[WebAssembly] Irreducible control flow rewrite

Summary:
Rewrite WebAssemblyFixIrreducibleControlFlow to a simpler and cleaner
design, which directly computes reachability and other properties
itself. This avoids previous complexity and bugs. (The new graph
analyses are very similar to how the Relooper algorithm would find loop
entries and so forth.)

This fixes a few bugs, including where we had a false positive and
thought fannkuch was irreducible when it was not, which made us much
larger and slower there, and a reverse bug where we missed
irreducibility. On fannkuch, we used to be 44% slower than asm2wasm and
are now 4% faster.

Reviewers: aheejin

Subscribers: jdoerfert, mgrang, dschuff, sbc100, jgravelle-google, sunfish, llvm-commits

Differential Revision: https://reviews.llvm.org/D58919

Patch by Alon Zakai (kripken)

llvm-svn: 356313
This commit is contained in:
Heejin Ahn 2019-03-16 03:00:19 +00:00
parent a957f47e0a
commit a41250c7be
4 changed files with 385 additions and 351 deletions

View File

@ -7,39 +7,40 @@
//===----------------------------------------------------------------------===//
///
/// \file
/// This file implements a pass that transforms irreducible control flow into
/// reducible control flow. Irreducible control flow means multiple-entry
/// loops; they appear as CFG cycles that are not recorded in MachineLoopInfo
/// due to being unnatural.
/// This file implements a pass that removes irreducible control flow.
/// Irreducible control flow means multiple-entry loops, which this pass
/// transforms to have a single entry.
///
/// Note that LLVM has a generic pass that lowers irreducible control flow, but
/// it linearizes control flow, turning diamonds into two triangles, which is
/// both unnecessary and undesirable for WebAssembly.
///
/// The big picture: Ignoring natural loops (seeing them monolithically), we
/// find all the blocks which can return to themselves ("loopers"). Loopers
/// reachable from the non-loopers are loop entries: if there are 2 or more,
/// then we have irreducible control flow. We fix that as follows: a new block
/// is created that can dispatch to each of the loop entries, based on the
/// value of a label "helper" variable, and we replace direct branches to the
/// entries with assignments to the label variable and a branch to the dispatch
/// block. Then the dispatch block is the single entry in a new natural loop.
/// The big picture: We recursively process each "region", defined as a group
/// of blocks with a single entry and no branches back to that entry. A region
/// may be the entire function body, or the inner part of a loop, i.e., the
/// loop's body without branches back to the loop entry. In each region we fix
/// up multi-entry loops by adding a new block that can dispatch to each of the
/// loop entries, based on the value of a label "helper" variable, and we
/// replace direct branches to the entries with assignments to the label
/// variable and a branch to the dispatch block. Then the dispatch block is the
/// single entry in the loop containing the previous multiple entries. After
/// ensuring all the loops in a region are reducible, we recurse into them. The
/// total time complexity of this pass is:
/// O(NumBlocks * NumNestedLoops * NumIrreducibleLoops +
/// NumLoops * NumLoops)
///
/// This is similar to what the Relooper [1] does, both identify looping code
/// that requires multiple entries, and resolve it in a similar way. In
/// Relooper terminology, we implement a Multiple shape in a Loop shape. Note
/// This pass is similar to what the Relooper [1] does. Both identify looping
/// code that requires multiple entries, and resolve it in a similar way (in
/// Relooper terminology, we implement a Multiple shape in a Loop shape). Note
/// also that like the Relooper, we implement a "minimal" intervention: we only
/// use the "label" helper for the blocks we absolutely must and no others. We
/// also prioritize code size and do not perform node splitting (i.e. we don't
/// duplicate code in order to resolve irreducibility).
///
/// The difference between this code and the Relooper is that the Relooper also
/// generates ifs and loops and works in a recursive manner, knowing at each
/// point what the entries are, and recursively breaks down the problem. Here
/// we just want to resolve irreducible control flow, and we also want to use
/// as much LLVM infrastructure as possible. So we use the MachineLoopInfo to
/// identify natural loops, etc., and we start with the whole CFG and must
/// identify both the looping code and its entries.
/// also prioritize code size and do not duplicate code in order to resolve
/// irreducibility. The graph algorithms for finding loops and entries and so
/// forth are also similar to the Relooper. The main differences between this
/// pass and the Relooper are:
/// * We just care about irreducibility, so we just look at loops.
/// * The Relooper emits structured control flow (with ifs etc.), while we
/// emit a CFG.
///
/// [1] Alon Zakai. 2011. Emscripten: an LLVM-to-JavaScript compiler. In
/// Proceedings of the ACM international conference companion on Object oriented
@ -70,181 +71,261 @@ using namespace llvm;
namespace {
class LoopFixer {
public:
LoopFixer(MachineFunction &MF, MachineLoopInfo &MLI, MachineLoop *Loop)
: MF(MF), MLI(MLI), Loop(Loop) {}
using BlockVector = SmallVector<MachineBasicBlock *, 4>;
using BlockSet = SmallPtrSet<MachineBasicBlock *, 4>;
// Run the fixer on the given inputs. Returns whether changes were made.
bool run();
// Calculates reachability in a region. Ignores branches to blocks outside of
// the region, and ignores branches to the region entry (for the case where
// the region is the inner part of a loop).
class ReachabilityGraph {
public:
ReachabilityGraph(MachineBasicBlock *Entry, const BlockSet &Blocks)
: Entry(Entry), Blocks(Blocks) {
#ifndef NDEBUG
// The region must have a single entry.
for (auto *MBB : Blocks) {
if (MBB != Entry) {
for (auto *Pred : MBB->predecessors()) {
assert(inRegion(Pred));
}
}
}
#endif
calculate();
}
bool canReach(MachineBasicBlock *From, MachineBasicBlock *To) {
assert(inRegion(From) && inRegion(To));
return Reachable[From].count(To);
}
// "Loopers" are blocks that are in a loop. We detect these by finding blocks
// that can reach themselves.
const BlockSet &getLoopers() { return Loopers; }
// Get all blocks that are loop entries.
const BlockSet &getLoopEntries() { return LoopEntries; }
// Get all blocks that enter a particular loop from outside.
const BlockSet &getLoopEnterers(MachineBasicBlock *LoopEntry) {
assert(inRegion(LoopEntry));
return LoopEnterers[LoopEntry];
}
private:
MachineFunction &MF;
MachineLoopInfo &MLI;
MachineLoop *Loop;
MachineBasicBlock *Entry;
const BlockSet &Blocks;
MachineBasicBlock *Header;
SmallPtrSet<MachineBasicBlock *, 4> LoopBlocks;
BlockSet Loopers, LoopEntries;
DenseMap<MachineBasicBlock *, BlockSet> LoopEnterers;
using BlockSet = SmallPtrSet<MachineBasicBlock *, 4>;
bool inRegion(MachineBasicBlock *MBB) { return Blocks.count(MBB); }
// Maps a block to all the other blocks it can reach.
DenseMap<MachineBasicBlock *, BlockSet> Reachable;
// The worklist contains pairs of recent additions, (a, b), where we just
// added a link a => b.
using BlockPair = std::pair<MachineBasicBlock *, MachineBasicBlock *>;
SmallVector<BlockPair, 4> WorkList;
void calculate() {
// Reachability computation work list. Contains pairs of recent additions
// (A, B) where we just added a link A => B.
using BlockPair = std::pair<MachineBasicBlock *, MachineBasicBlock *>;
SmallVector<BlockPair, 4> WorkList;
// Get a canonical block to represent a block or a loop: the block, or if in
// an inner loop, the loop header, of it in an outer loop scope, we can
// ignore it. We need to call this on all blocks we work on.
MachineBasicBlock *canonicalize(MachineBasicBlock *MBB) {
MachineLoop *InnerLoop = MLI.getLoopFor(MBB);
if (InnerLoop == Loop) {
return MBB;
} else {
// This is either in an outer or an inner loop, and not in ours.
if (!LoopBlocks.count(MBB)) {
// It's in outer code, ignore it.
return nullptr;
// Add all relevant direct branches.
for (auto *MBB : Blocks) {
for (auto *Succ : MBB->successors()) {
if (Succ != Entry && inRegion(Succ)) {
Reachable[MBB].insert(Succ);
WorkList.emplace_back(MBB, Succ);
}
}
assert(InnerLoop);
// It's in an inner loop, canonicalize it to the header of that loop.
return InnerLoop->getHeader();
}
}
// For a successor we can additionally ignore it if it's a branch back to a
// natural loop top, as when we are in the scope of a loop, we just care
// about internal irreducibility, and can ignore the loop we are in. We need
// to call this on all blocks in a context where they are a successor.
MachineBasicBlock *canonicalizeSuccessor(MachineBasicBlock *MBB) {
if (Loop && MBB == Loop->getHeader()) {
// Ignore branches going to the loop's natural header.
return nullptr;
while (!WorkList.empty()) {
MachineBasicBlock *MBB, *Succ;
std::tie(MBB, Succ) = WorkList.pop_back_val();
assert(inRegion(MBB) && Succ != Entry && inRegion(Succ));
if (MBB != Entry) {
// We recently added MBB => Succ, and that means we may have enabled
// Pred => MBB => Succ.
for (auto *Pred : MBB->predecessors()) {
if (Reachable[Pred].insert(Succ).second) {
WorkList.emplace_back(Pred, Succ);
}
}
}
}
return canonicalize(MBB);
}
// Potentially insert a new reachable edge, and if so, note it as further
// work.
void maybeInsert(MachineBasicBlock *MBB, MachineBasicBlock *Succ) {
assert(MBB == canonicalize(MBB));
assert(Succ);
// Succ may not be interesting as a sucessor.
Succ = canonicalizeSuccessor(Succ);
if (!Succ)
return;
if (Reachable[MBB].insert(Succ).second) {
// For there to be further work, it means that we have
// X => MBB => Succ
// for some other X, and in that case X => Succ would be a new edge for
// us to discover later. However, if we don't care about MBB as a
// successor, then we don't care about that anyhow.
if (canonicalizeSuccessor(MBB)) {
WorkList.emplace_back(MBB, Succ);
// Blocks that can return to themselves are in a loop.
for (auto *MBB : Blocks) {
if (canReach(MBB, MBB)) {
Loopers.insert(MBB);
}
}
assert(!Loopers.count(Entry));
// Find the loop entries - loopers reachable from blocks not in that loop -
// and those outside blocks that reach them, the "loop enterers".
for (auto *Looper : Loopers) {
for (auto *Pred : Looper->predecessors()) {
// Pred can reach Looper. If Looper can reach Pred, it is in the loop;
// otherwise, it is a block that enters into the loop.
if (!canReach(Looper, Pred)) {
LoopEntries.insert(Looper);
LoopEnterers[Looper].insert(Pred);
}
}
}
}
};
bool LoopFixer::run() {
Header = Loop ? Loop->getHeader() : &*MF.begin();
// Identify all the blocks in this loop scope.
if (Loop) {
for (auto *MBB : Loop->getBlocks()) {
LoopBlocks.insert(MBB);
}
} else {
for (auto &MBB : MF) {
LoopBlocks.insert(&MBB);
}
// Finds the blocks in a single-entry loop, given the loop entry and the
// list of blocks that enter the loop.
class LoopBlocks {
public:
LoopBlocks(MachineBasicBlock *Entry, const BlockSet &Enterers)
: Entry(Entry), Enterers(Enterers) {
calculate();
}
// Compute which (canonicalized) blocks each block can reach.
BlockSet &getBlocks() { return Blocks; }
// Add all the initial work.
for (auto *MBB : LoopBlocks) {
MachineLoop *InnerLoop = MLI.getLoopFor(MBB);
private:
MachineBasicBlock *Entry;
const BlockSet &Enterers;
if (InnerLoop == Loop) {
for (auto *Succ : MBB->successors()) {
maybeInsert(MBB, Succ);
BlockSet Blocks;
void calculate() {
// Going backwards from the loop entry, if we ignore the blocks entering
// from outside, we will traverse all the blocks in the loop.
BlockVector WorkList;
BlockSet AddedToWorkList;
Blocks.insert(Entry);
for (auto *Pred : Entry->predecessors()) {
if (!Enterers.count(Pred)) {
WorkList.push_back(Pred);
AddedToWorkList.insert(Pred);
}
} else {
// It can't be in an outer loop - we loop on LoopBlocks - and so it must
// be an inner loop.
assert(InnerLoop);
// Check if we are the canonical block for this loop.
if (canonicalize(MBB) != MBB) {
continue;
}
// The successors are those of the loop.
SmallVector<MachineBasicBlock *, 2> ExitBlocks;
InnerLoop->getExitBlocks(ExitBlocks);
for (auto *Succ : ExitBlocks) {
maybeInsert(MBB, Succ);
}
while (!WorkList.empty()) {
auto *MBB = WorkList.pop_back_val();
assert(!Enterers.count(MBB));
if (Blocks.insert(MBB).second) {
for (auto *Pred : MBB->predecessors()) {
if (!AddedToWorkList.count(Pred)) {
WorkList.push_back(Pred);
AddedToWorkList.insert(Pred);
}
}
}
}
}
};
// Do work until we are all done.
while (!WorkList.empty()) {
MachineBasicBlock *MBB;
MachineBasicBlock *Succ;
std::tie(MBB, Succ) = WorkList.pop_back_val();
// The worklist item is an edge we just added, so it must have valid blocks
// (and not something canonicalized to nullptr).
assert(MBB);
assert(Succ);
// The successor in that pair must also be a valid successor.
assert(MBB == canonicalizeSuccessor(MBB));
// We recently added MBB => Succ, and that means we may have enabled
// Pred => MBB => Succ. Check all the predecessors. Note that our loop here
// is correct for both a block and a block representing a loop, as the loop
// is natural and so the predecessors are all predecessors of the loop
// header, which is the block we have here.
for (auto *Pred : MBB->predecessors()) {
// Canonicalize, make sure it's relevant, and check it's not the same
// block (an update to the block itself doesn't help compute that same
// block).
Pred = canonicalize(Pred);
if (Pred && Pred != MBB) {
maybeInsert(Pred, Succ);
class WebAssemblyFixIrreducibleControlFlow final : public MachineFunctionPass {
StringRef getPassName() const override {
return "WebAssembly Fix Irreducible Control Flow";
}
bool runOnMachineFunction(MachineFunction &MF) override;
bool processRegion(MachineBasicBlock *Entry, BlockSet &Blocks,
MachineFunction &MF);
void makeSingleEntryLoop(BlockSet &Entries, BlockSet &Blocks,
MachineFunction &MF);
public:
static char ID; // Pass identification, replacement for typeid
WebAssemblyFixIrreducibleControlFlow() : MachineFunctionPass(ID) {}
};
bool WebAssemblyFixIrreducibleControlFlow::processRegion(
MachineBasicBlock *Entry, BlockSet &Blocks, MachineFunction &MF) {
bool Changed = false;
// Remove irreducibility before processing child loops, which may take
// multiple iterations.
while (true) {
ReachabilityGraph Graph(Entry, Blocks);
bool FoundIrreducibility = false;
for (auto *LoopEntry : Graph.getLoopEntries()) {
// Find mutual entries - all entries which can reach this one, and
// are reached by it (that always includes LoopEntry itself). All mutual
// entries must be in the same loop, so if we have more than one, then we
// have irreducible control flow.
//
// Note that irreducibility may involve inner loops, e.g. imagine A
// starts one loop, and it has B inside it which starts an inner loop.
// If we add a branch from all the way on the outside to B, then in a
// sense B is no longer an "inner" loop, semantically speaking. We will
// fix that irreducibility by adding a block that dispatches to either
// either A or B, so B will no longer be an inner loop in our output.
// (A fancier approach might try to keep it as such.)
//
// Note that we still need to recurse into inner loops later, to handle
// the case where the irreducibility is entirely nested - we would not
// be able to identify that at this point, since the enclosing loop is
// a group of blocks all of whom can reach each other. (We'll see the
// irreducibility after removing branches to the top of that enclosing
// loop.)
BlockSet MutualLoopEntries;
MutualLoopEntries.insert(LoopEntry);
for (auto *OtherLoopEntry : Graph.getLoopEntries()) {
if (OtherLoopEntry != LoopEntry &&
Graph.canReach(LoopEntry, OtherLoopEntry) &&
Graph.canReach(OtherLoopEntry, LoopEntry)) {
MutualLoopEntries.insert(OtherLoopEntry);
}
}
}
}
// It's now trivial to identify the loopers.
SmallPtrSet<MachineBasicBlock *, 4> Loopers;
for (auto MBB : LoopBlocks) {
if (Reachable[MBB].count(MBB)) {
Loopers.insert(MBB);
}
}
// The header cannot be a looper. At the toplevel, LLVM does not allow the
// entry to be in a loop, and in a natural loop we should ignore the header.
assert(Loopers.count(Header) == 0);
// Find the entries, loopers reachable from non-loopers.
SmallPtrSet<MachineBasicBlock *, 4> Entries;
SmallVector<MachineBasicBlock *, 4> SortedEntries;
for (auto *Looper : Loopers) {
for (auto *Pred : Looper->predecessors()) {
Pred = canonicalize(Pred);
if (Pred && !Loopers.count(Pred)) {
Entries.insert(Looper);
SortedEntries.push_back(Looper);
if (MutualLoopEntries.size() > 1) {
makeSingleEntryLoop(MutualLoopEntries, Blocks, MF);
FoundIrreducibility = true;
Changed = true;
break;
}
}
}
// Only go on to actually process the inner loops when we are done
// removing irreducible control flow and changing the graph. Modifying
// the graph as we go is possible, and that might let us avoid looking at
// the already-fixed loops again if we are careful, but all that is
// complex and bug-prone. Since irreducible loops are rare, just starting
// another iteration is best.
if (FoundIrreducibility) {
continue;
}
// Check if we found irreducible control flow.
if (LLVM_LIKELY(Entries.size() <= 1))
return false;
for (auto *LoopEntry : Graph.getLoopEntries()) {
LoopBlocks InnerBlocks(LoopEntry, Graph.getLoopEnterers(LoopEntry));
// Each of these calls to processRegion may change the graph, but are
// guaranteed not to interfere with each other. The only changes we make
// to the graph are to add blocks on the way to a loop entry. As the
// loops are disjoint, that means we may only alter branches that exit
// another loop, which are ignored when recursing into that other loop
// anyhow.
if (processRegion(LoopEntry, InnerBlocks.getBlocks(), MF)) {
Changed = true;
}
}
return Changed;
}
}
// Given a set of entries to a single loop, create a single entry for that
// loop by creating a dispatch block for them, routing control flow using
// a helper variable. Also updates Blocks with any new blocks created, so
// that we properly track all the blocks in the region.
void WebAssemblyFixIrreducibleControlFlow::makeSingleEntryLoop(
BlockSet &Entries, BlockSet &Blocks, MachineFunction &MF) {
assert(Entries.size() >= 2);
// Sort the entries to ensure a deterministic build.
BlockVector SortedEntries(Entries.begin(), Entries.end());
llvm::sort(SortedEntries,
[&](const MachineBasicBlock *A, const MachineBasicBlock *B) {
auto ANum = A->getNumber();
@ -256,8 +337,8 @@ bool LoopFixer::run() {
for (auto Block : SortedEntries)
assert(Block->getNumber() != -1);
if (SortedEntries.size() > 1) {
for (auto I = SortedEntries.begin(), E = SortedEntries.end() - 1;
I != E; ++I) {
for (auto I = SortedEntries.begin(), E = SortedEntries.end() - 1; I != E;
++I) {
auto ANum = (*I)->getNumber();
auto BNum = (*(std::next(I)))->getNumber();
assert(ANum != BNum);
@ -268,7 +349,7 @@ bool LoopFixer::run() {
// Create a dispatch block which will contain a jump table to the entries.
MachineBasicBlock *Dispatch = MF.CreateMachineBasicBlock();
MF.insert(MF.end(), Dispatch);
MLI.changeLoopFor(Dispatch, Loop);
Blocks.insert(Dispatch);
// Add the jump table.
const auto &TII = *MF.getSubtarget<WebAssemblySubtarget>().getInstrInfo();
@ -284,111 +365,70 @@ bool LoopFixer::run() {
// Compute the indices in the superheader, one for each bad block, and
// add them as successors.
DenseMap<MachineBasicBlock *, unsigned> Indices;
for (auto *MBB : SortedEntries) {
auto Pair = Indices.insert(std::make_pair(MBB, 0));
if (!Pair.second) {
continue;
}
for (auto *Entry : SortedEntries) {
auto Pair = Indices.insert(std::make_pair(Entry, 0));
assert(Pair.second);
unsigned Index = MIB.getInstr()->getNumExplicitOperands() - 1;
Pair.first->second = Index;
MIB.addMBB(MBB);
Dispatch->addSuccessor(MBB);
MIB.addMBB(Entry);
Dispatch->addSuccessor(Entry);
}
// Rewrite the problematic successors for every block that wants to reach the
// bad blocks. For simplicity, we just introduce a new block for every edge
// we need to rewrite. (Fancier things are possible.)
// Rewrite the problematic successors for every block that wants to reach
// the bad blocks. For simplicity, we just introduce a new block for every
// edge we need to rewrite. (Fancier things are possible.)
SmallVector<MachineBasicBlock *, 4> AllPreds;
for (auto *MBB : SortedEntries) {
for (auto *Pred : MBB->predecessors()) {
BlockVector AllPreds;
for (auto *Entry : SortedEntries) {
for (auto *Pred : Entry->predecessors()) {
if (Pred != Dispatch) {
AllPreds.push_back(Pred);
}
}
}
for (MachineBasicBlock *MBB : AllPreds) {
for (MachineBasicBlock *Pred : AllPreds) {
DenseMap<MachineBasicBlock *, MachineBasicBlock *> Map;
for (auto *Succ : MBB->successors()) {
if (!Entries.count(Succ)) {
for (auto *Entry : Pred->successors()) {
if (!Entries.count(Entry)) {
continue;
}
// This is a successor we need to rewrite.
MachineBasicBlock *Split = MF.CreateMachineBasicBlock();
MF.insert(MBB->isLayoutSuccessor(Succ) ? Succ->getIterator() : MF.end(),
MF.insert(Pred->isLayoutSuccessor(Entry)
? MachineFunction::iterator(Entry)
: MF.end(),
Split);
MLI.changeLoopFor(Split, Loop);
Blocks.insert(Split);
// Set the jump table's register of the index of the block we wish to
// jump to, and jump to the jump table.
BuildMI(*Split, Split->end(), DebugLoc(), TII.get(WebAssembly::CONST_I32),
Reg)
.addImm(Indices[Succ]);
.addImm(Indices[Entry]);
BuildMI(*Split, Split->end(), DebugLoc(), TII.get(WebAssembly::BR))
.addMBB(Dispatch);
Split->addSuccessor(Dispatch);
Map[Succ] = Split;
Map[Entry] = Split;
}
// Remap the terminator operands and the successor list.
for (MachineInstr &Term : MBB->terminators())
for (MachineInstr &Term : Pred->terminators())
for (auto &Op : Term.explicit_uses())
if (Op.isMBB() && Indices.count(Op.getMBB()))
Op.setMBB(Map[Op.getMBB()]);
for (auto Rewrite : Map)
MBB->replaceSuccessor(Rewrite.first, Rewrite.second);
Pred->replaceSuccessor(Rewrite.first, Rewrite.second);
}
// Create a fake default label, because br_table requires one.
MIB.addMBB(MIB.getInstr()
->getOperand(MIB.getInstr()->getNumExplicitOperands() - 1)
.getMBB());
return true;
}
class WebAssemblyFixIrreducibleControlFlow final : public MachineFunctionPass {
StringRef getPassName() const override {
return "WebAssembly Fix Irreducible Control Flow";
}
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesCFG();
AU.addRequired<MachineDominatorTree>();
AU.addPreserved<MachineDominatorTree>();
AU.addRequired<MachineLoopInfo>();
AU.addPreserved<MachineLoopInfo>();
MachineFunctionPass::getAnalysisUsage(AU);
}
bool runOnMachineFunction(MachineFunction &MF) override;
bool runIteration(MachineFunction &MF, MachineLoopInfo &MLI) {
// Visit the function body, which is identified as a null loop.
if (LoopFixer(MF, MLI, nullptr).run()) {
return true;
}
// Visit all the loops.
SmallVector<MachineLoop *, 8> Worklist(MLI.begin(), MLI.end());
while (!Worklist.empty()) {
MachineLoop *Loop = Worklist.pop_back_val();
Worklist.append(Loop->begin(), Loop->end());
if (LoopFixer(MF, MLI, Loop).run()) {
return true;
}
}
return false;
}
public:
static char ID; // Pass identification, replacement for typeid
WebAssemblyFixIrreducibleControlFlow() : MachineFunctionPass(ID) {}
};
} // end anonymous namespace
char WebAssemblyFixIrreducibleControlFlow::ID = 0;
@ -405,23 +445,18 @@ bool WebAssemblyFixIrreducibleControlFlow::runOnMachineFunction(
"********** Function: "
<< MF.getName() << '\n');
bool Changed = false;
auto &MLI = getAnalysis<MachineLoopInfo>();
// When we modify something, bail out and recompute MLI, then start again, as
// we create a new natural loop when we resolve irreducible control flow, and
// other loops may become nested in it, etc. In practice this is not an issue
// because irreducible control flow is rare, only very few cycles are needed
// here.
while (LLVM_UNLIKELY(runIteration(MF, MLI))) {
// We rewrote part of the function; recompute MLI and start again.
LLVM_DEBUG(dbgs() << "Recomputing loops.\n");
MF.getRegInfo().invalidateLiveness();
MF.RenumberBlocks();
getAnalysis<MachineDominatorTree>().runOnMachineFunction(MF);
MLI.runOnMachineFunction(MF);
Changed = true;
// Start the recursive process on the entire function body.
BlockSet AllBlocks;
for (auto &MBB : MF) {
AllBlocks.insert(&MBB);
}
return Changed;
if (LLVM_UNLIKELY(processRegion(&*MF.begin(), AllBlocks, MF))) {
// We rewrote part of the function; recompute relevant things.
MF.getRegInfo().invalidateLiveness();
MF.RenumberBlocks();
return true;
}
return false;
}

View File

@ -1,63 +0,0 @@
; RUN: llc < %s -asm-verbose=false -verify-machineinstrs -disable-block-placement -wasm-disable-explicit-locals -wasm-keep-registers | FileCheck %s
target datalayout = "e-m:e-p:32:32-i64:64-n32:64-S128"
target triple = "wasm32-unknown-unknown"
; Test an interesting pattern of nested irreducibility.
; Just check we resolve all the irreducibility here (if not we'd crash).
; CHECK-LABEL: tre_parse:
define void @tre_parse() {
entry:
br label %for.cond.outer
for.cond.outer: ; preds = %do.body14, %entry
br label %for.cond
for.cond: ; preds = %for.cond.backedge, %for.cond.outer
%nbranch.0 = phi i32* [ null, %for.cond.outer ], [ %call188, %for.cond.backedge ]
switch i8 undef, label %if.else [
i8 40, label %do.body14
i8 41, label %if.then63
]
do.body14: ; preds = %for.cond
br label %for.cond.outer
if.then63: ; preds = %for.cond
unreachable
if.else: ; preds = %for.cond
switch i8 undef, label %if.then84 [
i8 92, label %if.end101
i8 42, label %if.end101
]
if.then84: ; preds = %if.else
switch i8 undef, label %cleanup.thread [
i8 43, label %if.end101
i8 63, label %if.end101
i8 123, label %if.end101
]
if.end101: ; preds = %if.then84, %if.then84, %if.then84, %if.else, %if.else
unreachable
cleanup.thread: ; preds = %if.then84
%call188 = tail call i32* undef(i32* %nbranch.0)
switch i8 undef, label %for.cond.backedge [
i8 92, label %land.lhs.true208
i8 0, label %if.else252
]
land.lhs.true208: ; preds = %cleanup.thread
unreachable
for.cond.backedge: ; preds = %cleanup.thread
br label %for.cond
if.else252: ; preds = %cleanup.thread
unreachable
}

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@ -1,39 +0,0 @@
; RUN: llc < %s -asm-verbose=false -verify-machineinstrs -disable-block-placement -wasm-disable-explicit-locals -wasm-keep-registers | FileCheck %s
target datalayout = "e-m:e-p:32:32-i64:64-n32:64-S128"
target triple = "wasm32-unknown-unknown"
; Test an interesting pattern of nested irreducibility.
; Just check we resolve all the irreducibility here (if not we'd crash).
; CHECK-LABEL: func_2:
; Function Attrs: noinline nounwind optnone
define void @func_2() {
entry:
br i1 undef, label %lbl_937, label %if.else787
lbl_937: ; preds = %for.body978, %entry
br label %if.end965
if.else787: ; preds = %entry
br label %if.end965
if.end965: ; preds = %if.else787, %lbl_937
br label %for.cond967
for.cond967: ; preds = %for.end1035, %if.end965
br label %for.cond975
for.cond975: ; preds = %if.end984, %for.cond967
br i1 undef, label %for.body978, label %for.end1035
for.body978: ; preds = %for.cond975
br i1 undef, label %lbl_937, label %if.end984
if.end984: ; preds = %for.body978
br label %for.cond975
for.end1035: ; preds = %for.cond975
br label %for.cond967
}

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@ -1,4 +1,4 @@
; RUN: llc < %s -asm-verbose=false -verify-machineinstrs -disable-block-placement -wasm-disable-explicit-locals -wasm-keep-registers | FileCheck %s
; RUN: llc < %s -O0 -asm-verbose=false -verify-machineinstrs -disable-block-placement -wasm-disable-explicit-locals -wasm-keep-registers | FileCheck %s
; Test irreducible CFG handling.
@ -217,3 +217,104 @@ return: ; preds = %entry
ret void
}
; A more complx case of irreducible control flow, two interacting loops.
; CHECK: ps_hints_apply
; CHECK: br_table
define void @ps_hints_apply() {
entry:
br label %psh
psh: ; preds = %entry
br i1 undef, label %for.cond, label %for.body
for.body: ; preds = %psh
br label %do.body
do.body: ; preds = %do.cond, %for.body
%cmp118 = icmp eq i32* undef, undef
br i1 %cmp118, label %Skip, label %do.cond
do.cond: ; preds = %do.body
br label %do.body
for.cond: ; preds = %Skip, %psh
br label %for.body39
for.body39: ; preds = %for.cond
br i1 undef, label %Skip, label %do.body45
do.body45: ; preds = %for.body39
unreachable
Skip: ; preds = %for.body39, %do.body
br label %for.cond
}
; A simple sequence of loops with blocks in between, that should not be
; misinterpreted as irreducible control flow.
; CHECK: fannkuch_worker
; CHECK-NOT: br_table
define i32 @fannkuch_worker(i8* %_arg) {
for.cond: ; preds = %entry
br label %do.body
do.body: ; preds = %do.cond, %for.cond
br label %for.cond1
for.cond1: ; preds = %for.body, %do.body
br i1 1, label %for.cond1, label %for.end
for.end: ; preds = %for.cond1
br label %do.cond
do.cond: ; preds = %for.end
br i1 1, label %do.body, label %do.end
do.end: ; preds = %do.cond
br label %for.cond2
for.cond2: ; preds = %for.end6, %do.end
br label %for.cond3
for.cond3: ; preds = %for.body5, %for.cond2
br i1 1, label %for.cond3, label %for.end6
for.end6: ; preds = %for.cond3
br label %for.cond2
return: ; No predecessors!
ret i32 1
}
; Test an interesting pattern of nested irreducibility.
; CHECK: func_2:
; CHECK: br_table
define void @func_2() {
entry:
br i1 undef, label %lbl_937, label %if.else787
lbl_937: ; preds = %for.body978, %entry
br label %if.end965
if.else787: ; preds = %entry
br label %if.end965
if.end965: ; preds = %if.else787, %lbl_937
br label %for.cond967
for.cond967: ; preds = %for.end1035, %if.end965
br label %for.cond975
for.cond975: ; preds = %if.end984, %for.cond967
br i1 undef, label %for.body978, label %for.end1035
for.body978: ; preds = %for.cond975
br i1 undef, label %lbl_937, label %if.end984
if.end984: ; preds = %for.body978
br label %for.cond975
for.end1035: ; preds = %for.cond975
br label %for.cond967
}