AMDGPU: Prevent uniform loops from becoming infinite

Summary:
Uniform loops where the branch leaving the loop is predicated on VCCNZ
must be skipped if EXEC = 0, otherwise they will be infinite.

Reviewers: tstellarAMD, arsenm

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D18137

llvm-svn: 263658
This commit is contained in:
Nicolai Haehnle 2016-03-16 20:14:33 +00:00
parent bb0cdfb9f7
commit ef160de3e5
2 changed files with 34 additions and 0 deletions

View File

@ -137,6 +137,12 @@ bool SILowerControlFlow::shouldSkip(MachineBasicBlock *From,
NumInstr < SkipThreshold && I != E; ++I) {
if (I->isBundle() || !I->isBundled())
// When a uniform loop is inside non-uniform control flow, the branch
// leaving the loop might be an S_CBRANCH_VCCNZ, which is never taken
// when EXEC = 0. We should skip the loop lest it becomes infinite.
if (I->getOpcode() == AMDGPU::S_CBRANCH_VCCNZ)
return true;
if (++NumInstr >= SkipThreshold)
return true;
}

View File

@ -0,0 +1,28 @@
;RUN: llc -march=amdgcn -mcpu=verde < %s | FileCheck %s --check-prefix=CHECK
; Test a simple uniform loop that lives inside non-uniform control flow.
;CHECK-LABEL: {{^}}test1:
;CHECK: s_cbranch_execz
;CHECK: %loop_body
define void @test1(<8 x i32> inreg %rsrc, <2 x i32> %addr.base, i32 %y, i32 %p) #0 {
main_body:
%cc = icmp eq i32 %p, 0
br i1 %cc, label %out, label %loop_body
loop_body:
%counter = phi i32 [ 0, %main_body ], [ %incr, %loop_body ]
; Prevent the loop from being optimized out
call void asm sideeffect "", "" ()
%incr = add i32 %counter, 1
%lc = icmp sge i32 %incr, 1000
br i1 %lc, label %out, label %loop_body
out:
ret void
}
attributes #0 = { "ShaderType"="0" }
attributes #1 = { nounwind readonly }