[AMDGPU][NFC] Add autogenerated tests for vgpr-tuple-allocation.ll

Reviewed By: arsenm

Differential Revision: https://reviews.llvm.org/D117692
This commit is contained in:
Konstantina 2022-01-19 08:57:09 -08:00
parent 058d212379
commit c7b71acef2
1 changed files with 266 additions and 128 deletions

View File

@ -1,3 +1,4 @@
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX9 %s ; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX9 %s
; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10 %s ; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10 %s
@ -6,74 +7,132 @@ declare void @extern_func() #2
define <4 x float> @non_preserved_vgpr_tuple8(<8 x i32> %rsrc, <4 x i32> %samp, float %bias, float %zcompare, float %s, float %t, float %clamp) { define <4 x float> @non_preserved_vgpr_tuple8(<8 x i32> %rsrc, <4 x i32> %samp, float %bias, float %zcompare, float %s, float %t, float %clamp) {
; The vgpr tuple8 operand in image_gather4_c_b_cl instruction needs not be ; The vgpr tuple8 operand in image_gather4_c_b_cl instruction needs not be
; preserved across the call and should get 8 scratch registers. ; preserved across the call and should get 8 scratch registers.
; GFX9-LABEL: non_preserved_vgpr_tuple8: ; GFX9-LABEL: non_preserved_vgpr_tuple8:
; GFX9: buffer_store_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Spill ; GFX9: ; %bb.0: ; %main_body
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9: v_mov_b32_e32 v36, v16 ; GFX9-NEXT: s_or_saveexec_b64 s[4:5], -1
; GFX9-NEXT: v_mov_b32_e32 v35, v15 ; GFX9-NEXT: buffer_store_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Spill
; GFX9-NEXT: v_mov_b32_e32 v34, v14 ; GFX9-NEXT: s_mov_b64 exec, s[4:5]
; GFX9-NEXT: v_mov_b32_e32 v33, v13 ; GFX9-NEXT: s_mov_b32 s4, 0
; GFX9-NEXT: v_mov_b32_e32 v32, v12 ; GFX9-NEXT: v_writelane_b32 v40, s33, 2
; GFX9-NEXT: s_mov_b32 s33, s32
; GFX9: buffer_store_dword v41, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill ; GFX9-NEXT: v_mov_b32_e32 v36, v16
; GFX9-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill ; GFX9-NEXT: v_mov_b32_e32 v35, v15
; GFX9-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill ; GFX9-NEXT: v_mov_b32_e32 v34, v14
; GFX9-NEXT: buffer_store_dword v44, off, s[0:3], s33 ; 4-byte Folded Spill ; GFX9-NEXT: v_mov_b32_e32 v33, v13
; GFX9-NEXT: v_mov_b32_e32 v32, v12
; GFX9: ;;#ASMSTART ; GFX9-NEXT: s_mov_b32 s5, s4
; GFX9-NEXT: ;;#ASMEND ; GFX9-NEXT: s_mov_b32 s6, s4
; GFX9: image_gather4_c_b_cl v[41:44], v[32:36], s[4:11], s[4:7] dmask:0x1 ; GFX9-NEXT: s_mov_b32 s7, s4
; GFX9-NEXT: s_addk_i32 s32, 0x800 ; GFX9-NEXT: s_mov_b32 s8, s4
; GFX9-NEXT: s_getpc_b64 s[4:5] ; GFX9-NEXT: s_mov_b32 s9, s4
; GFX9-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4 ; GFX9-NEXT: s_mov_b32 s10, s4
; GFX9-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12 ; GFX9-NEXT: s_mov_b32 s11, s4
; GFX9-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0 ; GFX9-NEXT: buffer_store_dword v41, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill
; GFX9-NEXT: v_writelane_b32 v40, s30, 0 ; GFX9-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill
; GFX9: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill
; GFX9-NEXT: s_swappc_b64 s[30:31], s[4:5] ; GFX9-NEXT: buffer_store_dword v44, off, s[0:3], s33 ; 4-byte Folded Spill
; GFX9-NEXT: ;;#ASMSTART
; GFX9: buffer_load_dword v44, off, s[0:3], s33 ; 4-byte Folded Reload ; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:4 ; 4-byte Folded Reload ; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:8 ; 4-byte Folded Reload ; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:12 ; 4-byte Folded Reload ; GFX9-NEXT: ;;#ASMSTART
; GFX9: buffer_load_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Reload ; GFX9-NEXT: ;;#ASMEND
; GFX9: s_setpc_b64 s[4:5] ; GFX9-NEXT: ;;#ASMSTART
; GFX9-NEXT: ;;#ASMEND
; GFX9-NEXT: image_gather4_c_b_cl v[41:44], v[32:36], s[4:11], s[4:7] dmask:0x1
; GFX9-NEXT: s_addk_i32 s32, 0x800
; GFX9-NEXT: s_getpc_b64 s[4:5]
; GFX9-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4
; GFX9-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12
; GFX9-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0
; GFX9-NEXT: v_writelane_b32 v40, s30, 0
; GFX9-NEXT: v_writelane_b32 v40, s31, 1
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: s_swappc_b64 s[30:31], s[4:5]
; GFX9-NEXT: v_mov_b32_e32 v0, v41
; GFX9-NEXT: v_mov_b32_e32 v1, v42
; GFX9-NEXT: v_mov_b32_e32 v2, v43
; GFX9-NEXT: v_mov_b32_e32 v3, v44
; GFX9-NEXT: buffer_load_dword v44, off, s[0:3], s33 ; 4-byte Folded Reload
; GFX9-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:4 ; 4-byte Folded Reload
; GFX9-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:8 ; 4-byte Folded Reload
; GFX9-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:12 ; 4-byte Folded Reload
; GFX9-NEXT: v_readlane_b32 s4, v40, 0
; GFX9-NEXT: v_readlane_b32 s5, v40, 1
; GFX9-NEXT: s_addk_i32 s32, 0xf800
; GFX9-NEXT: v_readlane_b32 s33, v40, 2
; GFX9-NEXT: s_or_saveexec_b64 s[6:7], -1
; GFX9-NEXT: buffer_load_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Reload
; GFX9-NEXT: s_mov_b64 exec, s[6:7]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[4:5]
; ;
; GFX10-LABEL: non_preserved_vgpr_tuple8: ; GFX10-LABEL: non_preserved_vgpr_tuple8:
; GFX10: buffer_store_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Spill ; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10: v_mov_b32_e32 v36, v16 ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_mov_b32_e32 v35, v15 ; GFX10-NEXT: s_or_saveexec_b32 s4, -1
; GFX10-NEXT: v_mov_b32_e32 v34, v14 ; GFX10-NEXT: buffer_store_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Spill
; GFX10-NEXT: v_mov_b32_e32 v33, v13 ; GFX10-NEXT: s_waitcnt_depctr 0xffe3
; GFX10-NEXT: v_mov_b32_e32 v32, v12 ; GFX10-NEXT: s_mov_b32 exec_lo, s4
; GFX10-NEXT: v_mov_b32_e32 v36, v16
; GFX10: buffer_store_dword v41, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill ; GFX10-NEXT: v_mov_b32_e32 v35, v15
; GFX10-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill ; GFX10-NEXT: v_mov_b32_e32 v34, v14
; GFX10-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill ; GFX10-NEXT: v_mov_b32_e32 v33, v13
; GFX10-NEXT: buffer_store_dword v44, off, s[0:3], s33 ; 4-byte Folded Spill ; GFX10-NEXT: v_mov_b32_e32 v32, v12
; GFX10-NEXT: s_mov_b32 s4, 0
; GFX10: ;;#ASMSTART ; GFX10-NEXT: v_writelane_b32 v40, s33, 2
; GFX10-NEXT: ;;#ASMEND ; GFX10-NEXT: s_mov_b32 s33, s32
; GFX10-NEXT: s_mov_b32 s5, s4
; GFX10: image_gather4_c_b_cl v[41:44], v[32:36], s[4:11], s[4:7] dmask:0x1 dim:SQ_RSRC_IMG_2D ; GFX10-NEXT: s_mov_b32 s6, s4
; GFX10-NEXT: s_addk_i32 s32, 0x400 ; GFX10-NEXT: s_mov_b32 s7, s4
; GFX10-NEXT: s_waitcnt_depctr 0xffe3 ; GFX10-NEXT: s_mov_b32 s8, s4
; GFX10-NEXT: s_getpc_b64 s[4:5] ; GFX10-NEXT: s_mov_b32 s9, s4
; GFX10-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4 ; GFX10-NEXT: s_mov_b32 s10, s4
; GFX10-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12 ; GFX10-NEXT: s_mov_b32 s11, s4
; GFX10: s_load_dwordx2 s[4:5], s[4:5], 0x0 ; GFX10-NEXT: buffer_store_dword v41, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill
; GFX10: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill
; GFX10-NEXT: s_swappc_b64 s[30:31], s[4:5] ; GFX10-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill
; GFX10-NEXT: buffer_store_dword v44, off, s[0:3], s33 ; 4-byte Folded Spill
; GFX10: buffer_load_dword v44, off, s[0:3], s33 ; GFX10-NEXT: ;;#ASMSTART
; GFX10-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:4 ; GFX10-NEXT: ;;#ASMEND
; GFX10-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:8 ; GFX10-NEXT: ;;#ASMSTART
; GFX10-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:12 ; GFX10-NEXT: ;;#ASMEND
; GFX10-NEXT: ;;#ASMSTART
; GFX10: buffer_load_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Reload ; GFX10-NEXT: ;;#ASMEND
; GFX10: s_setpc_b64 s[4:5] ; GFX10-NEXT: ;;#ASMSTART
; GFX10-NEXT: ;;#ASMEND
; GFX10-NEXT: image_gather4_c_b_cl v[41:44], v[32:36], s[4:11], s[4:7] dmask:0x1 dim:SQ_RSRC_IMG_2D
; GFX10-NEXT: s_addk_i32 s32, 0x400
; GFX10-NEXT: s_waitcnt_depctr 0xffe3
; GFX10-NEXT: s_getpc_b64 s[4:5]
; GFX10-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4
; GFX10-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12
; GFX10-NEXT: v_writelane_b32 v40, s30, 0
; GFX10-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0
; GFX10-NEXT: v_writelane_b32 v40, s31, 1
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: s_swappc_b64 s[30:31], s[4:5]
; GFX10-NEXT: v_mov_b32_e32 v0, v41
; GFX10-NEXT: v_mov_b32_e32 v1, v42
; GFX10-NEXT: v_mov_b32_e32 v2, v43
; GFX10-NEXT: v_mov_b32_e32 v3, v44
; GFX10-NEXT: s_clause 0x3
; GFX10-NEXT: buffer_load_dword v44, off, s[0:3], s33
; GFX10-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:4
; GFX10-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:8
; GFX10-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:12
; GFX10-NEXT: v_readlane_b32 s4, v40, 0
; GFX10-NEXT: v_readlane_b32 s5, v40, 1
; GFX10-NEXT: s_addk_i32 s32, 0xfc00
; GFX10-NEXT: v_readlane_b32 s33, v40, 2
; GFX10-NEXT: s_or_saveexec_b32 s6, -1
; GFX10-NEXT: buffer_load_dword v40, off, s[0:3], s32 offset:16 ; 4-byte Folded Reload
; GFX10-NEXT: s_waitcnt_depctr 0xffe3
; GFX10-NEXT: s_mov_b32 exec_lo, s6
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[4:5]
main_body: main_body:
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}"() #0 call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}"() #0
call void asm sideeffect "", "~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15}"() #0 call void asm sideeffect "", "~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15}"() #0
@ -89,72 +148,151 @@ define <4 x float> @call_preserved_vgpr_tuple8(<8 x i32> %rsrc, <4 x i32> %samp,
; across the call and should get allcoated to 8 CSRs. ; across the call and should get allcoated to 8 CSRs.
; Only the lower 5 sub-registers of the tuple are preserved. ; Only the lower 5 sub-registers of the tuple are preserved.
; The upper 3 sub-registers are unused. ; The upper 3 sub-registers are unused.
; GFX9-LABEL: call_preserved_vgpr_tuple8: ; GFX9-LABEL: call_preserved_vgpr_tuple8:
; GFX9: buffer_store_dword v40, off, s[0:3], s32 offset:20 ; 4-byte Folded Spill ; GFX9: ; %bb.0: ; %main_body
; GFX9: buffer_store_dword v41, off, s[0:3], s33 offset:16 ; 4-byte Folded Spill ; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill ; GFX9-NEXT: s_or_saveexec_b64 s[4:5], -1
; GFX9-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill ; GFX9-NEXT: buffer_store_dword v40, off, s[0:3], s32 offset:20 ; 4-byte Folded Spill
; GFX9-NEXT: buffer_store_dword v44, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill ; GFX9-NEXT: s_mov_b64 exec, s[4:5]
; GFX9-NEXT: buffer_store_dword v45, off, s[0:3], s33 ; 4-byte Folded Spill ; GFX9-NEXT: v_writelane_b32 v40, s33, 10
; GFX9-NEXT: v_writelane_b32 v40, s36, 0
; GFX9: v_mov_b32_e32 v45, v16 ; GFX9-NEXT: v_writelane_b32 v40, s37, 1
; GFX9-NEXT: v_mov_b32_e32 v44, v15 ; GFX9-NEXT: v_writelane_b32 v40, s38, 2
; GFX9-NEXT: v_mov_b32_e32 v43, v14 ; GFX9-NEXT: v_writelane_b32 v40, s39, 3
; GFX9-NEXT: v_mov_b32_e32 v42, v13 ; GFX9-NEXT: v_writelane_b32 v40, s40, 4
; GFX9-NEXT: v_mov_b32_e32 v41, v12 ; GFX9-NEXT: v_writelane_b32 v40, s41, 5
; GFX9-NEXT: s_mov_b32 s33, s32
; GFX9: image_gather4_c_b_cl v[0:3], v[41:45], s[36:43], s[4:7] dmask:0x1 ; GFX9-NEXT: v_writelane_b32 v40, s42, 6
; GFX9-NEXT: s_addk_i32 s32, 0x800 ; GFX9-NEXT: s_mov_b32 s36, 0
; GFX9-NEXT: s_getpc_b64 s[4:5] ; GFX9-NEXT: buffer_store_dword v41, off, s[0:3], s33 offset:16 ; 4-byte Folded Spill
; GFX9-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4 ; GFX9-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill
; GFX9-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12 ; GFX9-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill
; GFX9-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0 ; GFX9-NEXT: buffer_store_dword v44, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill
; GFX9: s_waitcnt vmcnt(0) ; GFX9-NEXT: buffer_store_dword v45, off, s[0:3], s33 ; 4-byte Folded Spill
; GFX9-NEXT: global_store_dwordx4 v[0:1], v[0:3], off ; GFX9-NEXT: v_writelane_b32 v40, s43, 7
; GFX9-NEXT: s_waitcnt lgkmcnt(0) ; GFX9-NEXT: v_mov_b32_e32 v45, v16
; GFX9-NEXT: s_swappc_b64 s[30:31], s[4:5] ; GFX9-NEXT: v_mov_b32_e32 v44, v15
; GFX9-NEXT: image_gather4_c_b_cl v[0:3], v[41:45], s[36:43], s[4:7] dmask:0x1 ; GFX9-NEXT: v_mov_b32_e32 v43, v14
; GFX9-NEXT: v_mov_b32_e32 v42, v13
; GFX9: buffer_load_dword v45, off, s[0:3], s33 ; 4-byte Folded Reload ; GFX9-NEXT: v_mov_b32_e32 v41, v12
; GFX9-NEXT: buffer_load_dword v44, off, s[0:3], s33 offset:4 ; 4-byte Folded Reload ; GFX9-NEXT: s_mov_b32 s37, s36
; GFX9-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:8 ; 4-byte Folded Reload ; GFX9-NEXT: s_mov_b32 s38, s36
; GFX9-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:12 ; 4-byte Folded Reload ; GFX9-NEXT: s_mov_b32 s39, s36
; GFX9-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:16 ; 4-byte Folded Reload ; GFX9-NEXT: s_mov_b32 s40, s36
; GFX9-NEXT: s_mov_b32 s41, s36
; GFX9: buffer_load_dword v40, off, s[0:3], s32 offset:20 ; 4-byte Folded Reload ; GFX9-NEXT: s_mov_b32 s42, s36
; GFX9: s_setpc_b64 s[4:5] ; GFX9-NEXT: s_mov_b32 s43, s36
; GFX9-NEXT: image_gather4_c_b_cl v[0:3], v[41:45], s[36:43], s[4:7] dmask:0x1
; GFX9-NEXT: s_addk_i32 s32, 0x800
; GFX9-NEXT: s_getpc_b64 s[4:5]
; GFX9-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4
; GFX9-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12
; GFX9-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0
; GFX9-NEXT: v_writelane_b32 v40, s30, 8
; GFX9-NEXT: v_writelane_b32 v40, s31, 9
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: global_store_dwordx4 v[0:1], v[0:3], off
; GFX9-NEXT: s_waitcnt lgkmcnt(0)
; GFX9-NEXT: s_swappc_b64 s[30:31], s[4:5]
; GFX9-NEXT: image_gather4_c_b_cl v[0:3], v[41:45], s[36:43], s[4:7] dmask:0x1
; GFX9-NEXT: s_nop 0
; GFX9-NEXT: buffer_load_dword v45, off, s[0:3], s33 ; 4-byte Folded Reload
; GFX9-NEXT: buffer_load_dword v44, off, s[0:3], s33 offset:4 ; 4-byte Folded Reload
; GFX9-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:8 ; 4-byte Folded Reload
; GFX9-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:12 ; 4-byte Folded Reload
; GFX9-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:16 ; 4-byte Folded Reload
; GFX9-NEXT: v_readlane_b32 s4, v40, 8
; GFX9-NEXT: v_readlane_b32 s5, v40, 9
; GFX9-NEXT: v_readlane_b32 s43, v40, 7
; GFX9-NEXT: v_readlane_b32 s42, v40, 6
; GFX9-NEXT: v_readlane_b32 s41, v40, 5
; GFX9-NEXT: v_readlane_b32 s40, v40, 4
; GFX9-NEXT: v_readlane_b32 s39, v40, 3
; GFX9-NEXT: v_readlane_b32 s38, v40, 2
; GFX9-NEXT: v_readlane_b32 s37, v40, 1
; GFX9-NEXT: v_readlane_b32 s36, v40, 0
; GFX9-NEXT: s_addk_i32 s32, 0xf800
; GFX9-NEXT: v_readlane_b32 s33, v40, 10
; GFX9-NEXT: s_or_saveexec_b64 s[6:7], -1
; GFX9-NEXT: buffer_load_dword v40, off, s[0:3], s32 offset:20 ; 4-byte Folded Reload
; GFX9-NEXT: s_mov_b64 exec, s[6:7]
; GFX9-NEXT: s_waitcnt vmcnt(0)
; GFX9-NEXT: s_setpc_b64 s[4:5]
; ;
; GFX10-LABEL: call_preserved_vgpr_tuple8: ; GFX10-LABEL: call_preserved_vgpr_tuple8:
; GFX10: buffer_store_dword v40, off, s[0:3], s32 offset:20 ; 4-byte Folded Spill ; GFX10: ; %bb.0: ; %main_body
; GFX10: buffer_store_dword v41, off, s[0:3], s33 offset:16 ; 4-byte Folded Spill ; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill ; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill ; GFX10-NEXT: s_or_saveexec_b32 s4, -1
; GFX10-NEXT: buffer_store_dword v44, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill ; GFX10-NEXT: buffer_store_dword v40, off, s[0:3], s32 offset:20 ; 4-byte Folded Spill
; GFX10-NEXT: buffer_store_dword v45, off, s[0:3], s33 ; 4-byte Folded Spill ; GFX10-NEXT: s_waitcnt_depctr 0xffe3
; GFX10-NEXT: s_mov_b32 exec_lo, s4
; GFX10-NEXT: v_writelane_b32 v40, s33, 10
; GFX10: image_gather4_c_b_cl v[0:3], v[12:16], s[36:43], s[4:7] dmask:0x1 dim:SQ_RSRC_IMG_2D ; GFX10-NEXT: s_mov_b32 s33, s32
; GFX10-NEXT: s_waitcnt_depctr 0xffe3 ; GFX10-NEXT: buffer_store_dword v41, off, s[0:3], s33 offset:16 ; 4-byte Folded Spill
; GFX10-NEXT: s_getpc_b64 s[4:5] ; GFX10-NEXT: buffer_store_dword v42, off, s[0:3], s33 offset:12 ; 4-byte Folded Spill
; GFX10-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4 ; GFX10-NEXT: buffer_store_dword v43, off, s[0:3], s33 offset:8 ; 4-byte Folded Spill
; GFX10-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12 ; GFX10-NEXT: buffer_store_dword v44, off, s[0:3], s33 offset:4 ; 4-byte Folded Spill
; GFX10-NEXT: v_writelane_b32 v40, s30, 8 ; GFX10-NEXT: buffer_store_dword v45, off, s[0:3], s33 ; 4-byte Folded Spill
; GFX10-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0 ; GFX10-NEXT: s_addk_i32 s32, 0x400
; GFX10-NEXT: v_writelane_b32 v40, s31, 9 ; GFX10-NEXT: v_writelane_b32 v40, s36, 0
; GFX10-NEXT: s_waitcnt vmcnt(0) ; GFX10-NEXT: s_mov_b32 s36, 0
; GFX10-NEXT: global_store_dwordx4 v[0:1], v[0:3], off ; GFX10-NEXT: v_mov_b32_e32 v41, v16
; GFX10-NEXT: s_waitcnt lgkmcnt(0) ; GFX10-NEXT: v_mov_b32_e32 v42, v15
; GFX10-NEXT: s_swappc_b64 s[30:31], s[4:5] ; GFX10-NEXT: v_mov_b32_e32 v43, v14
; GFX10-NEXT: image_gather4_c_b_cl v[0:3], [v45, v44, v43, v42, v41], s[36:43], s[4:7] dmask:0x1 dim:SQ_RSRC_IMG_2D ; GFX10-NEXT: v_writelane_b32 v40, s37, 1
; GFX10-NEXT: s_mov_b32 s37, s36
; GFX10: buffer_load_dword v45, off, s[0:3], s33{{$}} ; GFX10-NEXT: v_mov_b32_e32 v44, v13
; GFX10-NEXT: buffer_load_dword v44, off, s[0:3], s33 offset:4 ; GFX10-NEXT: v_mov_b32_e32 v45, v12
; GFX10-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:8 ; GFX10-NEXT: v_writelane_b32 v40, s38, 2
; GFX10-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:12 ; GFX10-NEXT: s_mov_b32 s38, s36
; GFX10-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:16 ; GFX10-NEXT: v_writelane_b32 v40, s39, 3
; GFX10: buffer_load_dword v40, off, s[0:3], s32 offset:20 ; GFX10-NEXT: s_mov_b32 s39, s36
; GFX10: s_setpc_b64 s[4:5] ; GFX10-NEXT: v_writelane_b32 v40, s40, 4
; GFX10-NEXT: s_mov_b32 s40, s36
; GFX10-NEXT: v_writelane_b32 v40, s41, 5
; GFX10-NEXT: s_mov_b32 s41, s36
; GFX10-NEXT: v_writelane_b32 v40, s42, 6
; GFX10-NEXT: s_mov_b32 s42, s36
; GFX10-NEXT: v_writelane_b32 v40, s43, 7
; GFX10-NEXT: s_mov_b32 s43, s36
; GFX10-NEXT: image_gather4_c_b_cl v[0:3], v[12:16], s[36:43], s[4:7] dmask:0x1 dim:SQ_RSRC_IMG_2D
; GFX10-NEXT: s_waitcnt_depctr 0xffe3
; GFX10-NEXT: s_getpc_b64 s[4:5]
; GFX10-NEXT: s_add_u32 s4, s4, extern_func@gotpcrel32@lo+4
; GFX10-NEXT: s_addc_u32 s5, s5, extern_func@gotpcrel32@hi+12
; GFX10-NEXT: v_writelane_b32 v40, s30, 8
; GFX10-NEXT: s_load_dwordx2 s[4:5], s[4:5], 0x0
; GFX10-NEXT: v_writelane_b32 v40, s31, 9
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: global_store_dwordx4 v[0:1], v[0:3], off
; GFX10-NEXT: s_waitcnt lgkmcnt(0)
; GFX10-NEXT: s_swappc_b64 s[30:31], s[4:5]
; GFX10-NEXT: image_gather4_c_b_cl v[0:3], [v45, v44, v43, v42, v41], s[36:43], s[4:7] dmask:0x1 dim:SQ_RSRC_IMG_2D
; GFX10-NEXT: s_clause 0x4
; GFX10-NEXT: buffer_load_dword v45, off, s[0:3], s33
; GFX10-NEXT: buffer_load_dword v44, off, s[0:3], s33 offset:4
; GFX10-NEXT: buffer_load_dword v43, off, s[0:3], s33 offset:8
; GFX10-NEXT: buffer_load_dword v42, off, s[0:3], s33 offset:12
; GFX10-NEXT: buffer_load_dword v41, off, s[0:3], s33 offset:16
; GFX10-NEXT: v_readlane_b32 s4, v40, 8
; GFX10-NEXT: v_readlane_b32 s5, v40, 9
; GFX10-NEXT: v_readlane_b32 s43, v40, 7
; GFX10-NEXT: v_readlane_b32 s42, v40, 6
; GFX10-NEXT: v_readlane_b32 s41, v40, 5
; GFX10-NEXT: v_readlane_b32 s40, v40, 4
; GFX10-NEXT: v_readlane_b32 s39, v40, 3
; GFX10-NEXT: v_readlane_b32 s38, v40, 2
; GFX10-NEXT: v_readlane_b32 s37, v40, 1
; GFX10-NEXT: v_readlane_b32 s36, v40, 0
; GFX10-NEXT: s_addk_i32 s32, 0xfc00
; GFX10-NEXT: v_readlane_b32 s33, v40, 10
; GFX10-NEXT: s_or_saveexec_b32 s6, -1
; GFX10-NEXT: buffer_load_dword v40, off, s[0:3], s32 offset:20 ; 4-byte Folded Reload
; GFX10-NEXT: s_waitcnt_depctr 0xffe3
; GFX10-NEXT: s_mov_b32 exec_lo, s6
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: s_setpc_b64 s[4:5]
main_body: main_body:
%v = call <4 x float> @llvm.amdgcn.image.gather4.c.b.cl.2d.v4f32.f32.f32(i32 1, float %bias, float %zcompare, float %s, float %t, float %clamp, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0) %v = call <4 x float> @llvm.amdgcn.image.gather4.c.b.cl.2d.v4f32.f32.f32(i32 1, float %bias, float %zcompare, float %s, float %t, float %clamp, <8 x i32> undef, <4 x i32> undef, i1 false, i32 0, i32 0)
store <4 x float> %v, <4 x float> addrspace(1)* undef store <4 x float> %v, <4 x float> addrspace(1)* undef