From bcbad75a7c388a4a3d6a458324ac0aa65ff40dd1 Mon Sep 17 00:00:00 2001 From: Sander de Smalen Date: Mon, 24 Jan 2022 17:45:39 +0000 Subject: [PATCH] [AArch64][SVE] NFC: Add test file for predicate vector reductions. This adds some tests for vector reductions which can and should be implemented with ptest as opposed to promoted ANDV/ORV reduction. --- .../CodeGen/AArch64/sve-fixed-length-ptest.ll | 181 ++++++++++++++++++ 1 file changed, 181 insertions(+) create mode 100644 llvm/test/CodeGen/AArch64/sve-fixed-length-ptest.ll diff --git a/llvm/test/CodeGen/AArch64/sve-fixed-length-ptest.ll b/llvm/test/CodeGen/AArch64/sve-fixed-length-ptest.ll new file mode 100644 index 000000000000..9f3121b767eb --- /dev/null +++ b/llvm/test/CodeGen/AArch64/sve-fixed-length-ptest.ll @@ -0,0 +1,181 @@ +; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py +; RUN: llc -mtriple=aarch64 -mattr=+sve < %s | FileCheck %s + +define i1 @ptest_v16i1_256bit_min_sve(float* %a, float * %b) vscale_range(2, 0) { +; CHECK-LABEL: ptest_v16i1_256bit_min_sve: +; CHECK: // %bb.0: +; CHECK-NEXT: mov x8, #8 +; CHECK-NEXT: ptrue p0.s, vl8 +; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0, x8, lsl #2] +; CHECK-NEXT: ld1w { z1.s }, p0/z, [x0] +; CHECK-NEXT: fcmeq p1.s, p0/z, z0.s, #0.0 +; CHECK-NEXT: fcmeq p0.s, p0/z, z1.s, #0.0 +; CHECK-NEXT: mov z0.s, p1/z, #-1 // =0xffffffffffffffff +; CHECK-NEXT: mov z1.s, #-1 // =0xffffffffffffffff +; CHECK-NEXT: mov z2.s, p0/z, #-1 // =0xffffffffffffffff +; CHECK-NEXT: eor z0.d, z0.d, z1.d +; CHECK-NEXT: eor z1.d, z2.d, z1.d +; CHECK-NEXT: uzp1 z0.h, z0.h, z0.h +; CHECK-NEXT: uzp1 z1.h, z1.h, z1.h +; CHECK-NEXT: uzp1 z0.b, z0.b, z0.b +; CHECK-NEXT: uzp1 z1.b, z1.b, z1.b +; CHECK-NEXT: ptrue p0.b, vl16 +; CHECK-NEXT: mov v1.d[1], v0.d[0] +; CHECK-NEXT: orv b0, p0, z1.b +; CHECK-NEXT: fmov w8, s0 +; CHECK-NEXT: and w0, w8, #0x1 +; CHECK-NEXT: ret + %v0 = bitcast float* %a to <16 x float>* + %v1 = load <16 x float>, <16 x float>* %v0, align 4 + %v2 = fcmp une <16 x float> %v1, zeroinitializer + %v3 = call i1 @llvm.vector.reduce.or.i1.v16i1 (<16 x i1> %v2) + ret i1 %v3 +} + +define i1 @ptest_v16i1_512bit_min_sve(float* %a, float * %b) vscale_range(4, 0) { +; CHECK-LABEL: ptest_v16i1_512bit_min_sve: +; CHECK: // %bb.0: +; CHECK-NEXT: ptrue p0.s, vl16 +; CHECK-NEXT: mov z1.s, #-1 // =0xffffffffffffffff +; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] +; CHECK-NEXT: fcmeq p0.s, p0/z, z0.s, #0.0 +; CHECK-NEXT: mov z0.s, p0/z, #-1 // =0xffffffffffffffff +; CHECK-NEXT: ptrue p0.b, vl16 +; CHECK-NEXT: eor z0.d, z0.d, z1.d +; CHECK-NEXT: uzp1 z0.h, z0.h, z0.h +; CHECK-NEXT: uzp1 z0.b, z0.b, z0.b +; CHECK-NEXT: orv b0, p0, z0.b +; CHECK-NEXT: fmov w8, s0 +; CHECK-NEXT: and w0, w8, #0x1 +; CHECK-NEXT: ret + %v0 = bitcast float* %a to <16 x float>* + %v1 = load <16 x float>, <16 x float>* %v0, align 4 + %v2 = fcmp une <16 x float> %v1, zeroinitializer + %v3 = call i1 @llvm.vector.reduce.or.i1.v16i1 (<16 x i1> %v2) + ret i1 %v3 +} + +define i1 @ptest_v16i1_512bit_sve(float* %a, float * %b) vscale_range(4, 4) { +; CHECK-LABEL: ptest_v16i1_512bit_sve: +; CHECK: // %bb.0: +; CHECK-NEXT: ptrue p0.s +; CHECK-NEXT: mov z1.s, #-1 // =0xffffffffffffffff +; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] +; CHECK-NEXT: fcmeq p0.s, p0/z, z0.s, #0.0 +; CHECK-NEXT: mov z0.s, p0/z, #-1 // =0xffffffffffffffff +; CHECK-NEXT: ptrue p0.b, vl16 +; CHECK-NEXT: eor z0.d, z0.d, z1.d +; CHECK-NEXT: uzp1 z0.h, z0.h, z0.h +; CHECK-NEXT: uzp1 z0.b, z0.b, z0.b +; CHECK-NEXT: orv b0, p0, z0.b +; CHECK-NEXT: fmov w8, s0 +; CHECK-NEXT: and w0, w8, #0x1 +; CHECK-NEXT: ret + %v0 = bitcast float* %a to <16 x float>* + %v1 = load <16 x float>, <16 x float>* %v0, align 4 + %v2 = fcmp une <16 x float> %v1, zeroinitializer + %v3 = call i1 @llvm.vector.reduce.or.i1.v16i1 (<16 x i1> %v2) + ret i1 %v3 +} + +define i1 @ptest_or_v16i1_512bit_min_sve(float* %a, float * %b) vscale_range(4, 0) { +; CHECK-LABEL: ptest_or_v16i1_512bit_min_sve: +; CHECK: // %bb.0: +; CHECK-NEXT: ptrue p0.s, vl16 +; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] +; CHECK-NEXT: ld1w { z1.s }, p0/z, [x1] +; CHECK-NEXT: fcmeq p1.s, p0/z, z0.s, #0.0 +; CHECK-NEXT: fcmeq p0.s, p0/z, z1.s, #0.0 +; CHECK-NEXT: mov z0.s, p1/z, #-1 // =0xffffffffffffffff +; CHECK-NEXT: mov z1.s, #-1 // =0xffffffffffffffff +; CHECK-NEXT: mov z2.s, p0/z, #-1 // =0xffffffffffffffff +; CHECK-NEXT: eor z0.d, z0.d, z1.d +; CHECK-NEXT: eor z1.d, z2.d, z1.d +; CHECK-NEXT: ptrue p0.b, vl16 +; CHECK-NEXT: orr z0.d, z0.d, z1.d +; CHECK-NEXT: uzp1 z0.h, z0.h, z0.h +; CHECK-NEXT: uzp1 z0.b, z0.b, z0.b +; CHECK-NEXT: orv b0, p0, z0.b +; CHECK-NEXT: fmov w8, s0 +; CHECK-NEXT: and w0, w8, #0x1 +; CHECK-NEXT: ret + %v0 = bitcast float* %a to <16 x float>* + %v1 = load <16 x float>, <16 x float>* %v0, align 4 + %v2 = fcmp une <16 x float> %v1, zeroinitializer + %v3 = bitcast float* %b to <16 x float>* + %v4 = load <16 x float>, <16 x float>* %v3, align 4 + %v5 = fcmp une <16 x float> %v4, zeroinitializer + %v6 = or <16 x i1> %v2, %v5 + %v7 = call i1 @llvm.vector.reduce.or.i1.v16i1 (<16 x i1> %v6) + ret i1 %v7 +} + +declare i1 @llvm.vector.reduce.or.i1.v16i1(<16 x i1>) + +; +; AND reduction. +; + +define i1 @ptest_and_v16i1_512bit_sve(float* %a, float * %b) vscale_range(4, 4) { +; CHECK-LABEL: ptest_and_v16i1_512bit_sve: +; CHECK: // %bb.0: +; CHECK-NEXT: ptrue p0.s +; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] +; CHECK-NEXT: ld1w { z1.s }, p0/z, [x1] +; CHECK-NEXT: fcmeq p1.s, p0/z, z0.s, #0.0 +; CHECK-NEXT: fcmeq p0.s, p0/z, z1.s, #0.0 +; CHECK-NEXT: mov z0.s, p1/z, #-1 // =0xffffffffffffffff +; CHECK-NEXT: mov z1.s, #-1 // =0xffffffffffffffff +; CHECK-NEXT: eor z0.d, z0.d, z1.d +; CHECK-NEXT: mov z1.s, p0/z, #-1 // =0xffffffffffffffff +; CHECK-NEXT: bic z0.d, z0.d, z1.d +; CHECK-NEXT: ptrue p0.b, vl16 +; CHECK-NEXT: uzp1 z0.h, z0.h, z0.h +; CHECK-NEXT: uzp1 z0.b, z0.b, z0.b +; CHECK-NEXT: andv b0, p0, z0.b +; CHECK-NEXT: fmov w8, s0 +; CHECK-NEXT: and w0, w8, #0x1 +; CHECK-NEXT: ret + %v0 = bitcast float* %a to <16 x float>* + %v1 = load <16 x float>, <16 x float>* %v0, align 4 + %v2 = fcmp une <16 x float> %v1, zeroinitializer + %v3 = bitcast float* %b to <16 x float>* + %v4 = load <16 x float>, <16 x float>* %v3, align 4 + %v5 = fcmp une <16 x float> %v4, zeroinitializer + %v6 = and <16 x i1> %v2, %v5 + %v7 = call i1 @llvm.vector.reduce.and.i1.v16i1 (<16 x i1> %v6) + ret i1 %v7 +} + +define i1 @ptest_and_v16i1_512bit_min_sve(float* %a, float * %b) vscale_range(4, 0) { +; CHECK-LABEL: ptest_and_v16i1_512bit_min_sve: +; CHECK: // %bb.0: +; CHECK-NEXT: ptrue p0.s, vl16 +; CHECK-NEXT: ld1w { z0.s }, p0/z, [x0] +; CHECK-NEXT: ld1w { z1.s }, p0/z, [x1] +; CHECK-NEXT: fcmeq p1.s, p0/z, z0.s, #0.0 +; CHECK-NEXT: fcmeq p0.s, p0/z, z1.s, #0.0 +; CHECK-NEXT: mov z0.s, p1/z, #-1 // =0xffffffffffffffff +; CHECK-NEXT: mov z1.s, #-1 // =0xffffffffffffffff +; CHECK-NEXT: eor z0.d, z0.d, z1.d +; CHECK-NEXT: mov z1.s, p0/z, #-1 // =0xffffffffffffffff +; CHECK-NEXT: bic z0.d, z0.d, z1.d +; CHECK-NEXT: ptrue p0.b, vl16 +; CHECK-NEXT: uzp1 z0.h, z0.h, z0.h +; CHECK-NEXT: uzp1 z0.b, z0.b, z0.b +; CHECK-NEXT: andv b0, p0, z0.b +; CHECK-NEXT: fmov w8, s0 +; CHECK-NEXT: and w0, w8, #0x1 +; CHECK-NEXT: ret + %v0 = bitcast float* %a to <16 x float>* + %v1 = load <16 x float>, <16 x float>* %v0, align 4 + %v2 = fcmp une <16 x float> %v1, zeroinitializer + %v3 = bitcast float* %b to <16 x float>* + %v4 = load <16 x float>, <16 x float>* %v3, align 4 + %v5 = fcmp une <16 x float> %v4, zeroinitializer + %v6 = and <16 x i1> %v2, %v5 + %v7 = call i1 @llvm.vector.reduce.and.i1.v16i1 (<16 x i1> %v6) + ret i1 %v7 +} + +declare i1 @llvm.vector.reduce.and.i1.v16i1(<16 x i1>)