forked from OSchip/llvm-project
Remove no-longer-useful dyn_casts and pals.
llvm-svn: 149307
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@ -276,10 +276,7 @@ namespace {
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UnwindDestPHIValues.push_back(PHI->getIncomingValueForBlock(InvokeBB));
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}
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// FIXME: With the new EH, this if/dyn_cast should be a 'cast'.
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if (LandingPadInst *LPI = dyn_cast<LandingPadInst>(I)) {
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CallerLPad = LPI;
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}
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CallerLPad = cast<LandingPadInst>(I);
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}
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/// The outer unwind destination is the target of unwind edges
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@ -507,13 +504,12 @@ static bool HandleCallsInBlockInlinedThroughInvoke(BasicBlock *BB,
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for (BasicBlock::iterator BBI = BB->begin(), E = BB->end(); BBI != E; ) {
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Instruction *I = BBI++;
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if (LPI) // FIXME: New EH - This won't be NULL in the new EH.
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if (LandingPadInst *L = dyn_cast<LandingPadInst>(I)) {
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unsigned NumClauses = LPI->getNumClauses();
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L->reserveClauses(NumClauses);
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for (unsigned i = 0; i != NumClauses; ++i)
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L->addClause(LPI->getClause(i));
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}
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if (LandingPadInst *L = dyn_cast<LandingPadInst>(I)) {
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unsigned NumClauses = LPI->getNumClauses();
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L->reserveClauses(NumClauses);
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for (unsigned i = 0; i != NumClauses; ++i)
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L->addClause(LPI->getClause(i));
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}
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// We only need to check for function calls: inlined invoke
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// instructions require no special handling.
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@ -930,11 +926,8 @@ bool llvm::InlineFunction(CallSite CS, InlineFunctionInfo &IFI) {
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I != E; ++I)
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if (const InvokeInst *II = dyn_cast<InvokeInst>(I->getTerminator())) {
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const BasicBlock *BB = II->getUnwindDest();
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// FIXME: This 'if/dyn_cast' here should become a normal 'cast' once
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// the new EH system is in place.
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if (const LandingPadInst *LP =
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dyn_cast<LandingPadInst>(BB->getFirstNonPHI()))
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CalleePersonality = LP->getPersonalityFn();
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const LandingPadInst *LP = BB->getLandingPadInst();
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CalleePersonality = LP->getPersonalityFn();
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break;
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}
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@ -946,11 +939,7 @@ bool llvm::InlineFunction(CallSite CS, InlineFunctionInfo &IFI) {
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I != E; ++I)
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if (const InvokeInst *II = dyn_cast<InvokeInst>(I->getTerminator())) {
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const BasicBlock *BB = II->getUnwindDest();
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// FIXME: This 'isa' here should become go away once the new EH system
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// is in place.
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if (!isa<LandingPadInst>(BB->getFirstNonPHI()))
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continue;
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const LandingPadInst *LP = cast<LandingPadInst>(BB->getFirstNonPHI());
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const LandingPadInst *LP = BB->getLandingPadInst();
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// If the personality functions match, then we can perform the
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// inlining. Otherwise, we can't inline.
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