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InstCombine: fsub nsz 0, X ==> fsub nsz -0.0, X
Some day the backend may handle instruction-level fast math flags and make this transform unnecessary, but it's still better practice to use the canonical representation of fneg when possible (use a -0.0). This is a partial fix for PR20870 ( http://llvm.org/bugs/show_bug.cgi?id=20870 ). See also http://reviews.llvm.org/D6723. Differential Revision: http://reviews.llvm.org/D6731 llvm-svn: 225050
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@ -1713,6 +1713,14 @@ Instruction *InstCombiner::visitFSub(BinaryOperator &I) {
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TLI, DT, AT))
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return ReplaceInstUsesWith(I, V);
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// fsub nsz 0, X ==> fsub nsz -0.0, X
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if (I.getFastMathFlags().noSignedZeros() && match(Op0, m_Zero())) {
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// Subtraction from -0.0 is the canonical form of fneg.
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Instruction *NewI = BinaryOperator::CreateFNeg(Op1);
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NewI->copyFastMathFlags(&I);
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return NewI;
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}
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if (isa<Constant>(Op0))
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if (SelectInst *SI = dyn_cast<SelectInst>(Op1))
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if (Instruction *NV = FoldOpIntoSelect(I, SI))
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@ -322,6 +322,14 @@ define float @fneg1(float %f1, float %f2) {
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; CHECK: fmul float %f1, %f2
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}
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define float @fneg2(float %x) {
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%sub = fsub nsz float 0.0, %x
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ret float %sub
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; CHECK-LABEL: @fneg2(
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; CHECK-NEXT: fsub nsz float -0.000000e+00, %x
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; CHECK-NEXT: ret float
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}
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; =========================================================================
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;
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; Testing-cases about div
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