Revert "[Driver] Updated for Visual Studio 2017"

This reverts commit r293923. It causes test failures on Linux that need
time to debug.

llvm-svn: 293924
This commit is contained in:
Reid Kleckner 2017-02-02 19:36:22 +00:00
parent 723fabfcdf
commit bf18355d5c
4 changed files with 257 additions and 408 deletions

View File

@ -281,8 +281,4 @@ def warn_drv_ps4_sdk_dir : Warning<
def err_drv_unsupported_linker : Error<"unsupported value '%0' for -linker option">;
def err_drv_defsym_invalid_format : Error<"defsym must be of the form: sym=value: %0">;
def err_drv_defsym_invalid_symval : Error<"Value is not an integer: %0">;
def err_drv_msvc_not_found : Error<
"unable to find a Visual Studio installation; "
"try running Clang from a developer command prompt">;
}

View File

@ -23,23 +23,16 @@
#include "llvm/Support/ConvertUTF.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/FileSystem.h"
#include "llvm/Support/Host.h"
#include "llvm/Support/Path.h"
#include "llvm/Support/Process.h"
#include <cstdio>
#if defined(LLVM_ON_WIN32)
#define USE_WIN32
// FIXME: Make this configurable with cmake when the final version of the API
// has been released.
#if 0
#define USE_VS_SETUP_CONFIG
#endif
#endif
// Include the necessary headers to interface with the Windows registry and
// environment.
#if defined(LLVM_ON_WIN32)
#define USE_WIN32
#endif
#ifdef USE_WIN32
#define WIN32_LEAN_AND_MEAN
#define NOGDI
@ -49,265 +42,20 @@
#include <windows.h>
#endif
// Include the headers needed for the setup config COM stuff and define
// smart pointers for the interfaces we need.
#ifdef USE_VS_SETUP_CONFIG
#include "clang/Basic/VirtualFileSystem.h"
#include "llvm/Support/COM.h"
#include <comdef.h>
#include <Setup.Configuration.h>
_COM_SMARTPTR_TYPEDEF(ISetupConfiguration, __uuidof(ISetupConfiguration));
_COM_SMARTPTR_TYPEDEF(ISetupConfiguration2, __uuidof(ISetupConfiguration2));
_COM_SMARTPTR_TYPEDEF(ISetupHelper, __uuidof(ISetupHelper));
_COM_SMARTPTR_TYPEDEF(IEnumSetupInstances, __uuidof(IEnumSetupInstances));
_COM_SMARTPTR_TYPEDEF(ISetupInstance, __uuidof(ISetupInstance));
_COM_SMARTPTR_TYPEDEF(ISetupInstance2, __uuidof(ISetupInstance2));
#endif
using namespace clang::driver;
using namespace clang::driver::toolchains;
using namespace clang;
using namespace llvm::opt;
// Defined below.
// Forward declare this so there aren't too many things above the constructor.
static bool getSystemRegistryString(const char *keyPath, const char *valueName,
std::string &value, std::string *phValue);
// Check various environment variables to try and find a toolchain.
static bool findVCToolChainViaEnvironment(std::string &Path,
bool &IsVS2017OrNewer) {
// These variables are typically set by vcvarsall.bat
// when launching a developer command prompt.
if (llvm::Optional<std::string> VCToolsInstallDir =
llvm::sys::Process::GetEnv("VCToolsInstallDir")) {
// This is only set by newer Visual Studios, and it leads straight to
// the toolchain directory.
Path = std::move(*VCToolsInstallDir);
IsVS2017OrNewer = true;
return true;
}
if (llvm::Optional<std::string> VCInstallDir =
llvm::sys::Process::GetEnv("VCINSTALLDIR")) {
// If the previous variable isn't set but this one is, then we've found
// an older Visual Studio. This variable is set by newer Visual Studios too,
// so this check has to appear second.
// In older Visual Studios, the VC directory is the toolchain.
Path = std::move(*VCInstallDir);
IsVS2017OrNewer = false;
return true;
}
// We couldn't find any VC environment variables. Let's walk through PATH and
// see if it leads us to a VC toolchain bin directory. If it does, pick the
// first one that we find.
if (llvm::Optional<std::string> PathEnv =
llvm::sys::Process::GetEnv("PATH")) {
llvm::SmallVector<llvm::StringRef, 8> PathEntries;
llvm::StringRef(*PathEnv).split(PathEntries, llvm::sys::EnvPathSeparator);
for (llvm::StringRef PathEntry : PathEntries) {
if (PathEntry.empty())
continue;
llvm::SmallString<256> ExeTestPath;
// If cl.exe doesn't exist, then this definitely isn't a VC toolchain.
ExeTestPath = PathEntry;
llvm::sys::path::append(ExeTestPath, "cl.exe");
if (!llvm::sys::fs::exists(ExeTestPath))
continue;
// cl.exe existing isn't a conclusive test for a VC toolchain; clang also
// has a cl.exe. So let's check for link.exe too.
ExeTestPath = PathEntry;
llvm::sys::path::append(ExeTestPath, "link.exe");
if (!llvm::sys::fs::exists(ExeTestPath))
continue;
// whatever/VC/bin --> old toolchain, VC dir is toolchain dir.
if (llvm::sys::path::filename(PathEntry) == "bin") {
llvm::StringRef ParentPath = llvm::sys::path::parent_path(PathEntry);
if (llvm::sys::path::filename(ParentPath) == "VC") {
Path = ParentPath;
IsVS2017OrNewer = false;
return true;
}
} else {
// This could be a new (>=VS2017) toolchain. If it is, we should find
// path components with these prefixes when walking backwards through
// the path.
// Note: empty strings match anything.
llvm::StringRef ExpectedPrefixes[] =
{ "", "Host", "bin", "", "MSVC", "Tools", "VC" };
llvm::sys::path::reverse_iterator
It = llvm::sys::path::rbegin(PathEntry),
End = llvm::sys::path::rend(PathEntry);
for (llvm::StringRef Prefix : ExpectedPrefixes) {
if (It == End) goto NotAToolChain;
if (!It->startswith(Prefix)) goto NotAToolChain;
++It;
}
// We've found a new toolchain!
// Back up 3 times (/bin/Host/arch) to get the root path.
llvm::StringRef ToolChainPath(PathEntry);
for (int i = 0; i < 3; ++i)
ToolChainPath = llvm::sys::path::parent_path(ToolChainPath);
Path = ToolChainPath;
IsVS2017OrNewer = true;
return true;
}
NotAToolChain:
continue;
}
}
return false;
}
// Query the Setup Config server for installs, then pick the newest version
// and find its default VC toolchain.
// This is the preferred way to discover new Visual Studios, as they're no
// longer listed in the registry.
static bool findVCToolChainViaSetupConfig(std::string &Path,
bool &IsVS2017OrNewer) {
#ifndef USE_VS_SETUP_CONFIG
return false;
#else
llvm::sys::InitializeCOMRAII COM(llvm::sys::COMThreadingMode::SingleThreaded);
HRESULT HR;
// _com_ptr_t will throw a _com_error if a COM calls fail.
// The LLVM coding standards forbid exception handling, so we'll have to
// stop them from being thrown in the first place.
// The destructor will put the regular error handler back when we leave
// this scope.
struct SuppressCOMErrorsRAII {
SuppressCOMErrorsRAII() {
_set_com_error_handler([](HRESULT, IErrorInfo *) { });
}
~SuppressCOMErrorsRAII() {
_set_com_error_handler(_com_raise_error);
}
} COMErrorSuppressor;
ISetupConfigurationPtr Query;
HR = Query.CreateInstance(__uuidof(SetupConfiguration));
if (FAILED(HR)) return false;
IEnumSetupInstancesPtr EnumInstances;
HR = ISetupConfiguration2Ptr(Query)->EnumAllInstances(&EnumInstances);
if (FAILED(HR)) return false;
ISetupInstancePtr Instance;
HR = EnumInstances->Next(1, &Instance, nullptr);
if (HR != S_OK) return false;
ISetupInstancePtr NewestInstance(Instance);
uint64_t NewestVersionNum;
{
bstr_t VersionString;
HR = NewestInstance->GetInstallationVersion(VersionString.GetAddress());
if (FAILED(HR)) return false;
HR = ISetupHelperPtr(Query)->ParseVersion(VersionString,
&NewestVersionNum);
if (FAILED(HR)) return false;
}
while ((HR = EnumInstances->Next(1, &Instance, nullptr)) == S_OK) {
bstr_t VersionString;
uint64_t VersionNum;
HR = Instance->GetInstallationVersion(VersionString.GetAddress());
if (FAILED(HR)) continue;
HR = ISetupHelperPtr(Query)->ParseVersion(VersionString,
&VersionNum);
if (FAILED(HR)) continue;
if (VersionNum > NewestVersionNum) {
NewestInstance = Instance;
NewestVersionNum = VersionNum;
}
}
bstr_t VCPathWide;
HR = NewestInstance->ResolvePath(L"VC",
VCPathWide.GetAddress());
if (FAILED(HR)) return false;
std::string VCRootPath;
llvm::convertWideToUTF8(std::wstring(VCPathWide), VCRootPath);
llvm::SmallString<256> ToolsVersionFilePath(VCRootPath);
llvm::sys::path::append(ToolsVersionFilePath,
"Auxiliary",
"Build",
"Microsoft.VCToolsVersion.default.txt");
auto ToolsVersionFile =
clang::vfs::getRealFileSystem()->getBufferForFile(ToolsVersionFilePath);
if (!ToolsVersionFile)
return false;
llvm::SmallString<256> ToolchainPath(VCRootPath);
llvm::sys::path::append(ToolchainPath,
"Tools",
"MSVC",
ToolsVersionFile->get()->getBuffer().rtrim());
if (!llvm::sys::fs::is_directory(ToolchainPath))
return false;
Path = ToolchainPath.str();
IsVS2017OrNewer = true;
return true;
#endif /*USE_VS_SETUP_CONFIG*/
}
// Look in the registry for Visual Studio installs, and use that to get
// a toolchain path. VS2017 and newer don't get added to the registry.
// So if we find something here, we know that it's an older version.
static bool findVCToolChainViaRegistry(std::string &Path,
bool &IsVS2017OrNewer) {
std::string VSInstallPath;
if (getSystemRegistryString(R"(SOFTWARE\Microsoft\VisualStudio\$VERSION)",
"InstallDir", VSInstallPath, nullptr) ||
getSystemRegistryString(R"(SOFTWARE\Microsoft\VCExpress\$VERSION)",
"InstallDir", VSInstallPath, nullptr)) {
if (!VSInstallPath.empty()) {
llvm::SmallString<256>
VCPath(llvm::StringRef(VSInstallPath.c_str(),
VSInstallPath.find(R"(\Common7\IDE)")));
llvm::sys::path::append(VCPath, "VC");
Path = VCPath.str();
IsVS2017OrNewer = false;
return true;
}
}
return false;
}
MSVCToolChain::MSVCToolChain(const Driver &D, const llvm::Triple& Triple,
MSVCToolChain::MSVCToolChain(const Driver &D, const llvm::Triple &Triple,
const ArgList &Args)
: ToolChain(D, Triple, Args), CudaInstallation(D, Triple, Args) {
getProgramPaths().push_back(getDriver().getInstalledDir());
if (getDriver().getInstalledDir() != getDriver().Dir)
getProgramPaths().push_back(getDriver().Dir);
// Check the environment first, since that's probably the user telling us
// what they want to use.
// Failing that, just try to find the newest Visual Studio version we can
// and use its default VC toolchain.
findVCToolChainViaEnvironment(VCToolChainPath, IsVS2017OrNewer)
|| findVCToolChainViaSetupConfig(VCToolChainPath, IsVS2017OrNewer)
|| findVCToolChainViaRegistry(VCToolChainPath, IsVS2017OrNewer);
}
Tool *MSVCToolChain::buildLinker() const {
if (VCToolChainPath.empty()) {
getDriver().Diag(clang::diag::err_drv_msvc_not_found);
return nullptr;
}
return new tools::visualstudio::Linker(*this);
}
@ -355,77 +103,6 @@ void MSVCToolChain::printVerboseInfo(raw_ostream &OS) const {
CudaInstallation.print(OS);
}
// Windows SDKs and VC Toolchains group their contents into subdirectories based
// on the target architecture. This function converts an llvm::Triple::ArchType
// to the corresponding subdirectory name.
static const char *llvmArchToWindowsSDKArch(llvm::Triple::ArchType Arch) {
using ArchType = llvm::Triple::ArchType;
switch (Arch) {
case ArchType::x86:
return "x86";
case ArchType::x86_64:
return "x64";
case ArchType::arm:
return "arm";
default:
return "";
}
}
// Similar to the above function, but for Visual Studios before VS2017.
static const char *llvmArchToLegacyVCArch(llvm::Triple::ArchType Arch) {
using ArchType = llvm::Triple::ArchType;
switch (Arch) {
case ArchType::x86:
// x86 is default in legacy VC toolchains.
// e.g. x86 libs are directly in /lib as opposed to /lib/x86.
return "";
case ArchType::x86_64:
return "amd64";
case ArchType::arm:
return "arm";
default:
return "";
}
}
// Get the path to a specific subdirectory in the current toolchain for
// a given target architecture.
// VS2017 changed the VC toolchain layout, so this should be used instead
// of hardcoding paths.
std::string
MSVCToolChain::getSubDirectoryPath(SubDirectoryType Type,
llvm::Triple::ArchType TargetArch) const {
llvm::SmallString<256> Path(VCToolChainPath);
switch (Type) {
case SubDirectoryType::Bin:
if (IsVS2017OrNewer) {
bool HostIsX64 = llvm::Triple(llvm::sys::getProcessTriple()).isArch64Bit();
llvm::sys::path::append(Path,
"bin",
(HostIsX64 ? "HostX64" : "HostX86"),
llvmArchToWindowsSDKArch(TargetArch));
}
else {
llvm::sys::path::append(Path,
"bin",
llvmArchToLegacyVCArch(TargetArch));
}
break;
case SubDirectoryType::Include:
llvm::sys::path::append(Path, "include");
break;
case SubDirectoryType::Lib:
llvm::sys::path::append(Path,
"lib",
IsVS2017OrNewer
? llvmArchToWindowsSDKArch(TargetArch)
: llvmArchToLegacyVCArch(TargetArch));
break;
}
return Path.str();
}
#ifdef USE_WIN32
static bool readFullStringValue(HKEY hkey, const char *valueName,
std::string &value) {
@ -555,12 +232,27 @@ static bool getSystemRegistryString(const char *keyPath, const char *valueName,
#endif // USE_WIN32
}
// Convert LLVM's ArchType
// to the corresponding name of Windows SDK libraries subfolder
static StringRef getWindowsSDKArch(llvm::Triple::ArchType Arch) {
switch (Arch) {
case llvm::Triple::x86:
return "x86";
case llvm::Triple::x86_64:
return "x64";
case llvm::Triple::arm:
return "arm";
default:
return "";
}
}
// Find the most recent version of Universal CRT or Windows 10 SDK.
// vcvarsqueryregistry.bat from Visual Studio 2015 sorts entries in the include
// directory by name and uses the last one of the list.
// So we compare entry names lexicographically to find the greatest one.
static bool getWindows10SDKVersionFromPath(const std::string &SDKPath,
std::string &SDKVersion) {
static bool getWindows10SDKVersion(const std::string &SDKPath,
std::string &SDKVersion) {
SDKVersion.clear();
std::error_code EC;
@ -584,9 +276,9 @@ static bool getWindows10SDKVersionFromPath(const std::string &SDKPath,
}
/// \brief Get Windows SDK installation directory.
static bool getWindowsSDKDir(std::string &Path, int &Major,
std::string &WindowsSDKIncludeVersion,
std::string &WindowsSDKLibVersion) {
bool MSVCToolChain::getWindowsSDKDir(std::string &Path, int &Major,
std::string &WindowsSDKIncludeVersion,
std::string &WindowsSDKLibVersion) const {
std::string RegistrySDKVersion;
// Try the Windows registry.
if (!getSystemRegistryString(
@ -618,7 +310,7 @@ static bool getWindowsSDKDir(std::string &Path, int &Major,
return !WindowsSDKLibVersion.empty();
}
if (Major == 10) {
if (!getWindows10SDKVersionFromPath(Path, WindowsSDKIncludeVersion))
if (!getWindows10SDKVersion(Path, WindowsSDKIncludeVersion))
return false;
WindowsSDKLibVersion = WindowsSDKIncludeVersion;
return true;
@ -641,14 +333,9 @@ bool MSVCToolChain::getWindowsSDKLibraryPath(std::string &path) const {
llvm::SmallString<128> libPath(sdkPath);
llvm::sys::path::append(libPath, "Lib");
if (sdkMajor >= 8) {
llvm::sys::path::append(libPath,
windowsSDKLibVersion,
"um",
llvmArchToWindowsSDKArch(getArch()));
} else {
if (sdkMajor <= 7) {
switch (getArch()) {
// In Windows SDK 7.x, x86 libraries are directly in the Lib folder.
// In Windows SDK 7.x, x86 libraries are directly in the Lib folder.
case llvm::Triple::x86:
break;
case llvm::Triple::x86_64:
@ -660,6 +347,11 @@ bool MSVCToolChain::getWindowsSDKLibraryPath(std::string &path) const {
default:
return false;
}
} else {
const StringRef archName = getWindowsSDKArch(getArch());
if (archName.empty())
return false;
llvm::sys::path::append(libPath, windowsSDKLibVersion, "um", archName);
}
path = libPath.str();
@ -668,22 +360,24 @@ bool MSVCToolChain::getWindowsSDKLibraryPath(std::string &path) const {
// Check if the Include path of a specified version of Visual Studio contains
// specific header files. If not, they are probably shipped with Universal CRT.
bool MSVCToolChain::useUniversalCRT() const {
llvm::SmallString<128> TestPath(getSubDirectoryPath(SubDirectoryType::Include));
llvm::sys::path::append(TestPath, "stdlib.h");
bool clang::driver::toolchains::MSVCToolChain::useUniversalCRT(
std::string &VisualStudioDir) const {
llvm::SmallString<128> TestPath(VisualStudioDir);
llvm::sys::path::append(TestPath, "VC\\include\\stdlib.h");
return !llvm::sys::fs::exists(TestPath);
}
static bool getUniversalCRTSdkDir(std::string &Path,
std::string &UCRTVersion) {
bool MSVCToolChain::getUniversalCRTSdkDir(std::string &Path,
std::string &UCRTVersion) const {
// vcvarsqueryregistry.bat for Visual Studio 2015 queries the registry
// for the specific key "KitsRoot10". So do we.
if (!getSystemRegistryString(
"SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots",
"KitsRoot10", Path, nullptr))
"SOFTWARE\\Microsoft\\Windows Kits\\Installed Roots", "KitsRoot10",
Path, nullptr))
return false;
return getWindows10SDKVersionFromPath(Path, UCRTVersion);
return getWindows10SDKVersion(Path, UCRTVersion);
}
bool MSVCToolChain::getUniversalCRTLibraryPath(std::string &Path) const {
@ -694,7 +388,7 @@ bool MSVCToolChain::getUniversalCRTLibraryPath(std::string &Path) const {
if (!getUniversalCRTSdkDir(UniversalCRTSdkPath, UCRTVersion))
return false;
StringRef ArchName = llvmArchToWindowsSDKArch(getArch());
StringRef ArchName = getWindowsSDKArch(getArch());
if (ArchName.empty())
return false;
@ -705,18 +399,104 @@ bool MSVCToolChain::getUniversalCRTLibraryPath(std::string &Path) const {
return true;
}
static VersionTuple getMSVCVersionFromTriple(const llvm::Triple &Triple) {
// Get the location to use for Visual Studio binaries. The location priority
// is: %VCINSTALLDIR% > %PATH% > newest copy of Visual Studio installed on
// system (as reported by the registry).
bool MSVCToolChain::getVisualStudioBinariesFolder(const char *clangProgramPath,
std::string &path) const {
path.clear();
SmallString<128> BinDir;
// First check the environment variables that vsvars32.bat sets.
llvm::Optional<std::string> VcInstallDir =
llvm::sys::Process::GetEnv("VCINSTALLDIR");
if (VcInstallDir.hasValue()) {
BinDir = VcInstallDir.getValue();
llvm::sys::path::append(BinDir, "bin");
} else {
// Next walk the PATH, trying to find a cl.exe in the path. If we find one,
// use that. However, make sure it's not clang's cl.exe.
llvm::Optional<std::string> OptPath = llvm::sys::Process::GetEnv("PATH");
if (OptPath.hasValue()) {
const char EnvPathSeparatorStr[] = {llvm::sys::EnvPathSeparator, '\0'};
SmallVector<StringRef, 8> PathSegments;
llvm::SplitString(OptPath.getValue(), PathSegments, EnvPathSeparatorStr);
for (StringRef PathSegment : PathSegments) {
if (PathSegment.empty())
continue;
SmallString<128> FilePath(PathSegment);
llvm::sys::path::append(FilePath, "cl.exe");
// Checking if cl.exe exists is a small optimization over calling
// can_execute, which really only checks for existence but will also do
// extra checks for cl.exe.exe. These add up when walking a long path.
if (llvm::sys::fs::exists(FilePath.c_str()) &&
!llvm::sys::fs::equivalent(FilePath.c_str(), clangProgramPath)) {
// If we found it on the PATH, use it exactly as is with no
// modifications.
path = PathSegment;
return true;
}
}
}
std::string installDir;
// With no VCINSTALLDIR and nothing on the PATH, if we can't find it in the
// registry then we have no choice but to fail.
if (!getVisualStudioInstallDir(installDir))
return false;
// Regardless of what binary we're ultimately trying to find, we make sure
// that this is a Visual Studio directory by checking for cl.exe. We use
// cl.exe instead of other binaries like link.exe because programs such as
// GnuWin32 also have a utility called link.exe, so cl.exe is the least
// ambiguous.
BinDir = installDir;
llvm::sys::path::append(BinDir, "VC", "bin");
SmallString<128> ClPath(BinDir);
llvm::sys::path::append(ClPath, "cl.exe");
if (!llvm::sys::fs::can_execute(ClPath.c_str()))
return false;
}
if (BinDir.empty())
return false;
switch (getArch()) {
case llvm::Triple::x86:
break;
case llvm::Triple::x86_64:
llvm::sys::path::append(BinDir, "amd64");
break;
case llvm::Triple::arm:
llvm::sys::path::append(BinDir, "arm");
break;
default:
// Whatever this is, Visual Studio doesn't have a toolchain for it.
return false;
}
path = BinDir.str();
return true;
}
VersionTuple MSVCToolChain::getMSVCVersionFromTriple() const {
unsigned Major, Minor, Micro;
Triple.getEnvironmentVersion(Major, Minor, Micro);
getTriple().getEnvironmentVersion(Major, Minor, Micro);
if (Major || Minor || Micro)
return VersionTuple(Major, Minor, Micro);
return VersionTuple();
}
static VersionTuple getMSVCVersionFromExe(const std::string &BinDir) {
VersionTuple MSVCToolChain::getMSVCVersionFromExe() const {
VersionTuple Version;
#ifdef USE_WIN32
SmallString<128> ClExe(BinDir);
std::string BinPath;
if (!getVisualStudioBinariesFolder("", BinPath))
return Version;
SmallString<128> ClExe(BinPath);
llvm::sys::path::append(ClExe, "cl.exe");
std::wstring ClExeWide;
@ -749,6 +529,62 @@ static VersionTuple getMSVCVersionFromExe(const std::string &BinDir) {
return Version;
}
// Get Visual Studio installation directory.
bool MSVCToolChain::getVisualStudioInstallDir(std::string &path) const {
// First check the environment variables that vsvars32.bat sets.
if (llvm::Optional<std::string> VcInstallDir =
llvm::sys::Process::GetEnv("VCINSTALLDIR")) {
path = std::move(*VcInstallDir);
path = path.substr(0, path.find("\\VC"));
return true;
}
std::string vsIDEInstallDir;
std::string vsExpressIDEInstallDir;
// Then try the windows registry.
bool hasVCDir =
getSystemRegistryString("SOFTWARE\\Microsoft\\VisualStudio\\$VERSION",
"InstallDir", vsIDEInstallDir, nullptr);
if (hasVCDir && !vsIDEInstallDir.empty()) {
path = vsIDEInstallDir.substr(0, vsIDEInstallDir.find("\\Common7\\IDE"));
return true;
}
bool hasVCExpressDir =
getSystemRegistryString("SOFTWARE\\Microsoft\\VCExpress\\$VERSION",
"InstallDir", vsExpressIDEInstallDir, nullptr);
if (hasVCExpressDir && !vsExpressIDEInstallDir.empty()) {
path = vsExpressIDEInstallDir.substr(
0, vsIDEInstallDir.find("\\Common7\\IDE"));
return true;
}
// Try the environment.
std::string vcomntools;
if (llvm::Optional<std::string> vs120comntools =
llvm::sys::Process::GetEnv("VS120COMNTOOLS"))
vcomntools = std::move(*vs120comntools);
else if (llvm::Optional<std::string> vs100comntools =
llvm::sys::Process::GetEnv("VS100COMNTOOLS"))
vcomntools = std::move(*vs100comntools);
else if (llvm::Optional<std::string> vs90comntools =
llvm::sys::Process::GetEnv("VS90COMNTOOLS"))
vcomntools = std::move(*vs90comntools);
else if (llvm::Optional<std::string> vs80comntools =
llvm::sys::Process::GetEnv("VS80COMNTOOLS"))
vcomntools = std::move(*vs80comntools);
// Find any version we can.
if (!vcomntools.empty()) {
size_t p = vcomntools.find("\\Common7\\Tools");
if (p != std::string::npos)
vcomntools.resize(p);
path = std::move(vcomntools);
return true;
}
return false;
}
void MSVCToolChain::AddSystemIncludeWithSubfolder(
const ArgList &DriverArgs, ArgStringList &CC1Args,
const std::string &folder, const Twine &subfolder1, const Twine &subfolder2,
@ -787,14 +623,14 @@ void MSVCToolChain::AddClangSystemIncludeArgs(const ArgList &DriverArgs,
return;
}
std::string VSDir;
// When built with access to the proper Windows APIs, try to actually find
// the correct include paths first.
if (!VCToolChainPath.empty()) {
addSystemInclude(DriverArgs,
CC1Args,
getSubDirectoryPath(SubDirectoryType::Include));
if (getVisualStudioInstallDir(VSDir)) {
AddSystemIncludeWithSubfolder(DriverArgs, CC1Args, VSDir, "VC\\include");
if (useUniversalCRT()) {
if (useUniversalCRT(VSDir)) {
std::string UniversalCRTSdkPath;
std::string UCRTVersion;
if (getUniversalCRTSdkDir(UniversalCRTSdkPath, UCRTVersion)) {
@ -825,8 +661,9 @@ void MSVCToolChain::AddClangSystemIncludeArgs(const ArgList &DriverArgs,
AddSystemIncludeWithSubfolder(DriverArgs, CC1Args, WindowsSDKDir,
"include");
}
} else {
addSystemInclude(DriverArgs, CC1Args, VSDir);
}
return;
}
@ -853,10 +690,8 @@ VersionTuple MSVCToolChain::computeMSVCVersion(const Driver *D,
const ArgList &Args) const {
bool IsWindowsMSVC = getTriple().isWindowsMSVCEnvironment();
VersionTuple MSVT = ToolChain::computeMSVCVersion(D, Args);
if (MSVT.empty())
MSVT = getMSVCVersionFromTriple(getTriple());
if (MSVT.empty() && IsWindowsMSVC)
MSVT = getMSVCVersionFromExe(getSubDirectoryPath(SubDirectoryType::Bin));
if (MSVT.empty()) MSVT = getMSVCVersionFromTriple();
if (MSVT.empty() && IsWindowsMSVC) MSVT = getMSVCVersionFromExe();
if (MSVT.empty() &&
Args.hasFlag(options::OPT_fms_extensions, options::OPT_fno_ms_extensions,
IsWindowsMSVC)) {

View File

@ -1141,11 +1141,6 @@ public:
};
class LLVM_LIBRARY_VISIBILITY MSVCToolChain : public ToolChain {
std::string VCToolChainPath;
bool IsVS2017OrNewer;
CudaInstallationDetector CudaInstallation;
public:
MSVCToolChain(const Driver &D, const llvm::Triple &Triple,
const llvm::opt::ArgList &Args);
@ -1160,22 +1155,6 @@ public:
bool isPIEDefault() const override;
bool isPICDefaultForced() const override;
enum class SubDirectoryType {
Bin,
Include,
Lib,
};
std::string getSubDirectoryPath(SubDirectoryType Type,
llvm::Triple::ArchType TargetArch) const;
// Convenience overload.
// Uses the current target arch.
std::string getSubDirectoryPath(SubDirectoryType Type) const {
return getSubDirectoryPath(Type, getArch());
}
bool getIsVS2017OrNewer() const { return IsVS2017OrNewer; }
void
AddClangSystemIncludeArgs(const llvm::opt::ArgList &DriverArgs,
llvm::opt::ArgStringList &CC1Args) const override;
@ -1186,10 +1165,17 @@ public:
void AddCudaIncludeArgs(const llvm::opt::ArgList &DriverArgs,
llvm::opt::ArgStringList &CC1Args) const override;
bool getWindowsSDKDir(std::string &path, int &major,
std::string &windowsSDKIncludeVersion,
std::string &windowsSDKLibVersion) const;
bool getWindowsSDKLibraryPath(std::string &path) const;
/// \brief Check if Universal CRT should be used if available
bool useUniversalCRT() const;
bool useUniversalCRT(std::string &visualStudioDir) const;
bool getUniversalCRTSdkDir(std::string &path, std::string &ucrtVersion) const;
bool getUniversalCRTLibraryPath(std::string &path) const;
bool getVisualStudioInstallDir(std::string &path) const;
bool getVisualStudioBinariesFolder(const char *clangProgramPath,
std::string &path) const;
VersionTuple
computeMSVCVersion(const Driver *D,
const llvm::opt::ArgList &Args) const override;
@ -1210,6 +1196,11 @@ protected:
Tool *buildLinker() const override;
Tool *buildAssembler() const override;
private:
VersionTuple getMSVCVersionFromTriple() const;
VersionTuple getMSVCVersionFromExe() const;
CudaInstallationDetector CudaInstallation;
};
class LLVM_LIBRARY_VISIBILITY CrossWindowsToolChain : public Generic_GCC {

View File

@ -10888,12 +10888,19 @@ void dragonfly::Linker::ConstructJob(Compilation &C, const JobAction &JA,
// making sure that whatever executable that's found is not a same-named exe
// from clang itself to prevent clang from falling back to itself.
static std::string FindVisualStudioExecutable(const ToolChain &TC,
const char *Exe) {
const char *Exe,
const char *ClangProgramPath) {
const auto &MSVC = static_cast<const toolchains::MSVCToolChain &>(TC);
SmallString<128> FilePath(MSVC.getSubDirectoryPath(toolchains::MSVCToolChain
::SubDirectoryType::Bin));
llvm::sys::path::append(FilePath, Exe);
return (llvm::sys::fs::can_execute(FilePath) ? FilePath.str() : Exe);
std::string visualStudioBinDir;
if (MSVC.getVisualStudioBinariesFolder(ClangProgramPath,
visualStudioBinDir)) {
SmallString<128> FilePath(visualStudioBinDir);
llvm::sys::path::append(FilePath, Exe);
if (llvm::sys::fs::can_execute(FilePath.c_str()))
return FilePath.str();
}
return Exe;
}
void visualstudio::Linker::ConstructJob(Compilation &C, const JobAction &JA,
@ -10902,7 +10909,7 @@ void visualstudio::Linker::ConstructJob(Compilation &C, const JobAction &JA,
const ArgList &Args,
const char *LinkingOutput) const {
ArgStringList CmdArgs;
auto &TC = static_cast<const toolchains::MSVCToolChain &>(getToolChain());
const ToolChain &TC = getToolChain();
assert((Output.isFilename() || Output.isNothing()) && "invalid output");
if (Output.isFilename())
@ -10918,20 +10925,37 @@ void visualstudio::Linker::ConstructJob(Compilation &C, const JobAction &JA,
// did not run vcvarsall), try to build a consistent link environment. If
// the environment variable is set however, assume the user knows what
// they're doing.
CmdArgs.push_back(Args.MakeArgString(
std::string("-libpath:")
+ TC.getSubDirectoryPath(toolchains::MSVCToolChain
::SubDirectoryType::Lib)));
std::string VisualStudioDir;
const auto &MSVC = static_cast<const toolchains::MSVCToolChain &>(TC);
if (MSVC.getVisualStudioInstallDir(VisualStudioDir)) {
SmallString<128> LibDir(VisualStudioDir);
llvm::sys::path::append(LibDir, "VC", "lib");
switch (MSVC.getArch()) {
case llvm::Triple::x86:
// x86 just puts the libraries directly in lib
break;
case llvm::Triple::x86_64:
llvm::sys::path::append(LibDir, "amd64");
break;
case llvm::Triple::arm:
llvm::sys::path::append(LibDir, "arm");
break;
default:
break;
}
CmdArgs.push_back(
Args.MakeArgString(std::string("-libpath:") + LibDir.c_str()));
if (TC.useUniversalCRT()) {
std::string UniversalCRTLibPath;
if (TC.getUniversalCRTLibraryPath(UniversalCRTLibPath))
CmdArgs.push_back(Args.MakeArgString(std::string("-libpath:")
+ UniversalCRTLibPath));
if (MSVC.useUniversalCRT(VisualStudioDir)) {
std::string UniversalCRTLibPath;
if (MSVC.getUniversalCRTLibraryPath(UniversalCRTLibPath))
CmdArgs.push_back(Args.MakeArgString(std::string("-libpath:") +
UniversalCRTLibPath));
}
}
std::string WindowsSdkLibPath;
if (TC.getWindowsSDKLibraryPath(WindowsSdkLibPath))
if (MSVC.getWindowsSDKLibraryPath(WindowsSdkLibPath))
CmdArgs.push_back(
Args.MakeArgString(std::string("-libpath:") + WindowsSdkLibPath));
}
@ -11055,7 +11079,8 @@ void visualstudio::Linker::ConstructJob(Compilation &C, const JobAction &JA,
// If we're using the MSVC linker, it's not sufficient to just use link
// from the program PATH, because other environments like GnuWin32 install
// their own link.exe which may come first.
linkPath = FindVisualStudioExecutable(TC, "link.exe");
linkPath = FindVisualStudioExecutable(TC, "link.exe",
C.getDriver().getClangProgramPath());
} else {
linkPath = Linker;
llvm::sys::path::replace_extension(linkPath, "exe");
@ -11188,7 +11213,9 @@ std::unique_ptr<Command> visualstudio::Compiler::GetCommand(
Args.MakeArgString(std::string("/Fo") + Output.getFilename());
CmdArgs.push_back(Fo);
std::string Exec = FindVisualStudioExecutable(getToolChain(), "cl.exe");
const Driver &D = getToolChain().getDriver();
std::string Exec = FindVisualStudioExecutable(getToolChain(), "cl.exe",
D.getClangProgramPath());
return llvm::make_unique<Command>(JA, *this, Args.MakeArgString(Exec),
CmdArgs, Inputs);
}