[Docs] Unify build instructions

The current build instructions are structured according the host
platform. Instead of having instructions on how to build with CMake
repeated for every platform, I unified them, using subsections if things
are different for between platforms. I also added the code signing
instructions, which were hidden in a text file in the repository.

llvm-svn: 365081
This commit is contained in:
Jonas Devlieghere 2019-07-03 20:45:06 +00:00
parent 7afe9ea96f
commit a767b05cf7
1 changed files with 263 additions and 264 deletions

View File

@ -4,35 +4,55 @@ Build
.. contents::
:local:
Building LLDB on Windows
------------------------
Preliminaries
-------------
**Required Dependencies**
LLDB relies on many of the technologies developed by the larger LLVM project.
In particular, it requires both Clang and LLVM itself in order to build. Due to
this tight integration the Getting Started guides for both of these projects
come as prerequisite reading:
* `LLVM <http://llvm.org/docs/GettingStarted.html>`_
* `Clang <http://clang.llvm.org/get_started.html>`_
The following requirements are shared on all platforms.
* `CMake <https://cmake.org>`_
* `Ninja <https://ninja-build.org>`_ (strongly recommended)
* `Python <http://www.python.org/>`_
* `SWIG <http://swig.org/>`_
Depending on your platform and package manager, one might run any of the
commands below.
::
> yum install libedit-devel libxml2-devel ncurses-devel python-devel swig
> sudo apt-get install build-essential subversion swig python2.7-dev libedit-dev libncurses5-dev
> pkg install swig python
> pkgin install swig python27 cmake ninja-build
> brew install swig cmake ninja
Windows
*******
* Visual Studio 2015 or greater
* Windows SDK 8.0 or higher. In general it is best to use the latest available version.
* Windows SDK 8.0 or higher. In general it is best to use the latest available
version.
* `GnuWin32 <http://gnuwin32.sourceforge.net/>`_
* `Python 3.5 or higher <https://www.python.org/downloads/windows/>`_ or
higher. Earlier versions of Python can be made to work by compiling your own
distribution from source, but this workflow is unsupported and you are own
your own.
* `Ninja build tool <https://ninja-build.org/>`_ (strongly recommended)
* `GnuWin32 <http://gnuwin32.sourceforge.net/>`_
* `SWIG for Windows <http://www.swig.org/download.html>`_ (version 3+)
**Optional Dependencies**
* `Python Tools for Visual Studio
<https://github.com/Microsoft/PTVS/releases>`_. If you plan to debug test
failures or even write new tests at all, PTVS is an indispensable debugging
extension to VS that enables full editing and debugging support for Python
(including mixed native/managed debugging)
**Preliminaries**
This section describes how to set up your system and install the required
dependencies such that they can be found when needed during the build process.
The steps outlined here only need to be performed once.
The steps outlined here describes how to set up your system and install the
required dependencies such that they can be found when needed during the build
process. They only need to be performed once.
#. Install Visual Studio and the Windows SDK.
#. Install GnuWin32, making sure ``<GnuWin32 install dir>\bin`` is added to
@ -40,30 +60,79 @@ The steps outlined here only need to be performed once.
#. Install SWIG for Windows, making sure ``<SWIG install dir>`` is added to
your PATH environment variable.
**Building LLDB**
Any command prompt from which you build LLDB should have a valid Visual Studio
environment setup. This means you should run ``vcvarsall.bat`` or open an
appropriate Visual Studio Command Prompt corresponding to the version you wish
to use.
Linux
*****
Finally, when you are ready to build LLDB, generate CMake with the following
command line:
* `libedit <http://www.thrysoee.dk/editline>`_
macOS
*****
* To use the in-tree debug server on macOS, lldb needs to be code signed. For
more information see :ref:`CodeSigning` below.
* If you are building both Clang and LLDB together, be sure to also check out
libc++, which is a required for testing on macOS.
Building LLDB with CMake & Ninja
--------------------------------
CMake is a cross-platform build-generator tool. CMake does not build the
project, it generates the files needed by your build tool. Assuming you're
using Ninja, the invocation looks like this:
::
cmake -G Ninja <cmake variables> <path to root of llvm src tree>
> cmake -G Ninja <cmake variables> <path to root of llvm source tree>
Once CMake has configured your build, you can run ``ninja`` to build LLDB.
and run ``ninja`` to build LLDB. Information about running the LLDB test suite
can be found on the test page.
::
> ninja lldb
Following is a description of some of the most important CMake variables which
you are likely to encounter. A variable FOO is set by adding ``-DFOO=value`` to
the CMake command line.
If you want to debug the lldb that you're building -- that is, build it with
debug info enabled -- pass two additional arguments to cmake before running
ninja:
::
> cmake -G Ninja \
-DLLDB_EXPORT_ALL_SYMBOLS=1 \
-DCMAKE_BUILD_TYPE=Debug
<path to root of llvm source tree>
If you want to run the test suite, you will need a compiler to build the test
programs. If you have Clang checked out, that will be used by default.
Alternatively, you can specify a C and C++ compiler to be used by the test
suite.
::
> cmake -G Ninja \
-DLLDB_TEST_USE_CUSTOM_C_COMPILER=On \
-DLLDB_TEST_USE_CUSTOM_CXX_COMPILER=On \
-DLLDB_TEST_C_COMPILER=<path to C compiler> \
-DLLDB_TEST_CXX_COMPILER=<path to C++ compiler> \
<path to root of llvm source tree>
It is strongly recommend to use a release build for the compiler to speed up
test execution.
Windows
*******
Although the following CMake variables are by no means Windows specific, they
are commonly used on Windows.
* ``LLDB_TEST_DEBUG_TEST_CRASHES`` (Default=0): If set to 1, will cause Windows
to generate a crash dialog whenever lldb.exe or the python extension module
crashes while running the test suite. If set to 0, LLDB will silently crash.
@ -80,248 +149,100 @@ the CMake command line.
Python to use its default mechanism for finding the python installation at
runtime (looking for installed Pythons, or using the ``PYTHONHOME``
environment variable if it is specified).
* ``LLDB_TEST_C_COMPILER`` or ``LLDB_TEST_CXX_COMPILER``: The test suite needs
to be able to find a copy of clang.exe that it can use to compile inferior
programs. Note that MSVC is not supported here, it must be a path to a clang
executable. Note that using a release clang.exe is strongly recommended here,
as it will make the test suite run much faster. This can be a path to any
recent clang.exe, including one you built yourself. These variables are
ignored unless the respective ``LLDB_TEST_USE_CUSTOM_C_COMPILER`` and
``LLDB_TEST_USE_CUSTOM_CXX_COMPILER`` are set to ON.
Sample command line:
::
cmake -G Ninja -DLLDB_TEST_DEBUG_TEST_CRASHES=1 -DPYTHON_HOME=C:\Python35 -DLLDB_TEST_USE_CUSTOM_C_COMPILER=ON -DLLDB_TEST_C_COMPILER=d:\src\llvmbuild\ninja_release\bin\clang.exe ..\..\llvm
**Working with both Ninja and MSVC**
Compiling with ninja is both faster and simpler than compiling with MSVC, but
chances are you still want to debug LLDB with MSVC (at least until we can debug
LLDB on Windows with LLDB!). One solution to this is to run cmake twice and
generate the output into two different folders. One for compiling (the ninja
folder), and one for editing / browsing / debugging (the MSVC folder).
To do this, simply run ``cmake -G Ninja <arguments>`` from one folder, and
``cmake -G "Visual Studio 14 2015" <arguments>`` in another folder. Then you
can open the .sln file in Visual Studio, set lldb as the startup project, and
use F5 to run it. You need only edit the project settings to set the executable
and the working directory to point to binaries inside of the ninja tree.
Building LLDB on macOS
----------------------
There are two ways to build LLDB on macOS: Using Xcode and using CMake
**Preliminaries**
In addition to any dependencies required by LLVM and Clang, LLDB needs a few
development packages that may also need to be installed depending on your
system. The current list of dependencies are:
* Xcode 4.3 or newer requires the "Command Line Tools" component (XCode->Preferences->Downloads->Components)
* `Swig <http://swig.org/>`_
**Building LLDB with Xcode**
Building on macOS with Xcode is as easy as downloading the code and building
the Xcode project or workspace:
* Download the lldb sources.
* Follow the code signing instructions in ``lldb/docs/code-signing.txt``.
* In Xcode, open ``lldb/lldb.xcworkspace``, select the lldb-tool scheme, and build.
**Building LLDB with CMake**
First download the LLVM, Clang, libc++ and LLDB sources. Refer to this page for
precise instructions on this step.
Refer to the code signing instructions in ``lldb/docs/code-signing.txt`` for
info on codesigning debugserver during the build.
Using CMake is documented on the `Building LLVM with CMake
<http://llvm.org/docs/CMake.html>`_ page. Ninja is the recommended generator to
use when building LLDB with CMake.
::
> cmake $PATH_TO_LLVM -G Ninja
> ninja lldb
As noted in the "Building LLVM with CMake" page mentioned above, you can pass
variables to cmake to change build behavior. If LLDB is built as a part of
LLVM, then you can pass LLVM-specific CMake variables to cmake when building
LLDB.
If you are building both Clang and LLDB together, be sure to also add libc++,
which is currently required for testing on macOS:
::
> cmake -D LLVM_ENABLE_PROJECTS='clang;lldb;libcxx' $PATH_TO_LLVM -G Ninja
Here are some commonly used LLDB-specific CMake variables:
* ``LLDB_EXPORT_ALL_SYMBOLS:BOOL`` : Exports all symbols. Useful in conjunction
with CMAKE_BUILD_TYPE=Debug.
* ``LLDB_BUILD_FRAMEWORK:BOOL`` : Builds LLDB.framework as Xcode would
* ``LLDB_CODESIGN_IDENTITY:STRING`` : Determines the codesign identity to use.
An empty string means skip building debugserver to avoid codesigning.
Building LLDB on Linux, FreeBSD and NetBSD
------------------------------------------
This document describes the steps needed to compile LLDB on most Linux systems,
FreeBSD and NetBSD.
**Preliminaries**
LLDB relies on many of the technologies developed by the larger LLVM project.
In particular, it requires both Clang and LLVM itself in order to build. Due to
this tight integration the Getting Started guides for both of these projects
come as prerequisite reading:
* `LLVM <http://llvm.org/docs/GettingStarted.html>`_
* `Clang <http://clang.llvm.org/get_started.html>`_
Supported compilers for building LLDB on Linux include:
* Clang 3.2
* GCC 4.6.2 (later versions should work as well)
It is recommended to use libstdc++ 4.6 (or higher) to build LLDB on Linux, but
using libc++ is also known to work.
On FreeBSD the base system Clang and libc++ may be used to build LLDB, or the
GCC port or package.
On NetBSD the base system GCC and libstdc++ are used to build LLDB, Clang/LLVM
and libc++ should also work.
In addition to any dependencies required by LLVM and Clang, LLDB needs a few
development packages that may also need to be installed depending on your
system. The current list of dependencies are:
* `Swig <http://swig.org/>`_
* `libedit (Linux only) <http://www.thrysoee.dk/editline>`_
* `Python <http://www.python.org/>`_
So for example, on a Fedora system one might run:
::
> yum install libedit-devel libxml2-devel ncurses-devel python-devel swig
On a Debian or Ubuntu system one might run:
::
> sudo apt-get install build-essential subversion swig python2.7-dev libedit-dev libncurses5-dev
or
::
> sudo apt-get build-dep lldb-3.3 # or lldb-3.4
On FreeBSD one might run:
::
> pkg install swig python
On NetBSD one might run:
::
> pkgin install swig python27 cmake ninja-build
**To build with CMake**
Using CMake is documented on the `Building LLVM with CMake
<http://llvm.org/docs/CMake.html>`_ page. Building LLDB is possible using one
of the following generators:
* Ninja
* Unix Makefiles
**Using CMake + Ninja**
Ninja is the fastest way to build LLDB! In order to use ninja, you need to have
recent versions of CMake and ninja on your system. To build using ninja:
::
> cmake ../llvm -G Ninja
> ninja lldb
> ninja check-lldb
If you want to debug the lldb that you're building -- that is, build it with
debug info enabled -- pass two additional arguments to cmake before running
ninja:
::
> cmake ../llvm -G Ninja -DLLDB_EXPORT_ALL_SYMBOLS=1 -DCMAKE_BUILD_TYPE=Debug
**Using CMake + Unix Makefiles**
If you do not have Ninja, you can still use CMake to generate Unix Makefiles that build LLDB:
::
> cmake ..
> make
> make check-lldb
**Building API reference documentation**
LLDB exposes a C++ as well as a Python API. To build the reference
documentation for these two APIs, ensure you have the required dependencies
installed, and build the ``lldb-python-doc`` and ``lldb-cpp-doc`` CMake
targets.
The output HTML reference documentation can be found in
``<build-dir>/tools/lldb/docs/``.
**Additional Notes**
LLDB has a Python scripting capability and supplies its own Python module named
lldb. If a script is run inside the command line lldb application, the Python
module is made available automatically. However, if a script is to be run by a
Python interpreter outside the command line application, the ``PYTHONPATH``
environment variable can be used to let the Python interpreter find the lldb
module.
> cmake -G Ninja^
-DLLDB_TEST_DEBUG_TEST_CRASHES=1^
-DPYTHON_HOME=C:\Python35^
-DLLDB_TEST_USE_CUSTOM_C_COMPILER=ON^
-DLLDB_TEST_C_COMPILER=d:\src\llvmbuild\ninja_release\bin\clang.exe^
<path to root of llvm source tree>
NetBSD
******
Current stable NetBSD release doesn't ship with libpanel(3), therefore it's
required to disable curses(3) support with the
``-DLLDB_DISABLE_CURSES:BOOL=TRUE`` option. To make sure check if
``/usr/include/panel.h`` exists in your system.
The correct path can be obtained by invoking the command line lldb tool with
the -P flag:
macOS
*****
Here are some commonly used LLDB-specific CMake variables on macOS.
* ``LLDB_BUILD_FRAMEWORK:BOOL`` : Builds the LLDB.framework.
* ``LLDB_CODESIGN_IDENTITY:STRING`` : Determines the codesign identity to use.
An empty string means skip building debugserver to avoid codesigning.
Building LLDB with CMake and Other Generators
---------------------------------------------
Compiling with ninja is both faster and simpler than compiling with MSVC or
Xcode, but chances are you still want to debug LLDB with those IDEs. One
solution to this is to run cmake twice and generate the output into two
different folders. One for compiling (the ninja folder), and one for editing,
browsing and debugging.
Visual Studio
*************
Follow the previous instructions in one directory, and generate a Visual Studio
project in another directory.
::
> export PYTHONPATH=`$llvm/build/Debug+Asserts/bin/lldb -P`
> cmake -G "Visual Studio 14 2015" <cmake variables> <path to root of llvm source tree>
If you used a different build directory or made a release build, you may need
to adjust the above to suit your needs. To test that the lldb Python module is
built correctly and is available to the default Python interpreter, run:
Then you can open the .sln file in Visual Studio, set lldb as the startup
project, and use F5 to run it. You need only edit the project settings to set
the executable and the working directory to point to binaries inside of the
ninja tree.
Xcode
*****
Follow the previous instructions in one directory, and generate an Xcode
project in another directory.
::
> python -c 'import lldb'
> cmake -G Xcode <cmake variables> <path to root of llvm source tree>
**Cross-compiling LLDB**
Building The Documentation
--------------------------
If you wish to build the optional (reference) documentation, additional
dependencies are required:
* Sphinx (for the website)
* Graphviz (for the 'dot' tool)
* doxygen (if you wish to build the C++ API reference)
* epydoc (if you wish to build the Python API reference)
To install the prerequisites for building the documentation (on Debian/Ubuntu)
do:
::
> sudo apt-get install doxygen graphviz python3-sphinx
> sudo pip install epydoc
To build the documentation, build the desired target(s).
::
> cmake --build . --target docs-lldb-html
> cmake --build . --target lldb-cpp-doc
> cmake --build . --target lldb-python-doc
Cross-compiling LLDB
--------------------
In order to debug remote targets running different architectures than your
host, you will need to compile LLDB (or at least the server component) for the
@ -389,7 +310,8 @@ The most important cmake options here are:
You can of course also specify the usual cmake options like
``CMAKE_BUILD_TYPE``, etc.
**Example 1: Cross-compiling for linux arm64 on Ubuntu host**
Example 1: Cross-compiling for linux arm64 on Ubuntu host
*********************************************************
Ubuntu already provides the packages necessary to cross-compile LLDB for arm64.
It is sufficient to install packages ``gcc-aarch64-linux-gnu``,
@ -429,7 +351,8 @@ qemu and chroot to simulate the target environment. Then you can install the
necessary packages in this environment (python-dev, libedit-dev, etc.) and
point your compiler to use them using the correct -I and -L arguments.
**Example 2: Cross-compiling for Android on Linux**
Example 2: Cross-compiling for Android on Linux
***********************************************
In the case of Android, the toolchain and all required headers and libraries
are available in the Android NDK.
@ -458,29 +381,105 @@ arm64 build:
Note that currently only lldb-server is functional on android. The lldb client
is not supported and unlikely to work.
Building The Documentation
--------------------------
Verifying Python Support
------------------------
If you wish to build the optional (reference) documentation, additional
dependencies are required:
LLDB has a Python scripting capability and supplies its own Python module named
lldb. If a script is run inside the command line lldb application, the Python
module is made available automatically. However, if a script is to be run by a
Python interpreter outside the command line application, the ``PYTHONPATH``
environment variable can be used to let the Python interpreter find the lldb
module.
* Sphinx (for the website)
* Graphviz (for the 'dot' tool)
* doxygen (if you wish to build the C++ API reference)
* epydoc (if you wish to build the Python API reference)
To install the prerequisites for building the documentation (on Debian/Ubuntu)
do:
The correct path can be obtained by invoking the command line lldb tool with
the -P flag:
::
> sudo apt-get install doxygen graphviz python3-sphinx
> sudo pip install epydoc
> export PYTHONPATH=`$llvm/build/Debug+Asserts/bin/lldb -P`
To build the documentation, build the desired target(s).
If you used a different build directory or made a release build, you may need
to adjust the above to suit your needs. To test that the lldb Python module is
built correctly and is available to the default Python interpreter, run:
::
> cmake --build . --target docs-lldb-html
> cmake --build . --target lldb-cpp-doc
> cmake --build . --target lldb-python-doc
> python -c 'import lldb'
.. _CodeSigning:
Code Signing on macOS
---------------------
To use the in-tree debug server on macOS, lldb needs to be code signed. The
Debug, DebugClang and Release builds are set to code sign using a code signing
certificate named ``lldb_codesign``. This document explains how to set up the
signing certificate.
Note that it's possible to build and use lldb on macOS without setting up code
signing by using the system's debug server. To configure lldb in this way with
cmake, specify ``-DLLDB_CODESIGN_IDENTITY=''``.
If you have re-installed a new OS, please delete all old ``lldb_codesign`` items
from your keychain. There will be a code signing certification and a public
and private key. Reboot after deleting them. You will also need to delete and
build folders that contained old signed items. The darwin kernel will cache
code signing using the executable's file system node, so you will need to
delete the file so the kernel clears its cache.
Automatic setup:
* Run ``scripts/macos-setup-codesign.sh``
Manual setup steps:
* Launch /Applications/Utilities/Keychain Access.app
* In Keychain Access select the ``login`` keychain in the ``Keychains`` list in
the upper left hand corner of the window.
* Select the following menu item: Keychain Access->Certificate Assistant->Create a Certificate...
* Set the following settings
::
Name = lldb_codesign
Identity Type = Self Signed Root
Certificate Type = Code Signing
* Click Create
* Click Continue
* Click Done
* Click on the "My Certificates"
* Double click on your new ``lldb_codesign`` certificate
* Turn down the "Trust" disclosure triangle, scroll to the "Code Signing" trust
pulldown menu and select "Always Trust" and authenticate as needed using your
username and password.
* Drag the new ``lldb_codesign`` code signing certificate (not the public or
private keys of the same name) from the ``login`` keychain to the ``System``
keychain in the Keychains pane on the left hand side of the main Keychain
Access window. This will move this certificate to the ``System`` keychain.
You'll have to authorize a few more times, set it to be "Always trusted" when
asked.
* Remove ``~/Desktop/lldb_codesign.cer`` file on your desktop if there is one.
* In the Keychain Access GUI, click and drag ``lldb_codesign`` in the
``System`` keychain onto the desktop. The drag will create a
``Desktop/lldb_codesign.cer`` file used in the next step.
* Switch to Terminal, and run the following:
::
sudo security add-trust -d -r trustRoot -p basic -p codeSign -k /Library/Keychains/System.keychain ~/Desktop/lldb_codesign.cer
rm -f ~/Desktop/lldb_codesign.cer
* Drag the ``lldb_codesign`` certificate from the ``System`` keychain back into
the ``login`` keychain
* Quit Keychain Access
* Reboot
* Clean by removing all previously creating code signed binaries and rebuild
lldb and you should be able to debug.
When you build your LLDB for the first time, the Xcode GUI will prompt you for
permission to use the ``lldb_codesign`` keychain. Be sure to click "Always
Allow" on your first build. From here on out, the ``lldb_codesign`` will be
trusted and you can build from the command line without having to authorize.
Also the first time you debug using a LLDB that was built with this code
signing certificate, you will need to authenticate once.