Re-land "[dsymutil] Fix handling of common symbols in multiple object files."

The original patch got reverted because it hit a long-standing legacy
issue on Windows that prevents files from being named `com`. Thanks
Kristina & Jeremy for pointing this out.

llvm-svn: 374178
This commit is contained in:
Jonas Devlieghere 2019-10-09 16:19:13 +00:00
parent 7faa14a98b
commit e7affcdbd2
5 changed files with 72 additions and 2 deletions

View File

@ -0,0 +1,39 @@
RUN: dsymutil -oso-prepend-path %p/../Inputs %p/../Inputs/private/tmp/common/common.x86_64 -f -o - | llvm-dwarfdump -debug-info - | FileCheck %s
RUN: dsymutil -oso-prepend-path %p/../Inputs %p/../Inputs/private/tmp/common/common.x86_64 -dump-debug-map | FileCheck %s --check-prefix DEBUGMAP
The test was compiled from two source files:
$ cd /private/tmp/common
$ cat common1.c
int i[1000];
int main() {
return i[1];
}
$ cat common2.c
extern int i[1000];
int bar() {
return i[0];
}
$ clang -fcommon -g -c common1.c -o common1.o
$ clang -fcommon -g -c common2.c -o common2.o
$ clang -fcommon -g common1.o common2.o -o common.x86_64
CHECK: DW_TAG_compile_unit
CHECK: DW_TAG_variable
CHECK-NOT: {{NULL|DW_TAG}}
CHECK: DW_AT_name{{.*}}"i"
CHECK-NOT: {{NULL|DW_TAG}}
CHECK: DW_AT_location{{.*}}DW_OP_addr 0x100001000)
CHECK: DW_TAG_compile_unit
CHECK: DW_TAG_variable
CHECK-NOT: {{NULL|DW_TAG}}
CHECK: DW_AT_name{{.*}}"i"
CHECK-NOT: {{NULL|DW_TAG}}
CHECK: DW_AT_location{{.*}}DW_OP_addr 0x100001000)
DEBUGMAP: filename:{{.*}}common1.o
DEBUGMAP: symbols:
DEBUGMAP: sym: _i, binAddr: 0x0000000100001000, size: 0x00000000
DEBUGMAP: filename:{{.*}}common2.o
DEBUGMAP: symbols:
DEBUGMAP: sym: _i, binAddr: 0x0000000100001000, size: 0x00000000

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@ -14,6 +14,7 @@
#include "llvm/Support/Path.h"
#include "llvm/Support/WithColor.h"
#include "llvm/Support/raw_ostream.h"
#include <vector>
namespace {
using namespace llvm;
@ -51,6 +52,8 @@ private:
StringRef MainBinaryStrings;
/// The constructed DebugMap.
std::unique_ptr<DebugMap> Result;
/// List of common symbols that need to be added to the debug map.
std::vector<std::string> CommonSymbols;
/// Map of the currently processed object file symbol addresses.
StringMap<Optional<uint64_t>> CurrentObjectAddresses;
@ -81,6 +84,8 @@ private:
STE.n_value);
}
void addCommonSymbols();
/// Dump the symbol table output header.
void dumpSymTabHeader(raw_ostream &OS, StringRef Arch);
@ -122,11 +127,32 @@ void MachODebugMapParser::resetParserState() {
CurrentDebugMapObject = nullptr;
}
/// Commons symbols won't show up in the symbol map but might need to be
/// relocated. We can add them to the symbol table ourselves by combining the
/// information in the object file (the symbol name) and the main binary (the
/// address).
void MachODebugMapParser::addCommonSymbols() {
for (auto &CommonSymbol : CommonSymbols) {
uint64_t CommonAddr = getMainBinarySymbolAddress(CommonSymbol);
if (CommonAddr == 0) {
// The main binary doesn't have an address for the given symbol.
continue;
}
if (!CurrentDebugMapObject->addSymbol(CommonSymbol, None /*ObjectAddress*/,
CommonAddr, 0 /*size*/)) {
// The symbol is already present.
continue;
}
}
CommonSymbols.clear();
}
/// Create a new DebugMapObject. This function resets the state of the
/// parser that was referring to the last object file and sets
/// everything up to add symbols to the new one.
void MachODebugMapParser::switchToNewDebugMapObject(
StringRef Filename, sys::TimePoint<std::chrono::seconds> Timestamp) {
addCommonSymbols();
resetParserState();
SmallString<80> Path(PathPrefix);
@ -466,10 +492,15 @@ void MachODebugMapParser::loadCurrentObjectFileSymbols(
// relocations will use the symbol itself, and won't need an
// object file address. The object file address field is optional
// in the DebugMap, leave it unassigned for these symbols.
if (Sym.getFlags() & (SymbolRef::SF_Absolute | SymbolRef::SF_Common))
uint32_t Flags = Sym.getFlags();
if (Flags & SymbolRef::SF_Absolute) {
CurrentObjectAddresses[*Name] = None;
else
} else if (Flags & SymbolRef::SF_Common) {
CurrentObjectAddresses[*Name] = None;
CommonSymbols.push_back(*Name);
} else {
CurrentObjectAddresses[*Name] = Addr;
}
}
}