forked from OSchip/llvm-project
* Rename UnlinkUndistinguishableShadowNodes & RemoveUnreachableShadowNodes
to reflect that they can eliminate arbitrary nodes. * Rename the ShadowNodeEliminate.cpp file to EliminateNodes.cpp for the same reason llvm-svn: 2020
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@ -193,10 +193,10 @@ void FunctionDSGraph::computeClosure(const DataStructure &DS) {
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// Eliminate shadow nodes that are not distinguishable from some other
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// node in the graph...
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//
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Changed = UnlinkUndistinguishableShadowNodes();
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Changed = UnlinkUndistinguishableNodes();
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// Eliminate shadow nodes that are now extraneous due to linking...
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Changed |= RemoveUnreachableShadowNodes();
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Changed |= RemoveUnreachableNodes();
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}
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//if (F == Func) return; // Only do one self inlining
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@ -1,16 +1,17 @@
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//===- ShadowNodeEliminate.cpp - Optimize away shadow nodes ---------------===//
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//===- EliminateNodes.cpp - Prune unneccesary nodes in the graph ----------===//
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//
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// This file contains two shadow node optimizations:
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// 1. UnlinkUndistinguishableShadowNodes - Often, after unification, shadow
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// This file contains two node optimizations:
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// 1. UnlinkUndistinguishableNodes - Often, after unification, shadow
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// nodes are left around that should not exist anymore. An example is when
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// a shadow gets unified with a 'new' node, the following graph gets
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// generated: %X -> Shadow, %X -> New. Since all of the edges to the
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// shadow node also all go to the New node, we can eliminate the shadow.
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//
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// 2. RemoveUnreachableShadowNodes - Remove shadow nodes that are not
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// reachable from some other node in the graph. Unreachable shadow nodes
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// are left lying around because other transforms don't go to the trouble
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// or removing them, since this pass exists.
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// 2. RemoveUnreachableNodes - Remove shadow and allocation nodes that are not
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// reachable from some other node in the graph. Unreachable nodes are left
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// lying around often because a method only refers to some allocations with
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// scalar values or an alloca, then when it is inlined, these references
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// disappear and the nodes become homeless and prunable.
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//
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//===----------------------------------------------------------------------===//
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@ -57,7 +58,7 @@ bool ShadowDSNode::isEquivalentTo(DSNode *Node) const {
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// has exactly the same incoming links to it and if the node considers itself
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// to be the same as the other node...
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//
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bool isIndistinguishableNode(DSNode *DN) {
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static bool isIndistinguishableNode(DSNode *DN) {
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if (DN->getReferrers().empty()) { // No referrers...
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if (isa<ShadowDSNode>(DN) || isa<AllocDSNode>(DN))
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return true; // Node is trivially dead
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@ -127,10 +128,10 @@ bool removeIndistinguishableNode(std::vector<NodeTy*> &Nodes) {
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return Changed;
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}
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// UnlinkUndistinguishableShadowNodes - Eliminate shadow nodes that are not
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// UnlinkUndistinguishableNodes - Eliminate shadow nodes that are not
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// distinguishable from some other node in the graph...
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//
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bool FunctionDSGraph::UnlinkUndistinguishableShadowNodes() {
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bool FunctionDSGraph::UnlinkUndistinguishableNodes() {
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// Loop over all of the shadow nodes, checking to see if they are
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// indistinguishable from some other node. If so, eliminate the node!
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//
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@ -192,7 +193,7 @@ static void MarkReferredNodesReachable(DSNode *N,
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AllocNodes, ReachableAllocNodes);
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}
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bool FunctionDSGraph::RemoveUnreachableShadowNodes() {
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bool FunctionDSGraph::RemoveUnreachableNodes() {
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bool Changed = false;
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while (1) {
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@ -339,10 +339,10 @@ FunctionDSGraph::FunctionDSGraph(Function *F) : Func(F) {
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// Eliminate shadow nodes that are not distinguishable from some other
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// node in the graph...
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//
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Changed = UnlinkUndistinguishableShadowNodes();
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Changed = UnlinkUndistinguishableNodes();
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// Eliminate shadow nodes that are now extraneous due to linking...
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Changed |= RemoveUnreachableShadowNodes();
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Changed |= RemoveUnreachableNodes();
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}
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}
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