forked from OSchip/llvm-project
represent indirect operands explicitly in inline asm strings.
llvm-svn: 36522
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@ -85,10 +85,6 @@ public:
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/// read. This is only ever set for an output operand.
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bool isEarlyClobber;
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/// isIndirectOutput - If this is true for an output constraint, the address
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/// to store the output result is passed as an operand to the call.
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bool isIndirectOutput;
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/// hasMatchingInput - This is set to true for an output constraint iff
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/// there is an input constraint that is required to match it (e.g. "0").
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bool hasMatchingInput;
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@ -97,11 +93,17 @@ public:
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/// with the next operand.
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bool isCommutative;
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/// isIndirect - True if this operand is an indirect operand. This means
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/// that the address of the source or destination is present in the call
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/// instruction, instead of it being returned or passed in explicitly. This
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/// is represented with a '*' in the asm string.
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bool isIndirect;
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/// Code - The constraint code, either the register name (in braces) or the
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/// constraint letter/number.
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std::vector<std::string> Codes;
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/// Parse - Analyze the specified string (e.g. "==&{eax}") and fill in the
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/// Parse - Analyze the specified string (e.g. "=*&{eax}") and fill in the
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/// fields in this structure. If the constraint string is not understood,
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/// return true, otherwise return false.
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bool Parse(const std::string &Str,
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@ -55,21 +55,22 @@ bool InlineAsm::ConstraintInfo::Parse(const std::string &Str,
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// Initialize
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Type = isInput;
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isEarlyClobber = false;
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isIndirectOutput = false;
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hasMatchingInput = false;
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isCommutative = false;
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isIndirect = false;
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// Parse the prefix.
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// Parse prefixes.
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if (*I == '~') {
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Type = isClobber;
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++I;
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} else if (*I == '=') {
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++I;
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Type = isOutput;
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if (I != E && *I == '=') {
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isIndirectOutput = true;
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++I;
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}
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}
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if (*I == '*') {
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isIndirect = true;
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++I;
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}
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if (I == E) return true; // Just a prefix, like "==" or "~".
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@ -184,12 +185,12 @@ bool InlineAsm::Verify(const FunctionType *Ty, const std::string &ConstStr) {
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for (unsigned i = 0, e = Constraints.size(); i != e; ++i) {
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switch (Constraints[i].Type) {
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case InlineAsm::isOutput:
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if (!Constraints[i].isIndirectOutput) {
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if (!Constraints[i].isIndirect) {
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if (NumInputs || NumClobbers) return false; // outputs come first.
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++NumOutputs;
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break;
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}
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// FALLTHROUGH for IndirectOutputs.
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// FALLTHROUGH for Indirect Outputs.
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case InlineAsm::isInput:
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if (NumClobbers) return false; // inputs before clobbers.
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++NumInputs;
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