forked from OSchip/llvm-project
[CUDA] Don't assume that destructors can't be overloaded.
Summary: You can overload a destructor in CUDA, and SemaOverload needs to be tweaked not to crash when it sees an explicit call to an overloaded destructor. Reviewers: rsmith Subscribers: cfe-commits, tra Differential Revision: http://reviews.llvm.org/D21912 llvm-svn: 275231
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@ -12407,8 +12407,7 @@ Sema::BuildCallToMemberFunction(Scope *S, Expr *MemExprE,
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if (CXXDestructorDecl *DD =
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dyn_cast<CXXDestructorDecl>(TheCall->getMethodDecl())) {
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// a->A::f() doesn't go through the vtable, except in AppleKext mode.
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bool CallCanBeVirtual = !cast<MemberExpr>(NakedMemExpr)->hasQualifier() ||
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getLangOpts().AppleKext;
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bool CallCanBeVirtual = !MemExpr->hasQualifier() || getLangOpts().AppleKext;
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CheckVirtualDtorCall(DD, MemExpr->getLocStart(), /*IsDelete=*/false,
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CallCanBeVirtual, /*WarnOnNonAbstractTypes=*/true,
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MemExpr->getMemberLoc());
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@ -0,0 +1,17 @@
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// expected-no-diagnostics
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// RUN: %clang_cc1 -triple x86_64-unknown-linux-gnu -fsyntax-only -verify %s
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// RUN: %clang_cc1 -triple nvptx64-nvidia-cuda -fsyntax-only -fcuda-is-device -verify %s
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#include "Inputs/cuda.h"
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struct S {
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__host__ ~S() {}
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__device__ ~S() {}
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};
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__host__ __device__ void test() {
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S s;
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// This should not crash clang.
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s.~S();
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}
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