forked from OSchip/llvm-project
[Statepoint Lowering] Update misleading comments about chains
llvm-svn: 353800
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@ -366,10 +366,6 @@ spillIncomingStatepointValue(SDValue Incoming, SDValue Chain,
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// We use TargetFrameIndex so that isel will not select it into LEA
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Loc = Builder.DAG.getTargetFrameIndex(Index, Builder.getFrameIndexTy());
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// TODO: We can create TokenFactor node instead of
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// chaining stores one after another, this may allow
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// a bit more optimal scheduling for them
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#ifndef NDEBUG
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// Right now we always allocate spill slots that are of the same
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// size as the value we're about to spill (the size of spillee can
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@ -398,6 +394,9 @@ spillIncomingStatepointValue(SDValue Incoming, SDValue Chain,
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static void lowerIncomingStatepointValue(SDValue Incoming, bool LiveInOnly,
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SmallVectorImpl<SDValue> &Ops,
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SelectionDAGBuilder &Builder) {
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// Note: We know all of these spills are independent, but don't bother to
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// exploit that chain wise. DAGCombine will happily do so as needed, so
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// doing it here would be a small compile time win at most.
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SDValue Chain = Builder.getRoot();
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if (ConstantSDNode *C = dyn_cast<ConstantSDNode>(Incoming)) {
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@ -984,11 +983,11 @@ void SelectionDAGBuilder::visitGCRelocate(const GCRelocateInst &Relocate) {
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}
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SDValue SpillSlot =
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DAG.getTargetFrameIndex(*DerivedPtrLocation, getFrameIndexTy());
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DAG.getTargetFrameIndex(*DerivedPtrLocation, getFrameIndexTy());
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// Be conservative: flush all pending loads
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// TODO: Probably we can be less restrictive on this,
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// it may allow more scheduling opportunities.
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// Note: We know all of these reloads are independent, but don't bother to
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// exploit that chain wise. DAGCombine will happily do so as needed, so
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// doing it here would be a small compile time win at most.
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SDValue Chain = getRoot();
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SDValue SpillLoad =
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@ -998,7 +997,6 @@ void SelectionDAGBuilder::visitGCRelocate(const GCRelocateInst &Relocate) {
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MachinePointerInfo::getFixedStack(DAG.getMachineFunction(),
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*DerivedPtrLocation));
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// Again, be conservative, don't emit pending loads
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DAG.setRoot(SpillLoad.getValue(1));
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assert(SpillLoad.getNode());
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