From ce28791e20e8a88581723da3eeb4b72695295f3e Mon Sep 17 00:00:00 2001 From: Anton Afanasyev Date: Wed, 19 Dec 2018 17:18:40 +0000 Subject: [PATCH] Test commit Fix typos. llvm-svn: 349644 --- llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp b/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp index 87a861970d10..2e856a7e6802 100644 --- a/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp +++ b/llvm/lib/Transforms/Vectorize/SLPVectorizer.cpp @@ -2164,7 +2164,7 @@ int BoUpSLP::getEntryCost(TreeEntry *E) { // extractelement/ext pair. DeadCost -= TTI->getExtractWithExtendCost( Ext->getOpcode(), Ext->getType(), VecTy, i); - // Add back the cost of s|zext which is subtracted seperately. + // Add back the cost of s|zext which is subtracted separately. DeadCost += TTI->getCastInstrCost( Ext->getOpcode(), Ext->getType(), E->getType(), Ext); continue; @@ -2536,13 +2536,13 @@ int BoUpSLP::getTreeCost() { // uses. However, we should not compute the cost of duplicate sequences. // For example, if we have a build vector (i.e., insertelement sequence) // that is used by more than one vector instruction, we only need to - // compute the cost of the insertelement instructions once. The redundent + // compute the cost of the insertelement instructions once. The redundant // instructions will be eliminated by CSE. // // We should consider not creating duplicate tree entries for gather // sequences, and instead add additional edges to the tree representing // their uses. Since such an approach results in fewer total entries, - // existing heuristics based on tree size may yeild different results. + // existing heuristics based on tree size may yield different results. // if (TE.NeedToGather && std::any_of(std::next(VectorizableTree.begin(), I + 1), @@ -4269,7 +4269,7 @@ unsigned BoUpSLP::getVectorElementSize(Value *V) { Worklist.push_back(I); // Traverse the expression tree in bottom-up order looking for loads. If we - // encounter an instruciton we don't yet handle, we give up. + // encounter an instruction we don't yet handle, we give up. auto MaxWidth = 0u; auto FoundUnknownInst = false; while (!Worklist.empty() && !FoundUnknownInst) {