Don't build jobs for the same Action + ToolChain twice.

Summary:
Right now if the Action graph is a DAG and we encounter an action twice,
we will run it twice.

This patch is difficult to test as-is, but I have testcases for this as
used within CUDA compilation.

Reviewers:

Subscribers:

llvm-svn: 257808
This commit is contained in:
Justin Lebar 2016-01-14 21:41:21 +00:00
parent 2b187c3977
commit b44f6fed4d
2 changed files with 51 additions and 15 deletions

View File

@ -21,6 +21,7 @@
#include "llvm/Support/Path.h" // FIXME: Kill when CompilationInfo lands.
#include <list>
#include <map>
#include <memory>
#include <set>
#include <string>
@ -381,10 +382,13 @@ public:
/// BuildJobsForAction - Construct the jobs to perform for the
/// action \p A and return an InputInfo for the result of running \p A.
/// Will only construct jobs for a given (Action, ToolChain) pair once.
InputInfo BuildJobsForAction(Compilation &C, const Action *A,
const ToolChain *TC, const char *BoundArch,
bool AtTopLevel, bool MultipleArchs,
const char *LinkingOutput) const;
const char *LinkingOutput,
std::map<std::pair<const Action *, std::string>,
InputInfo> &CachedResults) const;
/// Returns the default name for linked images (e.g., "a.out").
const char *getDefaultImageName() const;
@ -441,6 +445,16 @@ private:
/// the driver mode.
std::pair<unsigned, unsigned> getIncludeExcludeOptionFlagMasks() const;
/// Helper used in BuildJobsForAction. Doesn't use the cache when building
/// jobs specifically for the given action, but will use the cache when
/// building jobs for the Action's inputs.
InputInfo BuildJobsForActionNoCache(
Compilation &C, const Action *A, const ToolChain *TC,
const char *BoundArch, bool AtTopLevel, bool MultipleArchs,
const char *LinkingOutput,
std::map<std::pair<const Action *, std::string>, InputInfo>
&CachedResults) const;
public:
/// GetReleaseVersion - Parse (([0-9]+)(.([0-9]+)(.([0-9]+)?))?)? and
/// return the grouped values as integers. Numbers which are not

View File

@ -1632,6 +1632,8 @@ void Driver::BuildJobs(Compilation &C) const {
if (A->getOption().matches(options::OPT_arch))
ArchNames.insert(A->getValue());
// Set of (Action, canonical ToolChain triple) pairs we've built jobs for.
std::map<std::pair<const Action *, std::string>, InputInfo> CachedResults;
for (Action *A : C.getActions()) {
// If we are linking an image for multiple archs then the linker wants
// -arch_multiple and -final_output <final image name>. Unfortunately, this
@ -1651,7 +1653,7 @@ void Driver::BuildJobs(Compilation &C) const {
/*BoundArch*/ nullptr,
/*AtTopLevel*/ true,
/*MultipleArchs*/ ArchNames.size() > 1,
/*LinkingOutput*/ LinkingOutput);
/*LinkingOutput*/ LinkingOutput, CachedResults);
}
// If the user passed -Qunused-arguments or there were errors, don't warn
@ -1779,19 +1781,38 @@ static const Tool *selectToolForJob(Compilation &C, bool SaveTemps,
return ToolForJob;
}
InputInfo Driver::BuildJobsForAction(Compilation &C, const Action *A,
const ToolChain *TC, const char *BoundArch,
bool AtTopLevel, bool MultipleArchs,
const char *LinkingOutput) const {
InputInfo Driver::BuildJobsForAction(
Compilation &C, const Action *A, const ToolChain *TC, const char *BoundArch,
bool AtTopLevel, bool MultipleArchs, const char *LinkingOutput,
std::map<std::pair<const Action *, std::string>, InputInfo> &CachedResults)
const {
std::pair<const Action *, std::string> ActionTC = {
A, TC->getTriple().normalize()};
auto CachedResult = CachedResults.find(ActionTC);
if (CachedResult != CachedResults.end()) {
return CachedResult->second;
}
InputInfo Result =
BuildJobsForActionNoCache(C, A, TC, BoundArch, AtTopLevel, MultipleArchs,
LinkingOutput, CachedResults);
CachedResults[ActionTC] = Result;
return Result;
}
InputInfo Driver::BuildJobsForActionNoCache(
Compilation &C, const Action *A, const ToolChain *TC, const char *BoundArch,
bool AtTopLevel, bool MultipleArchs, const char *LinkingOutput,
std::map<std::pair<const Action *, std::string>, InputInfo> &CachedResults)
const {
llvm::PrettyStackTraceString CrashInfo("Building compilation jobs");
InputInfoList CudaDeviceInputInfos;
if (const CudaHostAction *CHA = dyn_cast<CudaHostAction>(A)) {
// Append outputs of device jobs to the input list.
for (const Action *DA : CHA->getDeviceActions()) {
CudaDeviceInputInfos.push_back(
BuildJobsForAction(C, DA, TC, nullptr, AtTopLevel,
/*MultipleArchs*/ false, LinkingOutput));
CudaDeviceInputInfos.push_back(BuildJobsForAction(
C, DA, TC, nullptr, AtTopLevel,
/*MultipleArchs*/ false, LinkingOutput, CachedResults));
}
// Override current action with a real host compile action and continue
// processing it.
@ -1822,7 +1843,7 @@ InputInfo Driver::BuildJobsForAction(Compilation &C, const Action *A,
TC = &C.getDefaultToolChain();
return BuildJobsForAction(C, *BAA->begin(), TC, ArchName, AtTopLevel,
MultipleArchs, LinkingOutput);
MultipleArchs, LinkingOutput, CachedResults);
}
if (const CudaDeviceAction *CDA = dyn_cast<CudaDeviceAction>(A)) {
@ -1831,7 +1852,8 @@ InputInfo Driver::BuildJobsForAction(Compilation &C, const Action *A,
assert(CDA->getGpuArchName() && "No GPU name in device action.");
return BuildJobsForAction(C, *CDA->begin(), C.getCudaDeviceToolChain(),
CDA->getGpuArchName(), CDA->isAtTopLevel(),
/*MultipleArchs*/ true, LinkingOutput);
/*MultipleArchs*/ true, LinkingOutput,
CachedResults);
}
const ActionList *Inputs = &A->getInputs();
@ -1847,9 +1869,9 @@ InputInfo Driver::BuildJobsForAction(Compilation &C, const Action *A,
// need to build jobs for device-side inputs it may have held.
if (CollapsedCHA) {
for (const Action *DA : CollapsedCHA->getDeviceActions()) {
CudaDeviceInputInfos.push_back(
BuildJobsForAction(C, DA, TC, "", AtTopLevel,
/*MultipleArchs*/ false, LinkingOutput));
CudaDeviceInputInfos.push_back(BuildJobsForAction(
C, DA, TC, "", AtTopLevel,
/*MultipleArchs*/ false, LinkingOutput, CachedResults));
}
}
@ -1863,7 +1885,7 @@ InputInfo Driver::BuildJobsForAction(Compilation &C, const Action *A,
AtTopLevel && (isa<DsymutilJobAction>(A) || isa<VerifyJobAction>(A));
InputInfos.push_back(BuildJobsForAction(C, Input, TC, BoundArch,
SubJobAtTopLevel, MultipleArchs,
LinkingOutput));
LinkingOutput, CachedResults));
}
// Always use the first input as the base input.