forked from OSchip/llvm-project
Rework inline pass to use cloning infrastructure to do the dirty work
llvm-svn: 4766
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891bbab848
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b1120055b9
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@ -32,27 +32,6 @@
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static Statistic<> NumInlined("inline", "Number of functions inlined");
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using std::cerr;
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// RemapInstruction - Convert the instruction operands from referencing the
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// current values into those specified by ValueMap.
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//
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static inline void RemapInstruction(Instruction *I,
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std::map<const Value *, Value*> &ValueMap) {
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for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) {
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const Value *Op = I->getOperand(op);
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Value *V = ValueMap[Op];
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if (!V && (isa<GlobalValue>(Op) || isa<Constant>(Op)))
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continue; // Globals and constants don't get relocated
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if (!V) {
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cerr << "Val = \n" << Op << "Addr = " << (void*)Op;
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cerr << "\nInst = " << I;
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}
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assert(V && "Referenced value not in value map!");
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I->setOperand(op, V);
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}
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}
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// InlineFunction - This function forcibly inlines the called function into the
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// basic block of the caller. This returns false if it is not possible to
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// inline this call. The program is still in a well defined state if this
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@ -92,7 +71,7 @@ bool InlineFunction(CallInst *CI) {
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// function.
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//
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PHINode *PHI = 0;
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if (CalledFunc->getReturnType() != Type::VoidTy) {
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if (!CI->use_empty()) {
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// The PHI node should go at the front of the new basic block to merge all
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// possible incoming values.
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//
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@ -105,102 +84,52 @@ bool InlineFunction(CallInst *CI) {
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CI->replaceAllUsesWith(PHI);
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}
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// Keep a mapping between the original function's values and the new
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// duplicated code's values. This includes all of: Function arguments,
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// instruction values, constant pool entries, and basic blocks.
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// Get a pointer to the last basic block in the function, which will have the
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// new function inlined after it.
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//
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std::map<const Value *, Value*> ValueMap;
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Function::iterator LastBlock = &OrigBB->getParent()->back();
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// Add the function arguments to the mapping: (start counting at 1 to skip the
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// function reference itself)
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//
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Function::const_aiterator PTI = CalledFunc->abegin();
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for (unsigned a = 1, E = CI->getNumOperands(); a != E; ++a, ++PTI)
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ValueMap[PTI] = CI->getOperand(a);
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ValueMap[NewBB] = NewBB; // Returns get converted to reference NewBB
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// Calculate the vector of arguments to pass into the function cloner...
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std::vector<Value*> ArgVector;
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for (unsigned i = 1, e = CI->getNumOperands(); i != e; ++i)
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ArgVector.push_back(CI->getOperand(i));
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// Loop over all of the basic blocks in the function, inlining them as
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// appropriate. Keep track of the first basic block of the function...
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//
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for (Function::const_iterator BB = CalledFunc->begin();
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BB != CalledFunc->end(); ++BB) {
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assert(BB->getTerminator() && "BasicBlock doesn't have terminator!?!?");
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// Create a new basic block to copy instructions into!
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BasicBlock *IBB = new BasicBlock("", NewBB->getParent());
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if (BB->hasName()) IBB->setName(BB->getName()+".i"); // .i = inlined once
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// Since we are now done with the CallInst, we can delete it.
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delete CI;
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ValueMap[BB] = IBB; // Add basic block mapping.
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// Make a vector to capture the return instructions in the cloned function...
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std::vector<ReturnInst*> Returns;
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// Make sure to capture the mapping that a return will use...
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// TODO: This assumes that the RET is returning a value computed in the same
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// basic block as the return was issued from!
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//
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const TerminatorInst *TI = BB->getTerminator();
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// Loop over all instructions copying them over...
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Instruction *NewInst;
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for (BasicBlock::const_iterator II = BB->begin();
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II != --BB->end(); ++II) {
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IBB->getInstList().push_back((NewInst = II->clone()));
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ValueMap[II] = NewInst; // Add instruction map to value.
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if (II->hasName())
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NewInst->setName(II->getName()+".i"); // .i = inlined once
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// Do all of the hard part of cloning the callee into the caller...
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CloneFunctionInto(OrigBB->getParent(), CalledFunc, ArgVector, Returns, ".i");
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// Loop over all of the return instructions, turning them into unconditional
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// branches to the merge point now...
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for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
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ReturnInst *RI = Returns[i];
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BasicBlock *BB = RI->getParent();
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// Add a branch to the merge point where the PHI node would live...
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new BranchInst(NewBB, RI);
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if (PHI) { // The PHI node should include this value!
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assert(RI->getReturnValue() && "Ret should have value!");
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assert(RI->getReturnValue()->getType() == PHI->getType() &&
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"Ret value not consistent in function!");
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PHI->addIncoming(RI->getReturnValue(), BB);
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}
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// Copy over the terminator now...
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switch (TI->getOpcode()) {
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case Instruction::Ret: {
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const ReturnInst *RI = cast<ReturnInst>(TI);
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if (PHI) { // The PHI node should include this value!
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assert(RI->getReturnValue() && "Ret should have value!");
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assert(RI->getReturnValue()->getType() == PHI->getType() &&
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"Ret value not consistent in function!");
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PHI->addIncoming((Value*)RI->getReturnValue(),
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(BasicBlock*)cast<BasicBlock>(&*BB));
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}
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// Add a branch to the code that was after the original Call.
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IBB->getInstList().push_back(new BranchInst(NewBB));
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break;
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}
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case Instruction::Br:
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IBB->getInstList().push_back(TI->clone());
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break;
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default:
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cerr << "FunctionInlining: Don't know how to handle terminator: " << TI;
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abort();
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}
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// Delete the return instruction now
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BB->getInstList().erase(RI);
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}
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// Loop over all of the instructions in the function, fixing up operand
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// references as we go. This uses ValueMap to do all the hard work.
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// Check to see if the PHI node only has one argument. This is a common
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// case resulting from there only being a single return instruction in the
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// function call. Because this is so common, eliminate the PHI node.
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//
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for (Function::const_iterator BB = CalledFunc->begin();
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BB != CalledFunc->end(); ++BB) {
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BasicBlock *NBB = (BasicBlock*)ValueMap[BB];
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// Loop over all instructions, fixing each one as we find it...
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//
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for (BasicBlock::iterator II = NBB->begin(); II != NBB->end(); ++II)
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RemapInstruction(II, ValueMap);
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}
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if (PHI) {
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RemapInstruction(PHI, ValueMap); // Fix the PHI node also...
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// Check to see if the PHI node only has one argument. This is a common
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// case resulting from there only being a single return instruction in the
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// function call. Because this is so common, eliminate the PHI node.
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//
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if (PHI->getNumIncomingValues() == 1) {
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PHI->replaceAllUsesWith(PHI->getIncomingValue(0));
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PHI->getParent()->getInstList().erase(PHI);
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}
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if (PHI && PHI->getNumIncomingValues() == 1) {
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PHI->replaceAllUsesWith(PHI->getIncomingValue(0));
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PHI->getParent()->getInstList().erase(PHI);
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}
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// Change the branch that used to go to NewBB to branch to the first basic
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@ -209,10 +138,7 @@ bool InlineFunction(CallInst *CI) {
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TerminatorInst *Br = OrigBB->getTerminator();
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assert(Br && Br->getOpcode() == Instruction::Br &&
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"splitBasicBlock broken!");
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Br->setOperand(0, ValueMap[&CalledFunc->front()]);
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// Since we are now done with the CallInst, we can finally delete it.
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delete CI;
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Br->setOperand(0, ++LastBlock);
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return true;
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}
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@ -4,6 +4,7 @@
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// FIXME: document
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/iTerminators.h"
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#include "llvm/Function.h"
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#include <map>
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@ -35,9 +36,10 @@ static inline void RemapInstruction(Instruction *I,
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// ArgMap values.
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//
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void CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
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const std::vector<Value*> &ArgMap) {
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assert(OldFunc->aempty() || !NewFunc->aempty() &&
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"Synthesization of arguments is not implemented yet!");
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const std::vector<Value*> &ArgMap,
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std::vector<ReturnInst*> &Returns,
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const char *NameSuffix) {
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assert(NameSuffix && "NameSuffix cannot be null!");
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assert(OldFunc->asize() == ArgMap.size() &&
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"Improper number of argument values to map specified!");
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@ -55,25 +57,30 @@ void CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
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// Loop over all of the basic blocks in the function, cloning them as
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// appropriate.
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// appropriate. Note that we save BE this way in order to handle cloning of
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// recursive functions into themselves.
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//
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for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end();
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BI != BE; ++BI) {
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const BasicBlock &BB = *BI;
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assert(BB.getTerminator() && "BasicBlock doesn't have terminator!?!?");
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// Create a new basic block to copy instructions into!
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BasicBlock *CBB = new BasicBlock(BB.getName(), NewFunc);
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BasicBlock *CBB = new BasicBlock("", NewFunc);
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if (BB.hasName()) CBB->setName(BB.getName()+NameSuffix);
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ValueMap[&BB] = CBB; // Add basic block mapping.
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// Loop over all instructions copying them over...
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for (BasicBlock::const_iterator II = BB.begin(), IE = BB.end();
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II != IE; ++II) {
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Instruction *NewInst = II->clone();
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NewInst->setName(II->getName()); // Name is not cloned...
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if (II->hasName())
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NewInst->setName(II->getName()+NameSuffix); // Name is not cloned...
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CBB->getInstList().push_back(NewInst);
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ValueMap[II] = NewInst; // Add instruction map to value.
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}
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if (ReturnInst *RI = dyn_cast<ReturnInst>(CBB->getTerminator()))
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Returns.push_back(RI);
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}
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// Loop over all of the instructions in the function, fixing up operand
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