forked from OSchip/llvm-project
Initial checkin of Module cloning support stuff
llvm-svn: 4788
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@ -10,6 +10,7 @@
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#include "llvm/iTerminators.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Function.h"
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#include "ValueMapper.h"
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// RemapInstruction - Convert the instruction operands from referencing the
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// current values into those specified by ValueMap.
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@ -18,10 +19,7 @@ static inline void RemapInstruction(Instruction *I,
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std::map<const Value *, Value*> &ValueMap) {
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for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) {
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const Value *Op = I->getOperand(op);
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Value *V = ValueMap[Op];
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if (!V && (isa<GlobalValue>(Op) || isa<Constant>(Op)))
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continue; // Globals and constants don't get relocated
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Value *V = MapValue(Op, ValueMap);
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#ifndef NDEBUG
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if (!V) {
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std::cerr << "Val = \n" << Op << "Addr = " << (void*)Op;
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@ -0,0 +1,73 @@
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//===- CloneModule.cpp - Clone an entire module ---------------------------===//
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//
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// This file implements the CloneModule interface which makes a copy of an
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// entire module.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Module.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Constant.h"
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#include "ValueMapper.h"
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/// CloneModule - Return an exact copy of the specified module. This is not as
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/// easy as it might seem because we have to worry about making copies of global
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/// variables and functions, and making their (intializers and references,
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/// respectively) refer to the right globals.
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///
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Module *CloneModule(const Module *M) {
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// First off, we need to create the new module...
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Module *New = new Module();
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// Create the value map that maps things from the old module over to the new
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// module.
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std::map<const Value*, Value*> ValueMap;
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// Loop over all of the global variables, making corresponding globals in the
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// new module. Here we add them to the ValueMap and to the new Module. We
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// don't worry about attributes or initializers, they will come later.
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//
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for (Module::const_giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
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ValueMap[I] = new GlobalVariable(I->getType()->getElementType(),
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false, false, 0, I->getName(), New);
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// Loop over the functions in the module, making external functions as before
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for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I)
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ValueMap[I]=new Function(cast<FunctionType>(I->getType()->getElementType()),
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false, I->getName(), New);
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// Now that all of the things that global variable initializer can refer to
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// have been created, loop through and copy the global variable referrers
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// over... We also set the attributes on the global now.
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//
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for (Module::const_giterator I = M->gbegin(), E = M->gend(); I != E; ++I) {
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GlobalVariable *GV = cast<GlobalVariable>(ValueMap[I]);
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if (I->hasInitializer())
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GV->setInitializer(cast<Constant>(MapValue(I->getInitializer(),
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ValueMap)));
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if (I->hasInternalLinkage())
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GV->setInternalLinkage(true);
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}
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// Similarly, copy over function bodies now...
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//
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for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) {
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Function *F = cast<Function>(ValueMap[I]);
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if (!I->isExternal()) {
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Function::aiterator DestI = F->abegin();
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for (Function::const_aiterator J = I->abegin(); J != I->aend(); ++J) {
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DestI->setName(J->getName());
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ValueMap[J] = DestI++;
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}
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std::vector<ReturnInst*> Returns; // Ignore returns cloned...
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CloneFunctionInto(F, I, ValueMap, Returns);
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}
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if (I->hasInternalLinkage())
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F->setInternalLinkage(true);
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}
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return New;
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}
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@ -0,0 +1,88 @@
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//===- ValueMapper.cpp - Interface shared by lib/Transforms/Utils ---------===//
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//
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// This file defines the MapValue function, which is shared by various parts of
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// the lib/Transforms/Utils library.
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//
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//===----------------------------------------------------------------------===//
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#include "ValueMapper.h"
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#include "llvm/Constants.h"
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#include "llvm/Instruction.h"
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Value *MapValue(const Value *V, std::map<const Value*, Value*> &VM) {
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Value *&VMSlot = VM[V];
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if (VMSlot) return VMSlot; // Does it exist in the map yet?
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if (Constant *C = (Constant*)dyn_cast<Constant>(V)) {
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if (isa<ConstantIntegral>(C) || isa<ConstantFP>(C) ||
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isa<ConstantPointerNull>(C))
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return VMSlot = C; // Primitive constants map directly
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else if (ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(C)) {
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GlobalValue *MV = cast<GlobalValue>(MapValue((Value*)CPR->getValue(),VM));
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return VMSlot = ConstantPointerRef::get(MV);
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} else if (ConstantArray *CA = dyn_cast<ConstantArray>(C)) {
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const std::vector<Use> &Vals = CA->getValues();
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for (unsigned i = 0, e = Vals.size(); i != e; ++i) {
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Value *MV = MapValue(Vals[i], VM);
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if (MV != Vals[i]) {
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// This array must contain a reference to a global, make a new array
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// and return it.
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//
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std::vector<Constant*> Values;
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Values.reserve(Vals.size());
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for (unsigned j = 0; j != i; ++j)
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Values.push_back(cast<Constant>(Vals[j]));
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Values.push_back(cast<Constant>(MV));
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for (; i != e; ++i)
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Values.push_back(cast<Constant>(MapValue(Vals[i], VM)));
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return VMSlot = ConstantArray::get(CA->getType(), Values);
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}
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}
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return VMSlot = C;
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} else if (ConstantStruct *CS = dyn_cast<ConstantStruct>(C)) {
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const std::vector<Use> &Vals = CS->getValues();
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for (unsigned i = 0, e = Vals.size(); i != e; ++i) {
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Value *MV = MapValue(Vals[i], VM);
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if (MV != Vals[i]) {
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// This struct must contain a reference to a global, make a new struct
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// and return it.
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//
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std::vector<Constant*> Values;
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Values.reserve(Vals.size());
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for (unsigned j = 0; j != i; ++j)
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Values.push_back(cast<Constant>(Vals[j]));
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Values.push_back(cast<Constant>(MV));
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for (; i != e; ++i)
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Values.push_back(cast<Constant>(MapValue(Vals[i], VM)));
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return VMSlot = ConstantStruct::get(CS->getType(), Values);
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}
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}
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return VMSlot = C;
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} else if (ConstantExpr *CE = dyn_cast<ConstantExpr>(C)) {
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if (CE->getOpcode() == Instruction::Cast) {
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Constant *MV = cast<Constant>(MapValue(CE->getOperand(0), VM));
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return VMSlot = ConstantExpr::getCast(MV, CE->getType());
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} else if (CE->getOpcode() == Instruction::GetElementPtr) {
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std::vector<Constant*> Idx;
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Constant *MV = cast<Constant>(MapValue(CE->getOperand(0), VM));
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for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i)
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Idx.push_back(cast<Constant>(MapValue(CE->getOperand(i), VM)));
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return VMSlot = ConstantExpr::getGetElementPtr(MV, Idx);
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} else {
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assert(CE->getNumOperands() == 2 && "Must be binary operator?");
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Constant *MV1 = cast<Constant>(MapValue(CE->getOperand(0), VM));
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Constant *MV2 = cast<Constant>(MapValue(CE->getOperand(1), VM));
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return VMSlot = ConstantExpr::get(CE->getOpcode(), MV1, MV2);
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}
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} else {
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assert(0 && "Unknown type of constant!");
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}
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}
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assert(0 && "Unknown value type: why didn't it get resolved?!");
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return 0;
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}
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@ -0,0 +1,16 @@
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//===- ValueMapper.h - Interface shared by lib/Transforms/Utils -*- C++ -*-===//
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//
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// This file defines the MapValue interface which is used by various parts of
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// the Transforms/Utils library to implement cloning and linking facilities.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LIB_TRANSFORMS_UTILS_VALUE_MAPPER_H
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#define LIB_TRANSFORMS_UTILS_VALUE_MAPPER_H
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#include <map>
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class Value;
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Value *MapValue(const Value *V, std::map<const Value*, Value*> &VM);
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#endif
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