forked from OSchip/llvm-project
add some accessors so I can play games with DenseMaps.
llvm-svn: 68145
This commit is contained in:
parent
e521a8994c
commit
e0d25e42e9
|
@ -279,6 +279,18 @@ public:
|
|||
return *this;
|
||||
}
|
||||
|
||||
/// isPointerIntoBucketsArray - Return true if the specified pointer points
|
||||
/// somewhere into the DenseMap's array of buckets (i.e. either to a key or
|
||||
/// value in the DenseMap).
|
||||
bool isPointerIntoBucketsArray(const void *Ptr) const {
|
||||
return Ptr >= Buckets && Ptr < Buckets+NumBuckets;
|
||||
}
|
||||
|
||||
/// getPointerIntoBucketsArray() - Return an opaque pointer into the buckets
|
||||
/// array. In conjunction with the previous method, this can be used to
|
||||
/// determine whether an insertion caused the DenseMap to reallocate.
|
||||
const void *getPointerIntoBucketsArray() const { return Buckets; }
|
||||
|
||||
private:
|
||||
void CopyFrom(const DenseMap& other) {
|
||||
if (NumBuckets != 0 && (!KeyInfoT::isPod() || !ValueInfoT::isPod())) {
|
||||
|
|
Loading…
Reference in New Issue