forked from OSchip/llvm-project
make ConstString allocate memory in non-tiny chunks
BumpPtrAllocator allocates in 4KiB chunks, which with any larger project is going to result in a large number of allocations. Increasing allocation size this way can save 10%-20% of symbol load time for a huge C++ project with correctly built debuginfo. Differential Revision: https://reviews.llvm.org/D68549 llvm-svn: 374583
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@ -31,7 +31,10 @@ using namespace lldb_private;
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class Pool {
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public:
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typedef const char *StringPoolValueType;
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typedef llvm::StringMap<StringPoolValueType, llvm::BumpPtrAllocator>
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// BumpPtrAllocator allocates in 4KiB chunks, any larger C++ project is going
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// to have megabytes of symbols, so allocate in larger chunks.
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typedef llvm::BumpPtrAllocatorImpl<llvm::MallocAllocator, 1048576> Allocator;
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typedef llvm::StringMap<StringPoolValueType, Allocator>
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StringPool;
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typedef llvm::StringMapEntry<StringPoolValueType> StringPoolEntryType;
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@ -152,7 +155,9 @@ protected:
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struct PoolEntry {
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mutable llvm::sys::SmartRWMutex<false> m_mutex;
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StringPool m_string_map;
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// StringMap by default starts with 16 buckets, any larger project is
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// going to have many symbols, so start with a larger value.
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StringPool m_string_map = StringPool( 65536 );
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};
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std::array<PoolEntry, 256> m_string_pools;
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