forked from OSchip/llvm-project
Change TargetData's algorithm for computing defualt vector type
alignment to match what's used in clang and GCC for __alignof, rather than trying to guess what Legalize is going to be doing. llvm-svn: 102206
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@ -269,18 +269,8 @@ unsigned TargetData::getAlignmentInfo(AlignTypeEnum AlignType,
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return ABIInfo ? Alignments[i].ABIAlign : Alignments[i].PrefAlign;
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// The best match so far depends on what we're looking for.
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if (AlignType == VECTOR_ALIGN && Alignments[i].AlignType == VECTOR_ALIGN) {
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// If this is a specification for a smaller vector type, we will fall back
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// to it. This happens because <128 x double> can be implemented in terms
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// of 64 <2 x double>.
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if (Alignments[i].TypeBitWidth < BitWidth) {
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// Verify that we pick the biggest of the fallbacks.
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if (BestMatchIdx == -1 ||
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Alignments[BestMatchIdx].TypeBitWidth < Alignments[i].TypeBitWidth)
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BestMatchIdx = i;
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}
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} else if (AlignType == INTEGER_ALIGN &&
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Alignments[i].AlignType == INTEGER_ALIGN) {
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if (AlignType == INTEGER_ALIGN &&
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Alignments[i].AlignType == INTEGER_ALIGN) {
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// The "best match" for integers is the smallest size that is larger than
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// the BitWidth requested.
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if (Alignments[i].TypeBitWidth > BitWidth && (BestMatchIdx == -1 ||
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@ -303,10 +293,15 @@ unsigned TargetData::getAlignmentInfo(AlignTypeEnum AlignType,
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} else {
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assert(AlignType == VECTOR_ALIGN && "Unknown alignment type!");
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// If we didn't find a vector size that is smaller or equal to this type,
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// then we will end up scalarizing this to its element type. Just return
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// the alignment of the element.
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return getAlignment(cast<VectorType>(Ty)->getElementType(), ABIInfo);
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// By default, use natural alignment for vector types. This is consistent
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// with what clang and llvm-gcc do.
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unsigned Align = getTypeAllocSize(cast<VectorType>(Ty)->getElementType());
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Align *= cast<VectorType>(Ty)->getNumElements();
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// If the alignment is not a power of 2, round up to the next power of 2.
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// This happens for non-power-of-2 length vectors.
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if (Align & (Align-1))
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Align = llvm::NextPowerOf2(Align);
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return Align;
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}
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}
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@ -24,10 +24,10 @@ define void @add3i32_2(%i32vec3* sret %ret, %i32vec3* %ap, %i32vec3* %bp) {
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; CHECK: paddd
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; CHECK: pextrd
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; CHECK: movq
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%a = load %i32vec3* %ap
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%b = load %i32vec3* %bp
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%a = load %i32vec3* %ap, align 8
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%b = load %i32vec3* %bp, align 8
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%x = add %i32vec3 %a, %b
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store %i32vec3 %x, %i32vec3* %ret
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store %i32vec3 %x, %i32vec3* %ret, align 8
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ret void
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}
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