AMDGPU: Minor cleanups to always inline pass

llvm-svn: 242053
This commit is contained in:
Matt Arsenault 2015-07-13 19:08:36 +00:00
parent 122dd76f1f
commit ca95d44110
1 changed files with 4 additions and 7 deletions

View File

@ -22,7 +22,6 @@ using namespace llvm;
namespace {
class AMDGPUAlwaysInline : public ModulePass {
static char ID;
public:
@ -36,10 +35,9 @@ public:
char AMDGPUAlwaysInline::ID = 0;
bool AMDGPUAlwaysInline::runOnModule(Module &M) {
std::vector<Function *> FuncsToClone;
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
Function &F = *I;
for (Function &F : M) {
if (!F.hasLocalLinkage() && !F.isDeclaration() && !F.use_empty() &&
!F.hasFnAttribute(Attribute::NoInline))
FuncsToClone.push_back(&F);
@ -49,12 +47,11 @@ bool AMDGPUAlwaysInline::runOnModule(Module &M) {
ValueToValueMapTy VMap;
Function *NewFunc = CloneFunction(F, VMap, false);
NewFunc->setLinkage(GlobalValue::InternalLinkage);
F->getParent()->getFunctionList().push_back(NewFunc);
M.getFunctionList().push_back(NewFunc);
F->replaceAllUsesWith(NewFunc);
}
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
Function &F = *I;
for (Function &F : M) {
if (F.hasLocalLinkage() && !F.hasFnAttribute(Attribute::NoInline)) {
F.addFnAttr(Attribute::AlwaysInline);
}