[WinEH] C++ EH state numbering fixes

Differential Revision: http://reviews.llvm.org/D9787

llvm-svn: 237854
This commit is contained in:
Andrew Kaylor 2015-05-20 23:22:24 +00:00
parent 2632f0df48
commit a6c5b9682e
9 changed files with 428 additions and 169 deletions

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@ -131,6 +131,10 @@ struct WinEHTryBlockMapEntry {
};
struct WinEHFuncInfo {
DenseMap<const Function *, const LandingPadInst *> RootLPad;
DenseMap<const Function *, const InvokeInst *> LastInvoke;
DenseMap<const Function *, int> HandlerEnclosedState;
DenseMap<const Function *, bool> LastInvokeVisited;
DenseMap<const LandingPadInst *, int> LandingPadStateMap;
DenseMap<const Function *, int> CatchHandlerParentFrameObjIdx;
DenseMap<const Function *, int> CatchHandlerParentFrameObjOffset;

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@ -101,7 +101,9 @@ struct WinEHNumbering {
ArrayRef<CatchHandler *> Handlers);
void processCallSite(MutableArrayRef<std::unique_ptr<ActionHandler>> Actions,
ImmutableCallSite CS);
void popUnmatchedActions(int FirstMismatch);
void calculateStateNumbers(const Function &F);
void findActionRootLPads(const Function &F);
};
}
@ -297,9 +299,16 @@ void FunctionLoweringInfo::set(const Function &fn, MachineFunction &mf,
EHInfo = &MMI.getWinEHFuncInfo(WinEHParentFn);
if (EHInfo->LandingPadStateMap.empty()) {
WinEHNumbering Num(*EHInfo);
Num.findActionRootLPads(*WinEHParentFn);
// The VisitedHandlers list is used by both findActionRootLPads and
// calculateStateNumbers, but both functions need to visit all handlers.
Num.VisitedHandlers.clear();
Num.calculateStateNumbers(*WinEHParentFn);
// Pop everything on the handler stack.
Num.processCallSite(None, ImmutableCallSite());
// It may be necessary to call this more than once because a handler can
// be pushed on the stack as a result of clearing the stack.
while (!Num.HandlerStack.empty())
Num.processCallSite(None, ImmutableCallSite());
}
// Copy the state numbers to LandingPadInfo for the current function, which
@ -361,6 +370,45 @@ void WinEHNumbering::createUnwindMapEntry(int ToState, ActionHandler *AH) {
void WinEHNumbering::createTryBlockMapEntry(int TryLow, int TryHigh,
ArrayRef<CatchHandler *> Handlers) {
// See if we already have an entry for this set of handlers.
// This is using iterators rather than a range-based for loop because
// if we find the entry we're looking for we'll need the iterator to erase it.
int NumHandlers = Handlers.size();
auto I = FuncInfo.TryBlockMap.begin();
auto E = FuncInfo.TryBlockMap.end();
for ( ; I != E; ++I) {
auto &Entry = *I;
if (Entry.HandlerArray.size() != NumHandlers)
continue;
int N;
for (N = 0; N < NumHandlers; ++N) {
if (Entry.HandlerArray[N].Handler != Handlers[N]->getHandlerBlockOrFunc())
break; // breaks out of inner loop
}
// If all the handlers match, this is what we were looking for.
if (N == NumHandlers) {
break;
}
}
// If we found an existing entry for this set of handlers, extend the range
// but move the entry to the end of the map vector. The order of entries
// in the map is critical to the way that the runtime finds handlers.
// FIXME: Depending on what has happened with block ordering, this may
// incorrectly combine entries that should remain separate.
if (I != E) {
// Copy the existing entry.
WinEHTryBlockMapEntry Entry = *I;
Entry.TryLow = std::min(TryLow, Entry.TryLow);
Entry.TryHigh = std::max(TryHigh, Entry.TryHigh);
assert(Entry.TryLow <= Entry.TryHigh);
// Erase the old entry and add this one to the back.
FuncInfo.TryBlockMap.erase(I);
FuncInfo.TryBlockMap.push_back(Entry);
return;
}
// If we didn't find an entry, create a new one.
WinEHTryBlockMapEntry TBME;
TBME.TryLow = TryLow;
TBME.TryHigh = TryHigh;
@ -429,6 +477,65 @@ void WinEHNumbering::processCallSite(
break;
}
// Remove unmatched actions from the stack and process their EH states.
popUnmatchedActions(FirstMismatch);
DEBUG(dbgs() << "Pushing actions for CallSite: ");
print_name(CS ? CS.getCalledValue() : nullptr);
DEBUG(dbgs() << '\n');
bool LastActionWasCatch = false;
const LandingPadInst *LastRootLPad = nullptr;
for (size_t I = FirstMismatch; I != Actions.size(); ++I) {
// We can reuse eh states when pushing two catches for the same invoke.
bool CurrActionIsCatch = isa<CatchHandler>(Actions[I].get());
auto *Handler = cast<Function>(Actions[I]->getHandlerBlockOrFunc());
// Various conditions can lead to a handler being popped from the
// stack and re-pushed later. That shouldn't create a new state.
// FIXME: Can code optimization lead to re-used handlers?
if (FuncInfo.HandlerEnclosedState.count(Handler)) {
// If we already assigned the state enclosed by this handler re-use it.
Actions[I]->setEHState(FuncInfo.HandlerEnclosedState[Handler]);
continue;
}
const LandingPadInst* RootLPad = FuncInfo.RootLPad[Handler];
if (CurrActionIsCatch && LastActionWasCatch && RootLPad == LastRootLPad) {
DEBUG(dbgs() << "setEHState for handler to " << currentEHNumber() << "\n");
Actions[I]->setEHState(currentEHNumber());
} else {
DEBUG(dbgs() << "createUnwindMapEntry(" << currentEHNumber() << ", ");
print_name(Actions[I]->getHandlerBlockOrFunc());
DEBUG(dbgs() << ") with EH state " << NextState << "\n");
createUnwindMapEntry(currentEHNumber(), Actions[I].get());
DEBUG(dbgs() << "setEHState for handler to " << NextState << "\n");
Actions[I]->setEHState(NextState);
NextState++;
}
HandlerStack.push_back(std::move(Actions[I]));
LastActionWasCatch = CurrActionIsCatch;
LastRootLPad = RootLPad;
}
// This is used to defer numbering states for a handler until after the
// last time it appears in an invoke action list.
if (CS.isInvoke()) {
for (int I = 0, E = HandlerStack.size(); I < E; ++I) {
auto *Handler = cast<Function>(HandlerStack[I]->getHandlerBlockOrFunc());
if (FuncInfo.LastInvoke[Handler] != cast<InvokeInst>(CS.getInstruction()))
continue;
FuncInfo.LastInvokeVisited[Handler] = true;
DEBUG(dbgs() << "Last invoke of ");
print_name(Handler);
DEBUG(dbgs() << " has been visited.\n");
}
}
DEBUG(dbgs() << "In EHState " << currentEHNumber() << " for CallSite: ");
print_name(CS ? CS.getCalledValue() : nullptr);
DEBUG(dbgs() << '\n');
}
void WinEHNumbering::popUnmatchedActions(int FirstMismatch) {
// Don't recurse while we are looping over the handler stack. Instead, defer
// the numbering of the catch handlers until we are done popping.
SmallVector<CatchHandler *, 4> PoppedCatches;
@ -460,60 +567,25 @@ void WinEHNumbering::processCallSite(
for (CatchHandler *CH : PoppedCatches) {
if (auto *F = dyn_cast<Function>(CH->getHandlerBlockOrFunc())) {
DEBUG(dbgs() << "Assigning base state " << NextState << " to ");
print_name(F);
DEBUG(dbgs() << '\n');
FuncInfo.HandlerBaseState[F] = NextState;
DEBUG(dbgs() << "createUnwindMapEntry(" << currentEHNumber()
<< ", null)\n");
createUnwindMapEntry(currentEHNumber(), nullptr);
++NextState;
calculateStateNumbers(*F);
if (FuncInfo.LastInvokeVisited[F]) {
DEBUG(dbgs() << "Assigning base state " << NextState << " to ");
print_name(F);
DEBUG(dbgs() << '\n');
FuncInfo.HandlerBaseState[F] = NextState;
DEBUG(dbgs() << "createUnwindMapEntry(" << currentEHNumber()
<< ", null)\n");
createUnwindMapEntry(currentEHNumber(), nullptr);
++NextState;
calculateStateNumbers(*F);
}
else {
DEBUG(dbgs() << "Deferring handling of ");
print_name(F);
DEBUG(dbgs() << " until last invoke visited.\n");
}
}
delete CH;
}
// The handler functions may have pushed actions onto the handler stack
// that we expected to push here. Compare the handler stack to our
// actions again to check for that possibility.
if (HandlerStack.size() > (size_t)FirstMismatch) {
for (int E = std::min(HandlerStack.size(), Actions.size());
FirstMismatch < E; ++FirstMismatch) {
if (HandlerStack[FirstMismatch]->getHandlerBlockOrFunc() !=
Actions[FirstMismatch]->getHandlerBlockOrFunc())
break;
}
}
DEBUG(dbgs() << "Pushing actions for CallSite: ");
print_name(CS ? CS.getCalledValue() : nullptr);
DEBUG(dbgs() << '\n');
bool LastActionWasCatch = false;
for (size_t I = FirstMismatch; I != Actions.size(); ++I) {
// We can reuse eh states when pushing two catches for the same invoke.
bool CurrActionIsCatch = isa<CatchHandler>(Actions[I].get());
// FIXME: Reenable this optimization!
if (CurrActionIsCatch && LastActionWasCatch && false) {
DEBUG(dbgs() << "setEHState for handler to " << currentEHNumber()
<< "\n");
Actions[I]->setEHState(currentEHNumber());
} else {
DEBUG(dbgs() << "createUnwindMapEntry(" << currentEHNumber() << ", ");
print_name(Actions[I]->getHandlerBlockOrFunc());
DEBUG(dbgs() << ")\n");
createUnwindMapEntry(currentEHNumber(), Actions[I].get());
DEBUG(dbgs() << "setEHState for handler to " << NextState << "\n");
Actions[I]->setEHState(NextState);
NextState++;
}
HandlerStack.push_back(std::move(Actions[I]));
LastActionWasCatch = CurrActionIsCatch;
}
DEBUG(dbgs() << "In EHState " << currentEHNumber() << " for CallSite: ");
print_name(CS ? CS.getCalledValue() : nullptr);
DEBUG(dbgs() << '\n');
}
void WinEHNumbering::calculateStateNumbers(const Function &F) {
@ -526,6 +598,8 @@ void WinEHNumbering::calculateStateNumbers(const Function &F) {
CurrentBaseState = FuncInfo.HandlerBaseState[&F];
}
size_t SavedHandlerStackSize = HandlerStack.size();
DEBUG(dbgs() << "Calculating state numbers for: " << F.getName() << '\n');
SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList;
for (const BasicBlock &BB : F) {
@ -554,11 +628,64 @@ void WinEHNumbering::calculateStateNumbers(const Function &F) {
<< '\n');
}
// Pop any actions that were pushed on the stack for this function.
popUnmatchedActions(SavedHandlerStackSize);
DEBUG(dbgs() << "Assigning max state " << NextState - 1
<< " to " << F.getName() << '\n');
FuncInfo.CatchHandlerMaxState[&F] = NextState - 1;
CurrentBaseState = OldBaseState;
}
// This function follows the same basic traversal as calculateStateNumbers
// but it is necessary to identify the root landing pad associated
// with each action before we start assigning state numbers.
void WinEHNumbering::findActionRootLPads(const Function &F) {
auto I = VisitedHandlers.insert(&F);
if (!I.second)
return; // We've already visited this handler, don't revisit it.
SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList;
for (const BasicBlock &BB : F) {
const auto *II = dyn_cast<InvokeInst>(BB.getTerminator());
if (!II)
continue;
const LandingPadInst *LPI = II->getLandingPadInst();
auto *ActionsCall = dyn_cast<IntrinsicInst>(LPI->getNextNode());
if (!ActionsCall)
continue;
assert(ActionsCall->getIntrinsicID() == Intrinsic::eh_actions);
parseEHActions(ActionsCall, ActionList);
if (ActionList.empty())
continue;
for (int I = 0, E = ActionList.size(); I < E; ++I) {
if (auto *Handler
= dyn_cast<Function>(ActionList[I]->getHandlerBlockOrFunc())) {
FuncInfo.LastInvoke[Handler] = II;
// Don't replace the root landing pad if we previously saw this
// handler in a different function.
if (FuncInfo.RootLPad.count(Handler) &&
FuncInfo.RootLPad[Handler]->getParent()->getParent() != &F)
continue;
DEBUG(dbgs() << "Setting root lpad for ");
print_name(Handler);
DEBUG(dbgs() << " to " << LPI->getParent()->getName() << '\n');
FuncInfo.RootLPad[Handler] = LPI;
}
}
// Walk the actions again and look for nested handlers. This has to
// happen after all of the actions have been processed in the current
// function.
for (int I = 0, E = ActionList.size(); I < E; ++I)
if (auto *Handler
= dyn_cast<Function>(ActionList[I]->getHandlerBlockOrFunc()))
findActionRootLPads(*Handler);
ActionList.clear();
}
}
/// clear - Clear out all the function-specific state. This returns this
/// FunctionLoweringInfo to an empty state, ready to be used for a
/// different function.

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@ -91,6 +91,7 @@ public:
private:
bool prepareExceptionHandlers(Function &F,
SmallVectorImpl<LandingPadInst *> &LPads);
void identifyEHBlocks(Function &F, SmallVectorImpl<LandingPadInst *> &LPads);
void promoteLandingPadValues(LandingPadInst *LPad);
void demoteValuesLiveAcrossHandlers(Function &F,
SmallVectorImpl<LandingPadInst *> &LPads);
@ -127,6 +128,9 @@ private:
CatchHandlerMapTy CatchHandlerMap;
CleanupHandlerMapTy CleanupHandlerMap;
DenseMap<const LandingPadInst *, LandingPadMap> LPadMaps;
SmallPtrSet<BasicBlock *, 4> NormalBlocks;
SmallPtrSet<BasicBlock *, 4> EHBlocks;
SetVector<BasicBlock *> EHReturnBlocks;
// This maps landing pad instructions found in outlined handlers to
// the landing pad instruction in the parent function from which they
@ -214,6 +218,9 @@ public:
virtual CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
const Instruction *Inst,
BasicBlock *NewBB) = 0;
virtual CloningAction handleIndirectBr(ValueToValueMapTy &VMap,
const IndirectBrInst *IBr,
BasicBlock *NewBB) = 0;
virtual CloningAction handleInvoke(ValueToValueMapTy &VMap,
const InvokeInst *Invoke,
BasicBlock *NewBB) = 0;
@ -244,10 +251,12 @@ public:
WinEHCatchDirector(
Function *CatchFn, Value *ParentFP, Value *Selector,
FrameVarInfoMap &VarInfo, LandingPadMap &LPadMap,
DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPads)
DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPads,
DominatorTree *DT, SmallPtrSetImpl<BasicBlock *> &EHBlocks)
: WinEHCloningDirectorBase(CatchFn, ParentFP, VarInfo, LPadMap),
CurrentSelector(Selector->stripPointerCasts()),
ExceptionObjectVar(nullptr), NestedLPtoOriginalLP(NestedLPads) {}
ExceptionObjectVar(nullptr), NestedLPtoOriginalLP(NestedLPads),
DT(DT), EHBlocks(EHBlocks) {}
CloningAction handleBeginCatch(ValueToValueMapTy &VMap,
const Instruction *Inst,
@ -257,6 +266,9 @@ public:
CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
const Instruction *Inst,
BasicBlock *NewBB) override;
CloningAction handleIndirectBr(ValueToValueMapTy &VMap,
const IndirectBrInst *IBr,
BasicBlock *NewBB) override;
CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke,
BasicBlock *NewBB) override;
CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume,
@ -279,6 +291,8 @@ private:
// This will be a reference to the field of the same name in the WinEHPrepare
// object which instantiates this WinEHCatchDirector object.
DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPtoOriginalLP;
DominatorTree *DT;
SmallPtrSetImpl<BasicBlock *> &EHBlocks;
};
class WinEHCleanupDirector : public WinEHCloningDirectorBase {
@ -296,6 +310,9 @@ public:
CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
const Instruction *Inst,
BasicBlock *NewBB) override;
CloningAction handleIndirectBr(ValueToValueMapTy &VMap,
const IndirectBrInst *IBr,
BasicBlock *NewBB) override;
CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke,
BasicBlock *NewBB) override;
CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume,
@ -525,13 +542,8 @@ void WinEHPrepare::findSEHEHReturnPoints(
}
}
/// Ensure that all values live into and out of exception handlers are stored
/// in memory.
/// FIXME: This falls down when values are defined in one handler and live into
/// another handler. For example, a cleanup defines a value used only by a
/// catch handler.
void WinEHPrepare::demoteValuesLiveAcrossHandlers(
Function &F, SmallVectorImpl<LandingPadInst *> &LPads) {
void WinEHPrepare::identifyEHBlocks(Function &F,
SmallVectorImpl<LandingPadInst *> &LPads) {
DEBUG(dbgs() << "Demoting values live across exception handlers in function "
<< F.getName() << '\n');
@ -541,10 +553,6 @@ void WinEHPrepare::demoteValuesLiveAcrossHandlers(
// - Exceptional blocks are blocks reachable from landingpads. Analysis does
// not follow llvm.eh.endcatch blocks, which mark a transition from
// exceptional to normal control.
SmallPtrSet<BasicBlock *, 4> NormalBlocks;
SmallPtrSet<BasicBlock *, 4> EHBlocks;
SetVector<BasicBlock *> EHReturnBlocks;
SetVector<BasicBlock *> Worklist;
if (Personality == EHPersonality::MSVC_CXX)
findCXXEHReturnPoints(F, EHReturnBlocks);
@ -567,6 +575,7 @@ void WinEHPrepare::demoteValuesLiveAcrossHandlers(
// Normal blocks are the blocks reachable from the entry block and all EH
// return points.
SetVector<BasicBlock *> Worklist;
Worklist = EHReturnBlocks;
Worklist.insert(&F.getEntryBlock());
findReachableBlocks(NormalBlocks, Worklist, nullptr);
@ -588,6 +597,21 @@ void WinEHPrepare::demoteValuesLiveAcrossHandlers(
dbgs() << " " << BB->getName() << '\n';
});
}
/// Ensure that all values live into and out of exception handlers are stored
/// in memory.
/// FIXME: This falls down when values are defined in one handler and live into
/// another handler. For example, a cleanup defines a value used only by a
/// catch handler.
void WinEHPrepare::demoteValuesLiveAcrossHandlers(
Function &F, SmallVectorImpl<LandingPadInst *> &LPads) {
DEBUG(dbgs() << "Demoting values live across exception handlers in function "
<< F.getName() << '\n');
// identifyEHBlocks() should have been called before this function.
assert(!NormalBlocks.empty());
SetVector<Argument *> ArgsToDemote;
SetVector<Instruction *> InstrsToDemote;
for (BasicBlock &BB : F) {
@ -678,6 +702,7 @@ bool WinEHPrepare::prepareExceptionHandlers(
return false;
}
identifyEHBlocks(F, LPads);
demoteValuesLiveAcrossHandlers(F, LPads);
// These containers are used to re-map frame variables that are used in
@ -702,6 +727,16 @@ bool WinEHPrepare::prepareExceptionHandlers(
F.getEntryBlock().getFirstInsertionPt());
}
// In order to handle the case where one outlined catch handler returns
// to a block within another outlined catch handler that would otherwise
// be unreachable, we need to outline the nested landing pad before we
// outline the landing pad which encloses it.
if (!isAsynchronousEHPersonality(Personality))
std::sort(LPads.begin(), LPads.end(),
[this](LandingPadInst* &L, LandingPadInst* &R) {
return DT->dominates(R->getParent(), L->getParent());
});
// This container stores the llvm.eh.recover and IndirectBr instructions
// that make up the body of each landing pad after it has been outlined.
// We need to defer the population of the target list for the indirectbr
@ -829,28 +864,24 @@ bool WinEHPrepare::prepareExceptionHandlers(
CallInst *Recover =
CallInst::Create(ActionIntrin, ActionArgs, "recover", LPadBB);
if (isAsynchronousEHPersonality(Personality)) {
// SEH can create the target list directly, since catch handlers
// are not outlined.
SetVector<BasicBlock *> ReturnTargets;
for (ActionHandler *Action : Actions) {
if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
const auto &CatchTargets = CatchAction->getReturnTargets();
ReturnTargets.insert(CatchTargets.begin(), CatchTargets.end());
}
SetVector<BasicBlock *> ReturnTargets;
for (ActionHandler *Action : Actions) {
if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
const auto &CatchTargets = CatchAction->getReturnTargets();
ReturnTargets.insert(CatchTargets.begin(), CatchTargets.end());
}
IndirectBrInst *Branch =
IndirectBrInst::Create(Recover, ReturnTargets.size(), LPadBB);
for (BasicBlock *Target : ReturnTargets)
Branch->addDestination(Target);
} else {
// C++ EH must defer populating the targets to handle the case of
// targets that are reached indirectly through nested landing pads.
IndirectBrInst *Branch =
IndirectBrInst::Create(Recover, 0, LPadBB);
}
IndirectBrInst *Branch =
IndirectBrInst::Create(Recover, ReturnTargets.size(), LPadBB);
for (BasicBlock *Target : ReturnTargets)
Branch->addDestination(Target);
if (!isAsynchronousEHPersonality(Personality)) {
// C++ EH must repopulate the targets later to handle the case of
// targets that are reached indirectly through nested landing pads.
LPadImpls.push_back(std::make_pair(Recover, Branch));
}
} // End for each landingpad
// If nothing got outlined, there is no more processing to be done.
@ -864,8 +895,7 @@ bool WinEHPrepare::prepareExceptionHandlers(
completeNestedLandingPad(&F, LPadPair.first, LPadPair.second, FrameVarInfo);
NestedLPtoOriginalLP.clear();
// Populate the indirectbr instructions' target lists if we deferred
// doing so above.
// Update the indirectbr instructions' target lists if necessary.
SetVector<BasicBlock*> CheckedTargets;
SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList;
for (auto &LPadImplPair : LPadImpls) {
@ -884,6 +914,12 @@ bool WinEHPrepare::prepareExceptionHandlers(
}
}
ActionList.clear();
// Clear any targets we already knew about.
for (unsigned int I = 0, E = Branch->getNumDestinations(); I < E; ++I) {
BasicBlock *KnownTarget = Branch->getDestination(I);
if (ReturnTargets.count(KnownTarget))
ReturnTargets.remove(KnownTarget);
}
for (BasicBlock *Target : ReturnTargets) {
Branch->addDestination(Target);
// The target may be a block that we excepted to get pruned.
@ -994,6 +1030,9 @@ bool WinEHPrepare::prepareExceptionHandlers(
HandlerToParentFP.clear();
DT = nullptr;
SEHExceptionCodeSlot = nullptr;
EHBlocks.clear();
NormalBlocks.clear();
EHReturnBlocks.clear();
return HandlersOutlined;
}
@ -1079,10 +1118,19 @@ void WinEHPrepare::completeNestedLandingPad(Function *ParentFn,
// temporarily inserted as its terminator.
LLVMContext &Context = ParentFn->getContext();
BasicBlock *OutlinedBB = OutlinedLPad->getParent();
assert(isa<UnreachableInst>(OutlinedBB->getTerminator()));
OutlinedBB->getTerminator()->eraseFromParent();
// That should leave OutlinedLPad as the last instruction in its block.
assert(&OutlinedBB->back() == OutlinedLPad);
// If the nested landing pad was outlined before the landing pad that enclosed
// it, it will already be in outlined form. In that case, we just need to see
// if the returns and the enclosing branch instruction need to be updated.
IndirectBrInst *Branch =
dyn_cast<IndirectBrInst>(OutlinedBB->getTerminator());
if (!Branch) {
// If the landing pad wasn't in outlined form, it should be a stub with
// an unreachable terminator.
assert(isa<UnreachableInst>(OutlinedBB->getTerminator()));
OutlinedBB->getTerminator()->eraseFromParent();
// That should leave OutlinedLPad as the last instruction in its block.
assert(&OutlinedBB->back() == OutlinedLPad);
}
// The original landing pad will have already had its action intrinsic
// built by the outlining loop. We need to clone that into the outlined
@ -1096,9 +1144,9 @@ void WinEHPrepare::completeNestedLandingPad(Function *ParentFn,
// The instruction after the landing pad should now be a call to eh.actions.
const Instruction *Recover = II;
assert(match(Recover, m_Intrinsic<Intrinsic::eh_actions>()));
IntrinsicInst *EHActions = cast<IntrinsicInst>(Recover->clone());
const IntrinsicInst *EHActions = cast<IntrinsicInst>(Recover);
// Remap the exception variables into the outlined function.
// Remap the return target in the nested handler.
SmallVector<BlockAddress *, 4> ActionTargets;
SmallVector<std::unique_ptr<ActionHandler>, 4> ActionList;
parseEHActions(EHActions, ActionList);
@ -1125,7 +1173,7 @@ void WinEHPrepare::completeNestedLandingPad(Function *ParentFn,
// should be a block that was outlined into OutlinedHandlerFn.
assert(BA->getFunction() == ParentFn);
// Ignore targets that aren't part of OutlinedHandlerFn.
// Ignore targets that aren't part of an outlined handler function.
if (!LPadTargetBlocks.count(BA->getBasicBlock()))
continue;
@ -1142,13 +1190,25 @@ void WinEHPrepare::completeNestedLandingPad(Function *ParentFn,
}
}
ActionList.clear();
OutlinedBB->getInstList().push_back(EHActions);
// Insert an indirect branch into the outlined landing pad BB.
IndirectBrInst *IBr = IndirectBrInst::Create(EHActions, 0, OutlinedBB);
// Add the previously collected action targets.
for (auto *Target : ActionTargets)
IBr->addDestination(Target->getBasicBlock());
if (Branch) {
// If the landing pad was already in outlined form, just update its targets.
for (unsigned int I = Branch->getNumDestinations(); I > 0; --I)
Branch->removeDestination(I);
// Add the previously collected action targets.
for (auto *Target : ActionTargets)
Branch->addDestination(Target->getBasicBlock());
} else {
// If the landing pad was previously stubbed out, fill in its outlined form.
IntrinsicInst *NewEHActions = cast<IntrinsicInst>(EHActions->clone());
OutlinedBB->getInstList().push_back(NewEHActions);
// Insert an indirect branch into the outlined landing pad BB.
IndirectBrInst *IBr = IndirectBrInst::Create(NewEHActions, 0, OutlinedBB);
// Add the previously collected action targets.
for (auto *Target : ActionTargets)
IBr->addDestination(Target->getBasicBlock());
}
}
// This function examines a block to determine whether the block ends with a
@ -1326,9 +1386,9 @@ bool WinEHPrepare::outlineHandler(ActionHandler *Action, Function *SrcFn,
LPadMap.mapLandingPad(LPad);
if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
Constant *Sel = CatchAction->getSelector();
Director.reset(new WinEHCatchDirector(Handler, ParentFP, Sel,
VarInfo, LPadMap,
NestedLPtoOriginalLP));
Director.reset(new WinEHCatchDirector(Handler, ParentFP, Sel, VarInfo,
LPadMap, NestedLPtoOriginalLP, DT,
EHBlocks));
LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType),
ConstantInt::get(Type::getInt32Ty(Context), 1));
} else {
@ -1532,15 +1592,22 @@ CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction(
if (LPadMap.isLandingPadSpecificInst(Inst))
return CloningDirector::SkipInstruction;
// Nested landing pads will be cloned as stubs, with just the
// landingpad instruction and an unreachable instruction. When
// all landingpads have been outlined, we'll replace this with the
// llvm.eh.actions call and indirect branch created when the
// landing pad was outlined.
// Nested landing pads that have not already been outlined will be cloned as
// stubs, with just the landingpad instruction and an unreachable instruction.
// When all landingpads have been outlined, we'll replace this with the
// llvm.eh.actions call and indirect branch created when the landing pad was
// outlined.
if (auto *LPad = dyn_cast<LandingPadInst>(Inst)) {
return handleLandingPad(VMap, LPad, NewBB);
}
// Nested landing pads that have already been outlined will be cloned in their
// outlined form, but we need to intercept the ibr instruction to filter out
// targets that do not return to the handler we are outlining.
if (auto *IBr = dyn_cast<IndirectBrInst>(Inst)) {
return handleIndirectBr(VMap, IBr, NewBB);
}
if (auto *Invoke = dyn_cast<InvokeInst>(Inst))
return handleInvoke(VMap, Invoke, NewBB);
@ -1570,6 +1637,20 @@ CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction(
CloningDirector::CloningAction WinEHCatchDirector::handleLandingPad(
ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) {
// If the instruction after the landing pad is a call to llvm.eh.actions
// the landing pad has already been outlined. In this case, we should
// clone it because it may return to a block in the handler we are
// outlining now that would otherwise be unreachable. The landing pads
// are sorted before outlining begins to enable this case to work
// properly.
const Instruction *NextI = LPad->getNextNode();
if (match(NextI, m_Intrinsic<Intrinsic::eh_actions>()))
return CloningDirector::CloneInstruction;
// If the landing pad hasn't been outlined yet, the landing pad we are
// outlining now does not dominate it and so it cannot return to a block
// in this handler. In that case, we can just insert a stub landing
// pad now and patch it up later.
Instruction *NewInst = LPad->clone();
if (LPad->hasName())
NewInst->setName(LPad->getName());
@ -1661,6 +1742,48 @@ CloningDirector::CloningAction WinEHCatchDirector::handleTypeIdFor(
return CloningDirector::SkipInstruction;
}
CloningDirector::CloningAction WinEHCatchDirector::handleIndirectBr(
ValueToValueMapTy &VMap,
const IndirectBrInst *IBr,
BasicBlock *NewBB) {
// If this indirect branch is not part of a landing pad block, just clone it.
const BasicBlock *ParentBB = IBr->getParent();
if (!ParentBB->isLandingPad())
return CloningDirector::CloneInstruction;
// If it is part of a landing pad, we want to filter out target blocks
// that are not part of the handler we are outlining.
const LandingPadInst *LPad = ParentBB->getLandingPadInst();
// Save this correlation for later processing.
NestedLPtoOriginalLP[cast<LandingPadInst>(VMap[LPad])] = LPad;
// We should only get here for landing pads that have already been outlined.
assert(match(LPad->getNextNode(), m_Intrinsic<Intrinsic::eh_actions>()));
// Copy the indirectbr, but only include targets that were previously
// identified as EH blocks and are dominated by the nested landing pad.
SetVector<const BasicBlock *> ReturnTargets;
for (int I = 0, E = IBr->getNumDestinations(); I < E; ++I) {
auto *TargetBB = IBr->getDestination(I);
if (EHBlocks.count(const_cast<BasicBlock*>(TargetBB)) &&
DT->dominates(ParentBB, TargetBB)) {
DEBUG(dbgs() << " Adding destination " << TargetBB->getName() << "\n");
ReturnTargets.insert(TargetBB);
}
}
IndirectBrInst *NewBranch =
IndirectBrInst::Create(const_cast<Value *>(IBr->getAddress()),
ReturnTargets.size(), NewBB);
for (auto *Target : ReturnTargets)
NewBranch->addDestination(const_cast<BasicBlock*>(Target));
// The operands and targets of the branch instruction are remapped later
// because it is a terminator. Tell the cloning code to clone the
// blocks we just added to the target list.
return CloningDirector::CloneSuccessors;
}
CloningDirector::CloningAction
WinEHCatchDirector::handleInvoke(ValueToValueMapTy &VMap,
const InvokeInst *Invoke, BasicBlock *NewBB) {
@ -1750,6 +1873,14 @@ CloningDirector::CloningAction WinEHCleanupDirector::handleTypeIdFor(
return CloningDirector::SkipInstruction;
}
CloningDirector::CloningAction WinEHCleanupDirector::handleIndirectBr(
ValueToValueMapTy &VMap,
const IndirectBrInst *IBr,
BasicBlock *NewBB) {
// No special handling is required for cleanup cloning.
return CloningDirector::CloneInstruction;
}
CloningDirector::CloningAction WinEHCleanupDirector::handleInvoke(
ValueToValueMapTy &VMap, const InvokeInst *Invoke, BasicBlock *NewBB) {
// All invokes in cleanup handlers can be replaced with calls.

View File

@ -34,7 +34,7 @@ $"\01??_R0H@8" = comdat any
; CHECK: entry:
; CHECK: %i = alloca i32, align 4
; CHECK: %f = alloca float, align 4
; CHECK: call void (...) @llvm.frameescape(i32* %i, float* %f)
; CHECK: call void (...) @llvm.frameescape(float* %f, i32* %i)
; CHECK: invoke void @"\01?may_throw@@YAXXZ"()
; CHECK: to label %invoke.cont unwind label %[[LPAD_LABEL:lpad[0-9]*]]
@ -55,8 +55,8 @@ invoke.cont: ; preds = %entry
; CHECK: landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
; CHECK: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*)
; CHECK: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*)
; CHECK: [[RECOVER:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*), i32 0, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch", i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*), i32 1, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch.1")
; CHECK: indirectbr i8* [[RECOVER]], [label %try.cont10, label %try.cont]
; CHECK: [[RECOVER:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*), i32 1, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch.1", i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*), i32 0, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch")
; CHECK: indirectbr i8* [[RECOVER]], [label %try.cont, label %try.cont10]
lpad: ; preds = %entry
%0 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
@ -136,7 +136,16 @@ eh.resume: ; %catch.dispatch3
; CHECK: define internal i8* @"\01?test@@YAXXZ.catch"(i8*, i8*)
; CHECK: entry:
; CHECK: [[RECOVER_I:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 0)
; CHECK: [[RECOVER_F1:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 0)
; CHECK: [[F_PTR1:\%.+]] = bitcast i8* [[RECOVER_F1]] to float*
; CHECK: [[TMP2:\%.+]] = load float, float* [[F_PTR1]], align 4
; CHECK: call void @"\01?handle_float@@YAXM@Z"(float [[TMP2]])
; CHECK: ret i8* blockaddress(@"\01?test@@YAXXZ", %try.cont10)
; CHECK: }
; CHECK: define internal i8* @"\01?test@@YAXXZ.catch.1"(i8*, i8*)
; CHECK: entry:
; CHECK: [[RECOVER_I:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 1)
; CHECK: [[I_PTR:\%.+]] = bitcast i8* [[RECOVER_I]] to i32*
; CHECK: [[TMP1:\%.+]] = load i32, i32* [[I_PTR]], align 4
; CHECK: invoke void @"\01?handle_int@@YAXH@Z"(i32 [[TMP1]])
@ -148,20 +157,11 @@ eh.resume: ; %catch.dispatch3
; CHECK: [[LPAD1_LABEL]]:{{[ ]+}}; preds = %entry
; CHECK: [[LPAD1_VAL:\%.+]] = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
; CHECK: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*)
; CHECK: [[RECOVER1:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*), i32 1, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch.1")
; CHECK: [[RECOVER1:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*), i32 0, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch")
; CHECK: indirectbr i8* [[RECOVER1]], []
;
; CHECK: }
; CHECK: define internal i8* @"\01?test@@YAXXZ.catch.1"(i8*, i8*)
; CHECK: entry:
; CHECK: [[RECOVER_F1:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 1)
; CHECK: [[F_PTR1:\%.+]] = bitcast i8* [[RECOVER_F1]] to float*
; CHECK: [[TMP2:\%.+]] = load float, float* [[F_PTR1]], align 4
; CHECK: call void @"\01?handle_float@@YAXM@Z"(float [[TMP2]])
; CHECK: ret i8* blockaddress(@"\01?test@@YAXXZ", %try.cont10)
; CHECK: }
declare void @"\01?may_throw@@YAXXZ"() #1

View File

@ -114,7 +114,7 @@ lpad: ; preds = %try.cont, %entry
; CHECK-SAME: i32 1, i8* bitcast (i8** @_ZTIi to i8*), i32 1, i8* (i8*, i8*)* @_Z4testv.catch.1,
; CHECK-SAME: i32 0, void (i8*, i8*)* @_Z4testv.cleanup,
; CHECK-SAME: i32 1, i8* bitcast (i8** @_ZTIf to i8*), i32 0, i8* (i8*, i8*)* @_Z4testv.catch)
; CHECK-NEXT: indirectbr i8* [[RECOVER1]], [label %try.cont19, label %try.cont]
; CHECK-NEXT: indirectbr i8* [[RECOVER1]], [label %try.cont, label %try.cont19]
lpad1: ; preds = %invoke.cont4, %invoke.cont
%tmp3 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
@ -137,7 +137,7 @@ lpad1: ; preds = %invoke.cont4, %invo
; CHECK-SAME: i32 1, i8* bitcast (i8** @_ZTIi to i8*), i32 1, i8* (i8*, i8*)* @_Z4testv.catch.1,
; CHECK-SAME: i32 0, void (i8*, i8*)* @_Z4testv.cleanup,
; CHECK-SAME: i32 1, i8* bitcast (i8** @_ZTIf to i8*), i32 0, i8* (i8*, i8*)* @_Z4testv.catch)
; CHECK-NEXT: indirectbr i8* [[RECOVER3]], [label %try.cont19, label %try.cont]
; CHECK-NEXT: indirectbr i8* [[RECOVER3]], [label %try.cont, label %try.cont19]
lpad3: ; preds = %invoke.cont2
%tmp6 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)

View File

@ -41,7 +41,7 @@ $"\01??_R0H@8" = comdat any
; CHECK: %i = alloca i32, align 4
; CHECK: %j = alloca i32, align 4
; CHECK: %f = alloca float, align 4
; CHECK: call void (...) @llvm.frameescape(i32* %i, float* %f, i32* %j)
; CHECK: call void (...) @llvm.frameescape(i32* %j, i32* %i, float* %f)
; CHECK: invoke void @"\01?may_throw@@YAXXZ"()
; CHECK: to label %invoke.cont unwind label %[[LPAD_LABEL:lpad[0-9]*]]
@ -63,8 +63,8 @@ invoke.cont: ; preds = %entry
; CHECK: landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
; CHECK: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*)
; CHECK: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*)
; CHECK: [[RECOVER:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*), i32 0, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch", i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*), i32 1, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch.1")
; CHECK: indirectbr i8* [[RECOVER]], [label %try.cont19, label %try.cont10]
; CHECK: [[RECOVER:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*), i32 1, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch.2", i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*), i32 2, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch.1")
; CHECK: indirectbr i8* [[RECOVER]], [label %try.cont10, label %try.cont19]
lpad: ; preds = %entry
%0 = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
@ -181,7 +181,27 @@ eh.resume: ; preds = %lpad16, %catch.disp
; CHECK: define internal i8* @"\01?test@@YAXXZ.catch"(i8*, i8*)
; CHECK: entry:
; CHECK: [[RECOVER_I:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 0)
; CHECK: [[RECOVER_J:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 0)
; CHECK: [[J_PTR:\%.+]] = bitcast i8* [[RECOVER_J]] to i32*
; CHECK: [[RECOVER_I1:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 1)
; CHECK: [[I_PTR1:\%.+]] = bitcast i8* [[RECOVER_I1]] to i32*
; CHECK: [[TMP3:\%.+]] = load i32, i32* [[J_PTR]], align 4
; CHECK: store i32 [[TMP3]], i32* [[I_PTR1]]
; CHECK: ret i8* blockaddress(@"\01?test@@YAXXZ.catch.2", %invoke.cont2)
; CHECK: }
; CHECK: define internal i8* @"\01?test@@YAXXZ.catch.1"(i8*, i8*)
; CHECK: entry:
; CHECK: [[RECOVER_F:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 2)
; CHECK: [[F_PTR:\%.+]] = bitcast i8* [[RECOVER_F]] to float*
; CHECK: [[TMP2:\%.+]] = load float, float* [[F_PTR]], align 4
; CHECK: call void @"\01?handle_float@@YAXM@Z"(float [[TMP2]])
; CHECK: ret i8* blockaddress(@"\01?test@@YAXXZ", %try.cont19)
; CHECK: }
; CHECK: define internal i8* @"\01?test@@YAXXZ.catch.2"(i8*, i8*)
; CHECK: entry:
; CHECK: [[RECOVER_I:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 1)
; CHECK: [[I_PTR:\%.+]] = bitcast i8* [[RECOVER_I]] to i32*
; CHECK: invoke void @"\01?may_throw@@YAXXZ"()
; CHECK: to label %invoke.cont2 unwind label %[[LPAD1_LABEL:lpad[0-9]*]]
@ -195,7 +215,7 @@ eh.resume: ; preds = %lpad16, %catch.disp
; CHECK: [[LPAD1_VAL:\%.+]] = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
; CHECK: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*)
; CHECK: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*)
; CHECK: [[RECOVER1:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*), i32 2, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch.2", i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*), i32 1, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch.1")
; CHECK: [[RECOVER1:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0H@8" to i8*), i32 0, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch", i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*), i32 2, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch.1")
; CHECK: indirectbr i8* [[RECOVER1]], [label %invoke.cont2]
;
; CHECK: invoke.cont9:
@ -204,32 +224,11 @@ eh.resume: ; preds = %lpad16, %catch.disp
; CHECK: [[LPAD8_LABEL]]:{{[ ]+}}; preds = %invoke.cont2
; CHECK: [[LPAD8_VAL:\%.+]] = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
; CHECK: catch i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*)
; CHECK: [[RECOVER2:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*), i32 1, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch.1")
; CHECK: [[RECOVER2:\%.+]] = call i8* (...) @llvm.eh.actions(i32 1, i8* bitcast (%rtti.TypeDescriptor2* @"\01??_R0M@8" to i8*), i32 2, i8* (i8*, i8*)* @"\01?test@@YAXXZ.catch.1")
; CHECK: indirectbr i8* [[RECOVER2]], []
;
; CHECK: }
; CHECK: define internal i8* @"\01?test@@YAXXZ.catch.1"(i8*, i8*)
; CHECK: entry:
; CHECK: [[RECOVER_F:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 1)
; CHECK: [[F_PTR:\%.+]] = bitcast i8* [[RECOVER_F]] to float*
; CHECK: [[TMP2:\%.+]] = load float, float* [[F_PTR]], align 4
; CHECK: call void @"\01?handle_float@@YAXM@Z"(float [[TMP2]])
; CHECK: ret i8* blockaddress(@"\01?test@@YAXXZ", %try.cont19)
; CHECK: }
; CHECK: define internal i8* @"\01?test@@YAXXZ.catch.2"(i8*, i8*)
; CHECK: entry:
; CHECK: [[RECOVER_J:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 2)
; CHECK: [[J_PTR:\%.+]] = bitcast i8* [[RECOVER_J]] to i32*
; CHECK: [[RECOVER_I1:\%.+]] = call i8* @llvm.framerecover(i8* bitcast (void ()* @"\01?test@@YAXXZ" to i8*), i8* %1, i32 0)
; CHECK: [[I_PTR1:\%.+]] = bitcast i8* [[RECOVER_I1]] to i32*
; CHECK: [[TMP3:\%.+]] = load i32, i32* [[J_PTR]], align 4
; CHECK: store i32 [[TMP3]], i32* [[I_PTR1]]
; CHECK: ret i8* blockaddress(@"\01?test@@YAXXZ.catch", %invoke.cont2)
; CHECK: }
declare void @"\01?may_throw@@YAXXZ"() #1
declare i32 @__CxxFrameHandler3(...)

View File

@ -180,28 +180,26 @@ unreachable: ; preds = %catch, %entry
; CHECK: }
}
; The outlined test1.catch handler should not contain a return instruction.
; The outlined test1.catch handler should return to a valid block address.
; CHECK-LABEL: define internal i8* @"\01?test1@@YAXXZ.catch"(i8*, i8*)
; CHECK-NOT: ret
; CHECK-NOT: ret i8* inttoptr (i32 1 to i8*)
; CHECK: }
; The outlined test1.catch1 handler should return to a valid block address.
; The outlined test1.catch1 handler should not contain a return instruction.
; CHECK-LABEL: define internal i8* @"\01?test1@@YAXXZ.catch.1"(i8*, i8*)
; WILL-CHECK: ret i8* inttoptr (
; CHECK-NOT: ret i8* inttoptr (i32 1 to i8*)
; CHECK: }
; The outlined test2.catch handler should not contain a return instruction.
; CHECK-LABEL: define internal i8* @"\01?test2@@YAXXZ.catch"(i8*, i8*)
; CHECK-NOT: ret
; CHECK: }
; The outlined test2.catch1 handler should return to a valid block address.
; CHECK-LABEL: define internal i8* @"\01?test2@@YAXXZ.catch.2"(i8*, i8*)
; WILL-CHECK: ret i8* inttoptr (
; The outlined test2.catch handler should return to a valid block address.
; CHECK-LABEL: define internal i8* @"\01?test2@@YAXXZ.catch"(i8*, i8*)
; CHECK-NOT: ret i8* inttoptr (i32 1 to i8*)
; CHECK: }
; The outlined test2.catch2 handler should not contain a return instruction.
; CHECK-LABEL: define internal i8* @"\01?test2@@YAXXZ.catch.2"(i8*, i8*)
; CHECK-NOT: ret
; CHECK: }
attributes #0 = { nounwind uwtable "less-precise-fpmad"="false" "no-frame-pointer-elim"="false" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "stack-protector-buffer-size"="8" "target-cpu"="x86-64" "target-features"="+sse,+sse2" "unsafe-fp-math"="false" "use-soft-float"="false" }
attributes #1 = { nounwind }

View File

@ -86,7 +86,7 @@ $"\01??_C@_03PMGGPEJJ@?$CFd?6?$AA@" = comdat any
; This is just a minimal check to verify that main was handled by WinEHPrepare.
; CHECK: define i32 @main()
; CHECK: entry:
; CHECK: call void (...) @llvm.frameescape(i8* [[C_PTR:\%.+]], i32* [[X_PTR:\%.+]], i8* [[C2_PTR:\%.+]], i32* [[X2_PTR:\%.+]], i8* [[C3_PTR:\%.+]])
; CHECK: call void (...) @llvm.frameescape(i32* [[X_PTR:\%.+]], i32* [[X2_PTR:\%.+]], i8* [[C2_PTR:\%.+]], i8* [[C3_PTR:\%.+]], i8* [[C_PTR:\%.+]])
; CHECK: invoke void @_CxxThrowException
; CHECK: }

View File

@ -274,16 +274,16 @@ attributes #5 = { noreturn }
; CHECK-NEXT: .long .Lfunc_begin0@IMGREL
; CHECK-NEXT: .long -1
; CHECK-NEXT: .long .Ltmp0@IMGREL
; CHECK-NEXT: .long 3
; CHECK-NEXT: .long .Ltmp3@IMGREL
; CHECK-NEXT: .long 2
; CHECK-NEXT: .long .Ltmp6@IMGREL
; CHECK-NEXT: .long .Ltmp3@IMGREL
; CHECK-NEXT: .long 1
; CHECK-NEXT: .long .Ltmp6@IMGREL
; CHECK-NEXT: .long 0
; CHECK-NEXT: .long .Lfunc_begin1@IMGREL
; CHECK-NEXT: .long 4
; CHECK-NEXT: .long 3
; CHECK-NEXT: .long .Lfunc_begin2@IMGREL
; CHECK-NEXT: .long 5
; CHECK-NEXT: .long 4
; CHECK-NEXT: .long .Lfunc_begin3@IMGREL
; CHECK-NEXT: .long 6
; CHECK-NEXT: .long 5
; CHECK-NEXT: .long .Lfunc_begin4@IMGREL
; CHECK-NEXT: .long 7
; CHECK-NEXT: .long 6