forked from OSchip/llvm-project
Revert "[SLP]Improve shuffles cost estimation where possible."
This reverts commit 9980c99718
.
Caused assertion failures: https://reviews.llvm.org/D115462#3555350
This commit is contained in:
parent
72de7588cc
commit
df0f30dc36
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@ -5557,6 +5557,10 @@ computeExtractCost(ArrayRef<Value *> VL, FixedVectorType *VecTy,
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for (auto *V : VL) {
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++Idx;
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// Need to exclude undefs from analysis.
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if (isa<UndefValue>(V) || Mask[Idx] == UndefMaskElem)
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continue;
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// Reached the start of a new vector registers.
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if (Idx % EltsPerVector == 0) {
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RegMask.assign(EltsPerVector, UndefMaskElem);
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@ -5564,10 +5568,6 @@ computeExtractCost(ArrayRef<Value *> VL, FixedVectorType *VecTy,
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continue;
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}
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// Need to exclude undefs from analysis.
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if (isa<UndefValue>(V) || Mask[Idx] == UndefMaskElem)
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continue;
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// Check all extracts for a vector register on the target directly
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// extract values in order.
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unsigned CurrentIdx = *getExtractIndex(cast<Instruction>(V));
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@ -6012,42 +6012,23 @@ InstructionCost BoUpSLP::getEntryCost(const TreeEntry *E,
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assert(E->ReuseShuffleIndices.empty() &&
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"Unique insertelements only are expected.");
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auto *SrcVecTy = cast<FixedVectorType>(VL0->getType());
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unsigned const NumElts = SrcVecTy->getNumElements();
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unsigned const NumScalars = VL.size();
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unsigned NumOfParts = TTI->getNumberOfParts(SrcVecTy);
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unsigned OffsetBeg = *getInsertIndex(VL.front());
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unsigned OffsetEnd = OffsetBeg;
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for (Value *V : VL.drop_front()) {
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unsigned Idx = *getInsertIndex(V);
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if (OffsetBeg > Idx)
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OffsetBeg = Idx;
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else if (OffsetEnd < Idx)
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OffsetEnd = Idx;
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}
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unsigned VecSz = NumElts;
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unsigned VecScalarsSz = NumScalars;
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if (NumOfParts > 0) {
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VecScalarsSz = (NumElts + NumOfParts - 1) / NumOfParts;
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VecSz = PowerOf2Ceil(
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(1 + OffsetEnd / VecScalarsSz - OffsetBeg / VecScalarsSz) *
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VecScalarsSz);
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}
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APInt DemandedElts = APInt::getZero(NumElts);
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// TODO: Add support for Instruction::InsertValue.
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SmallVector<int> Mask;
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if (!E->ReorderIndices.empty()) {
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inversePermutation(E->ReorderIndices, Mask);
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Mask.append(NumElts - NumScalars, UndefMaskElem);
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} else {
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Mask.assign(VecSz, UndefMaskElem);
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std::iota(Mask.begin(), std::next(Mask.begin(), VecSz), 0);
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Mask.assign(NumElts, UndefMaskElem);
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std::iota(Mask.begin(), std::next(Mask.begin(), NumScalars), 0);
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}
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unsigned Offset = *getInsertIndex(VL0);
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bool IsIdentity = true;
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SmallVector<int> PrevMask(VecSz, UndefMaskElem);
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SmallVector<int> PrevMask(NumElts, UndefMaskElem);
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Mask.swap(PrevMask);
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unsigned Offset = VecScalarsSz * (OffsetBeg / VecScalarsSz);
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for (unsigned I = 0; I < NumScalars; ++I) {
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unsigned InsertIdx = *getInsertIndex(VL[PrevMask[I]]);
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DemandedElts.setBit(InsertIdx);
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@ -6060,45 +6041,32 @@ InstructionCost BoUpSLP::getEntryCost(const TreeEntry *E,
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Cost -= TTI->getScalarizationOverhead(SrcVecTy, DemandedElts,
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/*Insert*/ true, /*Extract*/ false);
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// First cost - resize to actual vector size if not identity shuffle or
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// need to shift the vector.
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// Do not calculate the cost if the actual size is the register size and
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// we can merge this shuffle with the following SK_Select.
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auto *ActualVecTy =
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FixedVectorType::get(SrcVecTy->getElementType(), VecSz);
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if ((!IsIdentity || Offset != OffsetBeg) && VecScalarsSz != VecSz)
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Cost += TTI->getShuffleCost(TargetTransformInfo::SK_PermuteSingleSrc,
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ActualVecTy, Mask);
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auto *FirstInsert = cast<Instruction>(*find_if(E->Scalars, [E](Value *V) {
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return !is_contained(E->Scalars, cast<Instruction>(V)->getOperand(0));
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}));
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// Second cost - permutation with subvector, if some elements are from the
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// initial vector or inserting a subvector.
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// TODO: Implement the analysis of the FirstInsert->getOperand(0)
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// subvector of ActualVecTy.
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if (!isUndefVector(FirstInsert->getOperand(0)) &&
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(Offset != OffsetBeg || (OffsetEnd + 1) % VecScalarsSz != 0)) {
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unsigned InsertVecSz = PowerOf2Ceil(OffsetEnd - OffsetBeg + 1);
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if (InsertVecSz != VecSz) {
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Cost += TTI->getShuffleCost(
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TTI::SK_InsertSubvector,
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(InsertVecSz < VecScalarsSz && NumOfParts > 0)
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? FixedVectorType::get(SrcVecTy->getElementType(),
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VecScalarsSz)
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: ActualVecTy,
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None, OffsetBeg - Offset,
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FixedVectorType::get(SrcVecTy->getElementType(), InsertVecSz));
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if (IsIdentity && NumElts != NumScalars && Offset % NumScalars != 0) {
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// FIXME: Replace with SK_InsertSubvector once it is properly supported.
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unsigned Sz = PowerOf2Ceil(Offset + NumScalars);
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Cost += TTI->getShuffleCost(
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TargetTransformInfo::SK_PermuteSingleSrc,
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FixedVectorType::get(SrcVecTy->getElementType(), Sz));
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} else if (!IsIdentity) {
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auto *FirstInsert =
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cast<Instruction>(*find_if(E->Scalars, [E](Value *V) {
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return !is_contained(E->Scalars,
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cast<Instruction>(V)->getOperand(0));
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}));
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if (isUndefVector(FirstInsert->getOperand(0))) {
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Cost += TTI->getShuffleCost(TTI::SK_PermuteSingleSrc, SrcVecTy, Mask);
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} else {
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for (unsigned I = 0; I < OffsetBeg; ++I)
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Mask[I] = I;
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for (unsigned I = OffsetBeg; I <= OffsetEnd; ++I)
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SmallVector<int> InsertMask(NumElts);
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std::iota(InsertMask.begin(), InsertMask.end(), 0);
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for (unsigned I = 0; I < NumElts; I++) {
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if (Mask[I] != UndefMaskElem)
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Mask[I] = I + VecSz;
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for (unsigned I = OffsetEnd + 1; I < VecSz; ++I)
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Mask[I] = I;
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Cost += TTI->getShuffleCost(TTI::SK_PermuteTwoSrc, ActualVecTy, Mask);
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InsertMask[Offset + I] = NumElts + I;
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}
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Cost +=
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TTI->getShuffleCost(TTI::SK_PermuteTwoSrc, SrcVecTy, InsertMask);
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}
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}
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return Cost;
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}
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case Instruction::ZExt:
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@ -6551,10 +6519,7 @@ bool BoUpSLP::isTreeTinyAndNotFullyVectorizable(bool ForReduction) const {
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// No need to vectorize inserts of gathered values.
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if (VectorizableTree.size() == 2 &&
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isa<InsertElementInst>(VectorizableTree[0]->Scalars[0]) &&
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VectorizableTree[1]->State == TreeEntry::NeedToGather &&
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(VectorizableTree[1]->getVectorFactor() <= 2 ||
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!(isSplat(VectorizableTree[1]->Scalars) ||
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allConstant(VectorizableTree[1]->Scalars))))
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VectorizableTree[1]->State == TreeEntry::NeedToGather)
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return true;
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// We can vectorize the tree if its size is greater than or equal to the
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@ -22,16 +22,16 @@ define <4 x float> @int_sin_4x(<4 x float>* %a) {
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; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
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; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
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; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
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; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
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; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
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; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
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; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
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; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
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; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP3]])
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; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
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; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
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; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
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; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
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; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP4]])
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; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
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; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_3]])
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; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
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; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
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;
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entry:
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%0 = load <4 x float>, <4 x float>* %a, align 16
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@ -218,16 +218,16 @@ define <4 x float> @exp_4x(<4 x float>* %a) {
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; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @expf(float [[VECEXT]])
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; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
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; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
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; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @expf(float [[VECEXT_1]])
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; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
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; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
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; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
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; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
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; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.exp.v2f32(<2 x float> [[TMP3]])
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; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
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; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
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; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
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; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
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; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.exp.v2f32(<2 x float> [[TMP4]])
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; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
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; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @expf(float [[VECEXT_3]])
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; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
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; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
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;
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entry:
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%0 = load <4 x float>, <4 x float>* %a, align 16
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@ -301,16 +301,16 @@ define <4 x float> @log_4x(<4 x float>* %a) {
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; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @logf(float [[VECEXT]])
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; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
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; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
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; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @logf(float [[VECEXT_1]])
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; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
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; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
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; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
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; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
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; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.log.v2f32(<2 x float> [[TMP3]])
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; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
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; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
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; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
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; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
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; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.log.v2f32(<2 x float> [[TMP4]])
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; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
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; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @logf(float [[VECEXT_3]])
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; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
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; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
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;
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entry:
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%0 = load <4 x float>, <4 x float>* %a, align 16
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@ -477,16 +477,16 @@ define <4 x float> @sin_4x(<4 x float>* %a) {
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; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @sinf(float [[VECEXT]])
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; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
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; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
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; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @sinf(float [[VECEXT_1]])
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; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
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; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
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; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
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; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
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; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP3]])
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; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
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; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
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; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
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; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
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; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP4]])
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; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
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; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @sinf(float [[VECEXT_3]])
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; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
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; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
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;
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entry:
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%0 = load <4 x float>, <4 x float>* %a, align 16
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@ -519,16 +519,16 @@ define <4 x float> @cos_4x(<4 x float>* %a) {
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; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @cosf(float [[VECEXT]])
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; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
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; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
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; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @cosf(float [[VECEXT_1]])
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; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
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; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP3]])
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
|
||||
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP4]])
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @cosf(float [[VECEXT_3]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||||
;
|
||||
entry:
|
||||
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||||
|
@ -1010,16 +1010,16 @@ define <4 x float> @int_cos_4x(<4 x float>* %a) {
|
|||
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]])
|
||||
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP3]])
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
|
||||
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP4]])
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_3]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||||
;
|
||||
entry:
|
||||
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||||
|
|
|
@ -22,16 +22,16 @@ define <4 x float> @int_sin_4x(<4 x float>* %a) {
|
|||
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT]])
|
||||
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_1]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP3]])
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
|
||||
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP4]])
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @llvm.sin.f32(float [[VECEXT_3]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||||
;
|
||||
entry:
|
||||
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||||
|
@ -218,16 +218,16 @@ define <4 x float> @exp_4x(<4 x float>* %a) {
|
|||
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @expf(float [[VECEXT]])
|
||||
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @expf(float [[VECEXT_1]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.exp.v2f32(<2 x float> [[TMP3]])
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
|
||||
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.exp.v2f32(<2 x float> [[TMP4]])
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @expf(float [[VECEXT_3]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||||
;
|
||||
entry:
|
||||
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||||
|
@ -301,16 +301,16 @@ define <4 x float> @log_4x(<4 x float>* %a) {
|
|||
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @logf(float [[VECEXT]])
|
||||
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @logf(float [[VECEXT_1]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.log.v2f32(<2 x float> [[TMP3]])
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
|
||||
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.log.v2f32(<2 x float> [[TMP4]])
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @logf(float [[VECEXT_3]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||||
;
|
||||
entry:
|
||||
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||||
|
@ -477,16 +477,16 @@ define <4 x float> @sin_4x(<4 x float>* %a) {
|
|||
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @sinf(float [[VECEXT]])
|
||||
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @sinf(float [[VECEXT_1]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP3]])
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
|
||||
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.sin.v2f32(<2 x float> [[TMP4]])
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @sinf(float [[VECEXT_3]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||||
;
|
||||
entry:
|
||||
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||||
|
@ -519,16 +519,16 @@ define <4 x float> @cos_4x(<4 x float>* %a) {
|
|||
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @cosf(float [[VECEXT]])
|
||||
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @cosf(float [[VECEXT_1]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP3]])
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
|
||||
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP4]])
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @cosf(float [[VECEXT_3]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||||
;
|
||||
entry:
|
||||
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||||
|
@ -1010,16 +1010,16 @@ define <4 x float> @int_cos_4x(<4 x float>* %a) {
|
|||
; NOACCELERATE-NEXT: [[TMP1:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT]])
|
||||
; NOACCELERATE-NEXT: [[VECINS:%.*]] = insertelement <4 x float> undef, float [[TMP1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[VECEXT_1:%.*]] = extractelement <4 x float> [[TMP0]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_1]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_1:%.*]] = insertelement <4 x float> [[VECINS]], float [[TMP2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[VECEXT_2:%.*]] = extractelement <4 x float> [[TMP0]], i32 2
|
||||
; NOACCELERATE-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[VECEXT_1]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> [[TMP2]], float [[VECEXT_2]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP3]])
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_21:%.*]] = shufflevector <4 x float> [[VECINS]], <4 x float> [[TMP5]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
|
||||
; NOACCELERATE-NEXT: [[VECEXT_3:%.*]] = extractelement <4 x float> [[TMP0]], i32 3
|
||||
; NOACCELERATE-NEXT: [[TMP3:%.*]] = insertelement <2 x float> poison, float [[VECEXT_2]], i32 0
|
||||
; NOACCELERATE-NEXT: [[TMP4:%.*]] = insertelement <2 x float> [[TMP3]], float [[VECEXT_3]], i32 1
|
||||
; NOACCELERATE-NEXT: [[TMP5:%.*]] = call fast <2 x float> @llvm.cos.v2f32(<2 x float> [[TMP4]])
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP5]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; NOACCELERATE-NEXT: [[VECINS_31:%.*]] = shufflevector <4 x float> [[VECINS_1]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_31]]
|
||||
; NOACCELERATE-NEXT: [[TMP6:%.*]] = tail call fast float @llvm.cos.f32(float [[VECEXT_3]])
|
||||
; NOACCELERATE-NEXT: [[VECINS_3:%.*]] = insertelement <4 x float> [[VECINS_21]], float [[TMP6]], i32 3
|
||||
; NOACCELERATE-NEXT: ret <4 x float> [[VECINS_3]]
|
||||
;
|
||||
entry:
|
||||
%0 = load <4 x float>, <4 x float>* %a, align 16
|
||||
|
|
|
@ -19,23 +19,22 @@ define void @s116_modified(float* %a) {
|
|||
; CHECK-LABEL: @s116_modified(
|
||||
; CHECK-NEXT: [[GEP0:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 0
|
||||
; CHECK-NEXT: [[GEP1:%.*]] = getelementptr inbounds float, float* [[A]], i64 1
|
||||
; CHECK-NEXT: [[GEP2:%.*]] = getelementptr inbounds float, float* [[A]], i64 2
|
||||
; CHECK-NEXT: [[GEP4:%.*]] = getelementptr inbounds float, float* [[A]], i64 4
|
||||
; CHECK-NEXT: [[LD1:%.*]] = load float, float* [[GEP1]], align 4
|
||||
; CHECK-NEXT: [[GEP3:%.*]] = getelementptr inbounds float, float* [[A]], i64 3
|
||||
; CHECK-NEXT: [[LD0:%.*]] = load float, float* [[GEP0]], align 4
|
||||
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[GEP2]] to <2 x float>*
|
||||
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[GEP1]] to <2 x float>*
|
||||
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x float>, <2 x float>* [[TMP1]], align 4
|
||||
; CHECK-NEXT: [[LD4:%.*]] = load float, float* [[GEP4]], align 4
|
||||
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <4 x float> poison, float [[LD0]], i32 0
|
||||
; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x float> [[TMP3]], <4 x float> [[TMP4]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
|
||||
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <4 x float> [[TMP5]], float [[LD4]], i32 3
|
||||
; CHECK-NEXT: [[TMP7:%.*]] = insertelement <4 x float> poison, float [[LD1]], i32 0
|
||||
; CHECK-NEXT: [[TMP8:%.*]] = insertelement <4 x float> [[TMP7]], float [[LD1]], i32 1
|
||||
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x float> [[TMP8]], <4 x float> [[TMP4]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
||||
; CHECK-NEXT: [[TMP10:%.*]] = fmul fast <4 x float> [[TMP6]], [[TMP9]]
|
||||
; CHECK-NEXT: [[TMP11:%.*]] = bitcast float* [[GEP0]] to <4 x float>*
|
||||
; CHECK-NEXT: store <4 x float> [[TMP10]], <4 x float>* [[TMP11]], align 4
|
||||
; CHECK-NEXT: [[TMP3:%.*]] = bitcast float* [[GEP3]] to <2 x float>*
|
||||
; CHECK-NEXT: [[TMP4:%.*]] = load <2 x float>, <2 x float>* [[TMP3]], align 4
|
||||
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <4 x float> poison, float [[LD0]], i32 0
|
||||
; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <4 x float> [[TMP5]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 5, i32 2, i32 3>
|
||||
; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <2 x float> [[TMP4]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x float> [[TMP7]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 1, i32 4, i32 5>
|
||||
; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x float> [[TMP6]], <4 x float> [[TMP6]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
|
||||
; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x float> [[TMP10]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 1, i32 2, i32 4>
|
||||
; CHECK-NEXT: [[TMP12:%.*]] = fmul fast <4 x float> [[TMP9]], [[TMP11]]
|
||||
; CHECK-NEXT: [[TMP13:%.*]] = bitcast float* [[GEP0]] to <4 x float>*
|
||||
; CHECK-NEXT: store <4 x float> [[TMP12]], <4 x float>* [[TMP13]], align 4
|
||||
; CHECK-NEXT: ret void
|
||||
;
|
||||
%gep0 = getelementptr inbounds float, float* %a, i64 0
|
||||
|
|
|
@ -6,55 +6,95 @@ define void @Test(i32) {
|
|||
; CHECK-LABEL: @Test(
|
||||
; CHECK-NEXT: entry:
|
||||
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <8 x i32> poison, i32 [[TMP0:%.*]], i32 0
|
||||
; CHECK-NEXT: [[SHUFFLE7:%.*]] = shufflevector <8 x i32> [[TMP1]], <8 x i32> poison, <8 x i32> zeroinitializer
|
||||
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <16 x i32> poison, i32 [[TMP0]], i32 0
|
||||
; CHECK-NEXT: [[SHUFFLE6:%.*]] = shufflevector <16 x i32> [[TMP2]], <16 x i32> poison, <16 x i32> zeroinitializer
|
||||
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <8 x i32> [[TMP1]], i32 [[TMP0]], i32 1
|
||||
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <8 x i32> [[TMP2]], i32 [[TMP0]], i32 2
|
||||
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <8 x i32> [[TMP3]], i32 [[TMP0]], i32 3
|
||||
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <8 x i32> [[TMP4]], i32 [[TMP0]], i32 4
|
||||
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <8 x i32> [[TMP5]], i32 [[TMP0]], i32 5
|
||||
; CHECK-NEXT: [[TMP7:%.*]] = insertelement <8 x i32> [[TMP6]], i32 [[TMP0]], i32 6
|
||||
; CHECK-NEXT: [[TMP8:%.*]] = insertelement <8 x i32> [[TMP7]], i32 [[TMP0]], i32 7
|
||||
; CHECK-NEXT: [[TMP9:%.*]] = insertelement <16 x i32> poison, i32 [[TMP0]], i32 0
|
||||
; CHECK-NEXT: [[TMP10:%.*]] = insertelement <16 x i32> [[TMP9]], i32 [[TMP0]], i32 1
|
||||
; CHECK-NEXT: [[TMP11:%.*]] = insertelement <16 x i32> [[TMP10]], i32 [[TMP0]], i32 2
|
||||
; CHECK-NEXT: [[TMP12:%.*]] = insertelement <16 x i32> [[TMP11]], i32 [[TMP0]], i32 3
|
||||
; CHECK-NEXT: [[TMP13:%.*]] = insertelement <16 x i32> [[TMP12]], i32 [[TMP0]], i32 4
|
||||
; CHECK-NEXT: [[TMP14:%.*]] = insertelement <16 x i32> [[TMP13]], i32 [[TMP0]], i32 5
|
||||
; CHECK-NEXT: [[TMP15:%.*]] = insertelement <16 x i32> [[TMP14]], i32 [[TMP0]], i32 6
|
||||
; CHECK-NEXT: [[TMP16:%.*]] = insertelement <16 x i32> [[TMP15]], i32 [[TMP0]], i32 7
|
||||
; CHECK-NEXT: [[TMP17:%.*]] = insertelement <16 x i32> [[TMP16]], i32 [[TMP0]], i32 8
|
||||
; CHECK-NEXT: [[TMP18:%.*]] = insertelement <16 x i32> [[TMP17]], i32 [[TMP0]], i32 9
|
||||
; CHECK-NEXT: [[TMP19:%.*]] = insertelement <16 x i32> [[TMP18]], i32 [[TMP0]], i32 10
|
||||
; CHECK-NEXT: [[TMP20:%.*]] = insertelement <16 x i32> [[TMP19]], i32 [[TMP0]], i32 11
|
||||
; CHECK-NEXT: [[TMP21:%.*]] = insertelement <16 x i32> [[TMP20]], i32 [[TMP0]], i32 12
|
||||
; CHECK-NEXT: [[TMP22:%.*]] = insertelement <16 x i32> [[TMP21]], i32 [[TMP0]], i32 13
|
||||
; CHECK-NEXT: [[TMP23:%.*]] = insertelement <16 x i32> [[TMP22]], i32 [[TMP0]], i32 14
|
||||
; CHECK-NEXT: [[TMP24:%.*]] = insertelement <16 x i32> [[TMP23]], i32 [[TMP0]], i32 15
|
||||
; CHECK-NEXT: br label [[LOOP:%.*]]
|
||||
; CHECK: loop:
|
||||
; CHECK-NEXT: [[TMP3:%.*]] = phi <2 x i32> [ [[TMP14:%.*]], [[LOOP]] ], [ zeroinitializer, [[ENTRY:%.*]] ]
|
||||
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i32> [[TMP3]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
|
||||
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <8 x i32> [[SHUFFLE]], i32 1
|
||||
; CHECK-NEXT: [[TMP5:%.*]] = add <8 x i32> [[SHUFFLE]], <i32 0, i32 55, i32 285, i32 1240, i32 1496, i32 8555, i32 12529, i32 13685>
|
||||
; CHECK-NEXT: [[TMP6:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[SHUFFLE6]])
|
||||
; CHECK-NEXT: [[TMP7:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[SHUFFLE7]])
|
||||
; CHECK-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP6]], [[TMP7]]
|
||||
; CHECK-NEXT: [[TMP8:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP5]])
|
||||
; CHECK-NEXT: [[OP_RDX1:%.*]] = and i32 [[OP_RDX]], [[TMP8]]
|
||||
; CHECK-NEXT: [[TMP25:%.*]] = phi <2 x i32> [ [[TMP36:%.*]], [[LOOP]] ], [ zeroinitializer, [[ENTRY:%.*]] ]
|
||||
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i32> [[TMP25]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
|
||||
; CHECK-NEXT: [[TMP26:%.*]] = extractelement <8 x i32> [[SHUFFLE]], i32 1
|
||||
; CHECK-NEXT: [[TMP27:%.*]] = add <8 x i32> [[SHUFFLE]], <i32 0, i32 55, i32 285, i32 1240, i32 1496, i32 8555, i32 12529, i32 13685>
|
||||
; CHECK-NEXT: [[TMP28:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP24]])
|
||||
; CHECK-NEXT: [[TMP29:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP8]])
|
||||
; CHECK-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP28]], [[TMP29]]
|
||||
; CHECK-NEXT: [[TMP30:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP27]])
|
||||
; CHECK-NEXT: [[OP_RDX1:%.*]] = and i32 [[OP_RDX]], [[TMP30]]
|
||||
; CHECK-NEXT: [[OP_RDX2:%.*]] = and i32 [[TMP0]], [[TMP0]]
|
||||
; CHECK-NEXT: [[OP_RDX3:%.*]] = and i32 [[TMP0]], [[TMP4]]
|
||||
; CHECK-NEXT: [[OP_RDX3:%.*]] = and i32 [[TMP0]], [[TMP26]]
|
||||
; CHECK-NEXT: [[OP_RDX4:%.*]] = and i32 [[OP_RDX2]], [[OP_RDX3]]
|
||||
; CHECK-NEXT: [[TMP9:%.*]] = insertelement <2 x i32> poison, i32 [[OP_RDX1]], i32 0
|
||||
; CHECK-NEXT: [[TMP10:%.*]] = insertelement <2 x i32> [[TMP9]], i32 [[TMP4]], i32 1
|
||||
; CHECK-NEXT: [[TMP11:%.*]] = insertelement <2 x i32> <i32 poison, i32 14910>, i32 [[OP_RDX4]], i32 0
|
||||
; CHECK-NEXT: [[TMP12:%.*]] = and <2 x i32> [[TMP10]], [[TMP11]]
|
||||
; CHECK-NEXT: [[TMP13:%.*]] = add <2 x i32> [[TMP10]], [[TMP11]]
|
||||
; CHECK-NEXT: [[TMP14]] = shufflevector <2 x i32> [[TMP12]], <2 x i32> [[TMP13]], <2 x i32> <i32 0, i32 3>
|
||||
; CHECK-NEXT: [[TMP31:%.*]] = insertelement <2 x i32> poison, i32 [[OP_RDX1]], i32 0
|
||||
; CHECK-NEXT: [[TMP32:%.*]] = insertelement <2 x i32> [[TMP31]], i32 [[TMP26]], i32 1
|
||||
; CHECK-NEXT: [[TMP33:%.*]] = insertelement <2 x i32> <i32 poison, i32 14910>, i32 [[OP_RDX4]], i32 0
|
||||
; CHECK-NEXT: [[TMP34:%.*]] = and <2 x i32> [[TMP32]], [[TMP33]]
|
||||
; CHECK-NEXT: [[TMP35:%.*]] = add <2 x i32> [[TMP32]], [[TMP33]]
|
||||
; CHECK-NEXT: [[TMP36]] = shufflevector <2 x i32> [[TMP34]], <2 x i32> [[TMP35]], <2 x i32> <i32 0, i32 3>
|
||||
; CHECK-NEXT: br label [[LOOP]]
|
||||
;
|
||||
; FORCE_REDUCTION-LABEL: @Test(
|
||||
; FORCE_REDUCTION-NEXT: entry:
|
||||
; FORCE_REDUCTION-NEXT: [[TMP1:%.*]] = insertelement <8 x i32> poison, i32 [[TMP0:%.*]], i32 0
|
||||
; FORCE_REDUCTION-NEXT: [[SHUFFLE7:%.*]] = shufflevector <8 x i32> [[TMP1]], <8 x i32> poison, <8 x i32> zeroinitializer
|
||||
; FORCE_REDUCTION-NEXT: [[TMP2:%.*]] = insertelement <16 x i32> poison, i32 [[TMP0]], i32 0
|
||||
; FORCE_REDUCTION-NEXT: [[SHUFFLE6:%.*]] = shufflevector <16 x i32> [[TMP2]], <16 x i32> poison, <16 x i32> zeroinitializer
|
||||
; FORCE_REDUCTION-NEXT: [[TMP2:%.*]] = insertelement <8 x i32> [[TMP1]], i32 [[TMP0]], i32 1
|
||||
; FORCE_REDUCTION-NEXT: [[TMP3:%.*]] = insertelement <8 x i32> [[TMP2]], i32 [[TMP0]], i32 2
|
||||
; FORCE_REDUCTION-NEXT: [[TMP4:%.*]] = insertelement <8 x i32> [[TMP3]], i32 [[TMP0]], i32 3
|
||||
; FORCE_REDUCTION-NEXT: [[TMP5:%.*]] = insertelement <8 x i32> [[TMP4]], i32 [[TMP0]], i32 4
|
||||
; FORCE_REDUCTION-NEXT: [[TMP6:%.*]] = insertelement <8 x i32> [[TMP5]], i32 [[TMP0]], i32 5
|
||||
; FORCE_REDUCTION-NEXT: [[TMP7:%.*]] = insertelement <8 x i32> [[TMP6]], i32 [[TMP0]], i32 6
|
||||
; FORCE_REDUCTION-NEXT: [[TMP8:%.*]] = insertelement <8 x i32> [[TMP7]], i32 [[TMP0]], i32 7
|
||||
; FORCE_REDUCTION-NEXT: [[TMP9:%.*]] = insertelement <16 x i32> poison, i32 [[TMP0]], i32 0
|
||||
; FORCE_REDUCTION-NEXT: [[TMP10:%.*]] = insertelement <16 x i32> [[TMP9]], i32 [[TMP0]], i32 1
|
||||
; FORCE_REDUCTION-NEXT: [[TMP11:%.*]] = insertelement <16 x i32> [[TMP10]], i32 [[TMP0]], i32 2
|
||||
; FORCE_REDUCTION-NEXT: [[TMP12:%.*]] = insertelement <16 x i32> [[TMP11]], i32 [[TMP0]], i32 3
|
||||
; FORCE_REDUCTION-NEXT: [[TMP13:%.*]] = insertelement <16 x i32> [[TMP12]], i32 [[TMP0]], i32 4
|
||||
; FORCE_REDUCTION-NEXT: [[TMP14:%.*]] = insertelement <16 x i32> [[TMP13]], i32 [[TMP0]], i32 5
|
||||
; FORCE_REDUCTION-NEXT: [[TMP15:%.*]] = insertelement <16 x i32> [[TMP14]], i32 [[TMP0]], i32 6
|
||||
; FORCE_REDUCTION-NEXT: [[TMP16:%.*]] = insertelement <16 x i32> [[TMP15]], i32 [[TMP0]], i32 7
|
||||
; FORCE_REDUCTION-NEXT: [[TMP17:%.*]] = insertelement <16 x i32> [[TMP16]], i32 [[TMP0]], i32 8
|
||||
; FORCE_REDUCTION-NEXT: [[TMP18:%.*]] = insertelement <16 x i32> [[TMP17]], i32 [[TMP0]], i32 9
|
||||
; FORCE_REDUCTION-NEXT: [[TMP19:%.*]] = insertelement <16 x i32> [[TMP18]], i32 [[TMP0]], i32 10
|
||||
; FORCE_REDUCTION-NEXT: [[TMP20:%.*]] = insertelement <16 x i32> [[TMP19]], i32 [[TMP0]], i32 11
|
||||
; FORCE_REDUCTION-NEXT: [[TMP21:%.*]] = insertelement <16 x i32> [[TMP20]], i32 [[TMP0]], i32 12
|
||||
; FORCE_REDUCTION-NEXT: [[TMP22:%.*]] = insertelement <16 x i32> [[TMP21]], i32 [[TMP0]], i32 13
|
||||
; FORCE_REDUCTION-NEXT: [[TMP23:%.*]] = insertelement <16 x i32> [[TMP22]], i32 [[TMP0]], i32 14
|
||||
; FORCE_REDUCTION-NEXT: [[TMP24:%.*]] = insertelement <16 x i32> [[TMP23]], i32 [[TMP0]], i32 15
|
||||
; FORCE_REDUCTION-NEXT: br label [[LOOP:%.*]]
|
||||
; FORCE_REDUCTION: loop:
|
||||
; FORCE_REDUCTION-NEXT: [[TMP3:%.*]] = phi <2 x i32> [ [[TMP10:%.*]], [[LOOP]] ], [ zeroinitializer, [[ENTRY:%.*]] ]
|
||||
; FORCE_REDUCTION-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i32> [[TMP3]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
|
||||
; FORCE_REDUCTION-NEXT: [[TMP4:%.*]] = extractelement <8 x i32> [[SHUFFLE]], i32 1
|
||||
; FORCE_REDUCTION-NEXT: [[TMP5:%.*]] = add <8 x i32> [[SHUFFLE]], <i32 0, i32 55, i32 285, i32 1240, i32 1496, i32 8555, i32 12529, i32 13685>
|
||||
; FORCE_REDUCTION-NEXT: [[TMP6:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[SHUFFLE6]])
|
||||
; FORCE_REDUCTION-NEXT: [[TMP7:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[SHUFFLE7]])
|
||||
; FORCE_REDUCTION-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP6]], [[TMP7]]
|
||||
; FORCE_REDUCTION-NEXT: [[TMP8:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP5]])
|
||||
; FORCE_REDUCTION-NEXT: [[OP_RDX1:%.*]] = and i32 [[OP_RDX]], [[TMP8]]
|
||||
; FORCE_REDUCTION-NEXT: [[TMP25:%.*]] = phi <2 x i32> [ [[TMP32:%.*]], [[LOOP]] ], [ zeroinitializer, [[ENTRY:%.*]] ]
|
||||
; FORCE_REDUCTION-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i32> [[TMP25]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
|
||||
; FORCE_REDUCTION-NEXT: [[TMP26:%.*]] = extractelement <8 x i32> [[SHUFFLE]], i32 1
|
||||
; FORCE_REDUCTION-NEXT: [[TMP27:%.*]] = add <8 x i32> [[SHUFFLE]], <i32 0, i32 55, i32 285, i32 1240, i32 1496, i32 8555, i32 12529, i32 13685>
|
||||
; FORCE_REDUCTION-NEXT: [[TMP28:%.*]] = call i32 @llvm.vector.reduce.and.v16i32(<16 x i32> [[TMP24]])
|
||||
; FORCE_REDUCTION-NEXT: [[TMP29:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP8]])
|
||||
; FORCE_REDUCTION-NEXT: [[OP_RDX:%.*]] = and i32 [[TMP28]], [[TMP29]]
|
||||
; FORCE_REDUCTION-NEXT: [[TMP30:%.*]] = call i32 @llvm.vector.reduce.and.v8i32(<8 x i32> [[TMP27]])
|
||||
; FORCE_REDUCTION-NEXT: [[OP_RDX1:%.*]] = and i32 [[OP_RDX]], [[TMP30]]
|
||||
; FORCE_REDUCTION-NEXT: [[OP_RDX2:%.*]] = and i32 [[TMP0]], [[TMP0]]
|
||||
; FORCE_REDUCTION-NEXT: [[OP_RDX3:%.*]] = and i32 [[TMP0]], [[TMP4]]
|
||||
; FORCE_REDUCTION-NEXT: [[OP_RDX3:%.*]] = and i32 [[TMP0]], [[TMP26]]
|
||||
; FORCE_REDUCTION-NEXT: [[OP_RDX4:%.*]] = and i32 [[OP_RDX2]], [[OP_RDX3]]
|
||||
; FORCE_REDUCTION-NEXT: [[OP_RDX5:%.*]] = and i32 [[OP_RDX1]], [[OP_RDX4]]
|
||||
; FORCE_REDUCTION-NEXT: [[VAL_43:%.*]] = add i32 [[TMP4]], 14910
|
||||
; FORCE_REDUCTION-NEXT: [[TMP9:%.*]] = insertelement <2 x i32> poison, i32 [[OP_RDX5]], i32 0
|
||||
; FORCE_REDUCTION-NEXT: [[TMP10]] = insertelement <2 x i32> [[TMP9]], i32 [[VAL_43]], i32 1
|
||||
; FORCE_REDUCTION-NEXT: [[VAL_43:%.*]] = add i32 [[TMP26]], 14910
|
||||
; FORCE_REDUCTION-NEXT: [[TMP31:%.*]] = insertelement <2 x i32> poison, i32 [[OP_RDX5]], i32 0
|
||||
; FORCE_REDUCTION-NEXT: [[TMP32]] = insertelement <2 x i32> [[TMP31]], i32 [[VAL_43]], i32 1
|
||||
; FORCE_REDUCTION-NEXT: br label [[LOOP]]
|
||||
;
|
||||
entry:
|
||||
|
|
|
@ -230,25 +230,21 @@ define <8 x i32> @ashr_shl_v8i32_const(<8 x i32> %a) {
|
|||
|
||||
define <8 x i32> @ashr_lshr_shl_v8i32(<8 x i32> %a, <8 x i32> %b) {
|
||||
; SSE-LABEL: @ashr_lshr_shl_v8i32(
|
||||
; SSE-NEXT: [[A6:%.*]] = extractelement <8 x i32> [[A:%.*]], i64 6
|
||||
; SSE-NEXT: [[A7:%.*]] = extractelement <8 x i32> [[A]], i64 7
|
||||
; SSE-NEXT: [[B6:%.*]] = extractelement <8 x i32> [[B:%.*]], i64 6
|
||||
; SSE-NEXT: [[B7:%.*]] = extractelement <8 x i32> [[B]], i64 7
|
||||
; SSE-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[A]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
||||
; SSE-NEXT: [[TMP2:%.*]] = shufflevector <8 x i32> [[B]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
||||
; SSE-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[A:%.*]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
||||
; SSE-NEXT: [[TMP2:%.*]] = shufflevector <8 x i32> [[B:%.*]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
||||
; SSE-NEXT: [[TMP3:%.*]] = ashr <4 x i32> [[TMP1]], [[TMP2]]
|
||||
; SSE-NEXT: [[TMP4:%.*]] = lshr <4 x i32> [[TMP1]], [[TMP2]]
|
||||
; SSE-NEXT: [[TMP5:%.*]] = shufflevector <4 x i32> [[TMP3]], <4 x i32> [[TMP4]], <4 x i32> <i32 0, i32 1, i32 6, i32 7>
|
||||
; SSE-NEXT: [[TMP6:%.*]] = lshr <8 x i32> [[A]], [[B]]
|
||||
; SSE-NEXT: [[TMP7:%.*]] = shufflevector <8 x i32> [[TMP6]], <8 x i32> poison, <2 x i32> <i32 4, i32 5>
|
||||
; SSE-NEXT: [[AB6:%.*]] = shl i32 [[A6]], [[B6]]
|
||||
; SSE-NEXT: [[AB7:%.*]] = shl i32 [[A7]], [[B7]]
|
||||
; SSE-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP5]], <4 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; SSE-NEXT: [[TMP9:%.*]] = shufflevector <2 x i32> [[TMP7]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; SSE-NEXT: [[R51:%.*]] = shufflevector <8 x i32> [[TMP8]], <8 x i32> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
|
||||
; SSE-NEXT: [[R6:%.*]] = insertelement <8 x i32> [[R51]], i32 [[AB6]], i64 6
|
||||
; SSE-NEXT: [[R7:%.*]] = insertelement <8 x i32> [[R6]], i32 [[AB7]], i64 7
|
||||
; SSE-NEXT: ret <8 x i32> [[R7]]
|
||||
; SSE-NEXT: [[TMP8:%.*]] = shl <8 x i32> [[A]], [[B]]
|
||||
; SSE-NEXT: [[TMP9:%.*]] = shufflevector <8 x i32> [[TMP8]], <8 x i32> poison, <2 x i32> <i32 6, i32 7>
|
||||
; SSE-NEXT: [[TMP10:%.*]] = shufflevector <4 x i32> [[TMP5]], <4 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; SSE-NEXT: [[TMP11:%.*]] = shufflevector <2 x i32> [[TMP7]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; SSE-NEXT: [[R52:%.*]] = shufflevector <8 x i32> [[TMP10]], <8 x i32> [[TMP11]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
|
||||
; SSE-NEXT: [[TMP12:%.*]] = shufflevector <2 x i32> [[TMP9]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; SSE-NEXT: [[R71:%.*]] = shufflevector <8 x i32> [[R52]], <8 x i32> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
|
||||
; SSE-NEXT: ret <8 x i32> [[R71]]
|
||||
;
|
||||
; SLM-LABEL: @ashr_lshr_shl_v8i32(
|
||||
; SLM-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[A:%.*]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
||||
|
|
|
@ -230,25 +230,21 @@ define <8 x i32> @ashr_shl_v8i32_const(<8 x i32> %a) {
|
|||
|
||||
define <8 x i32> @ashr_lshr_shl_v8i32(<8 x i32> %a, <8 x i32> %b) {
|
||||
; SSE-LABEL: @ashr_lshr_shl_v8i32(
|
||||
; SSE-NEXT: [[A6:%.*]] = extractelement <8 x i32> [[A:%.*]], i64 6
|
||||
; SSE-NEXT: [[A7:%.*]] = extractelement <8 x i32> [[A]], i64 7
|
||||
; SSE-NEXT: [[B6:%.*]] = extractelement <8 x i32> [[B:%.*]], i64 6
|
||||
; SSE-NEXT: [[B7:%.*]] = extractelement <8 x i32> [[B]], i64 7
|
||||
; SSE-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[A]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
||||
; SSE-NEXT: [[TMP2:%.*]] = shufflevector <8 x i32> [[B]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
||||
; SSE-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[A:%.*]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
||||
; SSE-NEXT: [[TMP2:%.*]] = shufflevector <8 x i32> [[B:%.*]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
||||
; SSE-NEXT: [[TMP3:%.*]] = ashr <4 x i32> [[TMP1]], [[TMP2]]
|
||||
; SSE-NEXT: [[TMP4:%.*]] = lshr <4 x i32> [[TMP1]], [[TMP2]]
|
||||
; SSE-NEXT: [[TMP5:%.*]] = shufflevector <4 x i32> [[TMP3]], <4 x i32> [[TMP4]], <4 x i32> <i32 0, i32 1, i32 6, i32 7>
|
||||
; SSE-NEXT: [[TMP6:%.*]] = lshr <8 x i32> [[A]], [[B]]
|
||||
; SSE-NEXT: [[TMP7:%.*]] = shufflevector <8 x i32> [[TMP6]], <8 x i32> poison, <2 x i32> <i32 4, i32 5>
|
||||
; SSE-NEXT: [[AB6:%.*]] = shl i32 [[A6]], [[B6]]
|
||||
; SSE-NEXT: [[AB7:%.*]] = shl i32 [[A7]], [[B7]]
|
||||
; SSE-NEXT: [[TMP8:%.*]] = shufflevector <4 x i32> [[TMP5]], <4 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; SSE-NEXT: [[TMP9:%.*]] = shufflevector <2 x i32> [[TMP7]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; SSE-NEXT: [[R51:%.*]] = shufflevector <8 x i32> [[TMP8]], <8 x i32> [[TMP9]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
|
||||
; SSE-NEXT: [[R6:%.*]] = insertelement <8 x i32> [[R51]], i32 [[AB6]], i64 6
|
||||
; SSE-NEXT: [[R7:%.*]] = insertelement <8 x i32> [[R6]], i32 [[AB7]], i64 7
|
||||
; SSE-NEXT: ret <8 x i32> [[R7]]
|
||||
; SSE-NEXT: [[TMP8:%.*]] = shl <8 x i32> [[A]], [[B]]
|
||||
; SSE-NEXT: [[TMP9:%.*]] = shufflevector <8 x i32> [[TMP8]], <8 x i32> poison, <2 x i32> <i32 6, i32 7>
|
||||
; SSE-NEXT: [[TMP10:%.*]] = shufflevector <4 x i32> [[TMP5]], <4 x i32> poison, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; SSE-NEXT: [[TMP11:%.*]] = shufflevector <2 x i32> [[TMP7]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; SSE-NEXT: [[R52:%.*]] = shufflevector <8 x i32> [[TMP10]], <8 x i32> [[TMP11]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 undef, i32 undef>
|
||||
; SSE-NEXT: [[TMP12:%.*]] = shufflevector <2 x i32> [[TMP9]], <2 x i32> poison, <8 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; SSE-NEXT: [[R71:%.*]] = shufflevector <8 x i32> [[R52]], <8 x i32> [[TMP12]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 8, i32 9>
|
||||
; SSE-NEXT: ret <8 x i32> [[R71]]
|
||||
;
|
||||
; SLM-LABEL: @ashr_lshr_shl_v8i32(
|
||||
; SLM-NEXT: [[TMP1:%.*]] = shufflevector <8 x i32> [[A:%.*]], <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
||||
|
|
|
@ -52,14 +52,15 @@ entry:
|
|||
define <4 x float> @PR16739_byref(<4 x float>* nocapture readonly dereferenceable(16) %x) {
|
||||
; CHECK-LABEL: @PR16739_byref(
|
||||
; CHECK-NEXT: [[GEP0:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[X:%.*]], i64 0, i64 0
|
||||
; CHECK-NEXT: [[GEP2:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[X]], i64 0, i64 2
|
||||
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[GEP0]] to <2 x float>*
|
||||
; CHECK-NEXT: [[GEP1:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[X]], i64 0, i64 1
|
||||
; CHECK-NEXT: [[X0:%.*]] = load float, float* [[GEP0]], align 4
|
||||
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[GEP1]] to <2 x float>*
|
||||
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x float>, <2 x float>* [[TMP1]], align 4
|
||||
; CHECK-NEXT: [[X2:%.*]] = load float, float* [[GEP2]], align 4
|
||||
; CHECK-NEXT: [[I0:%.*]] = insertelement <4 x float> poison, float [[X0]], i32 0
|
||||
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; CHECK-NEXT: [[I2:%.*]] = insertelement <4 x float> [[TMP3]], float [[X2]], i32 2
|
||||
; CHECK-NEXT: [[I3:%.*]] = insertelement <4 x float> [[I2]], float [[X2]], i32 3
|
||||
; CHECK-NEXT: ret <4 x float> [[I3]]
|
||||
; CHECK-NEXT: [[I21:%.*]] = shufflevector <4 x float> [[I0]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
|
||||
; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[I21]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 2, i32 5>
|
||||
; CHECK-NEXT: ret <4 x float> [[TMP4]]
|
||||
;
|
||||
%gep0 = getelementptr inbounds <4 x float>, <4 x float>* %x, i64 0, i64 0
|
||||
%gep1 = getelementptr inbounds <4 x float>, <4 x float>* %x, i64 0, i64 1
|
||||
|
|
|
@ -52,14 +52,15 @@ entry:
|
|||
define <4 x float> @PR16739_byref(<4 x float>* nocapture readonly dereferenceable(16) %x) {
|
||||
; CHECK-LABEL: @PR16739_byref(
|
||||
; CHECK-NEXT: [[GEP0:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[X:%.*]], i64 0, i64 0
|
||||
; CHECK-NEXT: [[GEP2:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[X]], i64 0, i64 2
|
||||
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[GEP0]] to <2 x float>*
|
||||
; CHECK-NEXT: [[GEP1:%.*]] = getelementptr inbounds <4 x float>, <4 x float>* [[X]], i64 0, i64 1
|
||||
; CHECK-NEXT: [[X0:%.*]] = load float, float* [[GEP0]], align 4
|
||||
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[GEP1]] to <2 x float>*
|
||||
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x float>, <2 x float>* [[TMP1]], align 4
|
||||
; CHECK-NEXT: [[X2:%.*]] = load float, float* [[GEP2]], align 4
|
||||
; CHECK-NEXT: [[I0:%.*]] = insertelement <4 x float> undef, float [[X0]], i32 0
|
||||
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
|
||||
; CHECK-NEXT: [[I2:%.*]] = insertelement <4 x float> [[TMP3]], float [[X2]], i32 2
|
||||
; CHECK-NEXT: [[I3:%.*]] = insertelement <4 x float> [[I2]], float [[X2]], i32 3
|
||||
; CHECK-NEXT: ret <4 x float> [[I3]]
|
||||
; CHECK-NEXT: [[I21:%.*]] = shufflevector <4 x float> [[I0]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
|
||||
; CHECK-NEXT: [[TMP4:%.*]] = shufflevector <4 x float> [[I21]], <4 x float> [[TMP3]], <4 x i32> <i32 0, i32 1, i32 2, i32 5>
|
||||
; CHECK-NEXT: ret <4 x float> [[TMP4]]
|
||||
;
|
||||
%gep0 = getelementptr inbounds <4 x float>, <4 x float>* %x, i64 0, i64 0
|
||||
%gep1 = getelementptr inbounds <4 x float>, <4 x float>* %x, i64 0, i64 1
|
||||
|
|
|
@ -14,9 +14,23 @@ define void @test() #0 {
|
|||
; CHECK-NEXT: [[TMP:%.*]] = phi i32 [ undef, [[BB1]] ], [ undef, [[BB:%.*]] ]
|
||||
; CHECK-NEXT: [[TMP2:%.*]] = phi i32 [ [[OP_RDX:%.*]], [[BB1]] ], [ undef, [[BB]] ]
|
||||
; CHECK-NEXT: [[TMP0:%.*]] = insertelement <16 x i32> poison, i32 [[TMP]], i32 0
|
||||
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <16 x i32> [[TMP0]], <16 x i32> poison, <16 x i32> zeroinitializer
|
||||
; CHECK-NEXT: [[TMP1:%.*]] = call i32 @llvm.vector.reduce.mul.v16i32(<16 x i32> [[SHUFFLE]])
|
||||
; CHECK-NEXT: [[OP_RDX]] = mul i32 [[TMP1]], undef
|
||||
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <16 x i32> [[TMP0]], i32 [[TMP]], i32 1
|
||||
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <16 x i32> [[TMP1]], i32 [[TMP]], i32 2
|
||||
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <16 x i32> [[TMP2]], i32 [[TMP]], i32 3
|
||||
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <16 x i32> [[TMP3]], i32 [[TMP]], i32 4
|
||||
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <16 x i32> [[TMP4]], i32 [[TMP]], i32 5
|
||||
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <16 x i32> [[TMP5]], i32 [[TMP]], i32 6
|
||||
; CHECK-NEXT: [[TMP7:%.*]] = insertelement <16 x i32> [[TMP6]], i32 [[TMP]], i32 7
|
||||
; CHECK-NEXT: [[TMP8:%.*]] = insertelement <16 x i32> [[TMP7]], i32 [[TMP]], i32 8
|
||||
; CHECK-NEXT: [[TMP9:%.*]] = insertelement <16 x i32> [[TMP8]], i32 [[TMP]], i32 9
|
||||
; CHECK-NEXT: [[TMP10:%.*]] = insertelement <16 x i32> [[TMP9]], i32 [[TMP]], i32 10
|
||||
; CHECK-NEXT: [[TMP11:%.*]] = insertelement <16 x i32> [[TMP10]], i32 [[TMP]], i32 11
|
||||
; CHECK-NEXT: [[TMP12:%.*]] = insertelement <16 x i32> [[TMP11]], i32 [[TMP]], i32 12
|
||||
; CHECK-NEXT: [[TMP13:%.*]] = insertelement <16 x i32> [[TMP12]], i32 [[TMP]], i32 13
|
||||
; CHECK-NEXT: [[TMP14:%.*]] = insertelement <16 x i32> [[TMP13]], i32 [[TMP]], i32 14
|
||||
; CHECK-NEXT: [[TMP15:%.*]] = insertelement <16 x i32> [[TMP14]], i32 [[TMP]], i32 15
|
||||
; CHECK-NEXT: [[TMP16:%.*]] = call i32 @llvm.vector.reduce.mul.v16i32(<16 x i32> [[TMP15]])
|
||||
; CHECK-NEXT: [[OP_RDX]] = mul i32 [[TMP16]], undef
|
||||
; CHECK-NEXT: br label [[BB1]]
|
||||
;
|
||||
bb:
|
||||
|
@ -52,10 +66,16 @@ define void @test_2(i8 addrspace(1)* %arg, i32 %arg1) #0 {
|
|||
; CHECK-NEXT: [[TMP:%.*]] = phi i32 [ undef, [[BB:%.*]] ], [ undef, [[BB2]] ]
|
||||
; CHECK-NEXT: [[TMP3:%.*]] = phi i32 [ 0, [[BB]] ], [ undef, [[BB2]] ]
|
||||
; CHECK-NEXT: [[TMP0:%.*]] = insertelement <8 x i32> poison, i32 [[TMP]], i32 0
|
||||
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <8 x i32> [[TMP0]], <8 x i32> poison, <8 x i32> zeroinitializer
|
||||
; CHECK-NEXT: [[TMP1:%.*]] = call i32 @llvm.vector.reduce.add.v8i32(<8 x i32> undef)
|
||||
; CHECK-NEXT: [[TMP2:%.*]] = call i32 @llvm.vector.reduce.add.v8i32(<8 x i32> [[SHUFFLE]])
|
||||
; CHECK-NEXT: [[OP_RDX:%.*]] = add i32 [[TMP1]], [[TMP2]]
|
||||
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <8 x i32> [[TMP0]], i32 [[TMP]], i32 1
|
||||
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <8 x i32> [[TMP1]], i32 [[TMP]], i32 2
|
||||
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <8 x i32> [[TMP2]], i32 [[TMP]], i32 3
|
||||
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <8 x i32> [[TMP3]], i32 [[TMP]], i32 4
|
||||
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <8 x i32> [[TMP4]], i32 [[TMP]], i32 5
|
||||
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <8 x i32> [[TMP5]], i32 [[TMP]], i32 6
|
||||
; CHECK-NEXT: [[TMP7:%.*]] = insertelement <8 x i32> [[TMP6]], i32 [[TMP]], i32 7
|
||||
; CHECK-NEXT: [[TMP8:%.*]] = call i32 @llvm.vector.reduce.add.v8i32(<8 x i32> undef)
|
||||
; CHECK-NEXT: [[TMP9:%.*]] = call i32 @llvm.vector.reduce.add.v8i32(<8 x i32> [[TMP7]])
|
||||
; CHECK-NEXT: [[OP_RDX:%.*]] = add i32 [[TMP8]], [[TMP9]]
|
||||
; CHECK-NEXT: [[OP_RDX1:%.*]] = add i32 [[OP_RDX]], undef
|
||||
; CHECK-NEXT: call void @use(i32 [[OP_RDX1]])
|
||||
; CHECK-NEXT: br label [[BB2]]
|
||||
|
|
|
@ -12,27 +12,28 @@ define fastcc void @_ZN12_GLOBAL__N_127PolynomialMultiplyRecognize9recognizeEv()
|
|||
; CHECK-NEXT: [[TMP0:%.*]] = getelementptr inbounds %"struct.std::array", %"struct.std::array"* undef, i64 0, i32 0, i64 0
|
||||
; CHECK-NEXT: [[SUB_I:%.*]] = add nsw i32 undef, -1
|
||||
; CHECK-NEXT: [[CONV31_I:%.*]] = and i32 undef, [[SUB_I]]
|
||||
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <4 x i32> poison, i32 [[CONV31_I]], i32 0
|
||||
; CHECK-NEXT: [[SHUFFLE1:%.*]] = shufflevector <4 x i32> [[TMP1]], <4 x i32> poison, <4 x i32> zeroinitializer
|
||||
; CHECK-NEXT: [[TMP2:%.*]] = lshr <4 x i32> [[SHUFFLE1]], <i32 1, i32 2, i32 3, i32 4>
|
||||
; CHECK-NEXT: [[SHR_4_I_I:%.*]] = lshr i32 [[CONV31_I]], 5
|
||||
; CHECK-NEXT: [[SHR_5_I_I:%.*]] = lshr i32 [[CONV31_I]], 6
|
||||
; CHECK-NEXT: [[SHR_6_I_I:%.*]] = lshr i32 [[CONV31_I]], 7
|
||||
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <8 x i32> poison, i32 [[CONV31_I]], i32 0
|
||||
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <8 x i32> [[TMP3]], <8 x i32> poison, <8 x i32> zeroinitializer
|
||||
; CHECK-NEXT: [[TMP4:%.*]] = lshr <8 x i32> [[SHUFFLE]], <i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
|
||||
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <16 x i32> poison, i32 [[SUB_I]], i32 0
|
||||
; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <4 x i32> [[TMP2]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <16 x i32> [[TMP5]], <16 x i32> [[TMP6]], <16 x i32> <i32 0, i32 16, i32 17, i32 18, i32 19, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
|
||||
; CHECK-NEXT: [[TMP8:%.*]] = insertelement <16 x i32> [[TMP7]], i32 [[SHR_4_I_I]], i32 5
|
||||
; CHECK-NEXT: [[TMP9:%.*]] = insertelement <16 x i32> [[TMP8]], i32 [[SHR_5_I_I]], i32 6
|
||||
; CHECK-NEXT: [[TMP10:%.*]] = insertelement <16 x i32> [[TMP9]], i32 [[SHR_6_I_I]], i32 7
|
||||
; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <8 x i32> [[TMP4]], <8 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <16 x i32> [[TMP10]], <16 x i32> [[TMP11]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23>
|
||||
; CHECK-NEXT: [[TMP13:%.*]] = trunc <16 x i32> [[TMP12]] to <16 x i8>
|
||||
; CHECK-NEXT: [[TMP14:%.*]] = and <16 x i8> [[TMP13]], <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1>
|
||||
; CHECK-NEXT: [[TMP15:%.*]] = bitcast i8* [[TMP0]] to <16 x i8>*
|
||||
; CHECK-NEXT: store <16 x i8> [[TMP14]], <16 x i8>* [[TMP15]], align 1
|
||||
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <8 x i32> poison, i32 [[CONV31_I]], i32 0
|
||||
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <8 x i32> [[TMP1]], <8 x i32> poison, <8 x i32> zeroinitializer
|
||||
; CHECK-NEXT: [[TMP2:%.*]] = lshr <8 x i32> [[SHUFFLE]], <i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
|
||||
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <4 x i32> poison, i32 [[CONV31_I]], i32 0
|
||||
; CHECK-NEXT: [[SHUFFLE1:%.*]] = shufflevector <4 x i32> [[TMP3]], <4 x i32> poison, <4 x i32> zeroinitializer
|
||||
; CHECK-NEXT: [[TMP4:%.*]] = lshr <4 x i32> [[SHUFFLE1]], <i32 9, i32 10, i32 11, i32 12>
|
||||
; CHECK-NEXT: [[SHR_12_I_I:%.*]] = lshr i32 [[CONV31_I]], 13
|
||||
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x i32> poison, i32 [[CONV31_I]], i32 0
|
||||
; CHECK-NEXT: [[TMP6:%.*]] = insertelement <2 x i32> [[TMP5]], i32 [[CONV31_I]], i32 1
|
||||
; CHECK-NEXT: [[TMP7:%.*]] = lshr <2 x i32> [[TMP6]], <i32 14, i32 15>
|
||||
; CHECK-NEXT: [[TMP8:%.*]] = insertelement <16 x i32> poison, i32 [[SUB_I]], i32 0
|
||||
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <8 x i32> [[TMP2]], <8 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <16 x i32> [[TMP8]], <16 x i32> [[TMP9]], <16 x i32> <i32 0, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
|
||||
; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x i32> [[TMP4]], <4 x i32> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <16 x i32> [[TMP10]], <16 x i32> [[TMP11]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 16, i32 17, i32 18, i32 19, i32 13, i32 14, i32 15>
|
||||
; CHECK-NEXT: [[TMP13:%.*]] = insertelement <16 x i32> [[TMP12]], i32 [[SHR_12_I_I]], i32 13
|
||||
; CHECK-NEXT: [[TMP14:%.*]] = shufflevector <2 x i32> [[TMP7]], <2 x i32> poison, <16 x i32> <i32 0, i32 1, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
|
||||
; CHECK-NEXT: [[TMP15:%.*]] = shufflevector <16 x i32> [[TMP13]], <16 x i32> [[TMP14]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 16, i32 17>
|
||||
; CHECK-NEXT: [[TMP16:%.*]] = trunc <16 x i32> [[TMP15]] to <16 x i8>
|
||||
; CHECK-NEXT: [[TMP17:%.*]] = and <16 x i8> [[TMP16]], <i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1, i8 1>
|
||||
; CHECK-NEXT: [[TMP18:%.*]] = bitcast i8* [[TMP0]] to <16 x i8>*
|
||||
; CHECK-NEXT: store <16 x i8> [[TMP17]], <16 x i8>* [[TMP18]], align 1
|
||||
; CHECK-NEXT: unreachable
|
||||
; CHECK: if.end50.i:
|
||||
; CHECK-NEXT: ret void
|
||||
|
|
Loading…
Reference in New Issue