forked from OSchip/llvm-project
Speed up convergence significantly and also reduce the size of testcases by making large portions of a function's CFG dead at a time.
llvm-svn: 5915
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@ -21,6 +21,7 @@ class DebugCrashes;
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class ReduceMiscompilingPasses;
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class ReduceMiscompilingFunctions;
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class ReduceCrashingFunctions;
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class ReduceCrashingBlocks;
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class BugDriver {
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const std::string ToolName; // Name of bugpoint
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@ -33,6 +34,7 @@ class BugDriver {
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friend class ReduceMiscompilingPasses;
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friend class ReduceMiscompilingFunctions;
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friend class ReduceCrashingFunctions;
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friend class ReduceCrashingBlocks;
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public:
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BugDriver(const char *toolname)
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: ToolName(toolname), Program(0), Interpreter(0) {}
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@ -8,9 +8,17 @@
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#include "SystemUtils.h"
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#include "ListReducer.h"
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#include "llvm/Module.h"
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#include "llvm/PassManager.h"
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#include "llvm/Pass.h"
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#include "llvm/Constant.h"
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#include "llvm/iTerminators.h"
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#include "llvm/Type.h"
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#include "llvm/SymbolTable.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Analysis/Verifier.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Bytecode/Writer.h"
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#include "llvm/Pass.h"
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#include <fstream>
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#include <set>
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@ -117,6 +125,108 @@ bool ReduceCrashingFunctions::TestFuncs(std::vector<Function*> &Funcs) {
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}
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/// ReduceCrashingBlocks reducer - This works by setting the terminators of all
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/// terminators except the specified basic blocks to a 'ret' instruction, then
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/// running the simplify-cfg pass. This has the effect of chopping up the CFG
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/// really fast which can reduce large functions quickly.
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///
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class ReduceCrashingBlocks : public ListReducer<BasicBlock*> {
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BugDriver &BD;
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public:
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ReduceCrashingBlocks(BugDriver &bd) : BD(bd) {}
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virtual TestResult doTest(std::vector<BasicBlock*> &Prefix,
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std::vector<BasicBlock*> &Kept) {
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if (TestBlocks(Kept))
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return KeepSuffix;
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if (!Prefix.empty() && TestBlocks(Prefix))
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return KeepPrefix;
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return NoFailure;
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}
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bool TestBlocks(std::vector<BasicBlock*> &Prefix);
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};
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bool ReduceCrashingBlocks::TestBlocks(std::vector<BasicBlock*> &BBs) {
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// Clone the program to try hacking it appart...
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Module *M = CloneModule(BD.Program);
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// Convert list to set for fast lookup...
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std::set<BasicBlock*> Blocks;
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for (unsigned i = 0, e = BBs.size(); i != e; ++i) {
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// Convert the basic block from the original module to the new module...
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Function *F = BBs[i]->getParent();
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Function *CMF = M->getFunction(F->getName(), F->getFunctionType());
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assert(CMF && "Function not in module?!");
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// Get the mapped basic block...
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Function::iterator CBI = CMF->begin();
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std::advance(CBI, std::distance(F->begin(), Function::iterator(BBs[i])));
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Blocks.insert(CBI);
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}
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std::cout << "Checking for crash with only these blocks:";
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for (unsigned i = 0, e = Blocks.size(); i != e; ++i)
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std::cout << " " << BBs[i]->getName();
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std::cout << ": ";
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// Loop over and delete any hack up any blocks that are not listed...
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for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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for (Function::iterator BB = I->begin(), E = I->end(); BB != E; ++BB)
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if (!Blocks.count(BB) && !isa<ReturnInst>(BB->getTerminator())) {
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// Loop over all of the successors of this block, deleting any PHI nodes
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// that might include it.
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for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI)
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(*SI)->removePredecessor(BB);
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// Delete the old terminator instruction...
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BB->getInstList().pop_back();
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// Add a new return instruction of the appropriate type...
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const Type *RetTy = BB->getParent()->getReturnType();
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ReturnInst *RI = new ReturnInst(RetTy == Type::VoidTy ? 0 :
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Constant::getNullValue(RetTy));
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BB->getInstList().push_back(RI);
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}
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// The CFG Simplifier pass may delete one of the basic blocks we are
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// interested in. If it does we need to take the block out of the list. Make
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// a "persistent mapping" by turning basic blocks into <function, name> pairs.
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// This won't work well if blocks are unnamed, but that is just the risk we
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// have to take.
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std::vector<std::pair<Function*, std::string> > BlockInfo;
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for (std::set<BasicBlock*>::iterator I = Blocks.begin(), E = Blocks.end();
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I != E; ++I)
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BlockInfo.push_back(std::make_pair((*I)->getParent(), (*I)->getName()));
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// Now run the CFG simplify pass on the function...
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PassManager Passes;
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Passes.add(createCFGSimplificationPass());
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Passes.add(createVerifierPass());
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Passes.run(*M);
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// Try running on the hacked up program...
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std::swap(BD.Program, M);
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if (BD.runPasses(BD.PassesToRun)) {
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delete M; // It crashed, keep the trimmed version...
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// Make sure to use basic block pointers that point into the now-current
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// module, and that they don't include any deleted blocks.
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BBs.clear();
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for (unsigned i = 0, e = BlockInfo.size(); i != e; ++i) {
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SymbolTable &ST = BlockInfo[i].first->getSymbolTable();
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SymbolTable::iterator I = ST.find(Type::LabelTy);
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if (I != ST.end() && I->second.count(BlockInfo[i].second))
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BBs.push_back(cast<BasicBlock>(I->second[BlockInfo[i].second]));
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}
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return true;
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}
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delete BD.Program; // It didn't crash, revert...
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BD.Program = M;
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return false;
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}
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/// debugCrash - This method is called when some pass crashes on input. It
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/// attempts to prune down the testcase to something reasonable, and figure
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/// out exactly which pass is crashing.
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@ -154,8 +264,16 @@ bool BugDriver::debugCrash() {
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}
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}
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// FIXME: This should attempt to delete entire basic blocks at a time to speed
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// up convergence...
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// Attempt to delete entire basic blocks at a time to speed up
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// convergence... this actually works by setting the terminator of the blocks
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// to a return instruction then running simplifycfg, which can potentially
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// shrinks the code dramatically quickly
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//
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std::vector<BasicBlock*> Blocks;
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for (Module::iterator I = Program->begin(), E = Program->end(); I != E; ++I)
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for (Function::iterator FI = I->begin(), E = I->end(); FI != E; ++FI)
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Blocks.push_back(FI);
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ReduceCrashingBlocks(*this).reduceList(Blocks);
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// FIXME: This should use the list reducer to converge faster by deleting
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// larger chunks of instructions at a time!
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