forked from OSchip/llvm-project
[HLSL] Change WaveActiveCountBits to wrapper of __builtin_hlsl_wave_active_count_bits
Change WaveActiveCountBits from builtin into wrapper of __builtin_hlsl_wave_active_count_bits. For comment at https://reviews.llvm.org/D126857#inline-1235949 Reviewed By: beanz Differential Revision: https://reviews.llvm.org/D128855
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@ -1699,7 +1699,7 @@ BUILTIN(__builtin_os_log_format, "v*v*cC*.", "p:0:nt")
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LANGBUILTIN(__builtin_get_device_side_mangled_name, "cC*.", "ncT", CUDA_LANG)
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// HLSL
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LANGBUILTIN(WaveActiveCountBits, "Uib", "nc", HLSL_LANG)
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LANGBUILTIN(__builtin_hlsl_wave_active_count_bits, "Uib", "nc", HLSL_LANG)
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// Builtins for XRay
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BUILTIN(__xray_customevent, "vcC*z", "")
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@ -4183,7 +4183,7 @@ def err_attribute_preferred_name_arg_invalid : Error<
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"argument %0 to 'preferred_name' attribute is not a typedef for "
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"a specialization of %1">;
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def err_attribute_builtin_alias : Error<
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"%0 attribute can only be applied to a ARM or RISC-V builtin">;
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"%0 attribute can only be applied to a ARM, HLSL or RISC-V builtin">;
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// called-once attribute diagnostics.
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def err_called_once_attribute_wrong_type : Error<
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@ -65,6 +65,7 @@ set(hip_files
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set(hlsl_files
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hlsl.h
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hlsl/hlsl_basic_types.h
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hlsl/hlsl_intrinsics.h
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)
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set(mips_msa_files
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@ -10,5 +10,6 @@
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#define _HLSL_H_
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#include "hlsl/hlsl_basic_types.h"
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#include "hlsl/hlsl_intrinsics.h"
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#endif //_HLSL_H_
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@ -0,0 +1,15 @@
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//===----- hlsl_intrinsics.h - HLSL definitions for intrinsics ----------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef _HLSL_HLSL_INTRINSICS_H_
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#define _HLSL_HLSL_INTRINSICS_H_
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__attribute__((clang_builtin_alias(__builtin_hlsl_wave_active_count_bits))) uint
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WaveActiveCountBits(bool bBit);
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#endif //_HLSL_HLSL_INTRINSICS_H_
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@ -5629,11 +5629,12 @@ static void handleBuiltinAliasAttr(Sema &S, Decl *D,
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bool IsAArch64 = S.Context.getTargetInfo().getTriple().isAArch64();
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bool IsARM = S.Context.getTargetInfo().getTriple().isARM();
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bool IsRISCV = S.Context.getTargetInfo().getTriple().isRISCV();
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bool IsHLSL = S.Context.getLangOpts().HLSL;
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if ((IsAArch64 && !ArmSveAliasValid(S.Context, BuiltinID, AliasName)) ||
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(IsARM && !ArmMveAliasValid(BuiltinID, AliasName) &&
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!ArmCdeAliasValid(BuiltinID, AliasName)) ||
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(IsRISCV && !RISCVAliasValid(BuiltinID, AliasName)) ||
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(!IsAArch64 && !IsARM && !IsRISCV)) {
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(!IsAArch64 && !IsARM && !IsRISCV && !IsHLSL)) {
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S.Diag(AL.getLoc(), diag::err_attribute_builtin_alias) << AL;
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return;
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}
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@ -1,4 +1,4 @@
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// RUN: %clang_cc1 -x hlsl -triple dxil--shadermodel6.7-library %s -verify
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// RUN: %clang_cc1 -finclude-default-header -x hlsl -triple dxil--shadermodel6.7-library %s -verify
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// Make sure WaveActiveCountBits is accepted.
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