[x86] Switch my usage of VariadicFunction to a "normal" variadic

template now that we can use them.

This is, of course, horribly ugly because of the required recursive
formulation. Suggestions for making it less ugly welcome.

llvm-svn: 229367
This commit is contained in:
Chandler Carruth 2015-02-16 09:59:48 +00:00
parent 8b576a579a
commit e63bbd97a7
1 changed files with 37 additions and 30 deletions

View File

@ -7361,37 +7361,33 @@ is128BitLaneRepeatedShuffleMask(MVT VT, ArrayRef<int> Mask,
return true;
}
// Hide this symbol with an anonymous namespace instead of 'static' so that MSVC
// 2013 will allow us to use it as a non-type template parameter.
namespace {
/// \brief Implementation of the \c isShuffleEquivalent variadic functor.
///
/// See its documentation for details.
bool isShuffleEquivalentImpl(SDValue V1, SDValue V2, ArrayRef<int> Mask,
ArrayRef<const int *> Args) {
if (Mask.size() != Args.size())
return false;
// If the values are build vectors, we can look through them to find
// equivalent inputs that make the shuffles equivalent.
auto *BV1 = dyn_cast<BuildVectorSDNode>(V1);
auto *BV2 = dyn_cast<BuildVectorSDNode>(V2);
for (int i = 0, e = Mask.size(); i < e; ++i) {
assert(*Args[i] >= 0 && "Arguments must be positive integers!");
if (Mask[i] != -1 && Mask[i] != *Args[i]) {
auto *MaskBV = Mask[i] < e ? BV1 : BV2;
auto *ArgsBV = *Args[i] < e ? BV1 : BV2;
if (!MaskBV || !ArgsBV ||
MaskBV->getOperand(Mask[i] % e) != ArgsBV->getOperand(*Args[i] % e))
return false;
}
/// \brief Base case helper for testing a single mask element.
static bool isShuffleEquivalentImpl(SDValue V1, SDValue V2,
BuildVectorSDNode *BV1,
BuildVectorSDNode *BV2, ArrayRef<int> Mask,
int i, int Arg) {
int Size = Mask.size();
if (Mask[i] != -1 && Mask[i] != Arg) {
auto *MaskBV = Mask[i] < Size ? BV1 : BV2;
auto *ArgsBV = Arg < Size ? BV1 : BV2;
if (!MaskBV || !ArgsBV ||
MaskBV->getOperand(Mask[i] % Size) != ArgsBV->getOperand(Arg % Size))
return false;
}
return true;
}
} // namespace
/// \brief Recursive helper to peel off and test each mask element.
template <typename... Ts>
static bool isShuffleEquivalentImpl(SDValue V1, SDValue V2,
BuildVectorSDNode *BV1,
BuildVectorSDNode *BV2, ArrayRef<int> Mask,
int i, int Arg, Ts... Args) {
if (!isShuffleEquivalentImpl(V1, V2, BV1, BV2, Mask, i, Arg))
return false;
return isShuffleEquivalentImpl(V1, V2, BV1, BV2, Mask, i + 1, Args...);
}
/// \brief Checks whether a shuffle mask is equivalent to an explicit list of
/// arguments.
@ -7403,9 +7399,20 @@ bool isShuffleEquivalentImpl(SDValue V1, SDValue V2, ArrayRef<int> Mask,
/// It returns true if the mask is exactly as wide as the argument list, and
/// each element of the mask is either -1 (signifying undef) or the value given
/// in the argument.
static const VariadicFunction3<bool, SDValue, SDValue, ArrayRef<int>, int,
isShuffleEquivalentImpl> isShuffleEquivalent =
{};
template <typename... Ts>
static bool isShuffleEquivalent(SDValue V1, SDValue V2, ArrayRef<int> Mask,
Ts... Args) {
if (Mask.size() != sizeof...(Args))
return false;
// If the values are build vectors, we can look through them to find
// equivalent inputs that make the shuffles equivalent.
auto *BV1 = dyn_cast<BuildVectorSDNode>(V1);
auto *BV2 = dyn_cast<BuildVectorSDNode>(V2);
// Recursively peel off arguments and test them against the mask.
return isShuffleEquivalentImpl(V1, V2, BV1, BV2, Mask, 0, Args...);
}
/// \brief Get a 4-lane 8-bit shuffle immediate for a mask.
///