AMDGPU: Rename attributor class for uniform-work-group-size

This isn't really an AMDGPU specific attribute and could be moved to
generic code. It's also important to include the word uniform in the
name.
This commit is contained in:
Matt Arsenault 2021-09-09 18:40:22 -04:00
parent 99dfe90695
commit f12174204c
1 changed files with 21 additions and 17 deletions

View File

@ -214,17 +214,19 @@ struct AAAMDAttributes : public StateWrapper<
};
const char AAAMDAttributes::ID = 0;
struct AAAMDWorkGroupSize
struct AAUniformWorkGroupSize
: public StateWrapper<BooleanState, AbstractAttribute> {
using Base = StateWrapper<BooleanState, AbstractAttribute>;
AAAMDWorkGroupSize(const IRPosition &IRP, Attributor &A) : Base(IRP) {}
AAUniformWorkGroupSize(const IRPosition &IRP, Attributor &A) : Base(IRP) {}
/// Create an abstract attribute view for the position \p IRP.
static AAAMDWorkGroupSize &createForPosition(const IRPosition &IRP,
static AAUniformWorkGroupSize &createForPosition(const IRPosition &IRP,
Attributor &A);
/// See AbstractAttribute::getName().
const std::string getName() const override { return "AAAMDWorkGroupSize"; }
const std::string getName() const override {
return "AAUniformWorkGroupSize";
}
/// See AbstractAttribute::getIdAddr().
const char *getIdAddr() const override { return &ID; }
@ -238,11 +240,11 @@ struct AAAMDWorkGroupSize
/// Unique ID (due to the unique address)
static const char ID;
};
const char AAAMDWorkGroupSize::ID = 0;
const char AAUniformWorkGroupSize::ID = 0;
struct AAAMDWorkGroupSizeFunction : public AAAMDWorkGroupSize {
AAAMDWorkGroupSizeFunction(const IRPosition &IRP, Attributor &A)
: AAAMDWorkGroupSize(IRP, A) {}
struct AAUniformWorkGroupSizeFunction : public AAUniformWorkGroupSize {
AAUniformWorkGroupSizeFunction(const IRPosition &IRP, Attributor &A)
: AAUniformWorkGroupSize(IRP, A) {}
void initialize(Attributor &A) override {
Function *F = getAssociatedFunction();
@ -268,10 +270,10 @@ struct AAAMDWorkGroupSizeFunction : public AAAMDWorkGroupSize {
auto CheckCallSite = [&](AbstractCallSite CS) {
Function *Caller = CS.getInstruction()->getFunction();
LLVM_DEBUG(dbgs() << "[AAAMDWorkGroupSize] Call " << Caller->getName()
LLVM_DEBUG(dbgs() << "[AAUniformWorkGroupSize] Call " << Caller->getName()
<< "->" << getAssociatedFunction()->getName() << "\n");
const auto &CallerInfo = A.getAAFor<AAAMDWorkGroupSize>(
const auto &CallerInfo = A.getAAFor<AAUniformWorkGroupSize>(
*this, IRPosition::function(*Caller), DepClassTy::REQUIRED);
Change = Change | clampStateAndIndicateChange(this->getState(),
@ -310,11 +312,13 @@ struct AAAMDWorkGroupSizeFunction : public AAAMDWorkGroupSize {
void trackStatistics() const override {}
};
AAAMDWorkGroupSize &AAAMDWorkGroupSize::createForPosition(const IRPosition &IRP,
AAUniformWorkGroupSize &
AAUniformWorkGroupSize::createForPosition(const IRPosition &IRP,
Attributor &A) {
if (IRP.getPositionKind() == IRPosition::IRP_FUNCTION)
return *new (A.Allocator) AAAMDWorkGroupSizeFunction(IRP, A);
llvm_unreachable("AAAMDWorkGroupSize is only valid for function position");
return *new (A.Allocator) AAUniformWorkGroupSizeFunction(IRP, A);
llvm_unreachable(
"AAUniformWorkGroupSize is only valid for function position");
}
struct AAAMDAttributesFunction : public AAAMDAttributes {
@ -493,14 +497,14 @@ public:
BumpPtrAllocator Allocator;
AMDGPUInformationCache InfoCache(M, AG, Allocator, nullptr, *TM);
DenseSet<const char *> Allowed(
{&AAAMDAttributes::ID, &AAAMDWorkGroupSize::ID, &AACallEdges::ID});
{&AAAMDAttributes::ID, &AAUniformWorkGroupSize::ID, &AACallEdges::ID});
Attributor A(Functions, InfoCache, CGUpdater, &Allowed);
for (Function &F : M) {
if (!F.isIntrinsic()) {
A.getOrCreateAAFor<AAAMDAttributes>(IRPosition::function(F));
A.getOrCreateAAFor<AAAMDWorkGroupSize>(IRPosition::function(F));
A.getOrCreateAAFor<AAUniformWorkGroupSize>(IRPosition::function(F));
}
}