[PS5] Support sin+cos->sincos optimization

This commit is contained in:
Paul Robinson 2022-06-15 09:35:49 -07:00
parent 0557c2d589
commit ac2ad3b7bb
2 changed files with 2 additions and 1 deletions

View File

@ -201,7 +201,7 @@ void TargetLoweringBase::InitLibcalls(const Triple &TT) {
setLibcallName(RTLIB::SINCOS_PPCF128, "sincosl");
}
if (TT.isPS4()) {
if (TT.isPS()) {
setLibcallName(RTLIB::SINCOS_F32, "sincosf");
setLibcallName(RTLIB::SINCOS_F64, "sincos");
}

View File

@ -6,6 +6,7 @@
; RUN: llc < %s -mtriple=x86_64-fuchsia -mcpu=core2 | FileCheck %s --check-prefix=GNU_SINCOS
; RUN: llc < %s -mtriple=x86_64-fuchsia -mcpu=core2 -enable-unsafe-fp-math | FileCheck %s --check-prefix=GNU_SINCOS_FASTMATH
; RUN: llc < %s -mtriple=x86_64-scei-ps4 -mcpu=btver2 | FileCheck %s --check-prefix=PS4_SINCOS
; RUN: llc < %s -mtriple=x86_64-sie-ps5 -mcpu=znver2 | FileCheck %s --check-prefix=PS4_SINCOS
; Combine sin / cos into a single call unless they may write errno (as
; captured by readnone attrbiute, controlled by clang -fmath-errno