Revert "[mem2reg] Use range loops (NFCI)"

This reverts commit r325532.

llvm-svn: 325539
This commit is contained in:
Brian Gesiak 2018-02-19 22:48:51 +00:00
parent c1e5c218e6
commit d1eabb1810
1 changed files with 9 additions and 8 deletions

View File

@ -136,8 +136,8 @@ struct AllocaInfo {
// As we scan the uses of the alloca instruction, keep track of stores,
// and decide whether all of the loads and stores to the alloca are within
// the same basic block.
for (User *U : AI->users()) {
Instruction *User = cast<Instruction>(U);
for (auto UI = AI->user_begin(), E = AI->user_end(); UI != E;) {
Instruction *User = cast<Instruction>(*UI++);
if (StoreInst *SI = dyn_cast<StoreInst>(User)) {
// Remember the basic blocks which define new values for the alloca
@ -325,8 +325,9 @@ static void removeLifetimeIntrinsicUsers(AllocaInst *AI) {
// Knowing that this alloca is promotable, we know that it's safe to kill all
// instructions except for load and store.
for (User *U : AI->users()) {
Instruction *I = cast<Instruction>(U);
for (auto UI = AI->user_begin(), UE = AI->user_end(); UI != UE;) {
Instruction *I = cast<Instruction>(*UI);
++UI;
if (isa<LoadInst>(I) || isa<StoreInst>(I))
continue;
@ -363,8 +364,8 @@ static bool rewriteSingleStoreAlloca(AllocaInst *AI, AllocaInfo &Info,
// Clear out UsingBlocks. We will reconstruct it here if needed.
Info.UsingBlocks.clear();
for (User *U : AI->users()) {
Instruction *UserInst = cast<Instruction>(U);
for (auto UI = AI->user_begin(), E = AI->user_end(); UI != E;) {
Instruction *UserInst = cast<Instruction>(*UI++);
if (!isa<LoadInst>(UserInst)) {
assert(UserInst == OnlyStore && "Should only have load/stores");
continue;
@ -478,8 +479,8 @@ static bool promoteSingleBlockAlloca(AllocaInst *AI, const AllocaInfo &Info,
// Walk all of the loads from this alloca, replacing them with the nearest
// store above them, if any.
for (User *U : AI->users()) {
LoadInst *LI = dyn_cast<LoadInst>(U);
for (auto UI = AI->user_begin(), E = AI->user_end(); UI != E;) {
LoadInst *LI = dyn_cast<LoadInst>(*UI++);
if (!LI)
continue;