Add a CachedHash structure.

A DenseMap doesn't store the hashes, so it needs to recompute them when
the table is resized.

In some applications the hashing cost is noticeable. That is the case
for example in lld for symbol names (StringRef).

This patch adds a templated structure that can wraps any value that can
go in a DenseMap and caches the hash.

llvm-svn: 266981
This commit is contained in:
Rafael Espindola 2016-04-21 12:16:21 +00:00
parent dd4151504a
commit e9f0784acc
2 changed files with 79 additions and 0 deletions

View File

@ -30,6 +30,36 @@ struct DenseMapInfo {
//static bool isEqual(const T &LHS, const T &RHS);
};
template <typename T> struct CachedHash {
CachedHash(T Val) : Val(std::move(Val)) {
Hash = DenseMapInfo<T>::getHashValue(Val);
}
CachedHash(T Val, unsigned Hash) : Val(std::move(Val)), Hash(Hash) {}
T Val;
unsigned Hash;
};
// Provide DenseMapInfo for all CachedHash<T>.
template <typename T> struct DenseMapInfo<CachedHash<T>> {
static CachedHash<T> getEmptyKey() {
T N = DenseMapInfo<T>::getEmptyKey();
return {N, 0};
}
static CachedHash<T> getTombstoneKey() {
T N = DenseMapInfo<T>::getTombstoneKey();
return {N, 0};
}
static unsigned getHashValue(CachedHash<T> Val) {
assert(!isEqual(Val, getEmptyKey()) && "Cannot hash the empty key!");
assert(!isEqual(Val, getTombstoneKey()) &&
"Cannot hash the tombstone key!");
return Val.Hash;
}
static bool isEqual(CachedHash<T> A, CachedHash<T> B) {
return DenseMapInfo<T>::isEqual(A.Val, B.Val);
}
};
// Provide DenseMapInfo for all pointers.
template<typename T>
struct DenseMapInfo<T*> {

View File

@ -496,6 +496,55 @@ TEST(DenseMapCustomTest, StringRefTest) {
EXPECT_EQ(42, M.lookup(StringRef("a", 0)));
}
struct CachedHashTest {
unsigned Val;
unsigned *Counter = nullptr;
CachedHashTest(unsigned Val) : Val(Val) {}
CachedHashTest(unsigned Val, unsigned *Counter)
: Val(Val), Counter(Counter) {}
};
}
namespace llvm {
template <> struct DenseMapInfo<CachedHashTest> {
static CachedHashTest getEmptyKey() { return ~0; }
static CachedHashTest getTombstoneKey() { return ~0U - 1; }
static unsigned getHashValue(const CachedHashTest &X) {
++*X.Counter;
return X.Val;
}
static bool isEqual(const CachedHashTest &LHS, const CachedHashTest &RHS) {
return LHS.Val == RHS.Val;
}
};
}
namespace {
TEST(DenseMapCustomTest, CachedHashTest) {
unsigned Counter = 0;
CachedHashTest Val(0, &Counter);
DenseMap<CachedHashTest, int> Map;
Map[Val] = 0;
ASSERT_EQ(1u, Counter);
Map.reserve(64);
ASSERT_EQ(2u, Counter);
}
// Like above, but now cache the hash.
TEST(DenseMapCustomTest, CachedHashTest2) {
unsigned Counter = 0;
CachedHashTest Val(0, &Counter);
typedef CachedHash<CachedHashTest> Cached;
DenseMap<Cached, int> Map;
Map[Val] = 0;
ASSERT_EQ(1u, Counter);
Map.reserve(64);
ASSERT_EQ(1u, Counter);
}
// Key traits that allows lookup with either an unsigned or char* key;
// In the latter case, "a" == 0, "b" == 1 and so on.
struct TestDenseMapInfo {