forked from OSchip/llvm-project
[ARM][MVE] Added extra tail-predication runs for auto-correlation test case. NFC
This commit is contained in:
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c3817728e7
commit
a680c797b9
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@ -1,94 +1,317 @@
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; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=enabled %s -o - | FileCheck %s
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;
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; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=enabled %s -o - | \
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; RUN: FileCheck %s --check-prefix=ENABLED
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;
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; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=force-enabled %s -o - | \
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; RUN: FileCheck %s --check-prefix=FORCE
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;
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; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=enabled-no-reductions %s -o - | \
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; RUN: FileCheck %s --check-prefix=NOREDUCTIONS
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;
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; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=force-enabled-no-reductions %s -o - | \
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; RUN: FileCheck %s --check-prefix=FORCENOREDUCTIONS
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define dso_local void @varying_outer_2d_reduction(i16* nocapture readonly %Input, i16* nocapture %Output, i16 signext %Size, i16 signext %N, i16 signext %Scale) local_unnamed_addr {
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; CHECK-LABEL: varying_outer_2d_reduction:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr}
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; CHECK-NEXT: sub sp, #8
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; CHECK-NEXT: cmp r3, #1
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; CHECK-NEXT: str r0, [sp, #4] @ 4-byte Spill
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; CHECK-NEXT: blt .LBB0_8
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; CHECK-NEXT: @ %bb.1: @ %for.body.lr.ph
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; CHECK-NEXT: ldr r0, [sp, #44]
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; CHECK-NEXT: adr r7, .LCPI0_0
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; CHECK-NEXT: ldr.w r10, [sp, #4] @ 4-byte Reload
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; CHECK-NEXT: add.w r9, r2, #3
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; CHECK-NEXT: vldrw.u32 q0, [r7]
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; CHECK-NEXT: mov.w r11, #0
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; CHECK-NEXT: uxth r0, r0
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; CHECK-NEXT: rsbs r5, r0, #0
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; CHECK-NEXT: str.w r9, [sp] @ 4-byte Spill
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; CHECK-NEXT: b .LBB0_4
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; CHECK-NEXT: .LBB0_2: @ in Loop: Header=BB0_4 Depth=1
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; CHECK-NEXT: movs r0, #0
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; CHECK-NEXT: .LBB0_3: @ %for.end
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; CHECK-NEXT: @ in Loop: Header=BB0_4 Depth=1
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; CHECK-NEXT: lsrs r0, r0, #16
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; CHECK-NEXT: sub.w r9, r9, #1
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; CHECK-NEXT: strh.w r0, [r1, r11, lsl #1]
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; CHECK-NEXT: add.w r11, r11, #1
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; CHECK-NEXT: add.w r10, r10, #2
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; CHECK-NEXT: cmp r11, r3
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; CHECK-NEXT: beq .LBB0_8
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; CHECK-NEXT: .LBB0_4: @ %for.body
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; CHECK-NEXT: @ =>This Loop Header: Depth=1
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; CHECK-NEXT: @ Child Loop BB0_6 Depth 2
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; CHECK-NEXT: cmp r2, r11
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; CHECK-NEXT: ble .LBB0_2
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; CHECK-NEXT: @ %bb.5: @ %vector.ph
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; CHECK-NEXT: @ in Loop: Header=BB0_4 Depth=1
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; CHECK-NEXT: bic r7, r9, #3
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; CHECK-NEXT: movs r6, #1
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; CHECK-NEXT: subs r7, #4
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; CHECK-NEXT: sub.w r0, r2, r11
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; CHECK-NEXT: vmov.i32 q2, #0x0
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; CHECK-NEXT: add.w r8, r6, r7, lsr #2
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; CHECK-NEXT: ldr r7, [sp] @ 4-byte Reload
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; CHECK-NEXT: sub.w r4, r7, r11
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; CHECK-NEXT: movs r7, #0
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; CHECK-NEXT: bic r4, r4, #3
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; CHECK-NEXT: subs r4, #4
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; CHECK-NEXT: add.w r4, r6, r4, lsr #2
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; CHECK-NEXT: subs r6, r0, #1
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; CHECK-NEXT: dls lr, r4
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; CHECK-NEXT: mov r4, r10
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; CHECK-NEXT: ldr r0, [sp, #4] @ 4-byte Reload
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; CHECK-NEXT: .LBB0_6: @ %vector.body
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; CHECK-NEXT: @ Parent Loop BB0_4 Depth=1
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; CHECK-NEXT: @ => This Inner Loop Header: Depth=2
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; CHECK-NEXT: vmov q1, q2
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; CHECK-NEXT: vadd.i32 q2, q0, r7
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; CHECK-NEXT: vdup.32 q3, r7
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; CHECK-NEXT: mov lr, r8
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; CHECK-NEXT: vcmp.u32 hi, q3, q2
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; CHECK-NEXT: vdup.32 q3, r6
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; CHECK-NEXT: vpnot
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; CHECK-NEXT: sub.w r8, r8, #1
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; CHECK-NEXT: vpsttt
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; CHECK-NEXT: vcmpt.u32 cs, q3, q2
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; CHECK-NEXT: vldrht.s32 q2, [r0], #8
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; CHECK-NEXT: vldrht.s32 q3, [r4], #8
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; CHECK-NEXT: adds r7, #4
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; CHECK-NEXT: vmul.i32 q2, q3, q2
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; CHECK-NEXT: vshl.s32 q2, r5
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; CHECK-NEXT: vadd.i32 q2, q2, q1
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; CHECK-NEXT: le lr, .LBB0_6
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; CHECK-NEXT: @ %bb.7: @ %middle.block
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; CHECK-NEXT: @ in Loop: Header=BB0_4 Depth=1
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; CHECK-NEXT: vpsel q1, q2, q1
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; CHECK-NEXT: vaddv.u32 r0, q1
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; CHECK-NEXT: b .LBB0_3
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; CHECK-NEXT: .LBB0_8: @ %for.end17
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; CHECK-NEXT: add sp, #8
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; CHECK-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc}
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; CHECK-NEXT: .p2align 4
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; CHECK-NEXT: @ %bb.9:
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; CHECK-NEXT: .LCPI0_0:
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; CHECK-NEXT: .long 0 @ 0x0
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; CHECK-NEXT: .long 1 @ 0x1
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; CHECK-NEXT: .long 2 @ 0x2
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; CHECK-NEXT: .long 3 @ 0x3
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; ENABLED-LABEL: varying_outer_2d_reduction:
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; ENABLED: @ %bb.0: @ %entry
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; ENABLED-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr}
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; ENABLED-NEXT: sub sp, #8
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; ENABLED-NEXT: cmp r3, #1
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; ENABLED-NEXT: str r0, [sp, #4] @ 4-byte Spill
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; ENABLED-NEXT: blt .LBB0_8
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; ENABLED-NEXT: @ %bb.1: @ %for.body.lr.ph
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; ENABLED-NEXT: ldr r0, [sp, #44]
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; ENABLED-NEXT: adr r7, .LCPI0_0
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; ENABLED-NEXT: ldr.w r10, [sp, #4] @ 4-byte Reload
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; ENABLED-NEXT: add.w r9, r2, #3
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; ENABLED-NEXT: vldrw.u32 q0, [r7]
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; ENABLED-NEXT: mov.w r11, #0
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; ENABLED-NEXT: uxth r0, r0
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; ENABLED-NEXT: rsbs r5, r0, #0
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; ENABLED-NEXT: str.w r9, [sp] @ 4-byte Spill
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; ENABLED-NEXT: b .LBB0_4
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; ENABLED-NEXT: .LBB0_2: @ in Loop: Header=BB0_4 Depth=1
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; ENABLED-NEXT: movs r0, #0
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; ENABLED-NEXT: .LBB0_3: @ %for.end
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; ENABLED-NEXT: @ in Loop: Header=BB0_4 Depth=1
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; ENABLED-NEXT: lsrs r0, r0, #16
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; ENABLED-NEXT: sub.w r9, r9, #1
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; ENABLED-NEXT: strh.w r0, [r1, r11, lsl #1]
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; ENABLED-NEXT: add.w r11, r11, #1
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; ENABLED-NEXT: add.w r10, r10, #2
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; ENABLED-NEXT: cmp r11, r3
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; ENABLED-NEXT: beq .LBB0_8
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; ENABLED-NEXT: .LBB0_4: @ %for.body
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; ENABLED-NEXT: @ =>This Loop Header: Depth=1
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; ENABLED-NEXT: @ Child Loop BB0_6 Depth 2
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; ENABLED-NEXT: cmp r2, r11
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; ENABLED-NEXT: ble .LBB0_2
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; ENABLED-NEXT: @ %bb.5: @ %vector.ph
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; ENABLED-NEXT: @ in Loop: Header=BB0_4 Depth=1
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; ENABLED-NEXT: bic r7, r9, #3
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; ENABLED-NEXT: movs r6, #1
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; ENABLED-NEXT: subs r7, #4
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; ENABLED-NEXT: sub.w r0, r2, r11
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; ENABLED-NEXT: vmov.i32 q2, #0x0
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; ENABLED-NEXT: add.w r8, r6, r7, lsr #2
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; ENABLED-NEXT: ldr r7, [sp] @ 4-byte Reload
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; ENABLED-NEXT: sub.w r4, r7, r11
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; ENABLED-NEXT: movs r7, #0
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; ENABLED-NEXT: bic r4, r4, #3
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; ENABLED-NEXT: subs r4, #4
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; ENABLED-NEXT: add.w r4, r6, r4, lsr #2
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; ENABLED-NEXT: subs r6, r0, #1
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; ENABLED-NEXT: dls lr, r4
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; ENABLED-NEXT: mov r4, r10
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; ENABLED-NEXT: ldr r0, [sp, #4] @ 4-byte Reload
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; ENABLED-NEXT: .LBB0_6: @ %vector.body
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; ENABLED-NEXT: @ Parent Loop BB0_4 Depth=1
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; ENABLED-NEXT: @ => This Inner Loop Header: Depth=2
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; ENABLED-NEXT: vmov q1, q2
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; ENABLED-NEXT: vadd.i32 q2, q0, r7
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; ENABLED-NEXT: vdup.32 q3, r7
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; ENABLED-NEXT: mov lr, r8
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; ENABLED-NEXT: vcmp.u32 hi, q3, q2
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; ENABLED-NEXT: vdup.32 q3, r6
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; ENABLED-NEXT: vpnot
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; ENABLED-NEXT: sub.w r8, r8, #1
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; ENABLED-NEXT: vpsttt
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; ENABLED-NEXT: vcmpt.u32 cs, q3, q2
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; ENABLED-NEXT: vldrht.s32 q2, [r0], #8
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; ENABLED-NEXT: vldrht.s32 q3, [r4], #8
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; ENABLED-NEXT: adds r7, #4
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; ENABLED-NEXT: vmul.i32 q2, q3, q2
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; ENABLED-NEXT: vshl.s32 q2, r5
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; ENABLED-NEXT: vadd.i32 q2, q2, q1
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; ENABLED-NEXT: le lr, .LBB0_6
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; ENABLED-NEXT: @ %bb.7: @ %middle.block
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; ENABLED-NEXT: @ in Loop: Header=BB0_4 Depth=1
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; ENABLED-NEXT: vpsel q1, q2, q1
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; ENABLED-NEXT: vaddv.u32 r0, q1
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; ENABLED-NEXT: b .LBB0_3
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; ENABLED-NEXT: .LBB0_8: @ %for.end17
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; ENABLED-NEXT: add sp, #8
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; ENABLED-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc}
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; ENABLED-NEXT: .p2align 4
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; ENABLED-NEXT: @ %bb.9:
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; ENABLED-NEXT: .LCPI0_0:
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; ENABLED-NEXT: .long 0 @ 0x0
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; ENABLED-NEXT: .long 1 @ 0x1
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; ENABLED-NEXT: .long 2 @ 0x2
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; ENABLED-NEXT: .long 3 @ 0x3
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;
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; FORCE-LABEL: varying_outer_2d_reduction:
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; FORCE: @ %bb.0: @ %entry
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; FORCE-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, lr}
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; FORCE-NEXT: sub sp, #4
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; FORCE-NEXT: cmp r3, #1
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; FORCE-NEXT: str r0, [sp] @ 4-byte Spill
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; FORCE-NEXT: blt .LBB0_8
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; FORCE-NEXT: @ %bb.1: @ %for.body.lr.ph
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; FORCE-NEXT: ldr r0, [sp, #36]
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; FORCE-NEXT: add.w r12, r2, #3
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; FORCE-NEXT: ldr.w r10, [sp] @ 4-byte Reload
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; FORCE-NEXT: movs r6, #0
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; FORCE-NEXT: mov r9, r12
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; FORCE-NEXT: uxth r0, r0
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; FORCE-NEXT: rsbs r5, r0, #0
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; FORCE-NEXT: b .LBB0_4
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; FORCE-NEXT: .LBB0_2: @ in Loop: Header=BB0_4 Depth=1
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; FORCE-NEXT: movs r0, #0
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; FORCE-NEXT: .LBB0_3: @ %for.end
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; FORCE-NEXT: @ in Loop: Header=BB0_4 Depth=1
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; FORCE-NEXT: lsrs r0, r0, #16
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; FORCE-NEXT: sub.w r9, r9, #1
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; FORCE-NEXT: strh.w r0, [r1, r6, lsl #1]
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; FORCE-NEXT: adds r6, #1
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; FORCE-NEXT: add.w r10, r10, #2
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; FORCE-NEXT: cmp r6, r3
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; FORCE-NEXT: beq .LBB0_8
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; FORCE-NEXT: .LBB0_4: @ %for.body
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; FORCE-NEXT: @ =>This Loop Header: Depth=1
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; FORCE-NEXT: @ Child Loop BB0_6 Depth 2
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; FORCE-NEXT: cmp r2, r6
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; FORCE-NEXT: ble .LBB0_2
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; FORCE-NEXT: @ %bb.5: @ %vector.ph
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; FORCE-NEXT: @ in Loop: Header=BB0_4 Depth=1
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; FORCE-NEXT: bic r0, r9, #3
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; FORCE-NEXT: movs r7, #1
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; FORCE-NEXT: subs r0, #4
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; FORCE-NEXT: subs r4, r2, r6
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; FORCE-NEXT: vmov.i32 q0, #0x0
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; FORCE-NEXT: add.w r8, r7, r0, lsr #2
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; FORCE-NEXT: mov r7, r10
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; FORCE-NEXT: dlstp.32 lr, r4
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; FORCE-NEXT: ldr r0, [sp] @ 4-byte Reload
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; FORCE-NEXT: .LBB0_6: @ %vector.body
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; FORCE-NEXT: @ Parent Loop BB0_4 Depth=1
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; FORCE-NEXT: @ => This Inner Loop Header: Depth=2
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; FORCE-NEXT: vldrh.s32 q1, [r0], #8
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; FORCE-NEXT: vldrh.s32 q2, [r7], #8
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; FORCE-NEXT: mov lr, r8
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; FORCE-NEXT: vmul.i32 q1, q2, q1
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; FORCE-NEXT: sub.w r8, r8, #1
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; FORCE-NEXT: vshl.s32 q1, r5
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; FORCE-NEXT: vadd.i32 q0, q1, q0
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; FORCE-NEXT: letp lr, .LBB0_6
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; FORCE-NEXT: @ %bb.7: @ %middle.block
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; FORCE-NEXT: @ in Loop: Header=BB0_4 Depth=1
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; FORCE-NEXT: vaddv.u32 r0, q0
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; FORCE-NEXT: b .LBB0_3
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; FORCE-NEXT: .LBB0_8: @ %for.end17
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; FORCE-NEXT: add sp, #4
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; FORCE-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, pc}
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;
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; NOREDUCTIONS-LABEL: varying_outer_2d_reduction:
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; NOREDUCTIONS: @ %bb.0: @ %entry
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; NOREDUCTIONS-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, r11, lr}
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; NOREDUCTIONS-NEXT: sub sp, #8
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; NOREDUCTIONS-NEXT: cmp r3, #1
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; NOREDUCTIONS-NEXT: str r0, [sp, #4] @ 4-byte Spill
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; NOREDUCTIONS-NEXT: blt .LBB0_8
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; NOREDUCTIONS-NEXT: @ %bb.1: @ %for.body.lr.ph
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; NOREDUCTIONS-NEXT: ldr r0, [sp, #44]
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; NOREDUCTIONS-NEXT: adr r7, .LCPI0_0
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; NOREDUCTIONS-NEXT: ldr.w r10, [sp, #4] @ 4-byte Reload
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; NOREDUCTIONS-NEXT: add.w r9, r2, #3
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; NOREDUCTIONS-NEXT: vldrw.u32 q0, [r7]
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; NOREDUCTIONS-NEXT: mov.w r11, #0
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; NOREDUCTIONS-NEXT: uxth r0, r0
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; NOREDUCTIONS-NEXT: rsbs r5, r0, #0
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; NOREDUCTIONS-NEXT: str.w r9, [sp] @ 4-byte Spill
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; NOREDUCTIONS-NEXT: b .LBB0_4
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; NOREDUCTIONS-NEXT: .LBB0_2: @ in Loop: Header=BB0_4 Depth=1
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; NOREDUCTIONS-NEXT: movs r0, #0
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; NOREDUCTIONS-NEXT: .LBB0_3: @ %for.end
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; NOREDUCTIONS-NEXT: @ in Loop: Header=BB0_4 Depth=1
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; NOREDUCTIONS-NEXT: lsrs r0, r0, #16
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; NOREDUCTIONS-NEXT: sub.w r9, r9, #1
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; NOREDUCTIONS-NEXT: strh.w r0, [r1, r11, lsl #1]
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; NOREDUCTIONS-NEXT: add.w r11, r11, #1
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; NOREDUCTIONS-NEXT: add.w r10, r10, #2
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; NOREDUCTIONS-NEXT: cmp r11, r3
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; NOREDUCTIONS-NEXT: beq .LBB0_8
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; NOREDUCTIONS-NEXT: .LBB0_4: @ %for.body
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; NOREDUCTIONS-NEXT: @ =>This Loop Header: Depth=1
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; NOREDUCTIONS-NEXT: @ Child Loop BB0_6 Depth 2
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; NOREDUCTIONS-NEXT: cmp r2, r11
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; NOREDUCTIONS-NEXT: ble .LBB0_2
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; NOREDUCTIONS-NEXT: @ %bb.5: @ %vector.ph
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; NOREDUCTIONS-NEXT: @ in Loop: Header=BB0_4 Depth=1
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; NOREDUCTIONS-NEXT: bic r7, r9, #3
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; NOREDUCTIONS-NEXT: movs r6, #1
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; NOREDUCTIONS-NEXT: subs r7, #4
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; NOREDUCTIONS-NEXT: sub.w r0, r2, r11
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; NOREDUCTIONS-NEXT: vmov.i32 q2, #0x0
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; NOREDUCTIONS-NEXT: add.w r8, r6, r7, lsr #2
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; NOREDUCTIONS-NEXT: ldr r7, [sp] @ 4-byte Reload
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; NOREDUCTIONS-NEXT: sub.w r4, r7, r11
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; NOREDUCTIONS-NEXT: movs r7, #0
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; NOREDUCTIONS-NEXT: bic r4, r4, #3
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; NOREDUCTIONS-NEXT: subs r4, #4
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; NOREDUCTIONS-NEXT: add.w r4, r6, r4, lsr #2
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; NOREDUCTIONS-NEXT: subs r6, r0, #1
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; NOREDUCTIONS-NEXT: dls lr, r4
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||||
; NOREDUCTIONS-NEXT: mov r4, r10
|
||||
; NOREDUCTIONS-NEXT: ldr r0, [sp, #4] @ 4-byte Reload
|
||||
; NOREDUCTIONS-NEXT: .LBB0_6: @ %vector.body
|
||||
; NOREDUCTIONS-NEXT: @ Parent Loop BB0_4 Depth=1
|
||||
; NOREDUCTIONS-NEXT: @ => This Inner Loop Header: Depth=2
|
||||
; NOREDUCTIONS-NEXT: vmov q1, q2
|
||||
; NOREDUCTIONS-NEXT: vadd.i32 q2, q0, r7
|
||||
; NOREDUCTIONS-NEXT: vdup.32 q3, r7
|
||||
; NOREDUCTIONS-NEXT: mov lr, r8
|
||||
; NOREDUCTIONS-NEXT: vcmp.u32 hi, q3, q2
|
||||
; NOREDUCTIONS-NEXT: vdup.32 q3, r6
|
||||
; NOREDUCTIONS-NEXT: vpnot
|
||||
; NOREDUCTIONS-NEXT: sub.w r8, r8, #1
|
||||
; NOREDUCTIONS-NEXT: vpsttt
|
||||
; NOREDUCTIONS-NEXT: vcmpt.u32 cs, q3, q2
|
||||
; NOREDUCTIONS-NEXT: vldrht.s32 q2, [r0], #8
|
||||
; NOREDUCTIONS-NEXT: vldrht.s32 q3, [r4], #8
|
||||
; NOREDUCTIONS-NEXT: adds r7, #4
|
||||
; NOREDUCTIONS-NEXT: vmul.i32 q2, q3, q2
|
||||
; NOREDUCTIONS-NEXT: vshl.s32 q2, r5
|
||||
; NOREDUCTIONS-NEXT: vadd.i32 q2, q2, q1
|
||||
; NOREDUCTIONS-NEXT: le lr, .LBB0_6
|
||||
; NOREDUCTIONS-NEXT: @ %bb.7: @ %middle.block
|
||||
; NOREDUCTIONS-NEXT: @ in Loop: Header=BB0_4 Depth=1
|
||||
; NOREDUCTIONS-NEXT: vpsel q1, q2, q1
|
||||
; NOREDUCTIONS-NEXT: vaddv.u32 r0, q1
|
||||
; NOREDUCTIONS-NEXT: b .LBB0_3
|
||||
; NOREDUCTIONS-NEXT: .LBB0_8: @ %for.end17
|
||||
; NOREDUCTIONS-NEXT: add sp, #8
|
||||
; NOREDUCTIONS-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, r11, pc}
|
||||
; NOREDUCTIONS-NEXT: .p2align 4
|
||||
; NOREDUCTIONS-NEXT: @ %bb.9:
|
||||
; NOREDUCTIONS-NEXT: .LCPI0_0:
|
||||
; NOREDUCTIONS-NEXT: .long 0 @ 0x0
|
||||
; NOREDUCTIONS-NEXT: .long 1 @ 0x1
|
||||
; NOREDUCTIONS-NEXT: .long 2 @ 0x2
|
||||
; NOREDUCTIONS-NEXT: .long 3 @ 0x3
|
||||
;
|
||||
; FORCENOREDUCTIONS-LABEL: varying_outer_2d_reduction:
|
||||
; FORCENOREDUCTIONS: @ %bb.0: @ %entry
|
||||
; FORCENOREDUCTIONS-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, lr}
|
||||
; FORCENOREDUCTIONS-NEXT: sub sp, #4
|
||||
; FORCENOREDUCTIONS-NEXT: cmp r3, #1
|
||||
; FORCENOREDUCTIONS-NEXT: str r0, [sp] @ 4-byte Spill
|
||||
; FORCENOREDUCTIONS-NEXT: blt .LBB0_8
|
||||
; FORCENOREDUCTIONS-NEXT: @ %bb.1: @ %for.body.lr.ph
|
||||
; FORCENOREDUCTIONS-NEXT: ldr r0, [sp, #36]
|
||||
; FORCENOREDUCTIONS-NEXT: add.w r12, r2, #3
|
||||
; FORCENOREDUCTIONS-NEXT: ldr.w r10, [sp] @ 4-byte Reload
|
||||
; FORCENOREDUCTIONS-NEXT: movs r6, #0
|
||||
; FORCENOREDUCTIONS-NEXT: mov r9, r12
|
||||
; FORCENOREDUCTIONS-NEXT: uxth r0, r0
|
||||
; FORCENOREDUCTIONS-NEXT: rsbs r5, r0, #0
|
||||
; FORCENOREDUCTIONS-NEXT: b .LBB0_4
|
||||
; FORCENOREDUCTIONS-NEXT: .LBB0_2: @ in Loop: Header=BB0_4 Depth=1
|
||||
; FORCENOREDUCTIONS-NEXT: movs r0, #0
|
||||
; FORCENOREDUCTIONS-NEXT: .LBB0_3: @ %for.end
|
||||
; FORCENOREDUCTIONS-NEXT: @ in Loop: Header=BB0_4 Depth=1
|
||||
; FORCENOREDUCTIONS-NEXT: lsrs r0, r0, #16
|
||||
; FORCENOREDUCTIONS-NEXT: sub.w r9, r9, #1
|
||||
; FORCENOREDUCTIONS-NEXT: strh.w r0, [r1, r6, lsl #1]
|
||||
; FORCENOREDUCTIONS-NEXT: adds r6, #1
|
||||
; FORCENOREDUCTIONS-NEXT: add.w r10, r10, #2
|
||||
; FORCENOREDUCTIONS-NEXT: cmp r6, r3
|
||||
; FORCENOREDUCTIONS-NEXT: beq .LBB0_8
|
||||
; FORCENOREDUCTIONS-NEXT: .LBB0_4: @ %for.body
|
||||
; FORCENOREDUCTIONS-NEXT: @ =>This Loop Header: Depth=1
|
||||
; FORCENOREDUCTIONS-NEXT: @ Child Loop BB0_6 Depth 2
|
||||
; FORCENOREDUCTIONS-NEXT: cmp r2, r6
|
||||
; FORCENOREDUCTIONS-NEXT: ble .LBB0_2
|
||||
; FORCENOREDUCTIONS-NEXT: @ %bb.5: @ %vector.ph
|
||||
; FORCENOREDUCTIONS-NEXT: @ in Loop: Header=BB0_4 Depth=1
|
||||
; FORCENOREDUCTIONS-NEXT: bic r0, r9, #3
|
||||
; FORCENOREDUCTIONS-NEXT: movs r7, #1
|
||||
; FORCENOREDUCTIONS-NEXT: subs r0, #4
|
||||
; FORCENOREDUCTIONS-NEXT: subs r4, r2, r6
|
||||
; FORCENOREDUCTIONS-NEXT: vmov.i32 q0, #0x0
|
||||
; FORCENOREDUCTIONS-NEXT: add.w r8, r7, r0, lsr #2
|
||||
; FORCENOREDUCTIONS-NEXT: mov r7, r10
|
||||
; FORCENOREDUCTIONS-NEXT: dlstp.32 lr, r4
|
||||
; FORCENOREDUCTIONS-NEXT: ldr r0, [sp] @ 4-byte Reload
|
||||
; FORCENOREDUCTIONS-NEXT: .LBB0_6: @ %vector.body
|
||||
; FORCENOREDUCTIONS-NEXT: @ Parent Loop BB0_4 Depth=1
|
||||
; FORCENOREDUCTIONS-NEXT: @ => This Inner Loop Header: Depth=2
|
||||
; FORCENOREDUCTIONS-NEXT: vldrh.s32 q1, [r0], #8
|
||||
; FORCENOREDUCTIONS-NEXT: vldrh.s32 q2, [r7], #8
|
||||
; FORCENOREDUCTIONS-NEXT: mov lr, r8
|
||||
; FORCENOREDUCTIONS-NEXT: vmul.i32 q1, q2, q1
|
||||
; FORCENOREDUCTIONS-NEXT: sub.w r8, r8, #1
|
||||
; FORCENOREDUCTIONS-NEXT: vshl.s32 q1, r5
|
||||
; FORCENOREDUCTIONS-NEXT: vadd.i32 q0, q1, q0
|
||||
; FORCENOREDUCTIONS-NEXT: letp lr, .LBB0_6
|
||||
; FORCENOREDUCTIONS-NEXT: @ %bb.7: @ %middle.block
|
||||
; FORCENOREDUCTIONS-NEXT: @ in Loop: Header=BB0_4 Depth=1
|
||||
; FORCENOREDUCTIONS-NEXT: vaddv.u32 r0, q0
|
||||
; FORCENOREDUCTIONS-NEXT: b .LBB0_3
|
||||
; FORCENOREDUCTIONS-NEXT: .LBB0_8: @ %for.end17
|
||||
; FORCENOREDUCTIONS-NEXT: add sp, #4
|
||||
; FORCENOREDUCTIONS-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, pc}
|
||||
entry:
|
||||
%conv = sext i16 %N to i32
|
||||
%cmp36 = icmp sgt i16 %N, 0
|
||||
|
|
Loading…
Reference in New Issue