[Attributor] Introduce bit-encodings for abstract states

Summary:
The IntegerState, and its sepecialization BooleanState, can be used to
simplify the implementation of abstract attributes. The two abstract
state implementations provide storage and helpers to deal with bit-wise
encoded state.

Subscribers: hiraditya, bollu, llvm-commits

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D60012

llvm-svn: 363407
This commit is contained in:
Johannes Doerfert 2019-06-14 14:53:36 +00:00
parent 492d71cc99
commit d85dd0f0c9
1 changed files with 84 additions and 0 deletions

View File

@ -367,6 +367,90 @@ struct AbstractState {
virtual void indicatePessimisticFixpoint() = 0;
};
/// Simple state with integers encoding.
///
/// The interface ensures that the assumed bits are always a subset of the known
/// bits. Users can only add known bits and, except through adding known bits,
/// they can only remove assumed bits. This should guarantee monotoniticy and
/// thereby the existence of a fixpoint (if used corretly). The fixpoint is
/// reached when the assumed and known state/bits are equal. Users can
/// force/inidicate a fixpoint. If an optimistic one is indicated, the known
/// state will catch up with the assumed one, for a pessimistic fixpoint it is
/// the other way around.
struct IntegerState : public AbstractState {
/// Undrlying integer type, we assume 32 bits to be enough.
using base_t = uint32_t;
/// Initialize the (best) state.
IntegerState(base_t BestState = ~0) : Assumed(BestState) {}
/// Return the worst possible representable state.
static constexpr base_t getWorstState() { return 0; }
/// See AbstractState::isValidState()
/// NOTE: For now we simply pretend that the worst possible state is invalid.
bool isValidState() const override { return Assumed != getWorstState(); }
/// See AbstractState::isAtFixpoint()
bool isAtFixpoint() const override { return Assumed == Known; }
/// See AbstractState::indicateOptimisticFixpoint(...)
void indicateOptimisticFixpoint() override { Known = Assumed; }
/// See AbstractState::indicatePessimisticFixpoint(...)
void indicatePessimisticFixpoint() override { Assumed = Known; }
/// Return the known state encoding
base_t getKnown() const { return Known; }
/// Return the assumed state encoding.
base_t getAssumed() const { return Assumed; }
/// Return true if the bits set in \p BitsEncoding are "known bits".
bool isKnown(base_t BitsEncoding) const {
return (Known & BitsEncoding) == BitsEncoding;
}
/// Return true if the bits set in \p BitsEncoding are "assumed bits".
bool isAssumed(base_t BitsEncoding) const {
return (Assumed & BitsEncoding) == BitsEncoding;
}
/// Add the bits in \p BitsEncoding to the "known bits".
IntegerState &addKnownBits(base_t Bits) {
// Make sure we never miss any "known bits".
Assumed |= Bits;
Known |= Bits;
return *this;
}
/// Remove the bits in \p BitsEncoding from the "assumed bits" if not known.
IntegerState &removeAssumedBits(base_t BitsEncoding) {
// Make sure we never loose any "known bits".
Assumed = (Assumed & ~BitsEncoding) | Known;
return *this;
}
/// Keep only "assumed bits" also set in \p BitsEncoding but all known ones.
IntegerState &intersectAssumedBits(base_t BitsEncoding) {
// Make sure we never loose any "known bits".
Assumed = (Assumed & BitsEncoding) | Known;
return *this;
}
private:
/// The known state encoding in an integer of type base_t.
base_t Known = getWorstState();
/// The assumed state encoding in an integer of type base_t.
base_t Assumed;
};
/// Simple wrapper for a single bit (boolean) state.
struct BooleanState : public IntegerState {
BooleanState() : IntegerState(1){};
};
/// Base struct for all "concrete attribute" deductions.
///
/// The abstract attribute is a minimal interface that allows the Attributor to