[ShadowStackGCLowering] Preserve Dominator Tree, if avaliable

This doesn't help avoid any Dominator Tree recalculations just yet,
there's one more pass to go..
This commit is contained in:
Roman Lebedev 2021-01-29 21:14:34 +03:00
parent a78d8feb48
commit c2534a7097
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GPG Key ID: 083C3EBB4A1689E0
5 changed files with 31 additions and 9 deletions

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@ -19,6 +19,8 @@
namespace llvm {
class DomTreeUpdater;
/// EscapeEnumerator - This is a little algorithm to find all escape points
/// from a function so that "finally"-style code can be inserted. In addition
/// to finding the existing return and unwind instructions, it also (if
@ -33,12 +35,14 @@ class EscapeEnumerator {
bool Done;
bool HandleExceptions;
DomTreeUpdater *DTU;
public:
EscapeEnumerator(Function &F, const char *N = "cleanup",
bool HandleExceptions = true)
bool HandleExceptions = true, DomTreeUpdater *DTU = nullptr)
: F(F), CleanupBBName(N), StateBB(F.begin()), StateE(F.end()),
Builder(F.getContext()), Done(false),
HandleExceptions(HandleExceptions) {}
HandleExceptions(HandleExceptions), DTU(DTU) {}
IRBuilder<> *Next();
};

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@ -352,7 +352,8 @@ unsigned changeToUnreachable(Instruction *I, bool UseLLVMTrap,
/// InvokeInst is a terminator instruction. Returns the newly split basic
/// block.
BasicBlock *changeToInvokeAndSplitBasicBlock(CallInst *CI,
BasicBlock *UnwindEdge);
BasicBlock *UnwindEdge,
DomTreeUpdater *DTU = nullptr);
/// Replace 'BB's terminator with one that does not have an unwind successor
/// block. Rewrites `invoke` to `call`, etc. Updates any PHIs in unwind

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@ -17,11 +17,13 @@
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/Analysis/DomTreeUpdater.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/Constant.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/GlobalValue.h"
#include "llvm/IR/GlobalVariable.h"
@ -67,6 +69,7 @@ public:
ShadowStackGCLowering();
bool doInitialization(Module &M) override;
void getAnalysisUsage(AnalysisUsage &AU) const override;
bool runOnFunction(Function &F) override;
private:
@ -90,6 +93,7 @@ char ShadowStackGCLowering::ID = 0;
INITIALIZE_PASS_BEGIN(ShadowStackGCLowering, DEBUG_TYPE,
"Shadow Stack GC Lowering", false, false)
INITIALIZE_PASS_DEPENDENCY(GCModuleInfo)
INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
INITIALIZE_PASS_END(ShadowStackGCLowering, DEBUG_TYPE,
"Shadow Stack GC Lowering", false, false)
@ -280,6 +284,10 @@ GetElementPtrInst *ShadowStackGCLowering::CreateGEP(LLVMContext &Context,
return dyn_cast<GetElementPtrInst>(Val);
}
void ShadowStackGCLowering::getAnalysisUsage(AnalysisUsage &AU) const {
AU.addPreserved<DominatorTreeWrapperPass>();
}
/// runOnFunction - Insert code to maintain the shadow stack.
bool ShadowStackGCLowering::runOnFunction(Function &F) {
// Quick exit for functions that do not use the shadow stack GC.
@ -297,6 +305,10 @@ bool ShadowStackGCLowering::runOnFunction(Function &F) {
if (Roots.empty())
return false;
Optional<DomTreeUpdater> DTU;
if (auto *DTWP = getAnalysisIfAvailable<DominatorTreeWrapperPass>())
DTU.emplace(DTWP->getDomTree(), DomTreeUpdater::UpdateStrategy::Lazy);
// Build the constant map and figure the type of the shadow stack entry.
Value *FrameMap = GetFrameMap(F);
Type *ConcreteStackEntryTy = GetConcreteStackEntryType(F);
@ -348,7 +360,8 @@ bool ShadowStackGCLowering::runOnFunction(Function &F) {
AtEntry.CreateStore(NewHeadVal, Head);
// For each instruction that escapes...
EscapeEnumerator EE(F, "gc_cleanup");
EscapeEnumerator EE(F, "gc_cleanup", /*HandleExceptions=*/true,
DTU.hasValue() ? DTU.getPointer() : nullptr);
while (IRBuilder<> *AtExit = EE.Next()) {
// Pop the entry from the shadow stack. Don't reuse CurrentHead from
// AtEntry, since that would make the value live for the entire function.

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@ -90,7 +90,7 @@ IRBuilder<> *EscapeEnumerator::Next() {
SmallVector<Value *, 16> Args;
for (unsigned I = Calls.size(); I != 0;) {
CallInst *CI = cast<CallInst>(Calls[--I]);
changeToInvokeAndSplitBasicBlock(CI, CleanupBB);
changeToInvokeAndSplitBasicBlock(CI, CleanupBB, DTU);
}
Builder.SetInsertPoint(RI);

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@ -2122,15 +2122,16 @@ void llvm::changeToCall(InvokeInst *II, DomTreeUpdater *DTU) {
}
BasicBlock *llvm::changeToInvokeAndSplitBasicBlock(CallInst *CI,
BasicBlock *UnwindEdge) {
BasicBlock *UnwindEdge,
DomTreeUpdater *DTU) {
BasicBlock *BB = CI->getParent();
// Convert this function call into an invoke instruction. First, split the
// basic block.
BasicBlock *Split =
BB->splitBasicBlock(CI->getIterator(), CI->getName() + ".noexc");
BasicBlock *Split = SplitBlock(BB, CI, DTU, /*LI=*/nullptr, /*MSSAU*/ nullptr,
CI->getName() + ".noexc");
// Delete the unconditional branch inserted by splitBasicBlock
// Delete the unconditional branch inserted by SplitBlock
BB->getInstList().pop_back();
// Create the new invoke instruction.
@ -2150,6 +2151,9 @@ BasicBlock *llvm::changeToInvokeAndSplitBasicBlock(CallInst *CI,
II->setCallingConv(CI->getCallingConv());
II->setAttributes(CI->getAttributes());
if (DTU)
DTU->applyUpdates({{DominatorTree::Insert, BB, UnwindEdge}});
// Make sure that anything using the call now uses the invoke! This also
// updates the CallGraph if present, because it uses a WeakTrackingVH.
CI->replaceAllUsesWith(II);