forked from OSchip/llvm-project
[X86] Add i32->float and i64->double bitcast pseudo instructions to store folding table.
We have pseudo instructions we use for bitcasts between these types. We have them in the load folding table, but not the store folding table. This adds them there so they can be used for stack spills. I added an exact size check so that we don't fold when the stack slot is larger than the GPR. Otherwise the upper bits in the stack slot would be garbage. That would be fine for Eli's test case in PR47874, but I'm not sure its safe in general. A step towards fixing PR47874. Next steps are to change the ADDSSrr_Int pseudo instructions to use FR32 as the second source register class instead of VR128. That will keep the coalescer from promoting the register class of the bitcast instruction which will make the stack slot 4 bytes instead of 16 bytes. Reviewed By: RKSimon Differential Revision: https://reviews.llvm.org/D89656
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@ -300,11 +300,13 @@ static const X86MemoryFoldTableEntry MemoryFoldTable0[] = {
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{ X86::MOV32rr, X86::MOV32mr, TB_FOLDED_STORE },
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{ X86::MOV64ri32, X86::MOV64mi32, TB_FOLDED_STORE },
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{ X86::MOV64rr, X86::MOV64mr, TB_FOLDED_STORE },
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{ X86::MOV64toSDrr, X86::MOV64mr, TB_FOLDED_STORE | TB_NO_REVERSE },
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{ X86::MOV8ri, X86::MOV8mi, TB_FOLDED_STORE },
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{ X86::MOV8rr, X86::MOV8mr, TB_FOLDED_STORE },
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{ X86::MOV8rr_NOREX, X86::MOV8mr_NOREX, TB_FOLDED_STORE },
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{ X86::MOVAPDrr, X86::MOVAPDmr, TB_FOLDED_STORE | TB_ALIGN_16 },
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{ X86::MOVAPSrr, X86::MOVAPSmr, TB_FOLDED_STORE | TB_ALIGN_16 },
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{ X86::MOVDI2SSrr, X86::MOV32mr, TB_FOLDED_STORE | TB_NO_REVERSE },
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{ X86::MOVDQArr, X86::MOVDQAmr, TB_FOLDED_STORE | TB_ALIGN_16 },
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{ X86::MOVDQUrr, X86::MOVDQUmr, TB_FOLDED_STORE },
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{ X86::MOVPDI2DIrr, X86::MOVPDI2DImr, TB_FOLDED_STORE },
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@ -357,6 +359,8 @@ static const X86MemoryFoldTableEntry MemoryFoldTable0[] = {
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{ X86::VEXTRACTI64x4Zrr, X86::VEXTRACTI64x4Zmr, TB_FOLDED_STORE },
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{ X86::VEXTRACTPSZrr, X86::VEXTRACTPSZmr, TB_FOLDED_STORE },
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{ X86::VEXTRACTPSrr, X86::VEXTRACTPSmr, TB_FOLDED_STORE },
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{ X86::VMOV64toSDZrr, X86::MOV64mr, TB_FOLDED_STORE | TB_NO_REVERSE },
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{ X86::VMOV64toSDrr, X86::MOV64mr, TB_FOLDED_STORE | TB_NO_REVERSE },
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{ X86::VMOVAPDYrr, X86::VMOVAPDYmr, TB_FOLDED_STORE | TB_ALIGN_32 },
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{ X86::VMOVAPDZ128rr, X86::VMOVAPDZ128mr, TB_FOLDED_STORE | TB_ALIGN_16 },
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{ X86::VMOVAPDZ256rr, X86::VMOVAPDZ256mr, TB_FOLDED_STORE | TB_ALIGN_32 },
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@ -367,6 +371,8 @@ static const X86MemoryFoldTableEntry MemoryFoldTable0[] = {
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{ X86::VMOVAPSZ256rr, X86::VMOVAPSZ256mr, TB_FOLDED_STORE | TB_ALIGN_32 },
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{ X86::VMOVAPSZrr, X86::VMOVAPSZmr, TB_FOLDED_STORE | TB_ALIGN_64 },
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{ X86::VMOVAPSrr, X86::VMOVAPSmr, TB_FOLDED_STORE | TB_ALIGN_16 },
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{ X86::VMOVDI2SSZrr, X86::MOV32mr, TB_FOLDED_STORE | TB_NO_REVERSE },
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{ X86::VMOVDI2SSrr, X86::MOV32mr, TB_FOLDED_STORE | TB_NO_REVERSE },
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{ X86::VMOVDQA32Z128rr, X86::VMOVDQA32Z128mr, TB_FOLDED_STORE | TB_ALIGN_16 },
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{ X86::VMOVDQA32Z256rr, X86::VMOVDQA32Z256mr, TB_FOLDED_STORE | TB_ALIGN_32 },
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{ X86::VMOVDQA32Zrr, X86::VMOVDQA32Zmr, TB_FOLDED_STORE | TB_ALIGN_64 },
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@ -5526,6 +5526,10 @@ MachineInstr *X86InstrInfo::foldMemoryOperandImpl(
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if (I != nullptr) {
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unsigned Opcode = I->DstOp;
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bool FoldedLoad =
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isTwoAddrFold || (OpNum == 0 && I->Flags & TB_FOLDED_LOAD) || OpNum > 0;
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bool FoldedStore =
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isTwoAddrFold || (OpNum == 0 && I->Flags & TB_FOLDED_STORE);
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MaybeAlign MinAlign =
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decodeMaybeAlign((I->Flags & TB_ALIGN_MASK) >> TB_ALIGN_SHIFT);
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if (MinAlign && Alignment < *MinAlign)
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@ -5536,20 +5540,25 @@ MachineInstr *X86InstrInfo::foldMemoryOperandImpl(
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const TargetRegisterClass *RC = getRegClass(MI.getDesc(), OpNum,
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&RI, MF);
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unsigned RCSize = TRI.getRegSizeInBits(*RC) / 8;
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if (Size < RCSize) {
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// FIXME: Allow scalar intrinsic instructions like ADDSSrm_Int.
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// Check if it's safe to fold the load. If the size of the object is
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// narrower than the load width, then it's not.
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if (Opcode != X86::MOV64rm || RCSize != 8 || Size != 4)
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return nullptr;
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// FIXME: Allow scalar intrinsic instructions like ADDSSrm_Int.
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if (FoldedLoad && Size < RCSize) {
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// If this is a 64-bit load, but the spill slot is 32, then we can do
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// a 32-bit load which is implicitly zero-extended. This likely is
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// due to live interval analysis remat'ing a load from stack slot.
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if (Opcode != X86::MOV64rm || RCSize != 8 || Size != 4)
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return nullptr;
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if (MI.getOperand(0).getSubReg() || MI.getOperand(1).getSubReg())
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return nullptr;
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Opcode = X86::MOV32rm;
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NarrowToMOV32rm = true;
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}
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// For stores, make sure the size of the object is equal to the size of
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// the store. If the object is larger, the extra bits would be garbage. If
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// the object is smaller we might overwrite another object or fault.
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if (FoldedStore && Size != RCSize)
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return nullptr;
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}
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if (isTwoAddrFold)
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@ -9,8 +9,7 @@ define void @a(float* %arg, i32 %arg1) {
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; SSE2-NEXT: testl %esi, %esi
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; SSE2-NEXT: jle LBB0_3
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; SSE2-NEXT: ## %bb.1: ## %bb2
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; SSE2-NEXT: movd %esi, %xmm0
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; SSE2-NEXT: movd %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) ## 4-byte Folded Spill
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; SSE2-NEXT: movl %esi, {{[-0-9]+}}(%r{{[sb]}}p) ## 4-byte Spill
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; SSE2-NEXT: movl %esi, %eax
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; SSE2-NEXT: .p2align 4, 0x90
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; SSE2-NEXT: LBB0_2: ## %bb6
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@ -31,8 +30,7 @@ define void @a(float* %arg, i32 %arg1) {
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; AVX-NEXT: testl %esi, %esi
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; AVX-NEXT: jle LBB0_3
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; AVX-NEXT: ## %bb.1: ## %bb2
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; AVX-NEXT: vmovd %esi, %xmm0
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; AVX-NEXT: vmovd %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) ## 4-byte Folded Spill
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; AVX-NEXT: movl %esi, {{[-0-9]+}}(%r{{[sb]}}p) ## 4-byte Spill
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; AVX-NEXT: movl %esi, %eax
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; AVX-NEXT: .p2align 4, 0x90
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; AVX-NEXT: LBB0_2: ## %bb6
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@ -78,8 +76,7 @@ define void @b(double* %arg, i64 %arg1) {
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; SSE2-NEXT: testq %rsi, %rsi
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; SSE2-NEXT: jle LBB1_3
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; SSE2-NEXT: ## %bb.1: ## %bb2
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; SSE2-NEXT: movq %rsi, %xmm0
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; SSE2-NEXT: movq %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) ## 8-byte Folded Spill
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; SSE2-NEXT: movq %rsi, {{[-0-9]+}}(%r{{[sb]}}p) ## 8-byte Spill
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; SSE2-NEXT: .p2align 4, 0x90
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; SSE2-NEXT: LBB1_2: ## %bb6
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; SSE2-NEXT: ## =>This Inner Loop Header: Depth=1
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@ -99,8 +96,7 @@ define void @b(double* %arg, i64 %arg1) {
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; AVX-NEXT: testq %rsi, %rsi
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; AVX-NEXT: jle LBB1_3
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; AVX-NEXT: ## %bb.1: ## %bb2
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; AVX-NEXT: vmovq %rsi, %xmm0
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; AVX-NEXT: vmovq %xmm0, {{[-0-9]+}}(%r{{[sb]}}p) ## 8-byte Folded Spill
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; AVX-NEXT: movq %rsi, {{[-0-9]+}}(%r{{[sb]}}p) ## 8-byte Spill
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; AVX-NEXT: .p2align 4, 0x90
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; AVX-NEXT: LBB1_2: ## %bb6
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; AVX-NEXT: ## =>This Inner Loop Header: Depth=1
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