Give RegAllocSimple a TargetInstrInfo member to keep it consistent

with RegAllocLocal.

llvm-svn: 53347
This commit is contained in:
Dan Gohman 2008-07-09 19:56:01 +00:00
parent 8ab08642ee
commit d0a33a9270
1 changed files with 2 additions and 2 deletions

View File

@ -46,6 +46,7 @@ namespace {
MachineFunction *MF;
const TargetMachine *TM;
const TargetRegisterInfo *TRI;
const TargetInstrInfo *TII;
// StackSlotForVirtReg - Maps SSA Regs => frame index on the stack where
// these values are spilled
@ -144,7 +145,6 @@ unsigned RegAllocSimple::reloadVirtReg(MachineBasicBlock &MBB,
// Add move instruction(s)
++NumLoads;
const TargetInstrInfo* TII = MBB.getParent()->getTarget().getInstrInfo();
TII->loadRegFromStackSlot(MBB, I, PhysReg, FrameIdx, RC);
return PhysReg;
}
@ -153,7 +153,6 @@ void RegAllocSimple::spillVirtReg(MachineBasicBlock &MBB,
MachineBasicBlock::iterator I,
unsigned VirtReg, unsigned PhysReg) {
const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(VirtReg);
const TargetInstrInfo* TII = MBB.getParent()->getTarget().getInstrInfo();
int FrameIdx = getStackSpaceFor(VirtReg, RC);
@ -240,6 +239,7 @@ bool RegAllocSimple::runOnMachineFunction(MachineFunction &Fn) {
MF = &Fn;
TM = &MF->getTarget();
TRI = TM->getRegisterInfo();
TII = TM->getInstrInfo();
// Loop over all of the basic blocks, eliminating virtual register references
for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end();