forked from OSchip/llvm-project
[FIX] Use escape logic for invariant loads
Before we unconditinoally forced all users outside the SCoP to use the preloaded value. However, if the SCoP is not executed due to the runtime checks, we need to use the original value because it might not be invariant in the first place. llvm-svn: 248881
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a176421da5
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@ -890,6 +890,7 @@ void IslNodeBuilder::preloadInvariantLoads() {
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return;
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const Region &R = S.getRegion();
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BasicBlock *EntryBB = &Builder.GetInsertBlock()->getParent()->getEntryBlock();
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BasicBlock *PreLoadBB =
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SplitBlock(Builder.GetInsertBlock(), Builder.GetInsertPoint(), &DT, &LI);
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@ -915,17 +916,27 @@ void IslNodeBuilder::preloadInvariantLoads() {
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isl_id_free(ParamId);
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}
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SmallVector<Instruction *, 4> Users;
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for (auto *U : AccInst->users())
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if (Instruction *UI = dyn_cast<Instruction>(U))
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if (!R.contains(UI))
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Users.push_back(UI);
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for (auto *U : Users)
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U->replaceUsesOfWith(AccInst, PreloadVal);
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auto *SAI = S.getScopArrayInfo(MA->getBaseAddr());
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for (auto *DerivedSAI : SAI->getDerivedSAIs())
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DerivedSAI->setBasePtr(PreloadVal);
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// Use the escape system to get the correct value to users outside
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// the SCoP.
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BlockGenerator::EscapeUserVectorTy EscapeUsers;
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for (auto *U : AccInst->users())
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if (Instruction *UI = dyn_cast<Instruction>(U))
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if (!R.contains(UI))
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EscapeUsers.push_back(UI);
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if (EscapeUsers.empty())
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continue;
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auto *Ty = AccInst->getType();
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auto *Alloca = new AllocaInst(Ty, AccInst->getName() + ".preload.s2a");
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Alloca->insertBefore(EntryBB->getFirstInsertionPt());
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Builder.CreateStore(PreloadVal, Alloca);
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EscapeMap[AccInst] = std::make_pair(Alloca, std::move(EscapeUsers));
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}
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isl_ast_build_free(Build);
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@ -0,0 +1,55 @@
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; RUN: opt %loadPolly -polly-codegen -polly-detect-unprofitable -S < %s | FileCheck %s
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;
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; int f(int *A, int *B) {
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; // Possible aliasing between A and B but if not then *B would be
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; // invariant. We assume this and hoist *B but need to use a merged
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; // version in the return.
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; int i = 0;
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; int x = 0;
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;
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; do {
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; x = *B;
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; A[i] += x;
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; } while (i++ < 100);
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;
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; return x;
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; }
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;
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; CHECK: polly.preload.begin:
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; CHECK: %polly.access.B = getelementptr i32, i32* %B, i64 0
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; CHECK: %polly.access.B.load = load i32, i32* %polly.access.B
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; CHECK: store i32 %polly.access.B.load, i32* %tmp.preload.s2a
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;
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; CHECK: polly.merge_new_and_old:
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; CHECK: %tmp.merge = phi i32 [ %tmp.final_reload, %polly.loop_exit ], [ %tmp, %do.cond ]
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; CHECK: br label %do.end
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;
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; CHECK: do.end:
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; CHECK: ret i32 %tmp.merge
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;
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; CHECK: polly.loop_exit:
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; CHECK: %tmp.final_reload = load i32, i32* %tmp.preload.s2a
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;
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target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
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define i32 @f(i32* %A, i32* %B) {
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entry:
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br label %do.body
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do.body: ; preds = %do.cond, %entry
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%indvars.iv = phi i64 [ %indvars.iv.next, %do.cond ], [ 0, %entry ]
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%tmp = load i32, i32* %B, align 4
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%arrayidx = getelementptr inbounds i32, i32* %A, i64 %indvars.iv
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%tmp1 = load i32, i32* %arrayidx, align 4
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%add = add nsw i32 %tmp1, %tmp
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store i32 %add, i32* %arrayidx, align 4
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br label %do.cond
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do.cond: ; preds = %do.body
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%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
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%exitcond = icmp ne i64 %indvars.iv.next, 101
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br i1 %exitcond, label %do.body, label %do.end
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do.end: ; preds = %do.cond
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ret i32 %tmp
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}
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@ -0,0 +1,59 @@
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; RUN: opt %loadPolly -polly-detect-unprofitable -polly-codegen -S < %s | FileCheck %s
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; CHECK: polly.merge_new_and_old:
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; CHECK-NEXT: merge = phi
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%struct.ImageParameters = type { i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, float, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i8**, i8**, i32, i32***, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, [9 x [16 x [16 x i16]]], [5 x [16 x [16 x i16]]], [9 x [8 x [8 x i16]]], [2 x [4 x [16 x [16 x i16]]]], [16 x [16 x i16]], [16 x [16 x i32]], i32****, i32***, i32***, i32***, i32****, i32****, %struct.Picture*, %struct.Slice*, %struct.macroblock*, i32*, i32*, i32, i32, i32, i32, [4 x [4 x i32]], i32, i32, i32, i32, i32, double, i32, i32, i32, i32, i16******, i16******, i16******, i16******, [15 x i16], i32, i32, i32, i32, i32, i32, i32, i32, [6 x [32 x i32]], i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, [1 x i32], i32, i32, [2 x i32], i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, %struct.DecRefPicMarking*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, double**, double***, i32***, double**, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, [3 x [2 x i32]], [2 x i32], i32, i32, i16, i32, i32, i32, i32, i32 }
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%struct.Picture = type { i32, i32, [100 x %struct.Slice*], i32, float, float, float }
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%struct.Slice = type { i32, i32, i32, i32, i32, i32, %struct.datapartition*, %struct.MotionInfoContexts*, %struct.TextureInfoContexts*, i32, i32*, i32*, i32*, i32, i32*, i32*, i32*, i32 (i32)*, [3 x [2 x i32]] }
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%struct.datapartition = type { %struct.Bitstream*, %struct.EncodingEnvironment, %struct.EncodingEnvironment }
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%struct.Bitstream = type { i32, i32, i8, i32, i32, i8, i8, i32, i32, i8*, i32 }
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%struct.EncodingEnvironment = type { i32, i32, i32, i32, i32, i8*, i32*, i32, i32 }
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%struct.MotionInfoContexts = type { [3 x [11 x %struct.BiContextType]], [2 x [9 x %struct.BiContextType]], [2 x [10 x %struct.BiContextType]], [2 x [6 x %struct.BiContextType]], [4 x %struct.BiContextType], [4 x %struct.BiContextType], [3 x %struct.BiContextType] }
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%struct.BiContextType = type { i16, i8, i64 }
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%struct.TextureInfoContexts = type { [2 x %struct.BiContextType], [3 x [4 x %struct.BiContextType]], [10 x [4 x %struct.BiContextType]], [10 x [15 x %struct.BiContextType]], [10 x [15 x %struct.BiContextType]], [10 x [5 x %struct.BiContextType]], [10 x [5 x %struct.BiContextType]], [10 x [15 x %struct.BiContextType]], [10 x [15 x %struct.BiContextType]] }
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%struct.macroblock = type { i32, i32, i32, [2 x i32], i32, [8 x i32], %struct.macroblock*, i32, [2 x [4 x [4 x [2 x i32]]]], [16 x i8], [16 x i8], i32, i64, [4 x i32], [4 x i32], i64, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i16, double, i32, i32, i32, i32, i32, i32, i32, i32, i32 }
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%struct.DecRefPicMarking = type { i32, i32, i32, i32, i32, %struct.DecRefPicMarking* }
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@img = external global %struct.ImageParameters*, align 8
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define void @intrapred_luma() {
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entry:
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%PredPel = alloca [13 x i16], align 16
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br label %for.body
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for.body: ; preds = %for.body, %entry
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br i1 undef, label %for.body, label %for.body.262
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for.body.262: ; preds = %for.body
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%0 = load %struct.ImageParameters*, %struct.ImageParameters** @img, align 8
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br label %for.body.280
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for.body.280: ; preds = %for.body.280, %for.body.262
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%indvars.iv66 = phi i64 [ 0, %for.body.262 ], [ %indvars.iv.next67, %for.body.280 ]
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%arrayidx282 = getelementptr inbounds [13 x i16], [13 x i16]* %PredPel, i64 0, i64 1
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%arrayidx283 = getelementptr inbounds i16, i16* %arrayidx282, i64 %indvars.iv66
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%1 = load i16, i16* %arrayidx283, align 2
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%arrayidx289 = getelementptr inbounds %struct.ImageParameters, %struct.ImageParameters* %0, i64 0, i32 47, i64 0, i64 2, i64 %indvars.iv66
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store i16 %1, i16* %arrayidx289, align 2
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%indvars.iv.next67 = add nuw nsw i64 %indvars.iv66, 1
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br i1 false, label %for.body.280, label %for.end.298
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for.end.298: ; preds = %for.body.280
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%2 = load %struct.ImageParameters*, %struct.ImageParameters** @img, align 8
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br label %for.body.310
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for.body.310: ; preds = %for.body.310, %for.end.298
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%indvars.iv = phi i64 [ 0, %for.end.298 ], [ %indvars.iv.next, %for.body.310 ]
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%InterScopSext = sext i16 %1 to i64
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%arrayidx312 = getelementptr inbounds [13 x i16], [13 x i16]* %PredPel, i64 0, i64 %InterScopSext
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%arrayidx313 = getelementptr inbounds i16, i16* %arrayidx312, i64 %indvars.iv
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%3 = load i16, i16* %arrayidx313, align 2
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%arrayidx322 = getelementptr inbounds %struct.ImageParameters, %struct.ImageParameters* %2, i64 0, i32 47, i64 1, i64 %indvars.iv, i64 1
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store i16 %3, i16* %arrayidx322, align 2
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%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
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br i1 false, label %for.body.310, label %for.end.328
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for.end.328: ; preds = %for.body.310
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ret void
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}
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