forked from OSchip/llvm-project
[x86] Factor out the logic to generically decombose a vector shuffle
into unblended shuffles and a blend. This is the consistent fallback for the lowering paths that have fast blend operations available, and its getting quite repetitive. No functionality changed. llvm-svn: 218399
This commit is contained in:
parent
c4067328cf
commit
edcba62b4a
|
@ -7317,6 +7317,36 @@ static SDValue lowerVectorShuffleAsBlend(SDLoc DL, MVT VT, SDValue V1,
|
|||
}
|
||||
}
|
||||
|
||||
/// \brief Generic routine to lower a shuffle and blend as a decomposed set of
|
||||
/// unblended shuffles followed by an unshuffled blend.
|
||||
///
|
||||
/// This matches the extremely common pattern for handling combined
|
||||
/// shuffle+blend operations on newer X86 ISAs where we have very fast blend
|
||||
/// operations.
|
||||
static SDValue lowerVectorShuffleAsDecomposedShuffleBlend(SDLoc DL, MVT VT,
|
||||
SDValue V1,
|
||||
SDValue V2,
|
||||
ArrayRef<int> Mask,
|
||||
SelectionDAG &DAG) {
|
||||
// Shuffle the input elements into the desired positions in V1 and V2 and
|
||||
// blend them together.
|
||||
SmallVector<int, 32> V1Mask(Mask.size(), -1);
|
||||
SmallVector<int, 32> V2Mask(Mask.size(), -1);
|
||||
SmallVector<int, 32> BlendMask(Mask.size(), -1);
|
||||
for (int i = 0, Size = Mask.size(); i < Size; ++i)
|
||||
if (Mask[i] >= 0 && Mask[i] < Size) {
|
||||
V1Mask[i] = Mask[i];
|
||||
BlendMask[i] = i;
|
||||
} else if (Mask[i] >= Size) {
|
||||
V2Mask[i] = Mask[i] - Size;
|
||||
BlendMask[i] = i + Size;
|
||||
}
|
||||
|
||||
V1 = DAG.getVectorShuffle(VT, DL, V1, DAG.getUNDEF(VT), V1Mask);
|
||||
V2 = DAG.getVectorShuffle(VT, DL, V2, DAG.getUNDEF(VT), V2Mask);
|
||||
return DAG.getVectorShuffle(VT, DL, V1, V2, BlendMask);
|
||||
}
|
||||
|
||||
/// \brief Try to lower a vector shuffle as a byte rotation.
|
||||
///
|
||||
/// We have a generic PALIGNR instruction in x86 that will do an arbitrary
|
||||
|
@ -9362,26 +9392,9 @@ static SDValue lowerV4F64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
|
|||
DAG.getConstant(SHUFPDMask, MVT::i8));
|
||||
}
|
||||
|
||||
// Shuffle the input elements into the desired positions in V1 and V2 and
|
||||
// blend them together.
|
||||
int V1Mask[] = {-1, -1, -1, -1};
|
||||
int V2Mask[] = {-1, -1, -1, -1};
|
||||
for (int i = 0; i < 4; ++i)
|
||||
if (Mask[i] >= 0 && Mask[i] < 4)
|
||||
V1Mask[i] = Mask[i];
|
||||
else if (Mask[i] >= 4)
|
||||
V2Mask[i] = Mask[i] - 4;
|
||||
|
||||
V1 = DAG.getVectorShuffle(MVT::v4f64, DL, V1, DAG.getUNDEF(MVT::v4f64), V1Mask);
|
||||
V2 = DAG.getVectorShuffle(MVT::v4f64, DL, V2, DAG.getUNDEF(MVT::v4f64), V2Mask);
|
||||
|
||||
unsigned BlendMask = 0;
|
||||
for (int i = 0; i < 4; ++i)
|
||||
if (Mask[i] >= 4)
|
||||
BlendMask |= 1 << i;
|
||||
|
||||
return DAG.getNode(X86ISD::BLENDI, DL, MVT::v4f64, V1, V2,
|
||||
DAG.getConstant(BlendMask, MVT::i8));
|
||||
// Otherwise fall back on generic blend lowering.
|
||||
return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v4f64, V1, V2,
|
||||
Mask, DAG);
|
||||
}
|
||||
|
||||
/// \brief Handle lowering of 4-lane 64-bit integer shuffles.
|
||||
|
@ -9434,23 +9447,9 @@ static SDValue lowerV4I64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
|
|||
return DAG.getNode(X86ISD::VPERMI, DL, MVT::v4i64, V1,
|
||||
getV4X86ShuffleImm8ForMask(Mask, DAG));
|
||||
|
||||
// Shuffle the input elements into the desired positions in V1 and V2 and
|
||||
// blend them together.
|
||||
int V1Mask[] = {-1, -1, -1, -1};
|
||||
int V2Mask[] = {-1, -1, -1, -1};
|
||||
int BlendMask[] = {-1, -1, -1, -1};
|
||||
for (int i = 0; i < 4; ++i)
|
||||
if (Mask[i] >= 0 && Mask[i] < 4) {
|
||||
V1Mask[i] = Mask[i];
|
||||
BlendMask[i] = i;
|
||||
} else if (Mask[i] >= 4) {
|
||||
V2Mask[i] = Mask[i] - 4;
|
||||
BlendMask[i] = i + 4;
|
||||
}
|
||||
|
||||
V1 = DAG.getVectorShuffle(MVT::v4i64, DL, V1, DAG.getUNDEF(MVT::v4i64), V1Mask);
|
||||
V2 = DAG.getVectorShuffle(MVT::v4i64, DL, V2, DAG.getUNDEF(MVT::v4i64), V2Mask);
|
||||
return DAG.getVectorShuffle(MVT::v4i64, DL, V1, V2, BlendMask);
|
||||
// Otherwise fall back on generic blend lowering.
|
||||
return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v4i64, V1, V2,
|
||||
Mask, DAG);
|
||||
}
|
||||
|
||||
/// \brief Handle lowering of 8-lane 32-bit floating point shuffles.
|
||||
|
@ -9509,24 +9508,9 @@ static SDValue lowerV8F32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
|
|||
DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v8i32, VPermMask));
|
||||
}
|
||||
|
||||
// Shuffle the input elements into the desired positions in V1 and V2 and
|
||||
// blend them together.
|
||||
int V1Mask[] = {-1, -1, -1, -1, -1, -1, -1, -1};
|
||||
int V2Mask[] = {-1, -1, -1, -1, -1, -1, -1, -1};
|
||||
unsigned BlendMask = 0;
|
||||
for (int i = 0; i < 8; ++i)
|
||||
if (Mask[i] >= 0 && Mask[i] < 8) {
|
||||
V1Mask[i] = Mask[i];
|
||||
} else if (Mask[i] >= 8) {
|
||||
V2Mask[i] = Mask[i] - 8;
|
||||
BlendMask |= 1 << i;
|
||||
}
|
||||
|
||||
V1 = DAG.getVectorShuffle(MVT::v8f32, DL, V1, DAG.getUNDEF(MVT::v8f32), V1Mask);
|
||||
V2 = DAG.getVectorShuffle(MVT::v8f32, DL, V2, DAG.getUNDEF(MVT::v8f32), V2Mask);
|
||||
|
||||
return DAG.getNode(X86ISD::BLENDI, DL, MVT::v8f32, V1, V2,
|
||||
DAG.getConstant(BlendMask, MVT::i8));
|
||||
// Otherwise fall back on generic blend lowering.
|
||||
return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v8f32, V1, V2,
|
||||
Mask, DAG);
|
||||
}
|
||||
|
||||
/// \brief Handle lowering of 8-lane 32-bit integer shuffles.
|
||||
|
@ -9577,23 +9561,9 @@ static SDValue lowerV8I32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
|
|||
DAG.getNode(ISD::BUILD_VECTOR, DL, MVT::v8i32, VPermMask), V1);
|
||||
}
|
||||
|
||||
// Shuffle the input elements into the desired positions in V1 and V2 and
|
||||
// blend them together.
|
||||
int V1Mask[] = {-1, -1, -1, -1, -1, -1, -1, -1};
|
||||
int V2Mask[] = {-1, -1, -1, -1, -1, -1, -1, -1};
|
||||
int BlendMask[] = {-1, -1, -1, -1, -1, -1, -1, -1};
|
||||
for (int i = 0; i < 8; ++i)
|
||||
if (Mask[i] >= 0 && Mask[i] < 8) {
|
||||
V1Mask[i] = Mask[i];
|
||||
BlendMask[i] = i;
|
||||
} else if (Mask[i] >= 8) {
|
||||
V2Mask[i] = Mask[i] - 8;
|
||||
BlendMask[i] = i + 8;
|
||||
}
|
||||
|
||||
V1 = DAG.getVectorShuffle(MVT::v8i32, DL, V1, DAG.getUNDEF(MVT::v8i32), V1Mask);
|
||||
V2 = DAG.getVectorShuffle(MVT::v8i32, DL, V2, DAG.getUNDEF(MVT::v8i32), V2Mask);
|
||||
return DAG.getVectorShuffle(MVT::v8i32, DL, V1, V2, BlendMask);
|
||||
// Otherwise fall back on generic blend lowering.
|
||||
return lowerVectorShuffleAsDecomposedShuffleBlend(DL, MVT::v8i32, V1, V2,
|
||||
Mask, DAG);
|
||||
}
|
||||
|
||||
/// \brief Handle lowering of 16-lane 16-bit integer shuffles.
|
||||
|
|
Loading…
Reference in New Issue