forked from OSchip/llvm-project
[VectorCombine] loosen alignment constraint for load transform
As discussed in D93229, we only need a minimal alignment constraint when querying whether a hypothetical vector load is safe. We still pass/use the potentially stronger alignment attribute when checking costs and creating the new load. There's already a test that changes with the minimum code change, so splitting this off as a preliminary commit independent of any gep/offset enhancements. Differential Revision: https://reviews.llvm.org/D93397
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@ -134,13 +134,16 @@ bool VectorCombine::vectorizeLoadInsert(Instruction &I) {
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return false;
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// Check safety of replacing the scalar load with a larger vector load.
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// We use minimal alignment (maximum flexibility) because we only care about
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// the dereferenceable region. When calculating cost and creating a new op,
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// we may use a larger value based on alignment attributes.
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unsigned MinVecNumElts = MinVectorSize / ScalarSize;
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auto *MinVecTy = VectorType::get(ScalarTy, MinVecNumElts, false);
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Align Alignment = Load->getAlign();
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if (!isSafeToLoadUnconditionally(SrcPtr, MinVecTy, Alignment, DL, Load, &DT))
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if (!isSafeToLoadUnconditionally(SrcPtr, MinVecTy, Align(1), DL, Load, &DT))
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return false;
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// Original pattern: insertelt undef, load [free casts of] PtrOp, 0
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Align Alignment = Load->getAlign();
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Type *LoadTy = Load->getType();
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int OldCost = TTI.getMemoryOpCost(Instruction::Load, LoadTy, Alignment, AS);
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APInt DemandedElts = APInt::getOneBitSet(MinVecNumElts, 0);
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@ -403,12 +403,14 @@ define <4 x float> @load_f32_insert_v4f32_volatile(float* align 16 dereferenceab
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ret <4 x float> %r
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}
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; Negative test? - pointer is not as aligned as load.
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; Pointer is not as aligned as load, but that's ok.
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; The new load uses the larger alignment value.
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define <4 x float> @load_f32_insert_v4f32_align(float* align 1 dereferenceable(16) %p) {
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; CHECK-LABEL: @load_f32_insert_v4f32_align(
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; CHECK-NEXT: [[S:%.*]] = load float, float* [[P:%.*]], align 4
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; CHECK-NEXT: [[R:%.*]] = insertelement <4 x float> undef, float [[S]], i32 0
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; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[P:%.*]] to <4 x float>*
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; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4
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; CHECK-NEXT: [[R:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> undef, <4 x i32> <i32 0, i32 undef, i32 undef, i32 undef>
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; CHECK-NEXT: ret <4 x float> [[R]]
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;
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%s = load float, float* %p, align 4
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