Reland "[pseudo] Track heads as GSS nodes, rather than as "pending actions"."

This reverts commit 2c80b53198.

Fixes LRTable::buildForTest to create states that are referenced but
have no actions.
This commit is contained in:
Sam McCall 2022-06-23 18:16:49 +02:00
parent d771245a9d
commit b70ee9d984
6 changed files with 168 additions and 182 deletions

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@ -132,34 +132,17 @@ struct ParseParams {
const ForestNode &glrParse(const TokenStream &Code, const ParseParams &Params,
SymbolID StartSymbol);
// An active stack head can have multiple available actions (reduce/reduce
// actions, reduce/shift actions).
// A step is any one action applied to any one stack head.
struct ParseStep {
// A specific stack head.
const GSS::Node *Head = nullptr;
// An action associated with the head.
LRTable::Action Action = LRTable::Action::sentinel();
};
// A callback is invoked whenever a new GSS head is created during the GLR
// parsing process (glrShift, or glrReduce).
using NewHeadCallback = std::function<void(const GSS::Node *)>;
// Apply all PendingShift actions on a given GSS state, newly-created heads are
// passed to the callback.
//
// When this function returns, PendingShift is empty.
// Shift a token onto all OldHeads, placing the results into NewHeads.
//
// Exposed for testing only.
void glrShift(std::vector<ParseStep> &PendingShift, const ForestNode &NextTok,
const ParseParams &Params, NewHeadCallback NewHeadCB);
// Applies PendingReduce actions, until no more reduce actions are available.
//
// When this function returns, PendingReduce is empty. Calls to NewHeadCB may
// add elements to PendingReduce
void glrShift(llvm::ArrayRef<const GSS::Node *> OldHeads,
const ForestNode &NextTok, const ParseParams &Params,
std::vector<const GSS::Node *> &NewHeads);
// Applies available reductions on Heads, appending resulting heads to the list.
//
// Exposed for testing only.
void glrReduce(std::vector<ParseStep> &PendingReduce, const ParseParams &Params,
NewHeadCallback NewHeadCB);
void glrReduce(std::vector<const GSS::Node *> &Heads, SymbolID Lookahead,
const ParseParams &Params);
} // namespace pseudo
} // namespace clang

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@ -128,7 +128,12 @@ public:
llvm::ArrayRef<Action> getActions(StateID State, SymbolID Terminal) const;
// Returns the state after we reduce a nonterminal.
// Expected to be called by LR parsers.
// REQUIRES: Nonterminal is valid here.
StateID getGoToState(StateID State, SymbolID Nonterminal) const;
// Returns the state after we shift a terminal.
// Expected to be called by LR parsers.
// If the terminal is invalid here, returns None.
llvm::Optional<StateID> getShiftState(StateID State, SymbolID Terminal) const;
// Looks up available actions.
// Returns empty if no available actions in the table.

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@ -45,68 +45,41 @@ const ForestNode &glrParse(const TokenStream &Tokens, const ParseParams &Params,
(void)G;
auto &GSS = Params.GSStack;
// Lists of active shift, reduce actions.
std::vector<ParseStep> PendingShift, PendingReduce;
auto AddSteps = [&](const GSS::Node *Head, SymbolID NextTok) {
for (const auto &Action : Params.Table.getActions(Head->State, NextTok)) {
switch (Action.kind()) {
case LRTable::Action::Shift:
PendingShift.push_back({Head, Action});
break;
case LRTable::Action::Reduce:
PendingReduce.push_back({Head, Action});
break;
default:
llvm_unreachable("unexpected action kind!");
}
}
};
StateID StartState = Params.Table.getStartState(StartSymbol);
std::vector<const GSS::Node *> NewHeads = {
GSS.addNode(/*State=*/StartState,
/*ForestNode=*/nullptr, {})};
// Heads correspond to the parse of tokens [0, I), NextHeads to [0, I+1).
std::vector<const GSS::Node *> Heads = {GSS.addNode(/*State=*/StartState,
/*ForestNode=*/nullptr,
{})};
std::vector<const GSS::Node *> NextHeads;
auto MaybeGC = [&, Roots(std::vector<const GSS::Node *>{}), I(0u)]() mutable {
assert(PendingShift.empty() && PendingReduce.empty() &&
"Running GC at the wrong time!");
assert(NextHeads.empty() && "Running GC at the wrong time!");
if (++I != 20) // Run periodically to balance CPU and memory usage.
return;
I = 0;
// We need to copy the list: Roots is consumed by the GC.
Roots = NewHeads;
Roots = Heads;
GSS.gc(std::move(Roots));
};
for (const ForestNode &Terminal : Terminals) {
LLVM_DEBUG(llvm::dbgs() << llvm::formatv("Next token {0} (id={1})\n",
G.symbolName(Terminal.symbol()),
Terminal.symbol()));
for (const auto *Head : NewHeads)
AddSteps(Head, Terminal.symbol());
NewHeads.clear();
glrReduce(PendingReduce, Params,
[&](const GSS::Node * NewHead) {
// A reduce will enable more steps.
AddSteps(NewHead, Terminal.symbol());
});
glrShift(PendingShift, Terminal, Params,
[&](const GSS::Node *NewHead) { NewHeads.push_back(NewHead); });
// Each iteration fully processes a single token.
for (unsigned I = 0; I < Terminals.size(); ++I) {
LLVM_DEBUG(llvm::dbgs() << llvm::formatv(
"Next token {0} (id={1})\n",
G.symbolName(Terminals[I].symbol()), Terminals[I].symbol()));
// Consume the token.
glrShift(Heads, Terminals[I], Params, NextHeads);
// Form nonterminals containing the token we just consumed.
SymbolID Lookahead = I + 1 == Terminals.size() ? tokenSymbol(tok::eof)
: Terminals[I + 1].symbol();
glrReduce(NextHeads, Lookahead, Params);
// Prepare for the next token.
std::swap(Heads, NextHeads);
NextHeads.clear();
MaybeGC();
}
LLVM_DEBUG(llvm::dbgs() << llvm::formatv("Next is eof\n"));
for (const auto *Heads : NewHeads)
AddSteps(Heads, tokenSymbol(tok::eof));
LLVM_DEBUG(llvm::dbgs() << llvm::formatv("Reached eof\n"));
StateID AcceptState = Params.Table.getGoToState(StartState, StartSymbol);
// Collect new heads created from the final reduce.
std::vector<const GSS::Node*> Heads;
glrReduce(PendingReduce, Params, [&](const GSS::Node *NewHead) {
Heads.push_back(NewHead);
// A reduce will enable more steps.
AddSteps(NewHead, tokenSymbol(tok::eof));
});
const ForestNode *Result = nullptr;
for (const auto *Head : Heads) {
if (Head->State == AcceptState) {
@ -138,42 +111,40 @@ const ForestNode &glrParse(const TokenStream &Tokens, const ParseParams &Params,
// After the shift action, the GSS is:
// 0---1---2---4
// └---3---┘
void glrShift(std::vector<ParseStep> &PendingShift, const ForestNode &NewTok,
const ParseParams &Params, NewHeadCallback NewHeadCB) {
void glrShift(llvm::ArrayRef<const GSS::Node *> OldHeads,
const ForestNode &NewTok, const ParseParams &Params,
std::vector<const GSS::Node *> &NewHeads) {
assert(NewTok.kind() == ForestNode::Terminal);
assert(llvm::all_of(PendingShift,
[](const ParseStep &Step) {
return Step.Action.kind() == LRTable::Action::Shift;
}) &&
"Pending shift actions must be shift actions");
LLVM_DEBUG(llvm::dbgs() << llvm::formatv(" Shift {0} ({1} active heads):\n",
Params.G.symbolName(NewTok.symbol()),
PendingShift.size()));
OldHeads.size()));
// We group pending shifts by their target state so we can merge them.
llvm::stable_sort(PendingShift, [](const ParseStep &L, const ParseStep &R) {
return L.Action.getShiftState() < R.Action.getShiftState();
});
auto Rest = llvm::makeArrayRef(PendingShift);
llvm::SmallVector<std::pair<StateID, const GSS::Node *>, 8> Shifts;
for (const auto *H : OldHeads)
if (auto S = Params.Table.getShiftState(H->State, NewTok.symbol()))
Shifts.push_back({*S, H});
llvm::stable_sort(Shifts, llvm::less_first{});
auto Rest = llvm::makeArrayRef(Shifts);
llvm::SmallVector<const GSS::Node *> Parents;
while (!Rest.empty()) {
// Collect the batch of PendingShift that have compatible shift states.
// Their heads become TempParents, the parents of the new GSS node.
StateID NextState = Rest.front().Action.getShiftState();
StateID NextState = Rest.front().first;
Parents.clear();
for (const auto &Base : Rest) {
if (Base.Action.getShiftState() != NextState)
if (Base.first != NextState)
break;
Parents.push_back(Base.Head);
Parents.push_back(Base.second);
}
Rest = Rest.drop_front(Parents.size());
LLVM_DEBUG(llvm::dbgs() << llvm::formatv(" --> S{0} ({1} heads)\n",
NextState, Parents.size()));
NewHeadCB(Params.GSStack.addNode(NextState, &NewTok, Parents));
NewHeads.push_back(Params.GSStack.addNode(NextState, &NewTok, Parents));
}
PendingShift.clear();
}
namespace {
@ -231,8 +202,9 @@ template <typename T> void sortAndUnique(std::vector<T> &Vec) {
// After reducing 3 by `pointer := class-name STAR` and
// 2 by`enum-name := class-name STAR`:
// 0--5(pointer) // 5 is goto(0, pointer)
void glrReduce(std::vector<ParseStep> &PendingReduce, const ParseParams &Params,
NewHeadCallback NewHeadCB) {
void glrReduce(std::vector<const GSS::Node *> &Heads, SymbolID Lookahead,
const ParseParams &Params) {
assert(isToken(Lookahead));
// There are two interacting complications:
// 1. Performing one reduce can unlock new reduces on the newly-created head.
// 2a. The ambiguous ForestNodes must be complete (have all sequence nodes).
@ -291,6 +263,10 @@ void glrReduce(std::vector<ParseStep> &PendingReduce, const ParseParams &Params,
KeyedQueue<Family, PushSpec> Sequences;
Sequence TempSequence;
// We treat Heads as a queue of Pop operations still to be performed.
// NextPopHead is our position within it.
unsigned NextPopHead = 0;
// Pop walks up the parent chain(s) for a reduction from Head by to Rule.
// Once we reach the end, record the bases and sequences.
auto Pop = [&](const GSS::Node *Head, RuleID RID) {
@ -312,9 +288,16 @@ void glrReduce(std::vector<ParseStep> &PendingReduce, const ParseParams &Params,
DFS(Head, 0, DFS);
};
auto PopPending = [&] {
for (const ParseStep &Pending : PendingReduce)
Pop(Pending.Head, Pending.Action.getReduceRule());
PendingReduce.clear();
for (; NextPopHead < Heads.size(); ++NextPopHead) {
// FIXME: if there's exactly one head in the queue, and the pop stage
// is trivial, we could pop + push without touching the expensive queues.
for (const auto &A :
Params.Table.getActions(Heads[NextPopHead]->State, Lookahead)) {
if (A.kind() != LRTable::Action::Reduce)
continue;
Pop(Heads[NextPopHead], A.getReduceRule());
}
}
};
std::vector<std::pair</*Goto*/ StateID, const GSS::Node *>> FamilyBases;
@ -378,10 +361,7 @@ void glrReduce(std::vector<ParseStep> &PendingReduce, const ParseParams &Params,
Parents.push_back(Base.second);
}
BasesLeft = BasesLeft.drop_front(Parents.size());
// Invoking the callback for new heads, a real GLR parser may add new
// reduces to the PendingReduce queue!
NewHeadCB(Params.GSStack.addNode(NextState, Parsed, Parents));
Heads.push_back(Params.GSStack.addNode(NextState, Parsed, Parents));
}
PopPending();
}

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@ -72,6 +72,17 @@ std::string LRTable::dumpForTests(const Grammar &G) const {
return OS.str();
}
llvm::Optional<LRTable::StateID>
LRTable::getShiftState(StateID State, SymbolID Terminal) const {
// FIXME: we spend a significant amount of time on misses here.
// We could consider storing a std::bitset for a cheaper test?
assert(pseudo::isToken(Terminal) && "expected terminal symbol!");
for (const auto &Result : getActions(State, Terminal))
if (Result.kind() == Action::Shift)
return Result.getShiftState(); // unique: no shift/shift conflicts.
return llvm::None;
}
llvm::ArrayRef<LRTable::Action> LRTable::getActions(StateID State,
SymbolID Terminal) const {
assert(pseudo::isToken(Terminal) && "expect terminal symbol!");

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@ -97,8 +97,13 @@ private:
LRTable LRTable::buildForTests(const GrammarTable &GT,
llvm::ArrayRef<Entry> Entries) {
StateID MaxState = 0;
for (const auto &Entry : Entries)
for (const auto &Entry : Entries) {
MaxState = std::max(MaxState, Entry.State);
if (Entry.Act.kind() == LRTable::Action::Shift)
MaxState = std::max(MaxState, Entry.Act.getShiftState());
if (Entry.Act.kind() == LRTable::Action::GoTo)
MaxState = std::max(MaxState, Entry.Act.getGoToState());
}
Builder Build({});
for (const Entry &E : Entries)
Build.insert(E);

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@ -7,8 +7,8 @@
//===----------------------------------------------------------------------===//
#include "clang-pseudo/GLR.h"
#include "clang-pseudo/grammar/Grammar.h"
#include "clang-pseudo/Token.h"
#include "clang-pseudo/grammar/Grammar.h"
#include "clang/Basic/LangOptions.h"
#include "clang/Basic/TokenKinds.h"
#include "llvm/ADT/StringExtras.h"
@ -31,6 +31,7 @@ namespace {
using Action = LRTable::Action;
using testing::AllOf;
using testing::UnorderedElementsAre;
MATCHER_P(state, StateID, "") { return arg->State == StateID; }
MATCHER_P(parsedSymbol, FNode, "") { return arg->Payload == FNode; }
@ -83,17 +84,10 @@ public:
return 0;
}
NewHeadCallback captureNewHeads() {
return [this](const GSS::Node *NewHead) {
NewHeadResults.push_back(NewHead);
};
};
protected:
std::unique_ptr<Grammar> G;
ForestArena Arena;
GSS GSStack;
std::vector<const GSS::Node*> NewHeadResults;
};
TEST_F(GLRTest, ShiftMergingHeads) {
@ -109,31 +103,32 @@ TEST_F(GLRTest, ShiftMergingHeads) {
// └---3---5
auto *GSSNode0 =
GSStack.addNode(/*State=*/0, /*ForestNode=*/nullptr, /*Parents=*/{});
auto *GSSNode1 = GSStack.addNode(/*State=*/0, /*ForestNode=*/nullptr,
auto *GSSNode1 = GSStack.addNode(/*State=*/1, /*ForestNode=*/nullptr,
/*Parents=*/{GSSNode0});
auto *GSSNode2 = GSStack.addNode(/*State=*/0, /*ForestNode=*/nullptr,
auto *GSSNode2 = GSStack.addNode(/*State=*/2, /*ForestNode=*/nullptr,
/*Parents=*/{GSSNode0});
auto *GSSNode3 = GSStack.addNode(/*State=*/0, /*ForestNode=*/nullptr,
auto *GSSNode3 = GSStack.addNode(/*State=*/3, /*ForestNode=*/nullptr,
/*Parents=*/{GSSNode0});
buildGrammar({}, {}); // Create a fake empty grammar.
LRTable T = LRTable::buildForTests(G->table(), /*Entries=*/{});
LRTable T =
LRTable::buildForTests(G->table(), /*Entries=*/{
{1, tokenSymbol(tok::semi), Action::shift(4)},
{2, tokenSymbol(tok::semi), Action::shift(4)},
{3, tokenSymbol(tok::semi), Action::shift(5)},
});
ForestNode &SemiTerminal = Arena.createTerminal(tok::semi, 0);
std::vector<ParseStep> PendingShift = {
{GSSNode1, Action::shift(4)},
{GSSNode3, Action::shift(5)},
{GSSNode2, Action::shift(4)},
};
glrShift(PendingShift, SemiTerminal, {*G, T, Arena, GSStack},
captureNewHeads());
std::vector<const GSS::Node *> NewHeads;
glrShift({GSSNode1, GSSNode2, GSSNode3}, SemiTerminal,
{*G, T, Arena, GSStack}, NewHeads);
EXPECT_THAT(NewHeadResults, testing::UnorderedElementsAre(
AllOf(state(4), parsedSymbol(&SemiTerminal),
parents({GSSNode1, GSSNode2})),
AllOf(state(5), parsedSymbol(&SemiTerminal),
parents({GSSNode3}))))
<< NewHeadResults;
EXPECT_THAT(NewHeads,
UnorderedElementsAre(AllOf(state(4), parsedSymbol(&SemiTerminal),
parents({GSSNode1, GSSNode2})),
AllOf(state(5), parsedSymbol(&SemiTerminal),
parents({GSSNode3}))))
<< NewHeads;
}
TEST_F(GLRTest, ReduceConflictsSplitting) {
@ -147,25 +142,29 @@ TEST_F(GLRTest, ReduceConflictsSplitting) {
{"class-name := IDENTIFIER", "enum-name := IDENTIFIER"});
LRTable Table = LRTable::buildForTests(
G->table(), {{/*State=*/0, id("class-name"), Action::goTo(2)},
{/*State=*/0, id("enum-name"), Action::goTo(3)}});
G->table(), {
{/*State=*/0, id("class-name"), Action::goTo(2)},
{/*State=*/0, id("enum-name"), Action::goTo(3)},
{/*State=*/1, tokenSymbol(tok::l_brace),
Action::reduce(ruleFor("class-name"))},
{/*State=*/1, tokenSymbol(tok::l_brace),
Action::reduce(ruleFor("enum-name"))},
});
const auto *GSSNode0 =
GSStack.addNode(/*State=*/0, /*ForestNode=*/nullptr, /*Parents=*/{});
const auto *GSSNode1 =
GSStack.addNode(3, &Arena.createTerminal(tok::identifier, 0), {GSSNode0});
GSStack.addNode(1, &Arena.createTerminal(tok::identifier, 0), {GSSNode0});
std::vector<ParseStep> PendingReduce = {
{GSSNode1, Action::reduce(ruleFor("class-name"))},
{GSSNode1, Action::reduce(ruleFor("enum-name"))}};
glrReduce(PendingReduce, {*G, Table, Arena, GSStack},
captureNewHeads());
EXPECT_THAT(NewHeadResults,
testing::UnorderedElementsAre(
AllOf(state(2), parsedSymbolID(id("class-name")),
parents({GSSNode0})),
AllOf(state(3), parsedSymbolID(id("enum-name")),
parents({GSSNode0})))) << NewHeadResults;
std::vector<const GSS::Node *> Heads = {GSSNode1};
glrReduce(Heads, tokenSymbol(tok::l_brace), {*G, Table, Arena, GSStack});
EXPECT_THAT(Heads, UnorderedElementsAre(
GSSNode1,
AllOf(state(2), parsedSymbolID(id("class-name")),
parents({GSSNode0})),
AllOf(state(3), parsedSymbolID(id("enum-name")),
parents({GSSNode0}))))
<< Heads;
}
TEST_F(GLRTest, ReduceSplittingDueToMultipleBases) {
@ -191,22 +190,25 @@ TEST_F(GLRTest, ReduceSplittingDueToMultipleBases) {
LRTable Table = LRTable::buildForTests(
G->table(),
{{/*State=*/2, id("ptr-operator"), Action::goTo(/*NextState=*/5)},
{/*State=*/3, id("ptr-operator"), Action::goTo(/*NextState=*/6)}});
std::vector<ParseStep> PendingReduce = {
{GSSNode4, Action::reduce(ruleFor("ptr-operator"))}};
glrReduce(PendingReduce, {*G, Table, Arena, GSStack},
captureNewHeads());
{
{/*State=*/2, id("ptr-operator"), Action::goTo(/*NextState=*/5)},
{/*State=*/3, id("ptr-operator"), Action::goTo(/*NextState=*/6)},
{/*State=*/4, tokenSymbol(tok::identifier),
Action::reduce(ruleFor("ptr-operator"))},
});
std::vector<const GSS::Node *> Heads = {GSSNode4};
glrReduce(Heads, tokenSymbol(tok::identifier), {*G, Table, Arena, GSStack});
EXPECT_THAT(NewHeadResults,
testing::UnorderedElementsAre(
AllOf(state(5), parsedSymbolID(id("ptr-operator")),
parents({GSSNode2})),
AllOf(state(6), parsedSymbolID(id("ptr-operator")),
parents({GSSNode3})))) << NewHeadResults;
EXPECT_THAT(Heads, UnorderedElementsAre(
GSSNode4,
AllOf(state(5), parsedSymbolID(id("ptr-operator")),
parents({GSSNode2})),
AllOf(state(6), parsedSymbolID(id("ptr-operator")),
parents({GSSNode3}))))
<< Heads;
// Verify that the payload of the two new heads is shared, only a single
// ptr-operator node is created in the forest.
EXPECT_EQ(NewHeadResults[0]->Payload, NewHeadResults[1]->Payload);
EXPECT_EQ(Heads[1]->Payload, Heads[2]->Payload);
}
TEST_F(GLRTest, ReduceJoiningWithMultipleBases) {
@ -238,28 +240,28 @@ TEST_F(GLRTest, ReduceJoiningWithMultipleBases) {
GSStack.addNode(/*State=*/4, /*ForestNode=*/EnumNameNode,
/*Parents=*/{GSSNode2});
// FIXME: figure out a way to get rid of the hard-coded reduce RuleID!
LRTable Table = LRTable::buildForTests(
G->table(),
{{/*State=*/1, id("type-name"), Action::goTo(/*NextState=*/5)},
{/*State=*/2, id("type-name"), Action::goTo(/*NextState=*/5)}});
// FIXME: figure out a way to get rid of the hard-coded reduce RuleID!
std::vector<ParseStep> PendingReduce = {
{
GSSNode3, Action::reduce(/*RuleID=*/0) // type-name := class-name
},
{
GSSNode4, Action::reduce(/*RuleID=*/1) // type-name := enum-name
}};
glrReduce(PendingReduce, {*G, Table, Arena, GSStack},
captureNewHeads());
{/*State=*/1, id("type-name"), Action::goTo(/*NextState=*/5)},
{/*State=*/2, id("type-name"), Action::goTo(/*NextState=*/5)},
{/*State=*/3, tokenSymbol(tok::l_paren),
Action::reduce(/* type-name := class-name */ 0)},
{/*State=*/4, tokenSymbol(tok::l_paren),
Action::reduce(/* type-name := enum-name */ 1)},
});
std::vector<const GSS::Node *> Heads = {GSSNode3, GSSNode4};
glrReduce(Heads, tokenSymbol(tok::l_paren), {*G, Table, Arena, GSStack});
// Verify that the stack heads are joint at state 5 after reduces.
EXPECT_THAT(NewHeadResults, testing::UnorderedElementsAre(AllOf(
state(5), parsedSymbolID(id("type-name")),
parents({GSSNode1, GSSNode2}))))
<< NewHeadResults;
EXPECT_THAT(Heads, UnorderedElementsAre(GSSNode3, GSSNode4,
AllOf(state(5),
parsedSymbolID(id("type-name")),
parents({GSSNode1, GSSNode2}))))
<< Heads;
// Verify that we create an ambiguous ForestNode of two parses of `type-name`.
EXPECT_EQ(NewHeadResults.front()->Payload->dumpRecursive(*G),
EXPECT_EQ(Heads.back()->Payload->dumpRecursive(*G),
"[ 1, end) type-name := <ambiguous>\n"
"[ 1, end) ├─type-name := class-name\n"
"[ 1, end) │ └─class-name := <opaque>\n"
@ -296,24 +298,24 @@ TEST_F(GLRTest, ReduceJoiningWithSameBase) {
GSStack.addNode(/*State=*/4, /*ForestNode=*/StartTerminal,
/*Parents=*/{GSSNode2});
LRTable Table = LRTable::buildForTests(
G->table(), {{/*State=*/0, id("pointer"), Action::goTo(5)}});
// FIXME: figure out a way to get rid of the hard-coded reduce RuleID!
std::vector<ParseStep> PendingReduce = {
{
GSSNode3, Action::reduce(/*RuleID=*/0) // pointer := class-name *
},
{
GSSNode4, Action::reduce(/*RuleID=*/1) // pointer := enum-name *
}};
glrReduce(PendingReduce, {*G, Table, Arena, GSStack},
captureNewHeads());
LRTable Table = LRTable::buildForTests(
G->table(), {
{/*State=*/0, id("pointer"), Action::goTo(5)},
{3, tokenSymbol(tok::l_paren),
Action::reduce(/* pointer := class-name */ 0)},
{4, tokenSymbol(tok::l_paren),
Action::reduce(/* pointer := enum-name */ 1)},
});
std::vector<const GSS::Node *> Heads = {GSSNode3, GSSNode4};
glrReduce(Heads, tokenSymbol(tok::l_paren), {*G, Table, Arena, GSStack});
EXPECT_THAT(NewHeadResults, testing::UnorderedElementsAre(
EXPECT_THAT(
Heads, UnorderedElementsAre(GSSNode3, GSSNode4,
AllOf(state(5), parsedSymbolID(id("pointer")),
parents({GSSNode0}))))
<< NewHeadResults;
EXPECT_EQ(NewHeadResults.front()->Payload->dumpRecursive(*G),
<< Heads;
EXPECT_EQ(Heads.back()->Payload->dumpRecursive(*G),
"[ 0, end) pointer := <ambiguous>\n"
"[ 0, end) ├─pointer := class-name *\n"
"[ 0, 1) │ ├─class-name := <opaque>\n"