Pare back r164351 somewhat. The problem that change was addressing was that we

don't serialize a lookup map for the translation unit outside C++ mode, so we
can't tell when lookup within the TU needs to look within modules. Only apply
the fix outside C++ mode, and only to the translation unit.

llvm-svn: 178706
This commit is contained in:
Richard Smith 2013-04-03 22:49:41 +00:00
parent 43e7e00a68
commit c0fbba7d8a
4 changed files with 12 additions and 8 deletions

View File

@ -1480,6 +1480,10 @@ public:
// Low-level accessors
bool mustBuildLookupTable() {
return LookupPtr.getInt();
}
/// \brief Mark the lookup table as needing to be built. This should be
/// used only if setHasExternalLexicalStorage() has been called on any
/// decl context for which this is the primary context.

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@ -1995,8 +1995,14 @@ bool ASTReader::ReadASTBlock(ModuleFile &F) {
Error("error at end of module block in AST file");
return true;
case llvm::BitstreamEntry::EndBlock: {
// Outside of C++, we do not store a lookup map for the translation unit.
// Instead, mark it as needing a lookup map to be built if this module
// contains any declarations lexically within it (which it always does!).
// This usually has no cost, since we very rarely need the lookup map for
// the translation unit outside C++.
DeclContext *DC = Context.getTranslationUnitDecl();
if (!DC->hasExternalVisibleStorage() && DC->hasExternalLexicalStorage())
if (DC->hasExternalLexicalStorage() &&
!getContext().getLangOpts().CPlusPlus)
DC->setMustBuildLookupTable();
return false;

View File

@ -2196,10 +2196,6 @@ Decl *ASTReader::ReadDeclRecord(DeclID ID) {
}
PendingVisibleUpdates.erase(I);
}
if (!LookupDC->hasExternalVisibleStorage() &&
DC->hasExternalLexicalStorage())
LookupDC->setMustBuildLookupTable();
}
assert(Idx == Record.size());

View File

@ -3324,8 +3324,6 @@ uint64_t ASTWriter::WriteDeclContextVisibleBlock(ASTContext &Context,
// If not in C++, we perform name lookup for the translation unit via the
// IdentifierInfo chains, don't bother to build a visible-declarations table.
// FIXME: In C++ we need the visible declarations in order to "see" the
// friend declarations, is there a way to do this without writing the table ?
if (DC->isTranslationUnit() && !Context.getLangOpts().CPlusPlus)
return 0;