If an object is not in the scalar map then it must be a global from another

graph.

llvm-svn: 13173
This commit is contained in:
Chris Lattner 2004-04-26 14:44:08 +00:00
parent e20c334e65
commit f374b3f304
1 changed files with 31 additions and 31 deletions

View File

@ -111,45 +111,45 @@ AliasAnalysis::AliasResult DSAA::alias(const Value *V1, unsigned V1Size,
const DSGraph::ScalarMapTy &GSM = G.getScalarMap();
DSGraph::ScalarMapTy::const_iterator I = GSM.find((Value*)V1);
if (I != GSM.end()) {
assert(I->second.getNode() && "Scalar map points to null node?");
DSGraph::ScalarMapTy::const_iterator J = GSM.find((Value*)V2);
if (J != GSM.end()) {
assert(J->second.getNode() && "Scalar map points to null node?");
if (I == GSM.end()) return NoAlias;
DSNode *N1 = I->second.getNode(), *N2 = J->second.getNode();
unsigned O1 = I->second.getOffset(), O2 = J->second.getOffset();
assert(I->second.getNode() && "Scalar map points to null node?");
DSGraph::ScalarMapTy::const_iterator J = GSM.find((Value*)V2);
if (J == GSM.end()) return NoAlias;
assert(J->second.getNode() && "Scalar map points to null node?");
DSNode *N1 = I->second.getNode(), *N2 = J->second.getNode();
unsigned O1 = I->second.getOffset(), O2 = J->second.getOffset();
// We can only make a judgment of one of the nodes is complete...
if (N1->isComplete() || N2->isComplete()) {
if (N1 != N2)
return NoAlias; // Completely different nodes.
// We can only make a judgment of one of the nodes is complete...
if (N1->isComplete() || N2->isComplete()) {
if (N1 != N2)
return NoAlias; // Completely different nodes.
#if 0 // This does not correctly handle arrays!
// Both point to the same node and same offset, and there is only one
// physical memory object represented in the node, return must alias.
//
// FIXME: This isn't correct because we do not handle array indexing
// correctly.
// Both point to the same node and same offset, and there is only one
// physical memory object represented in the node, return must alias.
//
// FIXME: This isn't correct because we do not handle array indexing
// correctly.
if (O1 == O2 && isSinglePhysicalObject(N1))
return MustAlias; // Exactly the same object & offset
if (O1 == O2 && isSinglePhysicalObject(N1))
return MustAlias; // Exactly the same object & offset
#endif
// See if they point to different offsets... if so, we may be able to
// determine that they do not alias...
if (O1 != O2) {
if (O2 < O1) { // Ensure that O1 <= O2
std::swap(V1, V2);
std::swap(O1, O2);
std::swap(V1Size, V2Size);
}
// FIXME: This is not correct because we do not handle array
// indexing correctly with this check!
//if (O1+V1Size <= O2) return NoAlias;
}
// See if they point to different offsets... if so, we may be able to
// determine that they do not alias...
if (O1 != O2) {
if (O2 < O1) { // Ensure that O1 <= O2
std::swap(V1, V2);
std::swap(O1, O2);
std::swap(V1Size, V2Size);
}
// FIXME: This is not correct because we do not handle array
// indexing correctly with this check!
//if (O1+V1Size <= O2) return NoAlias;
}
}