forked from OSchip/llvm-project
Add a new subclass of RunCleanupScopes that also handles creating new
lexical blocks for debug info. llvm-svn: 142466
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@ -25,8 +25,10 @@
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/ValueHandle.h"
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#include "llvm/Support/Debug.h"
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#include "CodeGenModule.h"
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#include "CGBuilder.h"
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#include "CGDebugInfo.h"
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#include "CGValue.h"
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namespace llvm {
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@ -69,7 +71,6 @@ namespace clang {
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namespace CodeGen {
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class CodeGenTypes;
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class CGDebugInfo;
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class CGFunctionInfo;
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class CGRecordLayout;
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class CGBlockInfo;
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@ -767,7 +768,6 @@ public:
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/// \brief Enters a new scope for capturing cleanups, all of which
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/// will be executed once the scope is exited.
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class RunCleanupsScope {
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CodeGenFunction& CGF;
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EHScopeStack::stable_iterator CleanupStackDepth;
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bool OldDidCallStackSave;
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bool PerformCleanup;
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@ -775,10 +775,13 @@ public:
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RunCleanupsScope(const RunCleanupsScope &); // DO NOT IMPLEMENT
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RunCleanupsScope &operator=(const RunCleanupsScope &); // DO NOT IMPLEMENT
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protected:
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CodeGenFunction& CGF;
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public:
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/// \brief Enter a new cleanup scope.
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explicit RunCleanupsScope(CodeGenFunction &CGF)
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: CGF(CGF), PerformCleanup(true)
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: PerformCleanup(true), CGF(CGF)
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{
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CleanupStackDepth = CGF.EHStack.stable_begin();
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OldDidCallStackSave = CGF.DidCallStackSave;
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@ -809,6 +812,41 @@ public:
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}
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};
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class LexicalScope: protected RunCleanupsScope {
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SourceRange Range;
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bool PopDebugStack;
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LexicalScope(const LexicalScope &); // DO NOT IMPLEMENT THESE
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LexicalScope &operator=(const LexicalScope &);
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public:
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/// \brief Enter a new cleanup scope.
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explicit LexicalScope(CodeGenFunction &CGF, SourceRange Range)
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: RunCleanupsScope(CGF), Range(Range), PopDebugStack(true) {
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if (CGDebugInfo *DI = CGF.getDebugInfo())
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DI->EmitLexicalBlockStart(CGF.Builder, Range.getBegin());
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}
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/// \brief Exit this cleanup scope, emitting any accumulated
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/// cleanups.
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~LexicalScope() {
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if (PopDebugStack) {
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CGDebugInfo *DI = CGF.getDebugInfo();
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if (DI) DI->EmitLexicalBlockEnd(CGF.Builder, Range.getEnd());
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}
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}
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/// \brief Force the emission of cleanups now, instead of waiting
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/// until this object is destroyed.
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void ForceCleanup() {
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RunCleanupsScope::ForceCleanup();
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if (CGDebugInfo *DI = CGF.getDebugInfo()) {
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DI->EmitLexicalBlockEnd(CGF.Builder, Range.getEnd());
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PopDebugStack = false;
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}
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}
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};
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/// PopCleanupBlocks - Takes the old cleanup stack size and emits
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/// the cleanup blocks that have been added.
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