forked from OSchip/llvm-project
Reland "Ensure that InstructionCost actually implements a total ordering"
The operator< in the previous attempt was incorrect. It is unfortunate
that this was only caught by the expensive checks.
This reverts commit ff1147c363
.
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91e7a17133
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@ -36,8 +36,8 @@ public:
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enum CostState { Valid, Invalid };
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private:
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CostType Value;
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CostState State;
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CostType Value = 0;
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CostState State = Valid;
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void propagateState(const InstructionCost &RHS) {
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if (RHS.State == Invalid)
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@ -45,6 +45,7 @@ private:
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}
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public:
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// A default constructed InstructionCost is a valid zero cost
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InstructionCost() = default;
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InstructionCost(CostState) = delete;
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@ -146,31 +147,32 @@ public:
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return Copy;
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}
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/// For the comparison operators we have chosen to use lexicographical
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/// ordering where valid costs are always considered to be less than invalid
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/// costs. This avoids having to add asserts to the comparison operators that
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/// the states are valid and users can test for validity of the cost
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/// explicitly.
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bool operator<(const InstructionCost &RHS) const {
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if (State != RHS.State)
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return State < RHS.State;
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return Value < RHS.Value;
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}
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// Implement in terms of operator< to ensure that the two comparisons stay in
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// sync
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bool operator==(const InstructionCost &RHS) const {
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return State == RHS.State && Value == RHS.Value;
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return !(*this < RHS) && !(RHS < *this);
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}
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bool operator!=(const InstructionCost &RHS) const { return !(*this == RHS); }
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bool operator==(const CostType RHS) const {
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return State == Valid && Value == RHS;
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InstructionCost RHS2(RHS);
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return *this == RHS2;
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}
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bool operator!=(const CostType RHS) const { return !(*this == RHS); }
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/// For the comparison operators we have chosen to use total ordering with
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/// the following rules:
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/// 1. If either of the states != Valid then a lexicographical order is
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/// applied based upon the state.
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/// 2. If both states are valid then order based upon value.
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/// This avoids having to add asserts the comparison operators that the states
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/// are valid and users can test for validity of the cost explicitly.
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bool operator<(const InstructionCost &RHS) const {
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if (State != Valid || RHS.State != Valid)
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return State < RHS.State;
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return Value < RHS.Value;
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}
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bool operator>(const InstructionCost &RHS) const { return RHS < *this; }
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bool operator<=(const InstructionCost &RHS) const { return !(RHS < *this); }
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@ -19,12 +19,21 @@ struct CostTest : public testing::Test {
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} // namespace
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TEST_F(CostTest, DefaultCtor) {
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InstructionCost DefaultCost;
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ASSERT_TRUE(DefaultCost.isValid());
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EXPECT_EQ(*(DefaultCost.getValue()), 0);
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}
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TEST_F(CostTest, Operators) {
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InstructionCost VThree = 3;
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InstructionCost VNegTwo = -2;
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InstructionCost VSix = 6;
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InstructionCost IThreeA = InstructionCost::getInvalid(3);
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InstructionCost IThreeB = InstructionCost::getInvalid(3);
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InstructionCost ITwo = InstructionCost::getInvalid(2);
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InstructionCost TmpCost;
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EXPECT_NE(VThree, VNegTwo);
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@ -33,10 +42,15 @@ TEST_F(CostTest, Operators) {
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EXPECT_EQ(IThreeA, IThreeB);
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EXPECT_GE(IThreeA, VNegTwo);
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EXPECT_LT(VSix, IThreeA);
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EXPECT_LT(VThree, ITwo);
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EXPECT_GE(ITwo, VThree);
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EXPECT_EQ(VSix - IThreeA, IThreeB);
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EXPECT_EQ(VThree - VNegTwo, 5);
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EXPECT_EQ(VThree * VNegTwo, -6);
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EXPECT_EQ(VSix / VThree, 2);
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EXPECT_NE(IThreeA, ITwo);
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EXPECT_LT(ITwo, IThreeA);
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EXPECT_GT(IThreeA, ITwo);
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EXPECT_FALSE(IThreeA.isValid());
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EXPECT_EQ(IThreeA.getState(), InstructionCost::Invalid);
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