forked from OSchip/llvm-project
ProcessLaunchInfo: remove Debugger reference
Summary: The Debuffer object was being used in "GetListenerForProcess" to provide a default listener object if one was not specified in the launch_info object. Since all the callers of this function immediately passed the result to Target::CreateProcess, it was easy to move this logic there instead. This brings us one step closer towards being able to move the LaunchInfo classes to the Host layer (which is there the launching code that consumes them lives). Reviewers: zturner, jingham, teemperor Subscribers: lldb-commits Differential Revision: https://reviews.llvm.org/D56174 llvm-svn: 350510
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@ -131,8 +131,6 @@ public:
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m_listener_sp = listener_sp;
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}
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lldb::ListenerSP GetListenerForProcess(Debugger &debugger);
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lldb::ListenerSP GetHijackListener() const { return m_hijack_listener_sp; }
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void SetHijackListener(const lldb::ListenerSP &listener_sp) {
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@ -533,7 +533,9 @@ public:
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//------------------------------------------------------------------
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void Dump(Stream *s, lldb::DescriptionLevel description_level);
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const lldb::ProcessSP &CreateProcess(lldb::ListenerSP listener,
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// If listener_sp is null, the listener of the owning Debugger object will be
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// used.
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const lldb::ProcessSP &CreateProcess(lldb::ListenerSP listener_sp,
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llvm::StringRef plugin_name,
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const FileSpec *crash_file);
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@ -318,8 +318,8 @@ PlatformLinux::DebugProcess(ProcessLaunchInfo &launch_info, Debugger &debugger,
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// Now create the gdb-remote process.
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LLDB_LOG(log, "having target create process with gdb-remote plugin");
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process_sp = target->CreateProcess(
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launch_info.GetListenerForProcess(debugger), "gdb-remote", nullptr);
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process_sp =
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target->CreateProcess(launch_info.GetListener(), "gdb-remote", nullptr);
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if (!process_sp) {
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error.SetErrorString("CreateProcess() failed for gdb-remote process");
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@ -287,8 +287,8 @@ PlatformNetBSD::DebugProcess(ProcessLaunchInfo &launch_info, Debugger &debugger,
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// Now create the gdb-remote process.
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LLDB_LOG(log, "having target create process with gdb-remote plugin");
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process_sp = target->CreateProcess(
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launch_info.GetListenerForProcess(debugger), "gdb-remote", nullptr);
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process_sp =
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target->CreateProcess(launch_info.GetListener(), "gdb-remote", nullptr);
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if (!process_sp) {
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error.SetErrorString("CreateProcess() failed for gdb-remote process");
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@ -437,9 +437,8 @@ ProcessSP PlatformWindows::DebugProcess(ProcessLaunchInfo &launch_info,
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ProcessAttachInfo attach_info(launch_info);
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return Attach(attach_info, debugger, target, error);
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} else {
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ProcessSP process_sp =
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target->CreateProcess(launch_info.GetListenerForProcess(debugger),
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launch_info.GetProcessPluginName(), nullptr);
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ProcessSP process_sp = target->CreateProcess(
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launch_info.GetListener(), launch_info.GetProcessPluginName(), nullptr);
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// We need to launch and attach to the process.
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launch_info.GetFlags().Set(eLaunchFlagDebug);
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@ -496,8 +496,8 @@ lldb::ProcessSP PlatformRemoteGDBServer::DebugProcess(
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// The darwin always currently uses the GDB remote debugger plug-in
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// so even when debugging locally we are debugging remotely!
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process_sp = target->CreateProcess(
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launch_info.GetListenerForProcess(debugger), "gdb-remote", NULL);
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process_sp = target->CreateProcess(launch_info.GetListener(),
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"gdb-remote", NULL);
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if (process_sp) {
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error = process_sp->ConnectRemote(nullptr, connect_url.c_str());
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@ -9,7 +9,6 @@
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#include <climits>
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#include "lldb/Core/Debugger.h"
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#include "lldb/Host/Config.h"
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#include "lldb/Host/FileSystem.h"
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#include "lldb/Host/HostInfo.h"
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@ -433,10 +432,3 @@ bool ProcessLaunchInfo::ConvertArgumentsForLaunchingInShell(
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}
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return false;
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}
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ListenerSP ProcessLaunchInfo::GetListenerForProcess(Debugger &debugger) {
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if (m_listener_sp)
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return m_listener_sp;
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else
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return debugger.GetListener();
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}
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@ -194,6 +194,8 @@ void Target::DeleteCurrentProcess() {
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const lldb::ProcessSP &Target::CreateProcess(ListenerSP listener_sp,
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llvm::StringRef plugin_name,
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const FileSpec *crash_file) {
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if (!listener_sp)
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listener_sp = GetDebugger().GetListener();
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DeleteCurrentProcess();
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m_process_sp = Process::FindPlugin(shared_from_this(), plugin_name,
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listener_sp, crash_file);
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@ -2884,8 +2886,7 @@ Status Target::Launch(ProcessLaunchInfo &launch_info, Stream *stream) {
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} else {
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// Use a Process plugin to construct the process.
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const char *plugin_name = launch_info.GetProcessPluginName();
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CreateProcess(launch_info.GetListenerForProcess(debugger), plugin_name,
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nullptr);
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CreateProcess(launch_info.GetListener(), plugin_name, nullptr);
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}
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// Since we didn't have a platform launch the process, launch it here.
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