forked from OSchip/llvm-project
Use StackFrameContext directly in CallEnter program point. Then we don't need
to remake the stackframe everytime in GRExprEngine::ProcessCallEnter(). llvm-svn: 120087
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9b6e6b087f
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cb29802198
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@ -318,17 +318,16 @@ public:
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class CallEnter : public StmtPoint {
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public:
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// L is caller's location context. AC is callee's AnalysisContext.
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CallEnter(const Stmt *S, const AnalysisContext *AC, const LocationContext *L)
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: StmtPoint(S, AC, CallEnterKind, L, 0) {}
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CallEnter(const Stmt *stmt, const StackFrameContext *calleeCtx,
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const LocationContext *callerCtx)
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: StmtPoint(stmt, calleeCtx, CallEnterKind, callerCtx, 0) {}
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const Stmt *getCallExpr() const {
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return static_cast<const Stmt *>(getData1());
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}
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AnalysisContext *getCalleeContext() const {
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return const_cast<AnalysisContext *>(
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static_cast<const AnalysisContext *>(getData2()));
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const StackFrameContext *getCalleeContext() const {
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return static_cast<const StackFrameContext *>(getData2());
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}
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static bool classof(const ProgramPoint *Location) {
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@ -154,7 +154,7 @@ public:
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bool hasIndexer() const { return Idxer != 0; }
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const AnalysisContext *getAnalysisContextInAnotherTU(const Decl *D);
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AnalysisContext *getAnalysisContextInAnotherTU(const Decl *D);
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CFG *getCFG(Decl const *D) {
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return AnaCtxMgr.getContext(D)->getCFG();
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@ -482,11 +482,12 @@ class GRCallEnterNodeBuilder {
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const ExplodedNode *Pred;
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// The call site.
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// The call site. For implicit automatic object dtor, this is the trigger
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// statement.
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const Stmt *CE;
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// The AnalysisContext of the callee.
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AnalysisContext *CalleeCtx;
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// The context of the callee.
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const StackFrameContext *CalleeCtx;
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// The parent block of the CallExpr.
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const CFGBlock *Block;
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@ -496,7 +497,7 @@ class GRCallEnterNodeBuilder {
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public:
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GRCallEnterNodeBuilder(GRCoreEngine &eng, const ExplodedNode *pred,
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const Stmt *s, AnalysisContext *callee,
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const Stmt *s, const StackFrameContext *callee,
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const CFGBlock *blk, unsigned idx)
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: Eng(eng), Pred(pred), CE(s), CalleeCtx(callee), Block(blk), Index(idx) {}
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@ -508,13 +509,13 @@ public:
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const Stmt *getCallExpr() const { return CE; }
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AnalysisContext *getCalleeContext() const { return CalleeCtx; }
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const StackFrameContext *getCalleeContext() const { return CalleeCtx; }
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const CFGBlock *getBlock() const { return Block; }
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unsigned getIndex() const { return Index; }
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void GenerateNode(const GRState *state, const LocationContext *LocCtx);
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void GenerateNode(const GRState *state);
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};
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class GRCallExitNodeBuilder {
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@ -13,7 +13,7 @@
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using namespace clang;
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const AnalysisContext *
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AnalysisContext *
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AnalysisManager::getAnalysisContextInAnotherTU(const Decl *D) {
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idx::Entity Ent = idx::Entity::get(const_cast<Decl *>(D),
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Idxer->getProgram());
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@ -130,7 +130,7 @@ void GRExprEngine::VisitCXXConstructExpr(const CXXConstructExpr *E,
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const CXXThisRegion *ThisR =getCXXThisRegion(E->getConstructor()->getParent(),
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SFC);
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CallEnter Loc(E, SFC->getAnalysisContext(), Pred->getLocationContext());
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CallEnter Loc(E, SFC, Pred->getLocationContext());
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for (ExplodedNodeSet::iterator NI = ArgsEvaluated.begin(),
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NE = ArgsEvaluated.end(); NI != NE; ++NI) {
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const GRState *state = GetState(*NI);
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@ -158,7 +158,7 @@ void GRExprEngine::VisitCXXDestructor(const CXXDestructorDecl *DD,
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const CXXThisRegion *ThisR = getCXXThisRegion(DD->getParent(), SFC);
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CallEnter PP(S, SFC->getAnalysisContext(), Pred->getLocationContext());
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CallEnter PP(S, SFC, Pred->getLocationContext());
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const GRState *state = Pred->getState();
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state = state->bindLoc(loc::MemRegionVal(ThisR), loc::MemRegionVal(Dest));
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@ -243,7 +243,7 @@ void GRExprEngine::EvalMethodCall(const CallExpr *MCE, const CXXMethodDecl *MD,
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Builder->getBlock(),
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Builder->getIndex());
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const CXXThisRegion *ThisR = getCXXThisRegion(MD->getParent(), SFC);
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CallEnter Loc(MCE, SFC->getAnalysisContext(), Pred->getLocationContext());
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CallEnter Loc(MCE, SFC, Pred->getLocationContext());
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for (ExplodedNodeSet::iterator I = PreVisitChecks.begin(),
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E = PreVisitChecks.end(); I != E; ++I) {
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// Set up 'this' region.
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@ -715,8 +715,7 @@ void GREndPathNodeBuilder::GenerateCallExitNode(const GRState *state) {
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}
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void GRCallEnterNodeBuilder::GenerateNode(const GRState *state,
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const LocationContext *LocCtx) {
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void GRCallEnterNodeBuilder::GenerateNode(const GRState *state) {
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// Check if the callee is in the same translation unit.
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if (CalleeCtx->getTranslationUnit() !=
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Pred->getLocationContext()->getTranslationUnit()) {
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@ -756,7 +755,7 @@ void GRCallEnterNodeBuilder::GenerateNode(const GRState *state,
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// Create the new LocationContext.
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AnalysisContext *NewAnaCtx = AMgr.getAnalysisContext(CalleeCtx->getDecl(),
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CalleeCtx->getTranslationUnit());
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const StackFrameContext *OldLocCtx = cast<StackFrameContext>(LocCtx);
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const StackFrameContext *OldLocCtx = CalleeCtx;
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const StackFrameContext *NewLocCtx = AMgr.getStackFrame(NewAnaCtx,
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OldLocCtx->getParent(),
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OldLocCtx->getCallSite(),
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@ -773,7 +772,7 @@ void GRCallEnterNodeBuilder::GenerateNode(const GRState *state,
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}
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// Get the callee entry block.
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const CFGBlock *Entry = &(LocCtx->getCFG()->getEntry());
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const CFGBlock *Entry = &(CalleeCtx->getCFG()->getEntry());
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assert(Entry->empty());
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assert(Entry->succ_size() == 1);
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@ -781,7 +780,7 @@ void GRCallEnterNodeBuilder::GenerateNode(const GRState *state,
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const CFGBlock *SuccB = *(Entry->succ_begin());
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// Construct an edge representing the starting location in the callee.
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BlockEdge Loc(Entry, SuccB, LocCtx);
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BlockEdge Loc(Entry, SuccB, CalleeCtx);
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bool isNew;
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ExplodedNode *Node = Eng.G->getNode(Loc, state, &isNew);
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@ -1619,24 +1619,16 @@ void GRExprEngine::ProcessSwitch(GRSwitchNodeBuilder& builder) {
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}
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void GRExprEngine::ProcessCallEnter(GRCallEnterNodeBuilder &B) {
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const StackFrameContext *LocCtx
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= AMgr.getStackFrame(B.getCalleeContext(),
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B.getLocationContext(),
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B.getCallExpr(),
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B.getBlock(),
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B.getIndex());
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const GRState *state = B.getState()->EnterStackFrame(LocCtx);
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B.GenerateNode(state, LocCtx);
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const GRState *state = B.getState()->EnterStackFrame(B.getCalleeContext());
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B.GenerateNode(state);
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}
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void GRExprEngine::ProcessCallExit(GRCallExitNodeBuilder &B) {
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const GRState *state = B.getState();
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const ExplodedNode *Pred = B.getPredecessor();
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const StackFrameContext *LocCtx =
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const StackFrameContext *calleeCtx =
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cast<StackFrameContext>(Pred->getLocationContext());
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const Stmt *CE = LocCtx->getCallSite();
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const Stmt *CE = calleeCtx->getCallSite();
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// If the callee returns an expression, bind its value to CallExpr.
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const Stmt *ReturnedExpr = state->get<ReturnExpr>();
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@ -1650,7 +1642,7 @@ void GRExprEngine::ProcessCallExit(GRCallExitNodeBuilder &B) {
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// Bind the constructed object value to CXXConstructExpr.
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if (const CXXConstructExpr *CCE = dyn_cast<CXXConstructExpr>(CE)) {
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const CXXThisRegion *ThisR =
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getCXXThisRegion(CCE->getConstructor()->getParent(), LocCtx);
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getCXXThisRegion(CCE->getConstructor()->getParent(), calleeCtx);
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// We might not have 'this' region in the binding if we didn't inline
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// the ctor call.
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SVal ThisV = state->getSVal(ThisR);
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@ -2078,8 +2070,12 @@ bool GRExprEngine::InlineCall(ExplodedNodeSet &Dst, const CallExpr *CE,
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// Check if the function definition is in the same translation unit.
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if (FD->hasBody(FD)) {
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const StackFrameContext *stackFrame =
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AMgr.getStackFrame(AMgr.getAnalysisContext(FD),
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Pred->getLocationContext(),
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CE, Builder->getBlock(), Builder->getIndex());
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// Now we have the definition of the callee, create a CallEnter node.
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CallEnter Loc(CE, AMgr.getAnalysisContext(FD), Pred->getLocationContext());
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CallEnter Loc(CE, stackFrame, Pred->getLocationContext());
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ExplodedNode *N = Builder->generateNode(Loc, state, Pred);
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Dst.Add(N);
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@ -2088,11 +2084,13 @@ bool GRExprEngine::InlineCall(ExplodedNodeSet &Dst, const CallExpr *CE,
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// Check if we can find the function definition in other translation units.
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if (AMgr.hasIndexer()) {
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const AnalysisContext *C = AMgr.getAnalysisContextInAnotherTU(FD);
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AnalysisContext *C = AMgr.getAnalysisContextInAnotherTU(FD);
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if (C == 0)
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return false;
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CallEnter Loc(CE, C, Pred->getLocationContext());
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const StackFrameContext *stackFrame =
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AMgr.getStackFrame(C, Pred->getLocationContext(),
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CE, Builder->getBlock(), Builder->getIndex());
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CallEnter Loc(CE, stackFrame, Pred->getLocationContext());
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ExplodedNode *N = Builder->generateNode(Loc, state, Pred);
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Dst.Add(N);
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return true;
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