Create new accessors to get arguments for call/invoke instructions. It breaks

encapsulation to force the users of these classes to know about the internal
data structure of the Operands structure. It also can lead to errors, like in
the MSIL writer.

llvm-svn: 105539
This commit is contained in:
Bill Wendling 2010-06-07 19:05:06 +00:00
parent a54062ef0c
commit a3bba3371a
4 changed files with 24 additions and 15 deletions

View File

@ -940,6 +940,9 @@ public:
/// Provide fast operand accessors
DECLARE_TRANSPARENT_OPERAND_ACCESSORS(Value);
unsigned getNumArgOperands() const { return getNumOperands() - 1; }
Value *getArgOperand(unsigned i) const { return getOperand(i + 1); }
/// getCallingConv/setCallingConv - Get or set the calling convention of this
/// function call.
CallingConv::ID getCallingConv() const {
@ -2432,6 +2435,9 @@ public:
/// Provide fast operand accessors
DECLARE_TRANSPARENT_OPERAND_ACCESSORS(Value);
unsigned getNumArgOperands() const { return getNumOperands() - 3; }
Value *getArgOperand(unsigned i) const { return getOperand(i); }
/// getCallingConv/setCallingConv - Get or set the calling convention of this
/// function call.
CallingConv::ID getCallingConv() const {

View File

@ -252,13 +252,13 @@ bool GlobalsModRef::AnalyzeUsesOfPointer(Value *V,
} else if (CallInst *CI = dyn_cast<CallInst>(*UI)) {
// Make sure that this is just the function being called, not that it is
// passing into the function.
for (unsigned i = 1, e = CI->getNumOperands(); i != e; ++i)
if (CI->getOperand(i) == V) return true;
for (unsigned i = 0, e = CI->getNumArgOperands(); i != e; ++i)
if (CI->getArgOperand(i) == V) return true;
} else if (InvokeInst *II = dyn_cast<InvokeInst>(*UI)) {
// Make sure that this is just the function being called, not that it is
// passing into the function.
for (unsigned i = 0, e = II->getNumOperands() - 3; i != e; ++i)
if (II->getOperand(i) == V) return true;
for (unsigned i = 0, e = II->getNumArgOperands(); i != e; ++i)
if (II->getArgOperand(i) == V) return true;
} else if (ConstantExpr *CE = dyn_cast<ConstantExpr>(*UI)) {
if (CE->getOpcode() == Instruction::GetElementPtr ||
CE->getOpcode() == Instruction::BitCast) {

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@ -1150,16 +1150,18 @@ namespace {
const InvokeInst* inv = cast<InvokeInst>(I);
Out << "std::vector<Value*> " << iName << "_params;";
nl(Out);
for (unsigned i = 0; i < inv->getNumOperands() - 3; ++i) {
for (unsigned i = 0; i < inv->getNumArgOperands(); ++i) {
Out << iName << "_params.push_back("
<< opNames[i] << ");";
<< getOpName(inv->getArgOperand(i)) << ");";
nl(Out);
}
// FIXME: This shouldn't use magic numbers -3, -2, and -1.
Out << "InvokeInst *" << iName << " = InvokeInst::Create("
<< opNames[Ops - 3] << ", "
<< opNames[Ops - 2] << ", "
<< opNames[Ops - 1] << ", "
<< iName << "_params.begin(), " << iName << "_params.end(), \"";
<< getOpName(inv->getCalledFunction()) << ", "
<< getOpName(inv->getNormalDest()) << ", "
<< getOpName(inv->getUnwindDest()) << ", "
<< iName << "_params.begin(), "
<< iName << "_params.end(), \"";
printEscapedString(inv->getName());
Out << "\", " << bbname << ");";
nl(Out) << iName << "->setCallingConv(";

View File

@ -845,10 +845,11 @@ void MSILWriter::printCallInstruction(const Instruction* Inst) {
// Handle intrinsic function.
printIntrinsicCall(cast<IntrinsicInst>(Inst));
} else {
const CallInst *CI = cast<CallInst>(Inst);
// Load arguments to stack and call function.
for (int I = 1, E = Inst->getNumOperands(); I!=E; ++I)
printValueLoad(Inst->getOperand(I));
printFunctionCall(Inst->getOperand(0),Inst);
for (int I = 0, E = CI->getNumArgOperands(); I!=E; ++I)
printValueLoad(CI->getArgOperand(I));
printFunctionCall(CI->getCalledFunction(), Inst);
}
}
@ -1002,8 +1003,8 @@ void MSILWriter::printInvokeInstruction(const InvokeInst* Inst) {
std::string Label = "leave$normal_"+utostr(getUniqID());
Out << ".try {\n";
// Load arguments
for (int I = 3, E = Inst->getNumOperands(); I!=E; ++I)
printValueLoad(Inst->getOperand(I));
for (int I = 0, E = Inst->getNumArgOperands(); I!=E; ++I)
printValueLoad(Inst->getArgOperand(I));
// Print call instruction
printFunctionCall(Inst->getOperand(0),Inst);
// Save function result and leave "try" block