// Notify all available trees on an edge insertion. If both DT and PDT are
/// nullptrs, this function discards the update. Under either Strategy,
/// self-dominance update will be removed. The Eager Strategy applies
/// the update immediately while the Lazy Strategy queues the update.
/// It is recommended to only use this method when you have exactly one
/// insertion (and no deletions). It is recommended to use applyUpdates() in
/// all other cases. This function has to be called *after* making the update
/// on the actual CFG. An internal functions checks if the edge exists in the
/// CFG in DEBUG mode.
/// Notify DTU that the entry block was replaced.
/// Recalculate all available trees and flush all BasicBlocks
/// awaiting deletion immediately.
void recalculate(Function &F);
/// \deprecated { Submit an edge insertion to all available trees. The Eager
/// Strategy flushes this update immediately while the Lazy Strategy queues
/// the update. An internal function checks if the edge exists in the CFG in
/// DEBUG mode. CAUTION! This function has to be called *after* making the
/// update on the actual CFG. It is illegal to submit any update that has
/// already been applied. }
void insertEdge(BasicBlock *From, BasicBlock *To);
/// Notify all available trees on an edge insertion.
/// Under either Strategy, the following updates will be discard silently
/// 1. Invalid - Inserting an edge that does not exist in the CFG.
/// 2. Self-dominance update.
/// 3. Both DT and PDT are nullptrs.
/// The Eager Strategy applies the update immediately while the Lazy Strategy
/// queues the update. It is recommended to only use this method when you have
/// exactly one insertion (and no deletions) and want to discard an invalid
/// update.
/// \deprecated {Submit an edge insertion to all available trees.
/// Under either Strategy, an invalid update will be discard silently.
/// Invalid update means inserting an edge that does not exist in the CFG.
/// The Eager Strategy flushes this update immediately while the Lazy Strategy
/// queues the update. It is only recommended to use this method when you
/// want to discard an invalid update.
/// CAUTION! It is illegal to submit any update that has already been
/// submitted. }
void insertEdgeRelaxed(BasicBlock *From, BasicBlock *To);
/// Notify all available trees on an edge deletion. If both DT and PDT are
/// nullptrs, this function discards the update. Under either Strategy,
/// self-dominance update will be removed. The Eager Strategy applies
/// the update immediately while the Lazy Strategy queues the update.
/// It is recommended to only use this method when you have exactly one
/// deletion (and no insertions). It is recommended to use applyUpdates() in
/// all other cases. This function has to be called *after* making the update
/// on the actual CFG. An internal functions checks if the edge doesn't exist
/// in the CFG in DEBUG mode.
/// \deprecated { Submit an edge deletion to all available trees. The Eager
/// Strategy flushes this update immediately while the Lazy Strategy queues
/// the update. An internal function checks if the edge doesn't exist in the
/// CFG in DEBUG mode.
/// CAUTION! This function has to be called *after* making the update on the
/// actual CFG. It is illegal to submit any update that has already been
/// submitted. }
void deleteEdge(BasicBlock *From, BasicBlock *To);
/// Notify all available trees on an edge deletion.
/// Under either Strategy, the following updates will be discard silently
/// 1. Invalid - Deleting an edge that still exists in the CFG.
/// 2. Self-dominance update.
/// 3. Both DT and PDT are nullptrs.
/// The Eager Strategy applies the update immediately while the Lazy Strategy
/// queues the update. It is recommended to only use this method when you have
/// exactly one deletion (and no insertions) and want to discard an invalid
/// update.
/// \deprecated { Submit an edge deletion to all available trees.
/// Under either Strategy, an invalid update will be discard silently.
/// Invalid update means deleting an edge that exists in the CFG.
/// The Eager Strategy flushes this update immediately while the Lazy Strategy
/// queues the update. It is only recommended to use this method when you
/// want to discard an invalid update.
/// CAUTION! It is illegal to submit any update that has already been
/// submitted. }
void deleteEdgeRelaxed(BasicBlock *From, BasicBlock *To);
/// Delete DelBB. DelBB will be removed from its Parent and
@ -158,27 +187,32 @@ public:
void callbackDeleteBB(BasicBlock *DelBB,
std::function<void(BasicBlock *)> Callback);
/// Recalculate all available trees and flush all BasicBlocks
/// awaiting deletion immediately.
void recalculate(Function &F);
///@}
///@{
/// \name Flush APIs
///
/// CAUTION! By the moment these flush APIs are called, the current CFG needs
/// to be the same as the CFG which DTU is in sync with + all updates
/// submitted.
/// Flush DomTree updates and return DomTree.
/// It also flush out of date updates applied by all available trees
/// and flush Deleted BBs if both trees are up-to-date.
/// It flushes Deleted BBs if both trees are up-to-date.
/// It must only be called when it has a DomTree.
DominatorTree &getDomTree();
/// Flush PostDomTree updates and return PostDomTree.
/// It also flush out of date updates applied by all available trees
/// and flush Deleted BBs if both trees are up-to-date.
/// It flushes Deleted BBs if both trees are up-to-date.
/// It must only be called when it has a PostDomTree.
PostDominatorTree &getPostDomTree();
/// Apply all pending updates to available trees and flush all BasicBlocks
/// awaiting deletion.
/// Does nothing under Eager UpdateStrategy.
void flush();
///@}
/// Debug method to help view the internal state of this class.
LLVM_DUMP_METHOD void dump() const;