[SLP,tests] Add coverage showing need for control dependencies during scheduling

This commit is contained in:
Philip Reames 2022-03-19 09:41:14 -07:00
parent 98e474c1b3
commit bdbcca617a
1 changed files with 405 additions and 0 deletions

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; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -slp-vectorizer -slp-threshold=-999 -S -mtriple=x86_64-unknown-linux-gnu -mcpu=skylake < %s | FileCheck %s
declare i64 @may_inf_loop_ro() nounwind readonly
declare i64 @may_inf_loop_rw() nounwind
declare i64 @may_throw() willreturn
; Base case with no interesting control dependencies
define void @test_no_control(i64* %a, i64* %b, i64* %c) {
; CHECK-LABEL: @test_no_control(
; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A:%.*]], i32 1
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A]] to <2 x i64>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
; CHECK-NEXT: [[CA2:%.*]] = getelementptr i64, i64* [[C:%.*]], i32 1
; CHECK-NEXT: [[TMP3:%.*]] = bitcast i64* [[C]] to <2 x i64>*
; CHECK-NEXT: [[TMP4:%.*]] = load <2 x i64>, <2 x i64>* [[TMP3]], align 4
; CHECK-NEXT: [[TMP5:%.*]] = add <2 x i64> [[TMP2]], [[TMP4]]
; CHECK-NEXT: [[B2:%.*]] = getelementptr i64, i64* [[B:%.*]], i32 1
; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[B]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP5]], <2 x i64>* [[TMP6]], align 4
; CHECK-NEXT: ret void
;
%v1 = load i64, i64* %a
%a2 = getelementptr i64, i64* %a, i32 1
%v2 = load i64, i64* %a2
%c1 = load i64, i64* %c
%ca2 = getelementptr i64, i64* %c, i32 1
%c2 = load i64, i64* %ca2
%add1 = add i64 %v1, %c1
%add2 = add i64 %v2, %c2
store i64 %add1, i64* %b
%b2 = getelementptr i64, i64* %b, i32 1
store i64 %add2, i64* %b2
ret void
}
define void @test1(i64* %a, i64* %b, i64* %c) {
; CHECK-LABEL: @test1(
; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A:%.*]], i32 1
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A]] to <2 x i64>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
; CHECK-NEXT: [[C1:%.*]] = load i64, i64* [[C:%.*]], align 4
; CHECK-NEXT: [[C2:%.*]] = call i64 @may_inf_loop_ro()
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i64> poison, i64 [[C1]], i32 0
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> [[TMP3]], i64 [[C2]], i32 1
; CHECK-NEXT: [[TMP5:%.*]] = add <2 x i64> [[TMP2]], [[TMP4]]
; CHECK-NEXT: [[B2:%.*]] = getelementptr i64, i64* [[B:%.*]], i32 1
; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[B]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP5]], <2 x i64>* [[TMP6]], align 4
; CHECK-NEXT: ret void
;
%v1 = load i64, i64* %a
%a2 = getelementptr i64, i64* %a, i32 1
%v2 = load i64, i64* %a2
%c1 = load i64, i64* %c
%c2 = call i64 @may_inf_loop_ro()
%add1 = add i64 %v1, %c1
%add2 = add i64 %v2, %c2
store i64 %add1, i64* %b
%b2 = getelementptr i64, i64* %b, i32 1
store i64 %add2, i64* %b2
ret void
}
define void @test2(i64* %a, i64* %b, i64* %c) {
; CHECK-LABEL: @test2(
; CHECK-NEXT: [[C1:%.*]] = load i64, i64* [[C:%.*]], align 4
; CHECK-NEXT: [[C2:%.*]] = call i64 @may_inf_loop_ro()
; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A:%.*]], i32 1
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A]] to <2 x i64>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i64> poison, i64 [[C1]], i32 0
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> [[TMP3]], i64 [[C2]], i32 1
; CHECK-NEXT: [[TMP5:%.*]] = add <2 x i64> [[TMP2]], [[TMP4]]
; CHECK-NEXT: [[B2:%.*]] = getelementptr i64, i64* [[B:%.*]], i32 1
; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[B]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP5]], <2 x i64>* [[TMP6]], align 4
; CHECK-NEXT: ret void
;
%c1 = load i64, i64* %c
%c2 = call i64 @may_inf_loop_ro()
%v1 = load i64, i64* %a
%a2 = getelementptr i64, i64* %a, i32 1
%v2 = load i64, i64* %a2
%add1 = add i64 %v1, %c1
%add2 = add i64 %v2, %c2
store i64 %add1, i64* %b
%b2 = getelementptr i64, i64* %b, i32 1
store i64 %add2, i64* %b2
ret void
}
define void @test3(i64* %a, i64* %b, i64* %c) {
; CHECK-LABEL: @test3(
; CHECK-NEXT: [[C1:%.*]] = load i64, i64* [[C:%.*]], align 4
; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A:%.*]], i32 1
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A]] to <2 x i64>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
; CHECK-NEXT: [[C2:%.*]] = call i64 @may_inf_loop_ro()
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i64> poison, i64 [[C1]], i32 0
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> [[TMP3]], i64 [[C2]], i32 1
; CHECK-NEXT: [[TMP5:%.*]] = add <2 x i64> [[TMP2]], [[TMP4]]
; CHECK-NEXT: [[B2:%.*]] = getelementptr i64, i64* [[B:%.*]], i32 1
; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[B]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP5]], <2 x i64>* [[TMP6]], align 4
; CHECK-NEXT: ret void
;
%v1 = load i64, i64* %a
%c1 = load i64, i64* %c
%add1 = add i64 %v1, %c1
%a2 = getelementptr i64, i64* %a, i32 1
%v2 = load i64, i64* %a2
%c2 = call i64 @may_inf_loop_ro()
%add2 = add i64 %v2, %c2
store i64 %add1, i64* %b
%b2 = getelementptr i64, i64* %b, i32 1
store i64 %add2, i64* %b2
ret void
}
define void @test4(i64* %a, i64* %b, i64* %c) {
; CHECK-LABEL: @test4(
; CHECK-NEXT: [[C1:%.*]] = load i64, i64* [[C:%.*]], align 4
; CHECK-NEXT: [[C2:%.*]] = call i64 @may_inf_loop_ro()
; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A:%.*]], i32 1
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A]] to <2 x i64>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i64> poison, i64 [[C1]], i32 0
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> [[TMP3]], i64 [[C2]], i32 1
; CHECK-NEXT: [[TMP5:%.*]] = add <2 x i64> [[TMP2]], [[TMP4]]
; CHECK-NEXT: [[B2:%.*]] = getelementptr i64, i64* [[B:%.*]], i32 1
; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[B]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP5]], <2 x i64>* [[TMP6]], align 4
; CHECK-NEXT: ret void
;
%v1 = load i64, i64* %a
%c1 = load i64, i64* %c
%add1 = add i64 %v1, %c1
%c2 = call i64 @may_inf_loop_ro()
%a2 = getelementptr i64, i64* %a, i32 1
%v2 = load i64, i64* %a2
%add2 = add i64 %v2, %c2
store i64 %add1, i64* %b
%b2 = getelementptr i64, i64* %b, i32 1
store i64 %add2, i64* %b2
ret void
}
define void @test5(i64* %a, i64* %b, i64* %c) {
; CHECK-LABEL: @test5(
; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A:%.*]], i32 1
; CHECK-NEXT: [[C2:%.*]] = call i64 @may_inf_loop_ro()
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A]] to <2 x i64>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
; CHECK-NEXT: [[C1:%.*]] = load i64, i64* [[C:%.*]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i64> poison, i64 [[C1]], i32 0
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> [[TMP3]], i64 [[C2]], i32 1
; CHECK-NEXT: [[TMP5:%.*]] = add <2 x i64> [[TMP2]], [[TMP4]]
; CHECK-NEXT: [[B2:%.*]] = getelementptr i64, i64* [[B:%.*]], i32 1
; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[B]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP5]], <2 x i64>* [[TMP6]], align 4
; CHECK-NEXT: ret void
;
%a2 = getelementptr i64, i64* %a, i32 1
%v2 = load i64, i64* %a2
%c2 = call i64 @may_inf_loop_ro()
%add2 = add i64 %v2, %c2
%v1 = load i64, i64* %a
%c1 = load i64, i64* %c
%add1 = add i64 %v1, %c1
store i64 %add1, i64* %b
%b2 = getelementptr i64, i64* %b, i32 1
store i64 %add2, i64* %b2
ret void
}
define void @test6(i64* %a, i64* %b, i64* %c) {
; CHECK-LABEL: @test6(
; CHECK-NEXT: [[TMP1:%.*]] = call i64 @may_inf_loop_ro()
; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A:%.*]], i32 1
; CHECK-NEXT: [[TMP2:%.*]] = bitcast i64* [[A]] to <2 x i64>*
; CHECK-NEXT: [[TMP3:%.*]] = load <2 x i64>, <2 x i64>* [[TMP2]], align 4
; CHECK-NEXT: [[CA2:%.*]] = getelementptr i64, i64* [[C:%.*]], i32 1
; CHECK-NEXT: [[TMP4:%.*]] = bitcast i64* [[C]] to <2 x i64>*
; CHECK-NEXT: [[TMP5:%.*]] = load <2 x i64>, <2 x i64>* [[TMP4]], align 4
; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i64> [[TMP3]], [[TMP5]]
; CHECK-NEXT: [[B2:%.*]] = getelementptr i64, i64* [[B:%.*]], i32 1
; CHECK-NEXT: [[TMP7:%.*]] = bitcast i64* [[B]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP6]], <2 x i64>* [[TMP7]], align 4
; CHECK-NEXT: ret void
;
%v1 = load i64, i64* %a
call i64 @may_inf_loop_ro()
%a2 = getelementptr i64, i64* %a, i32 1
%v2 = load i64, i64* %a2
%c1 = load i64, i64* %c
%ca2 = getelementptr i64, i64* %c, i32 1
%c2 = load i64, i64* %ca2
%add1 = add i64 %v1, %c1
%add2 = add i64 %v2, %c2
store i64 %add1, i64* %b
%b2 = getelementptr i64, i64* %b, i32 1
store i64 %add2, i64* %b2
ret void
}
; FIXME: We are hoisting a possible faulting load above a call which may
; not return, this is wrong.
define void @test7(i64* %a, i64* %b, i64* %c) {
; CHECK-LABEL: @test7(
; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A:%.*]], i32 1
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A]] to <2 x i64>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
; CHECK-NEXT: store i64 0, i64* [[A]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = call i64 @may_inf_loop_ro()
; CHECK-NEXT: [[CA2:%.*]] = getelementptr i64, i64* [[C:%.*]], i32 1
; CHECK-NEXT: [[TMP4:%.*]] = bitcast i64* [[C]] to <2 x i64>*
; CHECK-NEXT: [[TMP5:%.*]] = load <2 x i64>, <2 x i64>* [[TMP4]], align 4
; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i64> [[TMP2]], [[TMP5]]
; CHECK-NEXT: [[B2:%.*]] = getelementptr i64, i64* [[B:%.*]], i32 1
; CHECK-NEXT: [[TMP7:%.*]] = bitcast i64* [[B]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP6]], <2 x i64>* [[TMP7]], align 4
; CHECK-NEXT: ret void
;
%v1 = load i64, i64* %a
store i64 0, i64* %a
call i64 @may_inf_loop_ro()
%a2 = getelementptr i64, i64* %a, i32 1
%v2 = load i64, i64* %a2
%c1 = load i64, i64* %c
%ca2 = getelementptr i64, i64* %c, i32 1
%c2 = load i64, i64* %ca2
%add1 = add i64 %v1, %c1
%add2 = add i64 %v2, %c2
store i64 %add1, i64* %b
%b2 = getelementptr i64, i64* %b, i32 1
store i64 %add2, i64* %b2
ret void
}
; FIXME: Same as test7, but with a throwing call
define void @test8(i64* %a, i64* %b, i64* %c) {
; CHECK-LABEL: @test8(
; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A:%.*]], i32 1
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A]] to <2 x i64>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
; CHECK-NEXT: store i64 0, i64* [[A]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = call i64 @may_throw() #[[ATTR4:[0-9]+]]
; CHECK-NEXT: [[CA2:%.*]] = getelementptr i64, i64* [[C:%.*]], i32 1
; CHECK-NEXT: [[TMP4:%.*]] = bitcast i64* [[C]] to <2 x i64>*
; CHECK-NEXT: [[TMP5:%.*]] = load <2 x i64>, <2 x i64>* [[TMP4]], align 4
; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i64> [[TMP2]], [[TMP5]]
; CHECK-NEXT: [[B2:%.*]] = getelementptr i64, i64* [[B:%.*]], i32 1
; CHECK-NEXT: [[TMP7:%.*]] = bitcast i64* [[B]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP6]], <2 x i64>* [[TMP7]], align 4
; CHECK-NEXT: ret void
;
%v1 = load i64, i64* %a
store i64 0, i64* %a
call i64 @may_throw() readonly
%a2 = getelementptr i64, i64* %a, i32 1
%v2 = load i64, i64* %a2
%c1 = load i64, i64* %c
%ca2 = getelementptr i64, i64* %c, i32 1
%c2 = load i64, i64* %ca2
%add1 = add i64 %v1, %c1
%add2 = add i64 %v2, %c2
store i64 %add1, i64* %b
%b2 = getelementptr i64, i64* %b, i32 1
store i64 %add2, i64* %b2
ret void
}
; Same as test8, but with a readwrite maythrow call
define void @test9(i64* %a, i64* %b, i64* %c) {
; CHECK-LABEL: @test9(
; CHECK-NEXT: [[V1:%.*]] = load i64, i64* [[A:%.*]], align 4
; CHECK-NEXT: store i64 0, i64* [[A]], align 4
; CHECK-NEXT: [[TMP1:%.*]] = call i64 @may_throw()
; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A]], i32 1
; CHECK-NEXT: [[V2:%.*]] = load i64, i64* [[A2]], align 4
; CHECK-NEXT: [[CA2:%.*]] = getelementptr i64, i64* [[C:%.*]], i32 1
; CHECK-NEXT: [[TMP2:%.*]] = bitcast i64* [[C]] to <2 x i64>*
; CHECK-NEXT: [[TMP3:%.*]] = load <2 x i64>, <2 x i64>* [[TMP2]], align 4
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x i64> poison, i64 [[V1]], i32 0
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <2 x i64> [[TMP4]], i64 [[V2]], i32 1
; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i64> [[TMP5]], [[TMP3]]
; CHECK-NEXT: [[B2:%.*]] = getelementptr i64, i64* [[B:%.*]], i32 1
; CHECK-NEXT: [[TMP7:%.*]] = bitcast i64* [[B]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP6]], <2 x i64>* [[TMP7]], align 4
; CHECK-NEXT: ret void
;
%v1 = load i64, i64* %a
store i64 0, i64* %a
call i64 @may_throw()
%a2 = getelementptr i64, i64* %a, i32 1
%v2 = load i64, i64* %a2
%c1 = load i64, i64* %c
%ca2 = getelementptr i64, i64* %c, i32 1
%c2 = load i64, i64* %ca2
%add1 = add i64 %v1, %c1
%add2 = add i64 %v2, %c2
store i64 %add1, i64* %b
%b2 = getelementptr i64, i64* %b, i32 1
store i64 %add2, i64* %b2
ret void
}
; A variant of test7 which shows the same problem with a non-load instruction
; FIXME: This is wrong, we're hoisting a faulting udiv above an infinite loop.
define void @test10(i64* %a, i64* %b, i64* %c) {
; CHECK-LABEL: @test10(
; CHECK-NEXT: [[A2:%.*]] = getelementptr i64, i64* [[A:%.*]], i32 1
; CHECK-NEXT: [[TMP1:%.*]] = bitcast i64* [[A]] to <2 x i64>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = udiv <2 x i64> <i64 200, i64 200>, [[TMP2]]
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <2 x i64> [[TMP3]], i32 0
; CHECK-NEXT: store i64 [[TMP4]], i64* [[A]], align 4
; CHECK-NEXT: [[TMP5:%.*]] = call i64 @may_inf_loop_ro()
; CHECK-NEXT: [[CA2:%.*]] = getelementptr i64, i64* [[C:%.*]], i32 1
; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[C]] to <2 x i64>*
; CHECK-NEXT: [[TMP7:%.*]] = load <2 x i64>, <2 x i64>* [[TMP6]], align 4
; CHECK-NEXT: [[TMP8:%.*]] = add <2 x i64> [[TMP3]], [[TMP7]]
; CHECK-NEXT: [[B2:%.*]] = getelementptr i64, i64* [[B:%.*]], i32 1
; CHECK-NEXT: [[TMP9:%.*]] = bitcast i64* [[B]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP8]], <2 x i64>* [[TMP9]], align 4
; CHECK-NEXT: ret void
;
%v1 = load i64, i64* %a
%a2 = getelementptr i64, i64* %a, i32 1
%v2 = load i64, i64* %a2
%u1 = udiv i64 200, %v1
store i64 %u1, i64* %a
call i64 @may_inf_loop_ro()
%u2 = udiv i64 200, %v2
%c1 = load i64, i64* %c
%ca2 = getelementptr i64, i64* %c, i32 1
%c2 = load i64, i64* %ca2
%add1 = add i64 %u1, %c1
%add2 = add i64 %u2, %c2
store i64 %add1, i64* %b
%b2 = getelementptr i64, i64* %b, i32 1
store i64 %add2, i64* %b2
ret void
}
; Variant of test10 block invariant operands to the udivs
; FIXME: This is wrong, we're hoisting a faulting udiv above an infinite loop.
define void @test11(i64 %x, i64 %y, i64* %b, i64* %c) {
; CHECK-LABEL: @test11(
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x i64> poison, i64 [[X:%.*]], i32 0
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x i64> [[TMP1]], i64 [[Y:%.*]], i32 1
; CHECK-NEXT: [[TMP3:%.*]] = udiv <2 x i64> <i64 200, i64 200>, [[TMP2]]
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <2 x i64> [[TMP3]], i32 0
; CHECK-NEXT: store i64 [[TMP4]], i64* [[B:%.*]], align 4
; CHECK-NEXT: [[TMP5:%.*]] = call i64 @may_inf_loop_ro()
; CHECK-NEXT: [[CA2:%.*]] = getelementptr i64, i64* [[C:%.*]], i32 1
; CHECK-NEXT: [[TMP6:%.*]] = bitcast i64* [[C]] to <2 x i64>*
; CHECK-NEXT: [[TMP7:%.*]] = load <2 x i64>, <2 x i64>* [[TMP6]], align 4
; CHECK-NEXT: [[TMP8:%.*]] = add <2 x i64> [[TMP3]], [[TMP7]]
; CHECK-NEXT: [[B2:%.*]] = getelementptr i64, i64* [[B]], i32 1
; CHECK-NEXT: [[TMP9:%.*]] = bitcast i64* [[B]] to <2 x i64>*
; CHECK-NEXT: store <2 x i64> [[TMP8]], <2 x i64>* [[TMP9]], align 4
; CHECK-NEXT: ret void
;
%u1 = udiv i64 200, %x
store i64 %u1, i64* %b
call i64 @may_inf_loop_ro()
%u2 = udiv i64 200, %y
%c1 = load i64, i64* %c
%ca2 = getelementptr i64, i64* %c, i32 1
%c2 = load i64, i64* %ca2
%add1 = add i64 %u1, %c1
%add2 = add i64 %u2, %c2
store i64 %add1, i64* %b
%b2 = getelementptr i64, i64* %b, i32 1
store i64 %add2, i64* %b2
ret void
}