forked from OSchip/llvm-project
DiagnosticsEngine should clear DelayedDiagID before reporting the
delayed diagnostic This fix avoids an infinite recursion that was uncovered in one of our internal tests by r301992. The testcase is the most reduced version of that auto-generated test. This is an improved version of the reverted commit r302037. The previous fix actually managed to expose another subtle bug whereby `fatal_too_many_errors` error was reported twice, with the second report setting the `FatalErrorOccurred` flag. That prevented the notes that followed the diagnostic the caused `fatal_too_many_errors` to be emitted. This commit ensures that notes that follow `fatal_too_many_errors` but that belong to the diagnostic that caused `fatal_too_many_errors` won't be emitted by setting the `FatalErrorOccurred` when emitting `fatal_too_many_errors`. rdar://31962618 llvm-svn: 302151
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@ -146,10 +146,9 @@ void DiagnosticsEngine::SetDelayedDiagnostic(unsigned DiagID, StringRef Arg1,
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}
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void DiagnosticsEngine::ReportDelayed() {
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Report(DelayedDiagID) << DelayedDiagArg1 << DelayedDiagArg2;
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unsigned ID = DelayedDiagID;
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DelayedDiagID = 0;
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DelayedDiagArg1.clear();
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DelayedDiagArg2.clear();
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Report(ID) << DelayedDiagArg1 << DelayedDiagArg2;
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}
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void DiagnosticsEngine::DiagStateMap::appendFirst(
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@ -420,11 +419,10 @@ bool DiagnosticsEngine::EmitCurrentDiagnostic(bool Force) {
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}
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// Clear out the current diagnostic object.
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unsigned DiagID = CurDiagID;
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Clear();
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// If there was a delayed diagnostic, emit it now.
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if (!Force && DelayedDiagID && DelayedDiagID != DiagID)
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if (!Force && DelayedDiagID)
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ReportDelayed();
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return Emitted;
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@ -666,6 +666,10 @@ bool DiagnosticIDs::ProcessDiag(DiagnosticsEngine &Diag) const {
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}
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}
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// Make sure we set FatalErrorOccurred to ensure that the notes from the
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// diagnostic that caused `fatal_too_many_errors` won't be emitted.
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if (Diag.CurDiagID == diag::fatal_too_many_errors)
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Diag.FatalErrorOccurred = true;
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// Finally, report it.
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EmitDiag(Diag, DiagLevel);
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return true;
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@ -0,0 +1,29 @@
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// RUN: env CINDEXTEST_KEEP_GOING=1 c-index-test -code-completion-at=%s:25:1 %s
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// Shouldn't crash!
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// This is the minimized test that triggered an infinite recursion:
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+(BOOL) onEntity {
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}
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-(const Object &) a_200 {
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}
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-(int) struct {
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}
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-(int) bar {
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}
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-(int) part {
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}
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+(some_type_t) piece {
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}
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+(void) z_Z_42 {
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([self onEntity: [] { 42];
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} class: ^ { }
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];
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[super];
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BOOL struct;
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}
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